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Does this mean the FPS value you use affects your absolute speed that you run at? If so, how does it work exactly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I use to not enjoy games like this, because they look and sound primitive, and gameplay is slow and unexciting. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Watched all 3 and I think this is the main reason for SSBB to not get the flag. There's more awesome content in its entirety, but it's just too long to serve as a first-time showcase. SSBM is almost 9 times shorter, but it's very slightly less impressive, if at all.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We slightly rewrote rules on difficulty loops for games without an ending, and made hardest loop not required, just like our guidelines don't require the hardest difficulty in other games.
This way, if the changes in difficulty between loops are negligible, it's fine to stop the movie when all unique content has been completed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Every function that involves calling the C# side of hawk from Lua will be slower than working with just Lua. In FCEUX it's fast, because FCEUX binds lua in the most straightforward way: C++ <-> C. LuaInterface that's used in hawk involves a freaking ton of overhead coming from reflection (because why not) and then hawk's C# itself. If you want it to be fast in hawk, reduce the number of such calls, or create an APIHawk tool instead.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can't vsync be forced?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now that's awesome!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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In-game time is usually eligible for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If the ending itself is just that long, it doesn't matter if you make the game jump to the beginning of that ending or to its end. What matters is when you trigger the ending itself, and actual gameplay is what happens before this ending, it's the thing that makes the ending happen. So we measure optimality of that, and movies end when it ends. If route 2 triggers the ending later, then it's less optimal in terms of Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's up to you, as long as the game properly reaches the final state eventually. Both ways are fine for Vault, because when comparing optimality of 2 movies we compare actual gameplay, which in your case would be identical.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That would still be less than 4% of the whole duration of this movie.
Since implementing the modern strategies would require redoing the whole thing, and the resulting time difference is not dozens of percents, I don't think accepting this run was a mistake.
Otherwise I agree that when planning to TAS some game, one's best bet is getting in contact with the community that speedruns it, tool-assisted or not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Finally the variety! Best TR TAS IMO.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched this side by side with S1 zips, S1 zipless, and Knuckles in S1 zips. It's hard to tell where the most difference is: between this and zipless Knuckles, or between zipped Knuckles and zipless Sonic. Even though some zips with Knuckles are different from Sonic, and some levels in zipless Knuckles are similar to Sonic, I agree that the zipless approach allows us to see more of the game and more of the character movement and mechanics. I'm not sure if a new zipped run with Knuckles is gonna be more entertaining than this. And I don't think they can co-exist, because the nature of this hack is less than ideal in general: hacks with different levels would be preferred, as that introduces something we haven't seen before, instead of mixing up the same things in slightly different amounts..
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't understand your question.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Rather impressive for a bootleg port, but the game still sounds really bad, the levels repeat, the last boss is very boring, and the screen scrolling as you move vertically makes it almost painful to watch. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The game sound awful and doesn't look enjoyable, especially the last level. Maybe because the original is just too good? Voting No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What happened?
[13:40:10] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 CANCELLED by crazyjesse: http://tasvideos.org/6956S.html
[13:40:12] <TASVideoAgent> Post edited by crazyjesse (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:1]
[13:40:14] <TASVideoAgent> New reply by TASVideos Grue (Old: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/502097#502097 [a:1]
[13:43:45] <TASVideoAgent> Submission #6956: crazyjesse's NES Bio Hazard in 15:18.27 ACCEPTED for Vault by ThunderAxe31: http://tasvideos.org/6956S.html
[13:43:47] <TASVideoAgent> Post edited by ThunderAxe31 (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
[13:44:00] <feos> um
[13:44:25] <TASVideoAgent> Post edited by crazyjesse (WorkB: #6956: crazyjesse's NES Bio Hazard in 15:18.27): http://tasvideos.org/forum/p/501739#501739 [a:10]
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's why optimization is so important: while testing the combinations you can think of, you can accidentally hit some condition that never happened before, that could save a lot of time, and even be applied in segments that were already considered finished. This is why people keep improving existing runs too: you never know when new qualities of your work emerge from the amount of things you try. But the more you try, the more you find! New discoveries inspire new effort, which leads to newer discoveries, that's the production cycle.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Even though this looks okay for a bootleg of this kind, I don't know the original game, so I don't understand the routing here, and gameplay itself is way too boring to enjoy the whole movie. Not enough action IMO. Voted No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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libTAS will show what key was pressed to activate the command. And PCem does console logging, I just don't know if it reports image changes (it should).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
In the cfg file for a given machine.
This would queue 3 file paths in a specific order that the author plans to use them in, and after pressing the "next image" command, the emulator would simply load the next image in the queue.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If anything, this one feature could be sent upstream as a patch (PCen doesn't accept pull requests).
Yeah, or put them in the string in any non-linear order we want.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.