Posts for d-feather


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d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
That was an excellent watch. The new sprite overload tricks made things a lot more entertaining, my personal favorite use of it being ditching Poo for until after Magicant, as well as the heavy Flash β abuse to instakill various bosses. And I didn't know you could use item duping with things that weren't Rock Candy, either. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Dimon12321 wrote:
Wow! The plant on the thumbnail is very similar to the plant from Crash Bandicoot =)
That's not the only similarity this game has with Crash Bandicoot--some people say it plays like a crappy reskin of such.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I'm just gonna go ahead and crosspost this Imgur gallery of mine from another thread.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
If spambot reports count as site bug reports, then look who posted last in the Undertale thread. Note the two links in the user's signature. EDIT: And if the post ever gets deleted, here's a screencap for posterity. [MOD EDIT: Report appreciated, but you really don't need to archive spam links lol -Mothrayas]
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
In EarthBound, I managed to prove that it was possible to access the debug menu with the "check area" glitch in the (U) version. Sadly, I had to use a patched ROM that made the debug menu easier to use and get to just so I could go to Threed early. I haven't checked to see if it's possible in an unpatched ROM. I also discovered weird glitches and tricks in LEGO Star Wars II: The Original Trilogy for the Game Boy Advance. Here's an Imgur gallery I made.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
So, apparently, speedrunners have come up with some crazy new categories thanks to OoB glitches. Here are YouTube videos I've found involving those categories: Link to video This is a run that beats the game without Ness in the party, Game Theory reference notwithstanding. Link to video This is a run that manages to keep Ness in his pajamas throughout the entire game. I'm not sure if TASes of these categories would be publication-worthy, suggestion for a "special goals" tag be damned. EDIT: I forgot to mention that there's also a category where the runner gets all of the photos. Keep in mind that runs in that category also use OoB glitches.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
This only gets a yes vote for Samus falling really quickly in Brinstar alone. More seriously, I didn't know this was even possible.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I think it's because you don't have Flash installed. I know this because, when I was visiting this site on my mom's laptop, I couldn't find the "watch now using [x]" buttons either.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
It sure has been awhile since I last told you guys about an emulation error, huh? Well, here's one that I ran into last night--if you're using the Snes9x core, then Super Mario RPG: Legend of the Seven Stars crashes BizHawk when it tries to display someone's level on the level up screen. My only solution to this problem, aside from cheating to max out everyone's levels, is to use the BSNES core to bypass this bug. I have to deal with a worse FPS, though.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
It's nice to see that Super Smash Bros.' other modes are getting some attention. It's also nice to see how you got a 13"37 on Kirby's Break the Targets, which feels fitting considering that he's my top main. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
😵 (it was either this or the "astonished face" Emoji, so I chose this one to easily represent how crazy this TAS is) This is legitimately insane. My favorite part of this was the new method that you discovered in order to rack up 200 bounces. In short, a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I found the face in your last suggested screenshot to be hilarious for some reason. But with that aside, as is the norm for me, I'll have to watch this before I vote. EDIT: So I went ahead and watched it. I'm kind of a sucker for fast-paced shooter action, even if you're not actually shooting at most of the enemies throughout the movie. I'm also a sucker for Engrish, namely the "B-Luncher" weapon Hanna Franks wields; thus, because of the action and silly translation, you get a yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I'm not sure if #5447: Masterjun's SNES Super Mario World "expansion game end glitch" in 00:41.75 belongs in Technical Foul, Alternate Goals, or April Fool's. Either way, it deserves a spot on Gruefood Delight. Oh, and speaking of Super Mario World, I have another suggestion: #5335: BrunoVisnadi's SNES Janked Up Mario Party "warps" in 13:43.29
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I'm giving this a yes vote for the new tricks alone, especially the part where you skipped the Chozo Statue cutscene in the Wrecked Ship.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Is it me, or is 2017 going to be a year full of crazy comebacks? First, maTO returns; all of a sudden, RingRush returns, too? And he TASed a game I've been meaning to play for awhile now? Hmm. I'll provide my vote after I'm done watching this TAS. EDIT: Okay, I'm done watching this TAS. It certainly shows that this game is screwed up in both ways--in one way, it's really weird at certain points (but not as weird as Banjo-Kazooie, another N64 game by Rare); in another way, the hilarious amounts of glitches that are used in speedruns of this game certainly show that this game is even more screwed-up than you may have initially imagined. In short, it's crazy weird, and I like it. Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Plamondonl7000, it's a much better idea to submit your WIP TASes, such as this one, to userfiles rather than the submission queue. I've used userfiles a few times before, even though I've shamefully never managed to finish anything I've started. And yes, I'm considering this TAS as a WIP even though it's already finished. It's just that it doesn't beat foda's existing TAS of Adventure Island. Aside from all that, I do support the notion of you attempting to improve the current TAS, even though I have no familiarity with any of the Adventure Island games.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Spikestuff wrote:
The biggest question I have for this TAS is that you have downtime. During that downtime is it possible to actually manipulate anything or to create entertainment whilst waiting for the doom of the computer player?
I've tried to manipulate luck in this game, but it's most likely impossible since, from what I've seen, this game uses an RNG that pulls numbers from a list instead of generating new numbers on the fly. Most Game Boy Advance games use an RNG like that, by the way. Aside from that, I support the notion of adding a little entertainment during any downtime.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I'm not sure if a TAS of this game is a good idea if it's aiming only to beat the game. I bet one would have to make a playaround of this game, one that's similar to adelikat's Gradius playaround, if this game will have a TAS of it accepted and published. This game doesn't have options like Gradius does, which I assume is problem #1. Problem #2 is this game's obscurity, since it was never released Stateside...or anywhere else, for that matter. Anyway, this game. I only know it exists because I saw Joel of Vinesauce (or whomever else) play a multicart that had this game on it. This game also got referred to as B WANG [sic] by said multicart. Multicart aside, this shooter looks pretty interesting, what with its variety of weapons you can choose from before you start a level. I'm still not sure if a playaround TAS of this game could make it into publication, though. And no, I've never played this game before. This is all I can do to help you until I play and/or beat this game for myself.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I could TAS the SNES version, but that doesn't have the Monster Medals; the GBC port does. Aside from that, I found this cancelled TAS of this game the other day. I don't know which version of VBA I'm supposed to use to play it back, though. All I could pick up from reading its discussion thread is that it used heavy amounts of glitches to beat the game in 35 minutes. Those glitches apparently involved a lot of menuing; I'm not sure how to pull them off. I wonder if these glitches are doable in the (U) version.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
I chose the bottom image, because the shine on the red-and-white ball looked more realistic in that one than it did the other one.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
d-feather
He/Him
Experienced Forum User
Joined: 2/12/2015
Posts: 149
Location: Everett, WA
juef, I'm also interested in a TAS going through the two bonus dungeons in this version of this game. It'd add on to the entertainment factor of what could possibly be a really long TAS if I'll be making it any time soon. Oh, and if I am going to use two Game Boy Colors to TAS this game with all the Monster Medals, I might go through either one of or both of the bonus dungeons with both copies of the game at once to show off any differences between the two games' parties...assuming there will be any. Maybe having different parties between the two copies of the game can be a speed-entertainment tradeoff, whether the differences between them are major or minor or not. Heck, assuming the bonus dungeons contain some exclusive monsters in them, then going through said dungeons probably won't be a speed/entertainment tradeoff.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
Post subject: Dragon Warrior III (GBC)
d-feather
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Joined: 2/12/2015
Posts: 149
Location: Everett, WA
Sure, we've had a few TASes of the NES version, which is where DW3 pretty much stems from. I'm kind of disappointed nobody here's decided to start work on a TAS of its Super Famicom and/or Game Boy Color versions, so I started this thread that'll focus on the latter. And why this version specifically? It's because it has a whole collection of 165 Monster Medals. These come in three tiers--bronze, silver, and gold--and monsters rarely drop them upon you killing them. Even the bosses can drop these, which pretty much motivates savescumming and theoretically infinite amounts of level grinding. Collecting all of these medals lets you access a second bonus dungeon, but I've never seen said dungeon in action, not even in a Let's Play since the only one on the LP Archive is of the Super Famicom version, and that version of this game doesn't have that dungeon. It does, however, go to the bonus dungeon that's in both the Super Famicom and Game Boy Color versions. Anyway, about me TASing this game: when I muster up enough free time and patience, I'm probably going to do a few TASes of this game. The branches I can think up for now are: - "any%": complete the game as fast as possible - "all Monster Medals": collect every single Monster Medal in the game and do the bonus dungeon that you unlock upon getting all of these medals. Perhaps this could also count as a 100% run? I might do an any% run first, but the only roadblock I have is that I haven't beaten this game and probably never will without tools. I blame my very low amount of patience for this. And about the Monster Medals--I know of a method to manipulate getting those (as well as random drops) from defeating an enemy; it involves autofiring various buttons before you exit a battle that you've finished. However, there are a few limitations as to what medals I can get at certain times:
StrategyWiki.org wrote:
After acquiring two or more bronze medals, you have the chance of getting a silver medal. You also need at [least] two silver medals to get a gold medal. The chances of getting a gold medal are 100 times less than that of getting a bronze medal[...]
In short, I might need a LUA bot to give me a lot of help with TASing this game, no matter the route. Unfortunately, I have no LUA skills, and I don't have enough patience to root through this game with a hex editor, or, as I said earlier, beat this game. Luckily, if I remember correctly, the same method of manipulating luck also works on the automated battles in the monster arenas, where you bet on monster X and see if it wins as it fights other monsters, thus getting you much more gold if the monster you bet on wins. This could come in handy for speeding up grinding for more gold. Anyway, back to the Monster Medals--I also know that you can trade them between two copies of the game, so I might be required to do a TAS of this game with two Game Boy Colors. Oh, and if there are any attempted TASes of this version of the game out there, then please link me to them! I'd love to see how anybody else has tried TASing this game.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
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