Posts for feos


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Stovent wrote:
For Zelda: Spirit Tracks, after defeating the last boss, there is a bunch of minutes of cutscene that are skippable. However I feel bad about the author having to skip the last cutscene. Can the author submit an input file that have the last input on defeating the final boss (like RTA), and provide another input file for publication which reach the end of credits without skipping the cutscene (so have the whole cutscene with textboxes and so) ?
It depends on how complex the extra input is, and we generally prefer extra input to be present in the main movie that's submitted and published, but an exception can be made if they provide an extra movie containing this input. See this rule for all the details: http://tasvideos.org/MovieRules.html#PostCompletionInput
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
So we really encourage everyone to ask for help with this everywhere they can, if they care about this submission.
And apparently no one does anymore?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DeHackEd wrote:
And besides, complaining about the slow execution of a script feels hypocritical when you're emulating the CPU, etc of another platform the rest of the time.
My script for Gargoyles slows down bizhawk from 800fps to 80fps, and that's already after all the improvements FatRatKnight and I could come up with. EDIT: In Gens the same script runs at crazy speed, because there's no need for Lua-C#-C crosstalk.
DeHackEd wrote:
I mean, if it comes down to it you could just write a C function and require() it into Lua and have it do all the heavy lifting.
Can this C thing keep using emulator lua API?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Encode of the map script. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maru wrote:
As much as left+right simplifies this game from a TASing perspective, the two frame framerule will make manipulating RNG (Hammer Bro. movements) on this game more challenging compared to the NES version. That would certainly complicate making an optimized TAS, especially considering the precise manipulation of Hammer Bro. movements that go into World 2 and World 3 of the warpless TAS.
What about the GBA version? Does it have any fundamental TAS-related differences from this port?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1) Macro Tool 2) Для каких-то вроде автоматом вырубается, но должно быть можно включить.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TheCoreyBurton wrote:
I'm having a bit of difficulty with a video dump, specifically the 10bit MKV encode (the other two worked just fine). When I get to encoding the video, the following error comes up:
-------------------------------- Encoding 10bit444 downloadable -------------------------------- avs [info]: 320x240p 1:1 @ 60000/1001 fps (cfr) timecode [info]: automatic timebase generation 1001/2541180000 x264 [error]: Effective timebase denominator 2541180000 exceeds H.264 maximum x264 [error]: x264_encoder_open failed
Feos said it's likely something to do with Bizhawk's N64 dumping as this is for the Banjo-Kazooie run recently submitted and to ask in IRC. I spoke to Spikestuff who encounted the same problem a while back with a run he encoded which was solved by RGamma. Unfortunately I can't stick around in IRC any longer, so can anyone here offer any insight or solution to the issue?
Maybe back then what Aktan suggested was better, but I did a test, looked at x264 code, and checked the result, and for N64 footage from Bizhawk that seems to be the only cause of this, we should be passing --timebase 1001/60000 for primary. I'll add this check to the package soon. As a side note, my own build of x264 was 10 times smaller than what they provide. I'll do some testing and then maybe switch over.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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electricslide, have you read these 2 pages? http://tasvideos.org/TasingGuide/TASArt.html http://tasvideos.org/Guidelines.html It'd be hard to discuss the fundamental principles behind TAS rules without being aware of those pages.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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When it's published, please go vote people, because I consider starring this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're right. Can you create an issue for that here https://github.com/TASVideos/BizHawk/issues ?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try clicking this button at the bottom, in the instance that's supposed to run in BG:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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1) Как и всегда, делаешь в мувике сейв, переключаешься в режим записи, загружаешь его. Все дальше просто тасишь. 2) Сейвы поддерживающие перезапись хранят в себе мувик, если они созданы пока мувик был загружен. Так что если ты создал сейв в режиме простой игры без мувика, запись с него начать хоть и можно, но по правилам сайта сабмитить нельзя. А если это сейв с мувиком, то просто продолжаешь запись и все. 3) Для ревинда есть хоткей, он функционирует так же как кнопка <, и так же как кручение колеса мыши с зажатой правой кнопкой. 4) Да, ибо как иначе-то? Можешь поменять интервал сейвов чтобы они были чаще или реже.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks! Dumping it. BTW, with 4K internal resolution and gliden64, I get lagarith and x264rgb running at 11fps, while ffv1 only does 2fps.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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<TheCoreyBurton> I'll test bomberman to be safe. <TheCoreyBurton> Bomberman still does not work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is disappearing background an emulation bug or it also happen on console? https://youtu.be/CyEDX9Q7fZo?t=454
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The full completion definition for this movie is quite vast and complex. Was it made sure it perfectly meets our rules on full completion?
Movie Rules wrote:
A clear consensus is required on what constitutes full-completion.
  • Some games reward the player for something internally defined as maximum completion goal.
  • Sometime full completion requirements are explicitly mentioned in the game instructions.
  • Full completion can only consist of optional one-time, irreversible, or otherwise strictly limited accomplishments that can be objectively measured and maximized.
  • Conditions that are imposed unofficially by players are only eligible if they originate from fundamental game-play features.
  • Community agreement is required when defining newly invented full completion goals, or if existing definitions need to be revised.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I was sure it'd be slower than the unfinished WIPs. This game is insanely tedious to TAS optimally, because you have to do infinite amounts of planning and RNG manipulation: get a turtle, manipulate enemies to spawn optimally, kill the turtle when enemy spawns will be reduced by having just 1 player, start over and test another turtle the same way. If you plan to keep working on this game, read through this game's thread, and here's the script that shows some stuff: http://tasvideos.org/forum/viewtopic.php?p=294129#294129 Overall, if a submission loses time to existing records due to pure sub-optimality, it will be rejected anyway, so instead you might cancel it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it's "deprecated" by a comparable goal, would that run's goal be as arbitrary as in that warpless run? Or maybe it's time to come up with better definitions for what we want to have for this game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't think it should be replaced, it doesn't change how soon the ending is reached anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9 wrote:
2) The manual specifically mentions 14 crocodiles (which is exactly how many your run encounters), could the river portion be completed faster by killing all the crocs as soon as possible instead of letting some go by?
I felt like trying. This alone saved 1544 frames. Should we really be waiting with this movie? Oh right. The ending. There's a "cutscene" at the end: during the scory tally (which only happens when you reach your wife): the characters start moving left and right (okay, dancing). It clearly indicates that the primary goal of the game has been reached, and all you have left now is doing everything over again, pretending you've just let the cannibals steal your wife yet again because it's fun. The game gets harder as the manual says, but I really consider this final event as the game's ending. Just like in Donkey Kong. EDIT: Then I tried the 3rd level alone (without the above improvement for the 2nd one): 91 frames faster. Come on, this isn't even funny. And finally, if you just jump on frame 8937 of your movie whole holding left, you can stop the movie there. The char will reach the wife and the score tally sill start.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
When creating a TAS aimed at the vault, does spending frames to enter a character name count against the "fastest completion" criteria? Or to put it another way, can a vaulted run be obsoleted by a faster run wherein the only savings are not spending time entering a name?
If the only "improvement" is avoiding the name entry, it'd be rejected. But if you find a way to enter the same name faster, that may be considered, yet the chance would still be low. Short answer: name entry is not banned from Vault. http://tasvideos.org/FastestCompletion.html http://tasvideos.org/Guidelines.html#EnterANiceName
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
On the latest interim build, do the following: 1. Open a gba game. 2. Start TAStudios 3. Let it play for a while. (Don't need to let the game start, but if you do, it's more noticeable) 4. Under markers, click on the 0th frame with the title "Power on". The emulator will now show a white screen, while lagging every single frame forever. Edit: Additionally, using the "State History Integrity Check" will give: "Bad data between frames 0 and 8", even if you cleared state history.
Does this still happen?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Sniq wrote:
feos wrote:
Please try it and tell if it helps, I can implement it in tastudio easily.
it helps. do it
Done. It truncates upon branch load only in Rec mode though, as read-only state-load isn't supposed to truncate it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And finally mister slamo is a judge!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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