Posts for Spikestuff


Spikestuff
They/Them
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Your showing a TAS that's a 2:48.93 and saying it's 6 seconds faster than that meaning it should be a 2:42.xx but the input file that's in the movie is a "3:25.58". I'm just mainly asking if you didn't end your input on the final frame and instead you watched the credits play out.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Just a question. Is the input overextended by any chance? If it is just upload it to the userfiles and link it back here to be fixed by someone who can replace your movie file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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boct1584 wrote:
and I agree that it should be officially acknowledged in some fashion.
If we can generate the list of Canned/Rejected on Publication to Submissions that got bested leading up to that then we can have a list on Gruefood Delight called whatever would suit it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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DrD2k9 wrote:
At the time of this runs acceptance, it met all the rules.
And you didn't have anything for this then?
Spikestuff wrote:
If you're placing an argument for that you might as well place an argument for this then.
Also the little link that I placed here for you:
Spikestuff wrote:
The decision won't change and that's final
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If you're placing an argument for that you might as well place an argument for this then. As feos, Mothrayas and myself have pointed out. The decision won't change and that's final. It's unfortunate it got bested, but it is what it is.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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aiqiyou wrote:
Removed myself of the authors.
Can you expand as to why that is?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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As a note, the second rocket can be shot down a shot sooner: I'm also just going to blindly assume it's also possible to get it done in 5 shots on that second rocket in that tiny spot.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Most of the time emulator. The only time I would watch the Publication is for well verification cause role but mainly just the GC/Wii/DOS/Linux TASes.
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Spikestuff
They/Them
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This situation has also occurred in the past where the movie that become obsolete sitting ready for Publication was Rejected due to the improvement that showed up on the Submission bench. (At least twice to my current knowledge, but I can only track down one example of it... should make a page dedicated to this.) Edit: And now that has been unfortunately done to alex_ik's submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hmm... So much for having a Newbie's first publication on the site.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Now I don't know my games, but if it is a Six Button Controller bug which is a game bug well you want to do this: Load Game > Genesis > Settings Sync Settings > Use Six Button Controller: False However it might just be faster selecting 1 Player and hitting "Start" when game loads. Something to test.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unfortunately you did not take my word to heart in the Ask a Judge thread. With that being written this TAS is slower than [1715] NES Super Mario Bros. "warps" by HappyLee in 04:57.31. Please use the userfiles next time.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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TheCoreyBurton wrote:
Edit: Both issues have apparently been resolved now, though a test will need to be to see if they have really been resolved. Spikestuff is all over this already.
Should probably make a post on this since I did make a comment of it on IRC. "No." - YouTube 4k60fps was their main focus (since of the outcry) but anything higher is still borked.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's nice and all, but I would like to reiterate my opening post.
Spikestuff wrote:
An IPS file to the hack would be nice to have as well.
This is especially important for the judge who can actually go into it and verify your movie.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Unfortunately this TAS lands itself with the same issues as maglevtrain's submission from April 2017. If you push for an "all levels" (RTA category naming) or a "100%" your movie will have a chance on being accepted.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's Nvidia's GeForce Experience kicking in. Hitting Alt+Z will bring you up the menu (hopefully) then select the cogwheel. If it doesn't go to your taskbar and rightclick Nvidia's icon select "GeForce Experience" select the cogwheel in the top right and settings in the "in-game overlay" tab. If you want to keep the features. Select "HUD Layout" and go through the four selections and select "Off" and you should be all good. If you don't want the features do the taskbar menu and when you reach the bit for "In-Game Overlay" just disable it from menu.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's not an answer and is in fact dodging the other points about this TAS. Please answer them instead of just going for the top one that's there. These are concerns and queries about your TAS that you've made.
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Spikestuff
They/Them
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Adjusting the Sound Volume from 44 to 59 is really unnecessary. I need a character choice explanation of the benefits of using the character Yuri over the other 4 characters. How much damage does a "bullet" do compared to a slash and the differences between the 5 characters. Would having a second player be more beneficial in this TAS especially towards lag management? You're missing initial shots during the downhill skiing section at points making it not look clean. And I am accepting the fact that the character has a burst shot on these sections compared to on ground. This is especially important during the boss on this section where shots are missing them since you decided to stay directly below them rather than at a distance to cover more ground when he moves. During the Underground Mines section of the boss you're shooting at both of the gunners instead of focusing all attention on the big skull. Why? During the boss on the plane you demonstrated double attacks whilst mid air but decided not doing that at points. Why? It attacks the top character and if managed correctly you would've hit all 3 of them.
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Spikestuff
They/Them
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You're comparing Apples to Oranges there. VBA's colours were actually screwed around with in the past. There was an old Pokemon movie that was published with the more vivid option compared to the standard default VBA. The screenshot also used the vivid and was later changed to VBA's default pallet.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Bios isn't a factor unless it's related to RNG. And it's doubled as not a factor if related to "cause it's faster at booting the bios". There are values that are comparable that has an In-Game/Stage time of sorts and there's also the manual method of comparing each stage directly. Use the recommended unless you know something with your game. The "5.0" Bios aka the PlayStation 3's version of that bios is known to not be the best when performed on an actual console sidebyside to a PS1 or PS2. I would personally stay clear from that and stick to the original hardware between 1994 and 2000. Also your reasoning cause it does gameplay faster (see discord) a fun fact is that the SCPH100x versions are technically the fastest at booting into games and running them. However, that's also the case on why it's not the recommended. I want to see a judge respond to this to, but I'm placing the opposite side for clarity.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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That's not a response I expected especially when it is concerns to your TAS but with that being written the input is definitely not optimal (I'm ignoring the naming case). I need to make this note to everyone. The factor of the dipswitch is only related to the qualifying time. Not how the input is affected by it with that being written and noted. Your time on the 100m sprint is 5"73. My time is 5"68. For me I had to use libretro's core in BizHawk in order to get a result for myself as I'm unable to TAS anything far with MAME-rr and I'm fine with waiting. But I'm still able to show that there is a problem with your input and luckily enough I'm also provide input that syncs (for today's core). Note: I do not recommend TASing with any of the libretro cores within Hawk unless it's for experimental usage as I've demonstrated here. Edit: Your record breaking Long Jump of 10.78m was improvable. Your time on the 400m Relay is 30"70. My time is 29"76. I want to also take the time to point out that the AI got off the starting blocks before you did in your TAS. Here's a file that syncs both the longest Long Jump and the Faster 400m Relay (and the 100m sprint). This is the last event I'm touching as I don't want to deal with Skeet Shooting and this method of TASing on something very experimental.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'm going to assume that this is the encode: Link to video Unfortunately this TAS is not a quality hack in comparison to: [1336] NES Extra Mario Bros. by HappyLee in 19:24.68 and [2627] NES Hard Relay Mario by HappyLee in 08:14.95 If you did not mean for submission I do suggest uploading it to the User Files. An IPS file to the hack would be nice to have as well.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mihoru besides focusing on just the name entry do you have a response towards my comment about the direction chosen to the TAS?
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Spikestuff
They/Them
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Just to note it. There has been an Upstream Update request for Cygne as the core has been updated over the long course since WonderSwan has been in Hawk. So there might be improvements to the Core that might help this case... maybe.
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