Posts for feos


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Fallout 4. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Bobo the King wrote:
I know we should be talking about the run (it was okay) but can I instead say that I'm really impressed by the speech playback in this game? I've seen a few NES games attempt it and it's usually a crackly mess. (Skate or Die 2 anyone?) The audio here was pretty clear. Does anyone know if they used any special hardware or techniques to record it, or is this just one of those things where the quality you get out is proportional to the time and effort you put in?
You either use 1-bit DPCM, or 7-bit raw stream, the former has special DMA happening at fixed time intervals several times per frame to provide enough sample rate (don't recall which exactly), the latter's sample rate is decided by the game, and it calls DMA whenever it pleases, at any rate it wants, so you get 128 times as much possible amplitude levels, and endless possibilities for samplerate. And here's how it sounds: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hm, it looks like the next unit to spawn in Puppy Love is just read from ROM sequentially, and is always the same every time you replay that level? Any insight before I test tomorrow?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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YamiAmarillo wrote:
Easy gives you 3 rounds, normal is 4, and difficult is 5.
feos wrote:
What does the difficulty level affect other than amount of Puppy Love rounds?
YamiAmarillo wrote:
Btw, any chance you could send me the Lua file you have for puppy love? I want to mess around with it.
Once it's done.
YamiAmarillo wrote:
I was debating using a Rom hack a friend made that gets rid of all the puppy loves, but I didn't know if that is allowed
Nah. We need to crack the original. Hold on.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What does the difficulty level affect other than amount of Puppy Love rounds?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is the best TAS I've see in a long while. Its skips are so amazing and obvious that I'd even consider it for NewcomerRec. If not these Puppy Love levels. Damn, if there was only one, it's still be a star, but they had the cheek to put in there THREE of them! Now what gives me some hope is that it must be very improvable by knowing the exact RNG code, and using it to make him throw the puppets puppies the farthest, stuff like that. Unless you guys already have this all figured out. Have you? http://plasmon.rghost.ru/6BwmjBkLp/image.png
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TehBerral wrote:
Tangent wrote:
I find the math irrationally upsetting.
I wish there was a thumbs up system for quotes like this.
Use you sig!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Woooohooooooooooo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
I am still of the strong opinion that the Star category ought to be a (relatively small) representative sample of what TASing is all about, not just a blind list of "runs with an entertainment rating of X or higher". A run might be very appreciated for its entertainment value, but if there are already three runs starred that are very similar to that one, that spot ought to go to something that showcases a different aspect of TASing, even if that something is slightly "less entertaining".
I never intended to suggest changing the Stars logic.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arandomgameTASer wrote:
That's overly complicated. With your logic there's like 2 Star tiers.
I have to tweak the appearance into this: TIER1: all any% and 100% TIER2: all entertaining side goals TIER3: entertaining rule breakers TIER4: the most entertaining runs from all of the above The judging logics has already been fixed accordingly. This way you see that if something isn't an any%/100%, it has to obey the site rules AND be entertaining, to be accepted to Moons, or if it breaks some rules, but is still quite entertaining, it goes to Demo.
The purpose of Vault tier is to accept movies that are still TASes, but not entertaining enough to be Moon tier. Which is how you keep out boring Vault 'entertainment' TASes.
Which we don't want, otherwise we wouldn't have this thread.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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thatguy wrote:
We should at least be able to reject movies for being suboptimal.
You haven't sen this, right? http://tasvideos.org/forum/viewtopic.php?p=421654#421654
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Btw, since we want to (and should) be inclusive, if we end up creating a demo category where "everything else" goes, I think that a TAS of a game with no previous TASes should be accepted by default there (if it doesn't fit in any of the other categories) unless there's a good reason not to. In other words, same principle as with current Vault: An any%/100% TAS of a new game is accepted there by default regardless of feedback, for the simple reason that every game (that's any%/100%-TASable) deserves a TAS, unless there's a good reason why it shouldn't. This way if you eg. make a TAS of a board game which doesn't fit anywhere else, you can be pretty certain that it will get published, if there's even a modicum of logic in the stated goal of the TAS. (Of course obsoletion of existing Demo category TASes becomes a more complex question, but that's its own problem.)
If we don't introduce sensible barriers to Demo entry (as you used to request too), we'll end up with an unmanageable flood of worthless movies. Look how by my system, Chessmaster and Othello runs would be accepted based on feedback, and Scrabble wouldn't. Feedback in rule-breaking cases is the only sensible barrier.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game launches in bizhawk, but I couldn't figure out a way to make it pass the VVVVVV title screen.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now to the Demo tier Category. The problem we all had with it is that we couldn't define any clear criteria for it, there were lots of ideas of which particular runs seem to fit into Demo, but none of them was solid enough. Here's how it would work in the proposed system: If a run can't fit into any other Category due to breaking their rules, but nonetheless has positive feedback, it should go into Demo. Records Category demands being any% or 100%, beating existing records (or matching them), not using ROM modifications, standing out from an unassisted play, etc. Moons wants all of these too, but also demands high entertainment value. And there are some runs that couldn't fit into these Categories, but were well received. This submission predated the Tier system, so the question was still "Should this be published?" But people still posted quite a lot about how much they were entertained with the run. The rejection reason was that even though cheat codes aren't completely banned, one should not use them to make his life easier, because it doesn't look that impressive anymore. And the problem with that is, they are still impressive to people! It's just they are not an overwhelming majority. Now see what we did about these people not in majority. We agreed to accept speed records that are not entertaining to the majority, but still have value to some people. That's how Vault was added. Even if the verbal reasons for it are different ("yes we want to be a records site too, bla bla"), the very reason why adding a whole new tier was even considered is because of the people who wanted not-so-entertaining records to ever be published. Again, they are not in majority, but that way we annoy the viewer the least, and include more runs entertaining only to the few. This run received clear Moon feedback, most of the posters enjoyed it. It was rejected because it didn't stand out from the normal play. Then there was a 6-page thread about how and why do we want some way to have such runs published, and we couldn't come up with something certain. Some suggested adding board games to Vault, others wanted to add a special tier for board games (inclusively). What is clear: people do want board game runs published. However, not all of them: Scrabble was received poorly (48% (11/10/12)), people wanted to see a playaround instead. Then, there's a whole bunch of Gruefood Delight runs that were well made, but couldn't make it for different reasons. Not much to say except that its post feedback matches the votes. Judgment isn't quite clear to me, but it's pre-tier. Fantastic research&development piece, great feedback, simply rejected because it's real-time slower that its emulator-aimed analog. Regardless of decent votes, not a single post about it being entertaining (or boring). An example of a run to be pondered, and then rejected for no support. Thought there are people disliking it too, the overall feedback is okay. Rejected for the quality of the hack, but people didn't have much of a problem with it, except for those voted No. Pre-tier, so wasn't considered for Moons, and there's KMW3 published, so there's probably some content overlap, but I'd let the crowd decide if they are similar enough to the point when one iteration of the hack series obsoletes another, or maybe we could allow both. Quite borderline feedback in my opinion, novel goal, nice script, so this might be an interesting run to ponder once again, with the new Category in mind. ABSURD goal, but good feedback. Rejected for "too much branches" and the fact that this goal is also doable in real time (lol, RBO is doable too, its TAS is still great). And so on... Runs canceled by the author are out of the question, because they could be vaulted. Runs that desync or are suboptimal can't be considered either (see how I changed my mind about Star Control 2, as it can still be redone to sync and get accepted, same with Perfect Dark). Runs that can't even be emulated aren't eligible either, as there's nothing to verify (and it can simply be redone on an actual emulator now). And no "uncompleted game" runs, simply because nothing prevents us from completing them. Finally, there's Technical / Showcase tier thread and wiki page. Not posting any of its suggestions though, because using the above approach, it can also be decided, which of the runs mentioned there could make it into Demo.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't have an answer to any of the questions because my gaming experience is extremely narrow, but it likely has to do with immersion and what makes it appear in those rare cases when I finally enjoy playing. First of all, I'm not a hardcore gamer at all, and therefore a whole lot of common tricks in games to make you suffer and overcome simply hurt me, like the game hates me. I can't enjoy playing something that was created to hate me, lol. So even if the game isn't easy, it must be wisely designed to not do some stupid of unpredictable crap, and that'd still make it interesting. Then, the game must have interesting (but not hardcore) puzzles to solve, preferably as an action, otherwise it all becomes just bruteforcing something unappealing like sudoku. Not quite what video games should represent. Bonus points for novel gameplay mechanics, it's not common at all that games introduce that. Finally, the game must contain some design and atmosphere that would appeal to one's taste, and possibilities for that are endless. But still this atmosphere, and design concepts should look high quality, carefully developed, and preferably also appear as something unique and new (at least to the player, if not universally new). All of these I found in the game Eversion. It was easy to play, contained interesting puzzles, novel gameplay, and amazing atmosphere where something cartoony gradually evolves into something Lovecraftian.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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LTRP wrote:
I personally would love to see any Thunder Force game
#4 please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Agreed, I'll look into that in tastudio when I get back to it (after some of the current things).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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TASeditor wrote:
And I use some of the stuff in TAS Editor/TAStudio that can't change hotkeys too. I'd like to be able to change some of these though.
Like which? My layout is this (in fceux): ~ - Frame Advance. Esc - Pause. All the rest is done with mouse only (combined with Alt, Shift and Ctrl).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hint: it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And this one obviously too. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Radiant wrote:
And no, you can't unambiguously define "game breaking glitch". We had long debates on that and it doesn't reach any kind of consensus.
Yes we can. http://tasvideos.org/Glossary.html#GameBreakingGlitch http://tasvideos.org/Movies-C3041Y.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Brain Age, Total Control, Speed TAS, and Scribblenauts in!
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dwangoAC wrote:
Ilari made an image writer that was quite interesting but it took quite some time to write a single image to the screen even at the maximum rate we could sustain through the controller cables so I don't think that's a good choice.
Can you share it? I mean, is there already a workflow to post images on the SNES screen somehow?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Brain Age, Total Control, Speed TAS, and Scribblenauts in!
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dwangoAC wrote:
I'm happy to report that everything except the console verification runs made it into the AGDQ 2016 games list. We don't yet know what days things will be scheduled on but Brain Age, the Total Control run, the Speed TAS Competition, and the Super Scribblenauts run were all accepted. I've updated the first post with this information and I've started working hard on getting everything moving in a sane direction to have all framework done by December 6th with all payload fully done the week before the marathon starts. (Seriously. I don't want to scramble again. Ever.) Thank you to everyone who made suggestions. If you can help out with anything please let me know, there are plenty of small tasks to go around. Special thanks to everyone who has contributed to the lively Brain Age discussions - I'm quite impressed with the artwork and I already think Brain Age will be very well received.
Are there any ideas about total control already? I suggest this: make SNES show some kind of a comics using input ports to feed image data. It's been proven that using some smart tricks, it's possible to display VERY realistic (if dithered) images on SNES. And if making a single picture work is too slow, there might be a bunch of simpler ones, creating animation. If it ends up being doable, maybe there's a guy on the web who will be interested in making such animation for such an event.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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