Posts for feos


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I also wonder how "max points" relates to fastest completion here, as it wasn't mentioned, yet the branch is that, like they aren't equal here.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Once I uploaded my photo to tinypic. After some months it got replaced by a random black girl's selfie. The funny part is that I used that pic in the userphoto thread at tasvideos. So yeah, you can expect any silly bullshit from that shitty site (that was fine once).
boct1584 wrote:
Not that I don't like Windows XP, but it hasn't been supported in years. Why not upgrade to 7?
pls
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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CtrlAltDestroy wrote:
Knuckles "Knuckles" & Knuckles. Voting Knuckles. Very fun glitches and graphics corruptions the entire way.
And Knuckles!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So speed-entertainment trade-offs are okay for Vault? I'd guess so, but then we need to reword these: http://tasvideos.org/JudgeGuidelines.html#TiersAndGoals http://tasvideos.org/Guidelines.html#Tiers
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't work on it right now. I'm on XP, and I'm currently encoding the 007 submission, which will take a dozen days. And Bizhawk doesn't compile on XP anymore. So I'll get there when I can switch to 7.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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andypanther wrote:
When I load a ROM, open TAStudio and load a .tasproj, everything works normally. But when I load the same .tasproj from the "play movie" dialogue and then open TAStudio, it throws an exception. Is this a bug or am I just doing something wrong? 1.11.9 on Windows 10, if you're wondering.
adelikat wrote:
The always up-to-date interim build (automatic build against the latest commit) is always located here: https://ci.appveyor.com/project/zeromus/bizhawk-udexo/build/artifacts Before reporting a bug, download the interim build and check to see if it's still there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I cut off the beginning (before the S fade out begins) and this run looks slower than the current unassisted world record (also done on SNES):
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah I mean how do they compare if we consider the possible timing difference? TASes count from power on, real-time runs use to count from gaining control on the... car in this case?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How many stages does this run beat? And how is its time compare to the unassisted record?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
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Fester's Quest was misjudged. It has speed/entertainment trade-offs and forgoes some glitches in order to make it more entertaining, and fails at that. So it should have been rejected until a run without trade offs is made. EarthBound Beginnings was automatically moved to Vault when the latter was created, due to its rating, but it has an unvaultable goal, so this should be fixed by mooning it (since we can't unpublish).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's not a preferred emulator, so it obviously can't be added there. It's a test thing that people are supposed to use at their own risk (not so risky honestly).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Techokami wrote:
Anyone got an encode for this? I want to watch it but I have no idea how to get this fork of MAME set up... or even where to get it in the first place.
Link to binary.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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MESHUGGAH wrote:
I'm looking for list of hotkeys that's already present in TAS Editor. * double pressing (left shift) to seek to actual frame in the piano roll (the center of the piano roll is now the selected actual frame) - the "workaround" is pressing the follow cursor twice with the mouse.
There's the Toggle follow cursor hotkey. Bind it to a single button and you will show the emulated frame when you double click it. Otherwise, I don't think bizhawk even allows special treatment of double-clicked hotkeys.
MESHUGGAH wrote:
* selecting multiple columns to remove a specific button serie from the input by clicking on the input within the piano roll (deletes from the start of selection until the frame where the button is (ex: 0184 --> B <--)) - you need to exactly select the range and press the header of the column of that button which inverse it (in TAS Editor, it will first fills and then removes all input in that column)
Do you want it to act like drawing and always set all the cells for the button to the opposite of the first selected frame? Taseditor is inconsistent with drawing here and if there are empty cells, it fills them all first, and only then clears. Drawing will take the state of the first cell and apply to all the cells you draw through.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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FLIP: The World's Strangest Research Lab - Perspectives on Ocean Science https://en.wikipedia.org/wiki/RV_FLIP Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Pulseman got misnamed as well. Regarding CV3, the run was considered unique enough to warrant a new branch, and it has a warp glitch that skips a significant part of the game, so it made sense to call it what it's called. We don't have a strict definition of the term "major" in that regard, because it simply keeps its original meaning. When we came up with the term "major skip glitch" originally, we meant things that SDA addresses when it calls its runs "no major skips". But no one can consider all existing and potential problems beforehand. If you have suggestions on how to improve this all, go ahead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The any% run of Little Samson does not cut away most of the time of its predecessor (I typed that before I saw you've edited your post, but whatever). And it hasn't been considered different enough to warrant a new branch. So it's just heavy glitch abuse, like in [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34. The Wizards & Warriors situation is probably branch misnaming.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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"GO warp" is used in several levels. If you make a full use of it, your time will be ~3 minutes. If you completely avoid it, your time will be ~13 minutes. If you only use it in the final level, you're being sub-optimal, as each glitch and trick should be used to its full speedrun potential, unless throttling that potential is considered entertaining enough for a yet another branch, or a more entertaining application within the same branch. You can have speed-entertainment trade offs slowing you down within the same branch, or you can use the same setup to skip less than possible within a separate branch. One way to resolve your confusion might be to rename the Contra 3 glitch to Game Over glitch, since just skips to the level end each time, and not the the game end strictly speaking. Or we might call it a warp glitch because of that, not sure which would be the best.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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klmz wrote:
as the numbers indicate, the "game end glitch" itself resulted from the "GO warp" in Contra 3 saves only ~3 minutes in the last stage
This is what I don't get.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand what you're trying to ask, but the only thing that matters when comparing runs completion time (in order to figure out whether most of the time got cut away or not) is the difference between the final overall times. Fastest Contra 3 run without the major skip glitch is 13 minutes long. The major skip glitch run of it is 3 minutes long. The major skip glitch cuts away most of the time of the former.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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klmz wrote:
How much time (absolute or relative) is considered "major" enough?
feos wrote:
By definition, it's a major skip setup/trick, because it cuts away most of the time of the fastest run without it.
klmz wrote:
I don't think this glitch is less "major" than the "GO warp" used in the last stage in [1299] SNES Contra III: The Alien Wars "game end glitch" by Cpadolf in 03:20.38 that saves only about 3 minutes compared to [787] SNES Contra III: The Alien Wars "2 players" by hero of the day in 13:03.32
A 3 minute run is 3 minutes shorter than the 13 minutes run?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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A glitch that skips to the ending, but is not a major skip glitch, does not need to have its branch called out, because it makes it effectively a simple any% run with heavy glitch abuse.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We haven't seen any examples of that, but if such a run appears, and it's slower than normal completion, but optimized and also entertaining enough, showcases unique strategies and separates itself from the existing branches content-wise, it might be published to Moons. And it's possible that the any% branch that avoids the game end glitch is so boring that it's in Vault. The way tiers work doesn't have any specific way to handle major skip glitches and related stuff. http://tasvideos.org/Guidelines.html#Tiers http://tasvideos.org/JudgeGuidelines.html#TiersAndGoals
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Wouldn't there be a score where this balances out between time saved in fight and time wasted in points?
Wouldn't that defeat the purpose of optimization competition?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then it won't be a major skip glitch.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First of all, these branches are called "warp glitch" and "game end glitch", and they both address what's known as Major skip glitch. It's the same thing as Game-breaking glitch. By definition, it's a major skip setup/trick, because it cuts away most of the time of the fastest run without it. Another way to put it is that it improves a run by an order of magnitude. And it's NOT an intended setup/trick, therefore it's called a glitch. So judging by that, there's no way for a run with some sort of Major skip glitch to be slower than the fastest run without it. Because it sounds like a paradox and doesn't make sense to me. However, one can come up with a different type of a major skip glitch that would be faster than the known version of it. If the "game end glitch" run skips the the ending from level 3, and the newly found warp glitch skips from level 1 to the last boss, it'd likely be faster. There's also SRAM glitch, which can do anything, even what the above 2 glitches do, but it is only available if you corrupt SRAM. Finally, there are other types of major skip glitches, that can't be generalized by the 3 terms I mentioned, and we invent new names for them: "box glitch", "stairs glitch", "X-Ray glitch", etc. Regarding Vault/Moons, it all depends on how entertaining the run is. Sometimes a branch that avoids the major skip glitch is published to Moons for being entertaining enough. Vault only accepts "fastest possible completion" and "full completion" goals, so if 2 glitched (as we used to call them all previously) runs are both very boring and deserve only Vault, we'll only publish one of them. But if they both deserve Moons, we will most likely obsolete one with the other, unless they are exceptionally different: We've had [1978] SNES Super Metroid "X-Ray glitch" by Cpadolf in 21:25.12 and [2558] SNES Super Metroid "GT code, game end glitch" by amaurea, Cpadolf, total in 14:52.88 published alongside each other for a short while, and then they both got obsoleted by [2600] SNES Super Metroid "game end glitch" by Cpadolf in 12:54.71.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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