Posts for blahmoomoo


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Joined: 2/1/2008
Posts: 347
You can convert .fcm to .fm2 using Tools>Convert FCM... in any version of FCEUX2.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Posts: 347
DrJones wrote:
watchers seem to think that the shorter one looks more like a TAS.
I think people are saying that the shorter one is more entertaining, not that it looks more like a TAS. I would be surprised if anybody thought either run was not tool-assisted.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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pirohiko wrote:
neo_omegon wrote:
BTW, LuaScript link on the submission text is expired.
https seems not to have been able to link. I rewrote it to http.
You linked to the wrong LUA script; it's something for SNES9x called "individual_multi_input.lua" Oh, and I voted yes. Crazy glitches...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Sonic still isn't a first party character. Sega made the character, and allowed Nintendo to use the character in Brawl via a license. Such a thing happens often. In fact, it happened the other way around with Mario & Sonic at the Olympic Games, as Sega developed and published it (except in Japan where Nintendo published it for some reason).
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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This game might not need an any%, as I would imagine an any% would still be a bit long unless there is some way to get past the minimum requirements to beat the game normally. The route within the levels may end up different, but it sounds to me that an any% would be similar to the 100%, skipping out on some things along the way (and maybe skipping some levels altogether, unless you can't really do that). Whether that's true or not, I still vote for an improved 100% run.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Posts: 347
Finally watched this; too bad I didn't have time to say anything until post-publication. This was an awesome run. It was amazing that you were able to avoid random events by luck manipulation alone, save for that one area in that one enemy's mind. I also forgot how much more annoying some of BoF II's music is compared to the original BoF. The cave music in this game was not an annoying 15 second (or whatever) loop, making this one easier to listen to. Definite yes vote, even though this was already published.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I looked at GameFAQs. I suppose the list in there isn't authoritative, but they are all very good guesses. Ctrl+F for "Section VI" on this page to see the list of items with their abbreviated names followed by a good guess to their full names.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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D.Hrt = Dragon Heart It is a song that fatally injures any dragon. That is why a, or Ryu, has his HP reduced to 1 when this item is used. Stn = Stone These stones are magical, as they are either F.Stn, B.Stn, or C.Stn (Fire, Bolt, and Cold), which cast Flare, Fry, and Frost.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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The original BoFII TAS had a commentary by Comicalflop (and somebody else, IIRC). I enjoyed listening to it while watching the latest TAS, resyncing whenever there was a route change or when the newer TAS performed better (like in boss fights). And I'm still waiting for the opportunity to watch this...
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I have no issue with the second, non-streaming version of the video. Perhaps archive.org dropped your connection while downloading? Verify the file size. I still plan to watch this. I am sure to have time this weekend to do so.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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errror1 wrote:
I'm not sure I agree with the goals of this run. I mean shouldn't one of the goals be PUSHES START TO RICH?
Contrary to popular belief, Mister Epic does not PUSH START TO RICH. Rather, he does the unthinkable: PUSH A TO RICH! http://www.youtube.com/watch?v=y8Kyi0WNg40 Looking at the FM2, start is indeed autofired at the beginning and then pressed once later (probably while messing with those counters, whatever they are), but A is what is pressed rapidly to make Fortran is jump. Also, Mister Epic does say "Pushes A, not START, to RICH" in the objectives
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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He's probably talking about a video that's twice the size of the SNES's resolution. Due to the way video is compressed, double resolution will make it possible for the resulting video (that is downloaded, not streamed) to look almost exactly like the original video output. SD encodes, which are at the same resolution as the SNES, have bleeding pixels due to chroma subsampling. However, video cards normally perform bilinear smoothing when resizing videos, which means a double resolution encode will look fairly blurry when playing it in full screen on a high resolution monitor. Bilinear smoothing works well on films and drawn animation, but 2D games look best in their original pixelated form or when resized with a pixel art scaling algorithm (like hq2x, which is normally not available when playing back video). Additionally, YouTube does not stream videos in their original resolution (unless the uploaded video's resolution is beyond HD), so the downsize from double resolution to 480p will suffer visibly from resize smoothing (plus some issues with chroma subsampling). tl;dr: the first sentence in this post is the answer to the question above.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Will definitely get around to watching this later, probably on the weekend. I actually played this one (the GBA version, that is) all the way through, since I've had BoF III and IV on my "want to play" list for a while (and playing games on my DS is easier for me since it's mobile). I hope watching this movie is interesting, since the dialog and story are fairly minimal (though I still enjoyed playing it).
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Since this is an RPG, it is usually best to aim for the best ending. We definitely wouldn't accept one with the good and one with the bad. Besides, getting the best ending shouldn't take much longer than getting the bad ending in this game.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Now seeding both the multipart torrent and the making of that one boss fight video. It looks like I am able to connect to you, but it seems a bit sporadic. I am not permanently seeding this run, but I will try to continue to come back whenever someone asks. I enjoyed watching it, so it's the least I can do.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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NitroGenesis wrote:
Hard mode is preffered no matter what, so I assume you should probably take that into consideration.
The main exception being when hard mode only increases the hit points of enemies. (see guidelines here) Increasing the number of enemies is a fine example of why hard mode is preferred; dodging or destroying more enemies is more entertaining.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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1 frame = 00:00.02 7200 frames = 02:00.00 (60 fps, calculated using the frames tag)
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Wait... I figured it out. Project64 says 60fps, but that appears to either be VI/s or Project64 just displays duplicated frames. If you tell the graphics plugin to display frames per second, it reports 20fps. So both emulators do run at 20fps in Banjo Kazooie. Project64 just somehow makes the display of this 20fps game a bit smoother than Mupen64. EDIT: The same goes for the LoZ games.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Banjo Kazooie only runs at 20 fps in-game (30 fps in the opening Nintendo/Rare logo). It's just like the two Legend of Zelda games for the N64 - the N64 couldn't handle running at 30 or 60 fps for this game, so it runs at 20 instead. The way to tell if your computer is playing the game at full speed is by looking at VI/s (or vertical interrupts per second). If that's 60 (the approximate refresh rate of a TV), then you are running at full speed. Oddly enough, Project64 seems to emulate the game (and Legend of Zelda) at 60 fps. Perhaps Mupen64 emulates closer to what the N64 was actually capable of. The opening music number does run faster than the animation though. That's a normal emulation issue, just like Donkey Kong's intro music. Although, this time Project64 is capable of keeping the music synchronized for the most part. Oh well, we can only wait until Mupen64+ is released with rerecording, whenever that happens, before we get a better emulator.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Too bad the glitch caused just a palette error in the Hall of Fame instead of crazy graphical issues, but it's a great improvement nonetheless. Yes vote.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Note: there is a valid download link on the eighth page of that thread. The link on the first page is broken.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Whoa... most entertaining 0 star run EVAR! Definite yes. I would love to see this kind of glitchiness in a 120 star run too, but alas, it would probably take a lot more work than any other TAS on this site to get it right. Not to mention an astronomical number of rerecords. The fifth screenshot may be a bit too spoilery... You might not want to give away the most awesome part of the run before one watches it.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Joined: 2/1/2008
Posts: 347
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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I think it worked with one video plugin... I think it might have been Rice in OpenGL mode. Rice in DirectX mode crashed (or maybe it was the other way around?) after Peach's castle rose into the sky near the beginning of the game. Not sure about Glide. Jabo is nearly unplayable due to objects (in the background?) flickering a lot, though the (slow) copy framebuffer option might have helped... not sure about that [it definitely fixed the background of the menu].
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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Only users with a role that has the can_set_obsoletion privilege can fix obsoletion errors. At this time, only an admin assistant, admin, and judge or publisher with the senior modifier have this permission. Right now, the following users have one of those roles: adelikat, Nach, Darkpsy, and sgrunt.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
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