Posts for feos


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You're automatically always recording a movie if you use tastudio. Which, judging by the topic title, you are expected to do :P
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ruadath wrote:
Why do we have autosave as a default setting? I think it should be turned off and you turn it on if you want.
Why do we have safety bags in every car? I think it should be absent, and you put it there after you crash if you want survive.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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More cool stuff to come, stay tuna.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: x264 - x64 versus x86
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natt wrote:
Why would it be helpful? When I did encodes, the piping was an advantage, not a disadvantage. You get some multiprocess speedup, and it's more stable because avisynth, a notorious memory stomper, is not in the same process as anything else important. You can also flexibly upgrade builds of x264 without needing anything special in them.
I dunno, I've read on doom9 that streaming from avisynth to an x64 x264 takes away some advantage the latter gives on x64. The current workflow is about 10% faster than x86, so I dunno how much better or worse it will get if we switch to x64 avisynth and drop (or keep) piping.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If it doesn't autosave until you save it, you can lose your work if you forget to save and then the world collapses all of a sudden.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GoddessMaria wrote:
...you do realize that there other staff on the site aside from you and the admins, right?
Other staff wouldn't matter (neither would I) if admins disagree with the change.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you maybe do encodes? I can't encode all your submissions just to let people post, since, you know, they aren't watching in emulators these days.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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One last issue remains.
feos wrote:
Staff other than feos Have fun convincing Nach and adelikat.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
They will all have some unifying constant in that they're, well, side goals. You know you can expect something that is not a standard (any%/100%) way of completion. Besides, having movie goals not perfectly overlap with each other is not a weird thing anyway. Take the 100% tags for example, where one is "all bosses", another is "maximum score", or another is "all items". All different things, that doesn't mean they can't fit under one banner.
It still tells nothing useful to me, if people really want to be told the same thing, fine.
Mothrayas wrote:
Pages up to 1000 entries are still pretty much usable, and regardless of the precise definition, this tag would come nowhere close. My estimates put it at around 200 movies. Besides which, we already have various tags with more entries than that. "Takes damage to save time" has as of this writing 987 entries, and one of the genre tags has more than 1000 as well. If you really think this is an issue, then you would want to discuss removing those tags first.
Practically useless in my opinion, but if people really want to drown in such pages, fine.
Mothrayas wrote:
This is why I posit "everything not vaultable", as it is well defined according to the judgment logic that the site runs on.
This is clear and could in theory be applied, except that Niamel explained on IRC that he just wants the movies missing from the tags that still have special goals to be easy to find. In the "unvaultable" form, such movies will still drown in all the existing tags. If people really want that, fine.
Mothrayas wrote:
"Playaround" is applicable to basically every game/run as well. Does that mean that we should tag every non-playaround run? We also have a "single level" tag, which also can apply to any game, so should we also introduce a tag to list all movies that beat the game, or that beat more than one level? Bottom line is, there are quite a few tags that are technically applicable to every game. That doesn't mean they should have a counterpart, especially if that counterpart would encompass the majority of movies on this site. "Aims for fastest time" as a tag was removed for this exact reason. So the argument of requiring a counterpart tag does not really work.
Good point, I would agree on only tagging those that actually need the proposed tag, if the tag didn't have the above problems.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Niamek wrote:
feos wrote:
Not descriptive at all "Everything that isn't vaultable/any%/100%" tells nothing about what a movie actually has, that isn't already told by existing tags.
The tag is not for describing a movie. It's more for filtering movie. Isn't that what tags are for?
When a user picks a movie tag to observe what it has, he has the idea of what he wants to see. All existing tags are very clear and descriptive, so you won't get confused by how they apply to movies. "Side goal" tag will end up having the majority of existing tags, with all sorts of contradictions between the movie goals, that are still somehow all put together.
Niamek wrote:
feos wrote:
Barely usable list page When you open a movie list of some 10 movies, or even 50, you can scroll through them and make a point about each one, deciding whether you like it or not, or whether you want to watch it or not. When you have a list of 400 movies, it loads very slowly due to screenshots, and it can barely be evaluated in its entirety. Movie lists provide the only way to observe just one needed tag, and it's unusably heavy for huge tags.
I disagree. They have special goals or restriction that might make it enjoyable for viewers. I for one enjoy this kind of goal. Most of my favourite movies has special goals.
How does your preference of them disprove the point of huge pages being barely usable? See the posts I linked on why huge lists are not a good thing.
Niamek wrote:
feos wrote:
Inability to strictly define This thread only has so many posts and there's already a disagreement on what this tag should represent. Read my links on what extra ambiguity can be caused when you try to clearly distinguish between "fastest possible" and all the rest: Post #373655 Post #373887
At first my question was more about including playaround or not, but it can be included... How is "everything not any% or 100%" not well defined?
"Everything not any% or 100%" is well defined, but it's not what Habreno wants the new tag to be.
Niamek wrote:
feos wrote:
Counterpart movie class If some feature has only one variation, and it's rare, we mark the runs that use it (pacifist, suboptimal character, playaround). If some feature appears in several forms, we mark them all (warps: used or avoided; multiplayer: amount of players used; difficulty: hardest or easiest; memory corruption: used or avoided). These are only used when they are actually applicable, as in, when a game allows for one of these options.
Yeah it overlaps them. What about the existing tags? Major skip glitch that could be overlapped by Heavy glitch abuse? Most of Major skip glitch movies has heavy glitch abuse as tag too...
feos wrote:
Now look at "special goal". Every game allows it. So for every game you will have to use some version of that tag. Something like "any%/100%/special goal", where you will have to tag all existing movies. If you only tag those that need "special goal", you are being selective and inconsistent with the existing system.
Fine, let's tag all non play-around movie with a "not a play around tag".
What I'm saying is that when the tag is applicable at all, it can require a counterpart if there are several ways of applying it, several ways of using the feature it represents. "Side goal" is applicable to all runs in a way that they either use it or avoid, but they all can have it. Not all runs can have "uses warps" or "avoids warps". Read my post carefully to see how it works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bobo the King wrote:
I normally don't mind TASVideos' resistance to change, but in this case, Niamek is proposing such a small, inconsequential, and easy-to-implement change that I think it's a pretty good idea. I'd be interested in arguments against it from someone in addition to feos.
I'd be interested in actually disproving my points. I'll sum them up for you: Not descriptive at all "Everything that isn't vaultable/any%/100%" tells nothing about what a movie actually has, that isn't already told by existing tags. Barely usable list page When you open a movie list of some 10 movies, or even 50, you can scroll through them and make a point about each one, deciding whether you like it or not, or whether you want to watch it or not. When you have a list of 400 movies, it loads very slowly due to screenshots, and it can barely be evaluated in its entirety. Movie lists provide the only way to observe just one needed tag, and it's unusably heavy for huge tags. Post #421689 Post #425565 Judge required Some experienced person will have to go through the entire Moons and Stars lists and check whether a run is vaultable or not. In some cases it can be obvious, it some cases it can be tricky. So you can't rely on mere volunteers, because when we did, it resulted in an absolute mess with branch names. Inability to strictly define This thread only has so many posts and there's already a disagreement on what this tag should represent. Read my links on what extra ambiguity can be caused when you try to clearly distinguish between "fastest possible" and all the rest: Post #373655 Post #373887 Counterpart movie class If some feature has only one variation, and it's rare, we mark the runs that use it (pacifist, suboptimal character, playaround). If some feature appears in several forms, we mark them all (warps: used or avoided; multiplayer: amount of players used; difficulty: hardest or easiest; memory corruption: used or avoided). These are only used when they are actually applicable, as in, when a game allows for one of these options. Now look at "special goal". Every game allows it. So for every game you will have to use some version of that tag. Something like "any%/100%/special goal", where you will have to tag all existing movies. If you only tag those that need "special goal", you are being selective and inconsistent with the existing system. Staff other than feos Have fun convincing Nach and adelikat.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Habreno wrote:
The default should be Any% and anything that isn't should tell you what it is. Note that this does not mean all of these are vaultable, what is vaultable and what is not is not the discussion here.
Any% and full completion are the only things that are vaultable, how can they not mean a run is vaultable?
Habreno wrote:
100% should be a tag that includes both 100% categories directly and categories that don't follow the % formula directly but still imply a full completion (120 Stars comes to mind as an example). I also feel that "obtain all pokemon" should fall under this category, though there may be a reason it does not.
Yeah, except it's already there. http://tasvideos.org/Movies-C2000Y.html
Habreno wrote:
Low% should be a tag for runs that complete the game with a minimum % of items or minimum amount of items, where this is slower than just beating the game normally (as failing this it would just be Any%). This should be applied. If more than one Low% is possible, you can use descriptions to differentiate the TASes.
Yeah, except it's already there. http://tasvideos.org/Movies-C2000N.html
Habreno wrote:
All Levels should be a tag for runs that complete all of the levels/dungeons/worlds/etc. that exist in the standard game in cases where this is not the 100% requirement and where skipping worlds/levels is a valid option. Note that this would not apply when you skip levels within a world but avoid skipping worlds, but *would* apply if you do all the worlds, but out of order (i.e. a warpless run for Mario would not be All Levels, but a run that beats all the levels, even if it does so out of order would be All Levels). As stated before, this also doesn't apply where skipping levels is not an option at all.
We combine this with 100%, as they are both full completion.
Habreno wrote:
Playaround has been discussed prior, but should be more applied to TASes that don't aim for speed but instead show off technical capabilities of the game or console itself.
Yeah, except it's already there. http://tasvideos.org/Movies-C1001Y.html
Habreno wrote:
Max Score is a 100% alternative for games based on score and not a completion level, and should be the highest score obtainable in the game. This should not be used in cases where 100% is possible (i.e. Max Score and 100% should be mutually exclusive for a given game), even if score is different from 100%.
Yeah, except it's already there. http://tasvideos.org/Movies-C1005Y.html
Habreno wrote:
Best Ending, and its counterpart, Worst Ending, should be completion alternatives where the fastest ending is neither the best nor worst, assuming there are multiple endings. It's not necessary for this to be mutually exclusive with 100% or Max Score, but odds are it will be.
Yeah, except it's already there. http://tasvideos.org/Movies-C2010Y.html
Habreno wrote:
Special Goal should be for cases that do not fit under the above tags nor Any%, and could include esoteric goals (such as max coins) that are still optimized for speed (this being a key difference between playaround and special goal).
So that's the only thing that we're completely lacking. But see, your definition of it already differs from Niamek's, who's nevertheless agreeing with you.
Habreno wrote:
This could include a completion that goes beyond 100% (such as All Permanent Flags, to use an example from Twilight Princess- in addition to 100% we aim to set every permanent flag in the game, which includes opening every chest as well as other things) as well as encompassing some rather obscure glitch categories that don't fall under the above tags.
This part perfectly describes full completion. If something has 101%, or additional tasks that add to completion, we still count these as full completion. You can't go for completion fuller than full, can you? You just have to define it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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kameron9291 wrote:
zeromus wrote:
fixed 2 days ago
How would i fix it?
https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Haha, awesome! I only noticed that he won't drop farther ahead if you stop walking at some point, but this one is just awesome. Post a short vid or a gif.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
These posts are talking about branch names, not movie tags.
No, they are talking about the flag idea.
Niamek wrote:
Good luck finding these runs in the sea of moons movies then.
I was about to say the same to you. If you add a tag, you have to find all the movies that will fit. And half of our movie classes are the reverse versions of each other. If you label, say, 30% of the runs "Uses a special goal", then you also have to label the rest 70% "Avoids special goals".
Niamek wrote:
I can just say that finding movies with unusual goals not that easy and is different enough from most of the movies.
Different in what? As I said, such label tells literally nothing useful. The number of movies that will fit also matters, because it's not handy to open super huge movie lists. This is why staff wants to move away from entire tier displays per platform, towards game-based catalog. There's just no manpower to code that change.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Any% is subjective, which is why we retired it. Post #373655 Post #373887 Anything that's not any% is even more subjective. And it doesn't tell anything useful about the run at all. Also, provide the average percentage of runs that will need this label. It sounds too broad and common to warrant a special category (Aims for fastest time was retired for that reason).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The8bitbeast wrote:
Anyway, here's the resync http://tasvideos.org/userfiles/info/40105171216213950 If possible, I'd really like the original v1.12.2 button file to still be available.
So do you want me to replace the submission file? If so, your old movie would remain available if you upload it and put the link in the submission.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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zggzdydp wrote:
You said "I'm septic and surly"? I don't understand.
I'm pretty sure he meant "skeptic" :D
mmbossman wrote:
I still find this to be a bad goal choice for a run. People seem to like it by proxy, in the hopes that a full run using Cornel will eventually come along, and that this run is good enough for the time being. With that in mind, I'm going to accept this, with the likelihood that it will be obsoleted if/when a good quality Cornel run is submitted.
What do you guys think about this?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
scrimpeh wrote:
Are sourceforge and github cool with people just using their services for image hosting? While tasvideos is more than likely too small for anyone to notice, I can't imagine that's in either of the sites' TOSes.
Yeah. A sure way to make them also drop support for external image linking is to abuse the system for something it wasn't intended for.
It's there for a reason. People are using images they host in the repos all over the github wiki. https://help.github.com/articles/adding-images-to-wikis/
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Timestoppa wrote:
I started out using BizHawk, so I started with TAStudio, but over time I switched to Mupen since it's the dominant emulator for SM64 (my main TAS game nowadays), so I picked up the "traditional" way later on. I'd hate to TAS the N64 with a TAStudio like thing, because displaying analog stick input like that is weird, but IMO TAStudio/TASEditor is the best way to TAS 2D games.
Virtual pad works in tastudio if you enable recording mode. If you have some strong preference regarding how they work together, let me know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GoddessMaria wrote:
I've constantly been a massive nuisance to everyone (even though unintentional) and lately finding myself thinking about just giving up and wanting to leave this world for Hell where I belong.
Those who belong to hell (and deserve it) intentionally destroy every sphere they enter. And they enter it in certain ways that gain them trust at first. Those who belong to hell want to channel destruction and nastiness, and can't ever be honest. I've seen so many of such people. You shouldn't compare yourself to them. The other part that I find important (and that was probably overused by others already), is that leaving this world hasn't ever guaranteed that anything would become better after that. It mostly just depends on what a person believes will happen. And it's commonly believed that "at least it won't get worse" after suicide. Yet there's literally no ground for that hope. People tend to think about some insane and unbearable situation that things can't get any worse. Oh they can, they can endlessly get worse. And if you think of it, the reason that actually makes them get worse is rarely known for sure. If it's the very fact of one's existence, then it should be the kind of person I described. But such people also rarely wish to end it all, they enjoy their nastiness. What is the actual probability that if a regular person experiences suicidal depression, the reason behind it will get cured by the suicide? I'd say it tends to zero. If something was that risky, I wouldn't consider doing it without some positive sides that it's known to have. What can be positive about murder? Murder isn't the kind of action I'd trust when my entire future depends on it. Decision is an important thing, and one's entire life can depend on it. So when deciding something, one should use their brain to always verify how logical the decision is. Because in the world of endemic insanity, logic is literally the only hope that never fails, if you don't drag lies into your decisions.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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