Posts for feos


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Looks like we don't have a choice. I think having as many CD paths as the user needs, in the config file, would be a good approach so that PCem would load the paths, but only make use of them once the key is pressed. If it's a limited set of keys (0-9), we'd be limited in how many CDs we can use, so I feel having just "next CD" is enough, since the image paths would be in a certain order in the config file (would "previous CD" ever be needed?) Since it's a string field, we could provide several paths using a separator, instead of having several vars, each responsible for a single CD. Also won't the same approach be needed for floppy disks as well?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can any kind of internal queue be added to PCem, with a command (a hotkey?) to go over them and load the next one in the list, like that menu would load from a path?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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To document this problem:
<slamo> not sure how we should handle hard drive space in the late 90s config...
<slamo> some of the games with FMVs have huge install options, and i don't know if we should support that
<slamo> for Fallout, installations range from 3 MB to 645 MB
<feoss> looks like a few things will have to be left to the user to finish the config (probably cpu speed too for example)?
<feoss> or we provide something that should be enough, it compressed well after all. tho I forgot if hdd size affects libtas savestate size
<slamo> it affects savestate size and speed
<slamo> hard drive size is not something a user can easily config, they would have to make another hard drive image
<slamo> or, we can offer 2 late 90s configs, one with a 200 MB hard drive and one with a 2 GB or something
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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If a config from a different era appeals better to official requirements of the game than its actual time-wise era, that means it's a legitimate environment for that game too. I'd allow both in such cases.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
feos wrote:
c-square wrote:
I'm not certain this is what you're asking, but there are three published runs that are considered "overclocked" by the table I posted last, and by the current rules would require being recreated from scratch to improve them:
How does gameplay change between the divider that was used and the one that should be used?
The currently published runs play faster than they would under the new rules. That should be the only change between a faster divider and a slower divider. For what it's worth, I have no intention on revisiting the HHGttG run, so the grandfather rule isn't a big thing for me. I'm much more interested in having a list of one CPU divider per year to keep the choice simple without needing extensive research or fear of rejection due to someone digging up a specs doc after submission.
This kinda ended abruptly, but now I want to ask a more primitive question: all those runs use the default divider? Because if so, we have a similar clause in http://tasvideos.org/MovieRules.html#NoRandomizedOrUnverifiedCustomInitialRamState
Choosing an unverified custom initial RAM state which is identical to the state used by default for another accepted emulator for the same platform is frowned upon, but is allowed for compatibility reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It's in line with what he said too
TiKevin83 wrote:
It's quite accurate that the international organization using the slogan as a name doesn't have much to do with local protesters
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Keylie fixed the windows build of PCem-single-threaded https://yadi.sk/d/jVBaAadea3LI1w
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's a relevant rule: http://tasvideos.org/MovieRules.html#PcGameEnvironmentMustBeLegitimate
In-game settings and environment parameters that are explicitly supported and intended for normal play are allowed.
  • This means there are limited options the game was designed to work with, for example a few speed variants. Explicit support can be proven by in-game options, official instructions and PC spec recommendations, release notes, source code logic and comments, etc. Burden of proof is on the TAS author here. If this information is completely unavailable for a given game, rely on the environment specs that were common and popular in this game's era.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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People we need your insight in this thread dedicated to supporting DOS games via PCem+libTAS: PCem configs tasvideos should endorse
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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UPDATE: Official rules are here: https://tasvideos.org/EmulatorResources/PCem#MovieSubmissions We finally started working on getting libTAS+PCem approved for submission, and we're starting with DOS. The goal is running DOS games in PCem that's hooked into libTAS, and that's on either Linux or Windows+WSL2. That way you will be able to TAS DOS games without having to rely on emulation hacks (think DOSBox) or poor savestates (libTAS captures state of the entire program it runs). The cost is having to set up the environment though. But if PCem is ever supported in bizhawk, we'll already have the setup figured out by then. What we want is to officially provide 3 emulated hardware configurations for PCem, to cover 3 eras of DOS games: late 80s, early 90s, and late 90s. Early 80s would be harder, because games weren't all that appealing back then, and PCem doesn't emulate the turbo button, but as a lower priority, maybe we come up with something later, as a 4th config. We will create packages including PCem config files, pre-installed software we can distribute, and ideally, 99% of DOS games would work in either of those 3 packages. That means we need to figure out what hardware we want PCem to emulate for each of those packages, and what software we want to pre-install (and pre-configure). Here's a full list of what it emulates as of v17. We want to ship FreeDOS wherever we can for this, here's an example package slamo created for testing how well it works and whether it can cover 99% of DOS games. For the sake of testing how well things work, you won't need Linux or libTAS, just grab this Windows build of PCem (it includes the single-threading patch that we need for TASing, so report all the errors you get, if they're not present in official PCem). If you're running it on Linux, here's the branch we're relying on, the build steps are mentioned in the readme. EDIT: https://github.com/TASEmulators/pcem/releases
TL;DR: What would be the most compatible hardware and software (that we can safely ship) required to run majority of DOS games of 3 eras - late 80s, early 90s, and late 90s?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah create an issue on github.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome run, voted Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Default means it is available from the start. But if the code makes the enemies more powerful, that's a possible pro. It should just mean that higher difficulty makes sense in that game and makes the TAS more impressive.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You can have this trick if the movie goes to Moons, but for Vault we disallow this kinda stuff:
Movie Rules wrote:
Movies that aim for in-game time instead of real-time are only allowed for Vault if that goal makes game-play shorter. If optimizing for the in-game time makes actual game-play longer, such a movie is not eligible for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not sure if it actually spends extra time on getting that ending.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anyone has a sreenshot suggestion?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does pausing cost real time?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Can you elaborate on
the NESHawk core doesn’t seem to emulate Karnov correctly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Enable BBCode in your posts please, otherwise quotes don't work.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xxezrabxxx wrote:
I knew this thing was going into the dump.
I guess this warning is for you as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah without savestates I don't think we'd accept it as a TASing workflow.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Great stuff, easy Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We've had a detailed staff discussion about timed games in Vault. We agreed that we don't want timed sports games in Vault in any form (fastest completion, full completion, or max score), and we may be fine with timed games where you can end input early while still completing the game, if the game isn't trivial (we'd simply measure by real-time duration of the movie as we usually do). But for non-sports timed games where you can't end input early (because then you'd lose or you wouldn't get the highest score), there's no competition in terms of speedrun records, only for score. And we couldn't come to an agreement that tasvideos is ready to expand the principles of Vault to allow that. As a result, this movie can't go to Vault. But are we really sure it stands against the Moons standards? The 4 mini-games it has are very repetitive and simplistic, the second one having the annoying flashes upon every hit, and the third one being slow in general. I recognize that it looks superhuman in how much it can score, but that's a technical trait in this case, not an entertainment one in itself. I think to be worth publishing in Moons, a goal like this has to be really surprising, novel, hard to pull off even for a TAS, and preferably be applied to a more appealing game. I'm voting No personally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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darkid wrote:
Well, I've spent a couple of weeks trying to get this to work, with a lot of help from Keylie. I'm having two main issues: - Playback is inconsistent. Due to the way Unity loads content, stepping over a frame has different impact from just playing the movie outright. (Specifically, if you step and then wait, lag is incurred without any frame cost, but if you play, lag occurs and the framecount increments.) - Savestates aren't working. Due to the way this game is written, it creates and discards threads fairly often (at the start and end of every level, as well as on every menu change). So, along with the other issue, I have to frame-by-frame step from the beginning of playback to work on this TAS. I don't think this is a practical approach for this game -- is there any other option?
Does that mean watching the movie also has to be frame by frame? Well without savestates there's no point I guess. However, your injection method doesn't seem to allow savestates either, is that correct?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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