Posts for feos


1 2 204 205 206 439 440
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
What's the whole message of the exception? Note: not loaded libraries, just the first paragraph.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I tested my delegates thing and it still gives zero speedup overall, so whatever.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
henke37 wrote:
Sadly, many games are incompatible with Gnash for the simple fact that they use the modern actionscript vm. There are other flash player replacements, but I have no idea how much they like hourglass.
Gnash is shit, Lightspark too, the only thing that's really stable and compatible is flashplayer.exe itself, it just needs to be figured out what is lacking to support it. I discussed that with Warepire and he's just busy with usual HGR stuff, so we might get to this later when he has more free time (or helpers).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Hetfield90 wrote:
feos wrote:
I tried it a bit starting a fresh PSX project (that I saved, loaded, edited), and it behaved normally. But I observed something like this with N64 before. Can you figure out the exact repro steps for PSX?
It happens every time I play the TAS I'm working on. Do you want to try playing my WIP to see if it happens for you as well?
Fixed, update your build.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Wait what, NesHawk works at full speed again for me?! It was running at 20fps even after building the Release target!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
The first post on this page addresses that, you have to tas flashplayer.exe whom you pass the command to launch your game, but the program itself doesn't yet work in hourglassR. It is closed source, so it might be hard to debug, but in theory tasing it might be possible.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
evknucklehead wrote:
Anyone working on an encode? I could, but my system's not really set up for it (haven't found a decent video editor that doesn't cost anything, feel free to pm me suggestions), and I don't think it's worth it to track down the game just so I can watch for <2 minutes.
http://tasvideos.org/EncodingGuide/CustomEncoding.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
So the current plan is to improve accuracy to the point when we can create a console verifiable Battletoads game end glitch run. Here's its description: http://tasvideos.org/GameResources/NES/Battletoads.html#MemoryCorruptingGlitches Scripts: https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/LUA/BattletoadsObjects.lua https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/LUA/BattletoadsObjectRAMv2.lua IDA project and FCEUX symbolic names files: https://sourceforge.net/p/feos-tas/code/HEAD/tree/trunk/DisAssemble/Battletoads/ If you look at the current game end glitch run, it enters some patterns on the second controller after the restart. All buttons pressed translates to $FF which is "reset the config pointer", in our case it is to RAM address 0. The first script shows what address is used to read object ID from, it also shows some of the parameters of the existing objects (can be easily tweaked to show other ones). PS: Enjoy your new rank, sir!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I described what happens there in Russian here: https://sourceforge.net/p/feos-tas/wiki/GameEnd/ If google translate doesn't work well for you, I'll translate it and put on the Battletoads resource page. We have this game disassembled to atoms, so it should be very doable. We could move to another thread with this if you want. Console verifiable Battletoads is what we couldn't afford for all these years, and we mostly know exactly why! It rolls rng subroutine all the free time cpu has, and that varies from emu to emu and from emu to console.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
As we discussed on IRC, history is completely broken, and no one understands it except the author, who isn't active anymore. We should do the same as with smart seeking logic: simply port AnS's ideas from taseditor. This will stabilize things, but it's a lot of work, and I have other projects, that deserve to get attention after this huge release and continuous efforts.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I suggest fixing the core to make Battletoads "game end glitch" work on console. No idea what it'd require though. Also, speed it up a bit probably? Would be interesting to know what can be done on that matter after my speedup ideas totally failed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: 1.11.7 Released
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Version 1.11.7 has been released! Changelog: http://tasvideos.org/Bizhawk/ReleaseHistory.html#Bizhawk1117 Downloads: https://github.com/TASVideos/BizHawk/releases/tag/1.11.7 Major Changes:
  • Significant accuracy improvement for NES and A2600 cores
  • Trace Logger support for PSX, N64, and Saturn cores
  • Stability fixes and improvements to TAStudio
Other Changes:
  • D3D display method improvements
  • VirtualPad fixes
  • Trace Logger tool improvements
  • Movie subtitles improvements
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
People say that core lacks savestates, is it true?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
If it was up to me, I'd remove submission support and announce it right away, but staff might probably want to give a timeout.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
There's a started port of ppsspp in bizhawk, dunno what would be the percentage of completion, but isn't it easier to base on something already started?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Watched a playthrough of this cool game not so long ago, just subscribing to the thread. This one is definitely better than "The Game".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Some issues to the last build
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Niamek wrote:
From the last build(one adelikat linked to me), it seems that doing CTRL+Z throws me to the up of the piano... Sometimes. ->Open TAStudio =>play some frames enough to not see 0th frames(No input necessary) -> CTRL+Z
It seems it only invalidates all the greenzone, must be easy to fix. The second bug scares me though.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Alyosha wrote:
Clearly ~10 times of having this happen hasnt taught me anything. I think I will only stop causing this problem when there are no more old FCEU runs left for me to convert files from. 8D
The fcm importer was fixed in the latest fceux release, it was setting the fds flag that was never initialized on conversion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Lag is probably a bug in the core savestates, make an issue, attach the project, post precise steps. Hash mismatch is easy, user message is enough, probably after release. If the movie goes too much back, check if there are even states on closer frames. Will look into history bugs right now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I tested that Sound Fantasy game a bit in snes9x, and I can say there's absolutely no way I could create anything bearable in it, because, as I said, it has no alteration, no speed options, no actual octaves, and I don't believe its bugs even produce anything close to real notes, probably only by accident.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
Thanks for ideas once again, I'll see if I will use them.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I improved the AppendSegment function to optionally resize, if you specify width > 0
Language: avisynth

# Multisegment AVI import function AppendSegment( \ string base, \ int first_val, \ int last_val, \ string format, \ int wide, \ int high \){ AviSegment = base + string(first_val, format) + ".avi" result = wide > 0 \ ? AviSource(AviSegment).LanczosResize(wide,high) \ : AviSource(AviSegment) return (first_val < last_val) \ ? result + AppendSegment(base,first_val+1,last_val,format,wide,high) \ : result }
Examples:
Language: avisynth

AppendSegment("hd_", 0, 5, "%01.0f", 0, 0) # no resizing AppendSegment("hd_", 0, 5, "%01.0f", 320, 240) # resizing
I also updated the avisynth highlighter to work with /* */ comments properly. https://sourceforge.net/projects/feos-tas/files/userDefineLang.xml/download
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
I think Perfect can be dropped then, since it doesn't prove there's something special in a given game's overclocked emulation that makes it better than Good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
1 2 204 205 206 439 440