Posts for d-feather

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d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I decided to emulate some of TT Fusion's 3DS LEGO games, and I've noticed these issues:
  • In all of them, FMVs have audio that's always about three seconds behind. They also start with harsh, loud noises before trying to cut back to the intended audio. In fact, if you listen closely and pay attention to the FMVs, small snippets of the intended audio will play every now and then.
  • Large FPS drops when doing some things in the games in question. I've documented what causes them and in which games below.
  • LEGO City Undercover: The Chase Begins softlocks on a white screen when you use the scanner, and all you can do is press B. Because of that, you can't finish the Detective Mode tutorial early in the game.
And from what I've witnessed, the FPS briefly drops to near single digits whenever I do these things in these games:
  • LEGO City Undercover: The Chase Begins: The first time you break an object since it spawns debris, studs and little bricks, the last of which you need to use to make Super Builds later on
  • LEGO Marvel's Avengers: Whenever someone uses a beam attack and when someone with a heat beam draws a line in a gold LEGO object
  • LEGO Star Wars: The Force Awakens: Whenever you break an object that lets you make a multi Build-It. Or whatever term's accurate.
  • LEGO The Hobbit: Upon rendering the next part of a level you're in, as well as whenever you interact with certain objects
Edit: To clarify, I played the USA versions of these games, but I'm pretty sure these also apply to non-USA versions.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
There's a Bejeweled 3 TAS that got published last year. As for this run, I like the score attack part of it, but that's pretty much it.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I can't really think of any examples aside from BreakQuest and maybe the first two Age of Empires games. The latter probably needs no introduction, but the former is an obscure, but still very fun, Breakout clone with neat 2D physics, a hundred levels with different themes, a variety of powerups and -downs, and demoscene music.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Yes vote. I like how the fast weapon switching changes a lot more than you'd think, especially considering how often Gravity Hold gets used unlike in the current run of the original game. It's also funny how the graphics still glitch up in Charge Man's stage if you clip through the ceiling outside...or something like that.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Aside from the site getting revamped at the start of 2022, why hasn't TASVideoAgent's avatar automatically changed in submission threads depending on whether the run was accepted or rejected?
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
The April Fool's section hasn't been updated in awhile, so I suggest that #7390: Arc's NES The Legend of Zelda "Kino" in 04:14.51 be added to it.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Forgive me for the thread necromancy, but the "all photos" run from RPG Limit Break 2024 uses two new tricks at certain points. Link to video At 50:29 in the video, the runner reduces Poo's defense in battle to the point of it reaching -4095. This happens because, at some point earlier in the run, Poo's defense is already heavily reduced because he has something that isn't any of the "of kings" items equipped. I'm probably misremembering things because I saw this last night and didn't bring this up until now. At 1:14:17 in the video, the runner manages to get Jeff to equip a non-equippable item (read: a Bottle of DXwater) while in battle by using a variation of the rock candy trick. I'm not sure if these will be useful in a TAS, but I figured they were worth mentioning.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 156
Location: Everett, WA
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 156
Location: Everett, WA
That was an excellent watch. The new sprite overload tricks made things a lot more entertaining, my personal favorite use of it being ditching Poo for until after Magicant, as well as the heavy Flash β abuse to instakill various bosses. And I didn't know you could use item duping with things that weren't Rock Candy, either. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Dimon12321 wrote:
Wow! The plant on the thumbnail is very similar to the plant from Crash Bandicoot =)
That's not the only similarity this game has with Crash Bandicoot--some people say it plays like a crappy reskin of such.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 156
Location: Everett, WA
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I'm just gonna go ahead and crosspost this Imgur gallery of mine from another thread.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
If spambot reports count as site bug reports, then look who posted last in the Undertale thread. Note the two links in the user's signature. EDIT: And if the post ever gets deleted, here's a screencap for posterity. [MOD EDIT: Report appreciated, but you really don't need to archive spam links lol -Mothrayas]
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 156
Location: Everett, WA
In EarthBound, I managed to prove that it was possible to access the debug menu with the "check area" glitch in the (U) version. Sadly, I had to use a patched ROM that made the debug menu easier to use and get to just so I could go to Threed early. I haven't checked to see if it's possible in an unpatched ROM. I also discovered weird glitches and tricks in LEGO Star Wars II: The Original Trilogy for the Game Boy Advance. Here's an Imgur gallery I made.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
So, apparently, speedrunners have come up with some crazy new categories thanks to OoB glitches. Here are YouTube videos I've found involving those categories: Link to video This is a run that beats the game without Ness in the party, Game Theory reference notwithstanding. Link to video This is a run that manages to keep Ness in his pajamas throughout the entire game. I'm not sure if TASes of these categories would be publication-worthy, suggestion for a "special goals" tag be damned. EDIT: I forgot to mention that there's also a category where the runner gets all of the photos. Keep in mind that runs in that category also use OoB glitches.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
This only gets a yes vote for Samus falling really quickly in Brinstar alone. More seriously, I didn't know this was even possible.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I think it's because you don't have Flash installed. I know this because, when I was visiting this site on my mom's laptop, I couldn't find the "watch now using [x]" buttons either.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
It sure has been awhile since I last told you guys about an emulation error, huh? Well, here's one that I ran into last night--if you're using the Snes9x core, then Super Mario RPG: Legend of the Seven Stars crashes BizHawk when it tries to display someone's level on the level up screen. My only solution to this problem, aside from cheating to max out everyone's levels, is to use the BSNES core to bypass this bug. I have to deal with a worse FPS, though.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
It's nice to see that Super Smash Bros.' other modes are getting some attention. It's also nice to see how you got a 13"37 on Kirby's Break the Targets, which feels fitting considering that he's my top main. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
😵 (it was either this or the "astonished face" Emoji, so I chose this one to easily represent how crazy this TAS is) This is legitimately insane. My favorite part of this was the new method that you discovered in order to rack up 200 bounces. In short, a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I found the face in your last suggested screenshot to be hilarious for some reason. But with that aside, as is the norm for me, I'll have to watch this before I vote. EDIT: So I went ahead and watched it. I'm kind of a sucker for fast-paced shooter action, even if you're not actually shooting at most of the enemies throughout the movie. I'm also a sucker for Engrish, namely the "B-Luncher" weapon Hanna Franks wields; thus, because of the action and silly translation, you get a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
I'm not sure if #5447: Masterjun's SNES Super Mario World "expansion game end glitch" in 00:41.75 belongs in Technical Foul, Alternate Goals, or April Fool's. Either way, it deserves a spot on Gruefood Delight. Oh, and speaking of Super Mario World, I have another suggestion: #5335: BrunoVisnadi's SNES Janked Up Mario Party "warps" in 13:43.29
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Posts: 156
Location: Everett, WA
I'm giving this a yes vote for the new tricks alone, especially the part where you skipped the Chozo Statue cutscene in the Wrecked Ship.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Is it me, or is 2017 going to be a year full of crazy comebacks? First, maTO returns; all of a sudden, RingRush returns, too? And he TASed a game I've been meaning to play for awhile now? Hmm. I'll provide my vote after I'm done watching this TAS. EDIT: Okay, I'm done watching this TAS. It certainly shows that this game is screwed up in both ways--in one way, it's really weird at certain points (but not as weird as Banjo-Kazooie, another N64 game by Rare); in another way, the hilarious amounts of glitches that are used in speedruns of this game certainly show that this game is even more screwed-up than you may have initially imagined. In short, it's crazy weird, and I like it. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 156
Location: Everett, WA
Plamondonl7000, it's a much better idea to submit your WIP TASes, such as this one, to userfiles rather than the submission queue. I've used userfiles a few times before, even though I've shamefully never managed to finish anything I've started. And yes, I'm considering this TAS as a WIP even though it's already finished. It's just that it doesn't beat foda's existing TAS of Adventure Island. Aside from all that, I do support the notion of you attempting to improve the current TAS, even though I have no familiarity with any of the Adventure Island games.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
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