Posts for d-feather

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d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Yes vote. I like how the fast weapon switching changes a lot more than you'd think, especially considering how often Gravity Hold gets used unlike in the current run of the original game. It's also funny how the graphics still glitch up in Charge Man's stage if you clip through the ceiling outside...or something like that.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Aside from the site getting revamped at the start of 2022, why hasn't TASVideoAgent's avatar automatically changed in submission threads depending on whether the run was accepted or rejected?
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
The April Fool's section hasn't been updated in awhile, so I suggest that #7390: Arc's NES The Legend of Zelda "Kino" in 04:14.51 be added to it.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Forgive me for the thread necromancy, but the "all photos" run from RPG Limit Break 2024 uses two new tricks at certain points. Link to video At 50:29 in the video, the runner reduces Poo's defense in battle to the point of it reaching -4095. This happens because, at some point earlier in the run, Poo's defense is already heavily reduced because he has something that isn't any of the "of kings" items equipped. I'm probably misremembering things because I saw this last night and didn't bring this up until now. At 1:14:17 in the video, the runner manages to get Jeff to equip a non-equippable item (read: a Bottle of DXwater) while in battle by using a variation of the rock candy trick. I'm not sure if these will be useful in a TAS, but I figured they were worth mentioning.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 153
Location: Everett, WA
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 153
Location: Everett, WA
That was an excellent watch. The new sprite overload tricks made things a lot more entertaining, my personal favorite use of it being ditching Poo for until after Magicant, as well as the heavy Flash β abuse to instakill various bosses. And I didn't know you could use item duping with things that weren't Rock Candy, either. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Dimon12321 wrote:
Wow! The plant on the thumbnail is very similar to the plant from Crash Bandicoot =)
That's not the only similarity this game has with Crash Bandicoot--some people say it plays like a crappy reskin of such.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 153
Location: Everett, WA
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I'm just gonna go ahead and crosspost this Imgur gallery of mine from another thread.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
If spambot reports count as site bug reports, then look who posted last in the Undertale thread. Note the two links in the user's signature. EDIT: And if the post ever gets deleted, here's a screencap for posterity. [MOD EDIT: Report appreciated, but you really don't need to archive spam links lol -Mothrayas]
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
In EarthBound, I managed to prove that it was possible to access the debug menu with the "check area" glitch in the (U) version. Sadly, I had to use a patched ROM that made the debug menu easier to use and get to just so I could go to Threed early. I haven't checked to see if it's possible in an unpatched ROM. I also discovered weird glitches and tricks in LEGO Star Wars II: The Original Trilogy for the Game Boy Advance. Here's an Imgur gallery I made.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
So, apparently, speedrunners have come up with some crazy new categories thanks to OoB glitches. Here are YouTube videos I've found involving those categories: Link to video This is a run that beats the game without Ness in the party, Game Theory reference notwithstanding. Link to video This is a run that manages to keep Ness in his pajamas throughout the entire game. I'm not sure if TASes of these categories would be publication-worthy, suggestion for a "special goals" tag be damned. EDIT: I forgot to mention that there's also a category where the runner gets all of the photos. Keep in mind that runs in that category also use OoB glitches.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
This only gets a yes vote for Samus falling really quickly in Brinstar alone. More seriously, I didn't know this was even possible.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I think it's because you don't have Flash installed. I know this because, when I was visiting this site on my mom's laptop, I couldn't find the "watch now using [x]" buttons either.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
It sure has been awhile since I last told you guys about an emulation error, huh? Well, here's one that I ran into last night--if you're using the Snes9x core, then Super Mario RPG: Legend of the Seven Stars crashes BizHawk when it tries to display someone's level on the level up screen. My only solution to this problem, aside from cheating to max out everyone's levels, is to use the BSNES core to bypass this bug. I have to deal with a worse FPS, though.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
It's nice to see that Super Smash Bros.' other modes are getting some attention. It's also nice to see how you got a 13"37 on Kirby's Break the Targets, which feels fitting considering that he's my top main. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
😵 (it was either this or the "astonished face" Emoji, so I chose this one to easily represent how crazy this TAS is) This is legitimately insane. My favorite part of this was the new method that you discovered in order to rack up 200 bounces. In short, a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I found the face in your last suggested screenshot to be hilarious for some reason. But with that aside, as is the norm for me, I'll have to watch this before I vote. EDIT: So I went ahead and watched it. I'm kind of a sucker for fast-paced shooter action, even if you're not actually shooting at most of the enemies throughout the movie. I'm also a sucker for Engrish, namely the "B-Luncher" weapon Hanna Franks wields; thus, because of the action and silly translation, you get a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I'm not sure if #5447: Masterjun's SNES Super Mario World "expansion game end glitch" in 00:41.75 belongs in Technical Foul, Alternate Goals, or April Fool's. Either way, it deserves a spot on Gruefood Delight. Oh, and speaking of Super Mario World, I have another suggestion: #5335: BrunoVisnadi's SNES Janked Up Mario Party "warps" in 13:43.29
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I'm giving this a yes vote for the new tricks alone, especially the part where you skipped the Chozo Statue cutscene in the Wrecked Ship.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Is it me, or is 2017 going to be a year full of crazy comebacks? First, maTO returns; all of a sudden, RingRush returns, too? And he TASed a game I've been meaning to play for awhile now? Hmm. I'll provide my vote after I'm done watching this TAS. EDIT: Okay, I'm done watching this TAS. It certainly shows that this game is screwed up in both ways--in one way, it's really weird at certain points (but not as weird as Banjo-Kazooie, another N64 game by Rare); in another way, the hilarious amounts of glitches that are used in speedruns of this game certainly show that this game is even more screwed-up than you may have initially imagined. In short, it's crazy weird, and I like it. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Plamondonl7000, it's a much better idea to submit your WIP TASes, such as this one, to userfiles rather than the submission queue. I've used userfiles a few times before, even though I've shamefully never managed to finish anything I've started. And yes, I'm considering this TAS as a WIP even though it's already finished. It's just that it doesn't beat foda's existing TAS of Adventure Island. Aside from all that, I do support the notion of you attempting to improve the current TAS, even though I have no familiarity with any of the Adventure Island games.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
Spikestuff wrote:
The biggest question I have for this TAS is that you have downtime. During that downtime is it possible to actually manipulate anything or to create entertainment whilst waiting for the doom of the computer player?
I've tried to manipulate luck in this game, but it's most likely impossible since, from what I've seen, this game uses an RNG that pulls numbers from a list instead of generating new numbers on the fly. Most Game Boy Advance games use an RNG like that, by the way. Aside from that, I support the notion of adding a little entertainment during any downtime.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I'm not sure if a TAS of this game is a good idea if it's aiming only to beat the game. I bet one would have to make a playaround of this game, one that's similar to adelikat's Gradius playaround, if this game will have a TAS of it accepted and published. This game doesn't have options like Gradius does, which I assume is problem #1. Problem #2 is this game's obscurity, since it was never released Stateside...or anywhere else, for that matter. Anyway, this game. I only know it exists because I saw Joel of Vinesauce (or whomever else) play a multicart that had this game on it. This game also got referred to as B WANG [sic] by said multicart. Multicart aside, this shooter looks pretty interesting, what with its variety of weapons you can choose from before you start a level. I'm still not sure if a playaround TAS of this game could make it into publication, though. And no, I've never played this game before. This is all I can do to help you until I play and/or beat this game for myself.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 153
Location: Everett, WA
I could TAS the SNES version, but that doesn't have the Monster Medals; the GBC port does. Aside from that, I found this cancelled TAS of this game the other day. I don't know which version of VBA I'm supposed to use to play it back, though. All I could pick up from reading its discussion thread is that it used heavy amounts of glitches to beat the game in 35 minutes. Those glitches apparently involved a lot of menuing; I'm not sure how to pull them off. I wonder if these glitches are doable in the (U) version.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
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