Posts for adelikat


adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Yeah, the issue is that NVA reports the time based on 60.1 now (Bisqwit changed it sometime around this past summer). However, FCEU and FCEUX both report the time of a .fcm/.fm2 based on 60fps (50 pal)
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adelikat
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Joined: 11/3/2004
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Well, once you are done finding small improvements, I say submit. I'd rather have the 40 frames faster version represented on the site. And we have certainly published smaller improvements (*cough* circus charlie). And it is not like it is going to clog up the submission queue, we only have 4-5 submissions right now.
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adelikat
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Joined: 11/3/2004
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Well, I've decided to post my current progress of my v3 movie. This is because I have stumbled on a possible big shortcut in level 6 but can't quite figure out what is going on. Here is a complete level 6 wip that uses the expected shortcut at the end (same one in the 1p movie posted here). At the black screen it is 601 frames ahead of the published movie. adelikatv3-601 However, here is an almost awesome shortcut using the spin kick. Possible shortcut The thing is, this shouldn't work! I tested this idea when I first considered doing a mode be run years ago. The game does checks to prevent you from taking advantage of extra height from taking damage. But somehow in this wip, the game allows Jimmy to enter the door. I've tried making the spin kick from different spots at different times, and it almost never works. So I am not sure what factors allow this to happen. And of course Bimmy propells the opposite direction (when normall they would both go in the same direction, figures) so I don't know if he would have entered the door too. If Bimmy had entered the door too, the move would be about 550 frames faster than my first posted wip (1150 faster than the published movie). If anyone has any insight into this, I'd be much appreciative.[/i]
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Post subject: Innovative TAS
adelikat
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Joined: 11/3/2004
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Innovative TAS Vote on the Innovative TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1148 Sega CD Sonic the Hedgehog CD in 18:04.75 by Nitsuja Upthorn 1123 GBC Pokémon Yellow in 02:06.28 by gia 1236 SNES StarFox 2 in 22:08.42 by YtterbiJum 1208 SNES Chrono Trigger in 06:42.77 by Inichi 1126 SNES Super Mario Kart in 21:27.02 by cstrakm
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Post subject: Lucky TAS of 2008
adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Lucky TAS Vote on the Luckiest TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1145 Genesis King's Bounty in 00:09.93 by gia & Aqfaq 1146 Genesis Shining Force in 2:04:26.37 by DarkKobold 1227 NES Wizardry - Proving Grounds of the Mad Overloard by TaoTao in 00:45.82
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Post subject: Speedy TAS of 2008
adelikat
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Joined: 11/3/2004
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Speedy TAS of 2008 Vote on the Speediest TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1070 NES Excitebike in 05:31.37 by JXQ 1199 NES Dungeon Magic in 01:02.83 by FatRatKnight 1096 GBA Spider-Man 3 in 15:39 by mmbossman 1112 Genesis Sonic 3 & Knuckles in 33:05.78 by Nitsuja & Upthorn
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Post subject: Funny TAS of 2008
adelikat
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Joined: 11/3/2004
Posts: 4739
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Funny TAS of 2008 Vote on the Funniest TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1179 NES Double Dragon 2 in 08:54.05 by adelikat 1190 N64 Super Smash Bros. in 08:19.67 by Blaze 1118 "playaround" NES R.B.I. Baseball in 04:29.23 by adelikat 1200 SNES Ganbare Goemon 2 in 35:32.05 by zggzdydp 1211 Mischief Makers N64 in 55:04.28 by Comicalflop
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Post subject: GBx TAS of 2008
adelikat
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Joined: 11/3/2004
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GBx TAS of 2008 Vote on the GBx TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1096 GBA Spider-Man 3 in 15:39 by mmbossman 1129 GBA Castlevania - Aria of Sorrow in 06:46.2 by klmz 1093 GBA Castlevania: Circle Of The Moon in 21:40.22 by Cardboard 1108 GBA Metroid Zero Mission in 32:33.43 by Dragonfangs 1234 GBA "100%" Metroid Fusion in 1:35:49.53 by BioSpark
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Post subject: Sega TAS of 2008
adelikat
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Joined: 11/3/2004
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Sega TAS of 2008 Vote on the Sega TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1188 Sega CD Sonic the Hedgehog CD in 17:27.64 by Nitsuja 1220 Genesis "John Morris version" Castlevania: Bloodlines in 27:36.17 by Samhain-Grim & Truncated 1112 Genesis Sonic 3 & Knuckles in 33:05.78 by Nitsuja & Upthorn 1167 Genesis Twinkle Tale (JPN) in 17:33.58 by AKA 1058 SMS Psychic World in 13:03.32 by Dammit 1180 Genesis Ecco - The Tides of Time in 47:38.72 by Upthorn 1044 Genesis Sonic Spinball in 07:58.50 by mmbossman 1098 Genesis Contra - The Hard Corps in 14:11.90 by adelikat 1231 Genesis "Road Runner edition" Desert Demolition in 04:18.42 by Ferret Warlord 1101 Genesis Lion King in 14:02.73 by Mukki
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Post subject: SNES TAS of 2008
adelikat
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Joined: 11/3/2004
Posts: 4739
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SNES TAS of 2008 Vote on the SNES TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1135 SNES "120-exit" Super Demo World - TLC in 2:08:01.68 by Chef Stef 1139 SNES "Glitched-any%" Super Metroid in 22:01 Cpadolf, hero of the day 1132 SNES Rockman & Forte in 29:08.07 by FractalFusion 1115 SNES Super Mario World in 10:26.65 by Mister 1195 SNES "all items" Super Metroid in 1:08:10.87 by Cpadolf 1149 SNES Final Fantasy IV in 2:53:14.37 by Deign 1166 SNES Demon's Crest in 36:14.45 by ElectroSpecter 1236 SNES Start Fox 2 in 22:08.42 by YtterbiJum 1232 SNES Sparkster in 18:16.48 by Cpadolf 1099 SNES Legend of The Mystical Ninja, The in 24:52.37 by zggzdydp
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adelikat
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Joined: 11/3/2004
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Sorry for the two week delay folks, but here you go!
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Post subject: NES TAS of 2008
adelikat
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Joined: 11/3/2004
Posts: 4739
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NES TAS of 2008 Vote on the NES TAS of 2008. The nominees are listed below; click on the name to be taken to a page with the relevant movies listed. 1103 NES Rockman in 15:29 by Deign 1052 NES Gimmick! in 06:42.07 by Deign 1091 NES Little Samson in 10:13.27 by klmz 1059 NES Mega Man 3 in 30:44.73 by Aglar 1205 NES "2nd Quest" Legend of Zelda in 24:59.83 by Baxter & Morrison 1053 NES Super Mario Bros 3 in 10:29.05 by adelikat, Deign, Cardboard & JXQ 1144 NES "any%" Metroid in 08:19.32 by Lord Tom 1119 NES Castlevania 2 – Simon's Quest in 29:45.02 by zggzdydp 1216 NES Ufouria in 25:32.43 by Adebis 1218 NES Solstice. in 05:40.04 by Randil
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adelikat
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Joined: 11/3/2004
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There are some nice moments in this run :) The beginning of level 4 death shortcut was nice The fact that the zipping/teleporting glitch could save time was really nice to see Of course, it uses the end of level 6 shortcut (which will be in my next movie). There are some improvemable moments for sure The conveyor belts at the end of level 4 really stood out, watch how that is handled in the published movie a little closer The level 7 dynomite guys on the disappearing platform, was it really not faster to knee them off the edge?! The level 7 stick guys at the end looked really dubious Overall though, the 1 player version is a lot like the 2 player except a whole lot less interesting. It does have the teleport glitch though, that adds some value to the run.
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adelikat
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This movie was pretty much full of awesome. High ratings. GOOD JOB!
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adelikat
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Update: This seems to be a problem with dualcore processors (AMD seems to be a problem but not intel). So you can also fix the problem by setting it to run on a single core. Go to taskmanager, right-click and select affinity, and uncheck on of your cores. A fix to this problem is in the latest SVN and will be in the next release.
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adelikat
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Fortunately I was more organized than Baxter when making that TAS ;P 00FD x|cam 00CE Player|1|ypos 00CD Player|2|xpos 00CF Player|2|ypos 00FD horizontal|scroll 0016 horizonalscrollO 001C lag flag 00C0 p1|death|flag 00C1 p1|death|flag 067A enemy|HP 067B enemy|HP 067C enemy|HP 067D enemy|HP 067E enemy|HP 067F enemy|HP 0679 enemy|HP 0680 enemy|HP 0681 enemy|HP 0682 enemy|HP 0683 enemy|HP 0684 enemy|HP
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Post subject: Re: What the hell! Fceu versions beyond 0.98.12 have sucked!
adelikat
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Joined: 11/3/2004
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moozooh wrote:
And my dog.
Your dog sucked, imo.
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adelikat
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Joined: 11/3/2004
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a few random points I'd like to throw out. 1) Hacks of this nature are definately a different consideration when it comes to game similarity. Because the share the SAME levels. You can argue all sonic games look alike, but come on. In this case it is further compounded by the fact that the two hacks both involve an over-powered character showing clearly that the game was not intended for their super powers. I agree with mmbossman's decision here. 2) If two hacks are similar like this, I am not opposed to the idea of the faster one having an advantage. However, the entertainment value needs to be considered, as subjective as that it. (I obviously found knuckles more entertaining, btw) 3) In the case where they might be arguably the same entertainment value and/or speed, then the one published first does get "home field advantage" just by the nature of the way things are done. If the publication > submission, publication wins If submission > publication, submission wins If no clear verdict can be made, then no decision, things stay the same = publication wins I don't think that is an intentional outcome but it is the case nonetheless.
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adelikat
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paul_t wrote:
I was working on Mednafen, but I'm a novice programmer and I think it's beyond my ability. This is my movie.cpp: http://pastebin.com/f7e02bb40 Mednafen starts movies from a savestate, embeds loaded savestates into the movie file and loads them during playback, and also saves a state to the end of a movie file. That movie.cpp records and plays back from power-on, and doesn't embed any savestates into the movie file. I also made it so that Mednafen doesn't compress movie files. I wanted to avoid a lot of filestream opening/closing stuff by keeping the movie in a buffer, but I can't get MDFNMOV_AddJoy to play from or record to a buffer properly.
I am very glad to see someone attempting to add rerecording to mednafen. This emulator emulates 4 platforms that are currently untasable. I was planning to attempt this myself but have had so little time (and so many emulators).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
0.98.12 sucked.
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adelikat
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Joined: 11/3/2004
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Location: Tennessee
Luigi > Tailz pwnage imo.
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
mmbossman wrote:
I got a desync after about 39k frames with FCEUX 2.0.4 interim. Up until that point, it was a good run of a pretty meh game. I'll take a look at it with an older version of FCEU to see if I can get it to sync properly a little later.
For me it desynced at about 43k frames (2.0.4 interim). I am also pretty sure I am using the same ROM as bossman. EDIT: I also tried with FCEU.28 and it desynced in the same place. I am using the (only) ROM included in the GoodNES3.1 ROM set (not that I would know since I buy all the games and make a ROM dump myself for backup purposes :3) The filename for this rom is Rocman X (Sachen) [!].nes, but the checksum matches the submitted movie :/ I thought the gameplay during the levels were decent. Nothing spectacular though. What really killed the entertainment value was the bosses. Those got very frustrating to watch. The long auto-scroller section was pretty dull too. It seemed like you tried to make the best out of it, but there wasn't many options for you. I'd rate this movie just under the line between publication & rejection.
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adelikat
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I don't think we are going to come up with a system that is abuse-proof.
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adelikat
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Joined: 11/3/2004
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Cpadolf wrote:
[and then 3 people who always vote 10/10 votes and it drags your average down, wouldn't it be preferable in that case that the average stays the same?
I honestly don't think so. Those 3 people gave your movie the same rating they would give any movie. Essentially they are calling it average without meaning to. While it might pull your rating number down, I think it would be pulling it to down to a more realistic number. And depending on how many movies these people rate, all movies are being pulled down equally so it isn't really hurting your movie rating in comparison to other movies. EDIT: And I would rather their ratings deflate rather than inflate ratings. The only way a 10/10 could not effect the rating would be to make their rating not count. This strategy has been done to one member in the past, but it requires human interaction rather than being automatic. Also, it is less subject to abuse (maybe we don't want someone deciding who's votes should count).
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adelikat
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Joined: 11/3/2004
Posts: 4739
Location: Tennessee
Cpadolf wrote:
While I agree that this is a good idea, doing it exactly like that probably wouldn't be good as it would make some people who constantly rate 10/10 drag down highly rated movies.
I'm fine with that detail. Because the consequence is that movies with high ratings truely deserve it. In order to be the best, more people have to give you a rating higher than they normally would give. To get those top ratings, your movie really has to be the best of the best.
Oh, and if the big problem here is the inflation in the average score (which I think) then it would probably not help to just make the ratings of the submission hidden until it is published. Because the main reason that the ratings have been inflated is just that more people have started to vote on movies, many of whom don't find use for numbers lower than 9, and hiding the score would not change that.
What I meant by hiding them was to take them away from the voting process. Meaning judges and viewers aren't using the ratings in their decision making. It would then just be a convenience for those who like to rate publications. You can rate before the publication so you don't have to remember later.
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