Posts for Tinister

Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
parrot14gree wrote:
On the first Slash Man battle, did you check if it was possible to hit him so that he only does one 'wall kick' to get to the ceiling? It's a bit faster if I recall correctly.
What's weapon could hit him? I had used junk sheild or ice,but I can't hit him.
No no, I mean -- if you watch Slash Man after he unfreezes -- he jumps on the wall, then jumps on the opposite wall, then disappears in the ceiling. It's a bit faster if he only jumps off one wall before disappearing. I was asking if you tested if that was possible with freeze cracker.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
All I could think while watching this run was "The music and sounds of this game are a disgrace to the Mega Man series."
What, would you rather it have the same kind of music from the X-series? MM7 has some of my favorite music from a Mega Man game. =(
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Well I only watched it once with the .avi, which I had to keep fiddling with to keep the sound synced (does that not get checked before it gets published? meh). Anyway, some thoughts: In Freeze Man's stage, in that area with all those icicle baddies on the ceiling, and you have to do a really big jump over some spikes. I'm guessing it might be quicker to use junk sheild to destroy the icicle baddie above that spike pit, making it drop its icicle onto the spikes and allowing yourself to cross it with two smaller jumps. On the first Slash Man battle, did you check if it was possible to hit him so that he only does one 'wall kick' to get to the ceiling? It's a bit faster if I recall correctly.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
I was able to do the Bass battle 1 frame faster, for a total of a 4 frame improvement on the intro stage. =D
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
The difference is 9-10 seconds? Did you include your three second glitch in that total?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Can't you buy the exit item from Auto? Also, why do you need Rush to get Rush Search?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
=(
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Yeah, there's not much you can do with Junkman... Looking good however. =) I've got to say I was a little inspired to run through this again. So far I've only done the intro stage up to Bass, but I'm currently three frames faster than my previous run. 8)
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
nitsuja wrote:
It would be about as difficult as modifying an input plugin to have an on-top user interface box. There is probably a more convenient scheme than simply giving each arrow key a sensitivity setting, though, like displaying a circle to click in that sets the analog position, and a way to assign keys to custom analog positions.
So, um, how difficult is that? And I don't see how that'd be more convenient since I'd probably end up clicking it until I got the precise sensitivity values I'm looking for (I can be incredibly anal like that).
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
I may be talking out of my ass... but to help emulate analog control, how feasible/difficult would it be to add a toolbar where you can enter in values (1-99) for U, D, L, R so that when you press the up key, it's registered as pushing the analog stick up U% of the way... and the left key being registered as pressing the analog stick L% of the way and so on?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
How goes it?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
How goes it?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Start recording from save state? I have DK done and I'm working on Link.
Post subject: Super Smash Bros. Melee
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Action Replay with SSBM can unlock some pretty nifty things. One of them is a "development mode" the programmers used for debugging but never took out. The main attraction here is you can play SSBM by advancing the frames, so I've been trying out creating some super play runs in the single player mode as of late. It's a lot harder than the emulator speed runs, though, because there's no rerecord... you have to start over everytime instead. I've made two videos so far: http://www.khakain.com/tinister/samus.swf http://www.khakain.com/tinister/ylink.swf Videos were made by taking screen caps every other frame and then sticking them into a flash file going 30fps. Just thought a couple people might be interested.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Now now. I'm not unappreciative for what he's done, but him having to run those off to get someone to agree with him or keep him "in line" just makes him sound pretty hoity-toity.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
So, uh... What's keeping Saturn from finding some improvement and then resubmitting it, therefore obsoleting this? I also love the "I should unpublish this for how you've been acting" and "You should be grateful I published it at all" Bisqwit's taking. Isn't it us who work on these movies and let you host them that makes your site popular?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Aw c'mon man. How can you do a Rad Racer time attack and not having Music 1 playing. Challenging and fighting and fighting the challenge toniiiiiiiiiiiiiight, worldsgreatestfighterifevertherewasafighter Good run though.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
No site can beat good things to death like ytmnd.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Dunkinbean's from Disaster Labs ._.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Zurreco wrote:
So you know Misteroo and Neutrino? I'm jealous...
I know Dunkinbean. Is that of any value?
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Don't say that.... ...you'll make feitclub's ears bleed
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
I dislike the GameFAQs boards because they're at most times too strict, but I realize they have sponsors to please. I still visit anyways for the high scores topics.
Post subject: Bartman Meets Radioactive Man
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Has anyone played this game? Might be interesting for a time attack.
Experienced Forum User, Published Author, Former player
Joined: 11/18/2004
Posts: 37
Wait, so because there's 93 games with the word Megaman/Rockman on it, they're all part of one big contiguous series? I don't understand that.
I've had to edit two posts already and I can lock this topic if I have to.
*sigh* You're one of those kind of mods, aren't you...