Hello guyz, I'm new at Tasvideos.org but its been a long time since i began watch TASed movies, after a long time just watching i decided give it a try, did a research, watched somes videos explaining how to use somes of the Tools and checked various submissions to watch their technichs ...
Well, about the game, it's James Bond Jr. nephew of James Bond... James go on a trip around the world to stop Scum Agency from doing bad mess to the world, first we go to Central America but dunno which location... anyway, we have to stop Dr. Derange from stole a treasure from a temple to fund his evil plan... so we go to the temple after him and here is where thhe game beggins

First Temple

Thats the smallest stage in the whole game, I just have to pick up a jump shoe and reach Dr Derange but since shoting on the very edge to make him flee is faster than walk straight to him.

The Minicopter

Since its a autoscroll screen most of the time I make Trade-offs(?) to entertain the viewers, just silly things like dance among trees or shot everything.
There is a shield bug that i found while doing the run, a shield come with 3 protect balls around me spining , when i lost 1 ball i can use the copter body to crush into enemy or bombs without harm, but if i hit solid surfaces like trees or floor i die instantly... So, after a while riding around the florest we reach Skullcap, Dr Derange henchman, i take advantage of the shield bug to make massive damage on him using the chopper, but first i have to take out some damage from him or else the shield will vanish and then i die instantly... after that we go to another temple(looks like a neighbordhood)

Temple

Here we go after Dr. Derange but first we have to deal with silly enemies like indians that got animated masks, nasty snakes, monkeys and somes henchmens... so there is a set of 3 stages so i will explain each one the best i can...

Temple(1)

Well we just have to go right until there is no wall and move to the left to go to the exit, nothing special here, I take damage for save time and tried the best dmg strategy.

Temple (2)

almost same as the first, almost in the downcorner there have 3 snakes, i have to take dmg from the spear before them or else they should damage me 2~3 and i needed it to save time...

Temple (3)

Man what a pain this one was, i had to save somes damages to use on the places that i think cost most time if i just had to shot at them and w8 at least i could just above most henchmen head, after a walk we finally reach Dr. Derange, he got some kind of ram's horn that when he blow the temple begin to shake, well i just make use of my acessoryes, and i begin using the dart gun because it would reach him faster, then a bomb because he drops by just on her then another gunshot and once again a bomb then we finish with a flying kick to already proceed to the exit... so thats it, the Temple mission is over... but wait there is more guyz...

Venice

James have to go after Maximilian Cortex now, so we go to a trip to Europe to found that he found Davinci papers about a deadly invention, well its James duty to stop him from doing this... so we take a boat to walk among the venice passages...

Venice Boat

There is another bug/glitch I found while doing the run, you have to keep the right direction pressed for keep the speed, somes henchmen boat come from behind so u can use it to give a speedboost, after I reach the max speed i take a ramp (still holding right) then when we fall we just jump again and keep jumping until the end of the stage... this bugs helps save few frames because if i go the whole stage on max speed then i should not complete on max speed because after the last ramp the screen stops and brings u to the next one but you have to be with ur boat on the water ... if its flying and the stages ends u should fall off from the screen like if it where an infinity hole... so thats why i take advantage of the bug to make the whole stage on the max speed and without problem from dying... after the boat we reach to Venice Sewers...

Sewers(1)

Well, the damn water makes a lot of slowdown so i have to keep jumping, there is lots of toxic gas in the air, it takes out 3 hearts, so i try make good use to save time and reach a 1-up (it refills the heart container), then i have just to keep walking and avoiding until the end, near the end i have to take the Gás mask or else i should die because i had 1 heart and had to explod a bat too to make passage...

Sewers(2)

Well there have plenty obstacles over there, I take a Freeze bombs to make water solid for a period, since i just get 3 i make good use of it, and on somes narrows passages that had water in the floor i kept bunny-hopping to make it faster... and i had to kill an enguia on the way or else it could make me shocked for a while, oh and that last jump before the exit, there is a trampoline there, using a freeze bomb there should be bad because the others water routes are too long so i could have lose much frames...

Sewers(3)

Well what a pain this one was, lots of henchmen, I change route a while for take a life for refill the hearts, and when i drop down i get a help from 1 henchman to explode one of the barred walls... after that we reach the Boss, Cortex somehow build or found that submarine and try to attack us with that, I have to deal 5 hits to defeat him, the bombs throw were very precise to make 2 hits in one swing I think this one turned pretty good...

Antartica

After getting rid of 2 super villains James get pissed off and decide to attack without mercy the Scum Lord at Scum Fortress, but first we take a mini-jet to deal with his henchmens...

Mini-Jet

This one is like the minicopter stage, i just make trade-offs(?), like the shield bug and the boss is pretty eacsy but i had to watch out to not being close, somes parts of the ship should touch me and kill instantly...

Icy Fortress (1)

This one doesn't have any henchmen, most of the obstacle is enviroment , just a robot in the near end.

Icy Fortress (2)

Damn a place full of robots, and somes lightning pit that kill instantly if u touch it , was a hard one to do...

Icy Fortress (3)

Well the last stage in the game, I had to make carefull damage choice, we take a Lase ring, its deal a lot of damage to the boss, Scum Lord is so coward that he lend his robot first, we take it out with 5 hits, with normal bombs it should be around 25 if I'm right... so after we beat the robot then he comes to face-to-face but James was already pissed from being there in a fronzen place so he decide to take him out quick with just 3 shots...
The games end on the frame 66886 (when the last shot was give but not touched the boss)but the last input was 67481 because after the defeated boss he comes and say somes s*** for us, if i had pressed start i should cut off the ending and it should just go back to the title screen, instead i press somes buttons (A,B,X,Y) to make the next talk that show James then proceed to the ending...
So, thats all guyz, that was my first TAS attemp, please tell me about the movie, how was that and what you guyz think... oh perhaps, i know i have a bad english, since I'm Brazilian ;p... anyway please enjoy the movie...
Suggested Screenshot (if possible O.o): 43184,62780, 43581 or find something better.
Thanks, Obrigado!

Ilari: Fix the formatting
GabCM: Added YouTube module.
DarkKobold: The general audience reaction is that this game is at best a 'weak yes' and at worst a flat out no. I don't think this has anything to do with the TAS, and simply game choice. This is unfortunate, because the super fast-flying boat was a cool glitch to find. The audience didn't seem to think that this overcame the other issue of autoscroller boredom.
For me, the killer was the pain of the helicopter scene. It was almost 25% of the movie, and had some of the worst music this side of Hydlide.

adelikat: Unrejecting and accepting for publication to the Vault

Brandon: Publication underway.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2974: laranja's SNES James Bond Jr. in 18:44.68
GabCM
He/Him
Joined: 5/5/2009
Posts: 901
Location: QC, Canada
I'm back from Vegas, and I'll encode this in HD.
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
Claimed for SD encode
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
This is the one I'm waiting for.I want to see the difference between this one and the NES version
Do the work.
Skilled player (1245)
Joined: 12/30/2007
Posts: 486
Location: Hubei,China
I like the NES version better. Would you like to have a try? This movie is too simplitic. A weak yes vote for the discovery of system error.
Do the work.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
It's decent. But I do question that the shield was damaged so many times. And I think you missed some enemies in the second autoscroller.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
This looks really good for a first try. Well planned and nicely executed, not knowing the game all too well the low re-record does hint that there may be optimizations regarding optimal positioning for jumps and shooting... It was entertaining enough though in my book. Weak yes vote.
Editor, Experienced player (885)
Joined: 1/23/2008
Posts: 529
Location: Finland
It seems that rolling is momentarily faster than running in this game, but since a roll starts and (especially) ends with a near halt in movement, it is overall a slower movement technique. However, would it save time to do rolls whenever they become canceled before the slow part, like rolling off a ledge? At 6:14, could you jump earlier to the lower platform so that your next jump wouldn't scrape the wall as much? At 18:19, is it possible to explode the ice from farther away so that you wouldn't have to wait for it to disappear? ... never mind, tried this game for a bit myself. The grenades move in air excruciatingly slow, so I can see how it could be faster to explode the ice right next to it. The two aeroplane autoscrollers are a real turn-off with this game. I like the platforming stages better, and the boat stage was nice too. Refraining from voting for now.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Afraid I'm going to have to vote no. The fly-stages were the ones that killed this game for me.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I myself have tried to make a TAS of this game a while ago, but those damn autoscroller levels made me give up ... anyway i liked your run, especially the boat stage, so you got a Yes vote from me.
I am old enough to know better, but not enough to do it.
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
I voted no because, like cardboard said, the autoscrollers killed this for me.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
The run seems fairly well-done technically, except for maybe the last stage... it just felt less precise to me. Unfortunately, though, the autoscrollers aren't real fun, and I feel like the pace of the side-scrolling sections was also pretty slow. I'm voting Meh, leaning more towards No, for game choice. However, you've shown you can make a pretty solid run! I'd love to see your work at some other games.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 10/20/2006
Posts: 1248
In the first level, since the mountains and the row of clouds second from the bottom scroll at approximately the same speed and the bottom row of clouds scrolls slower, this sometimes gives you the optical illusion of it scrolling into the opposite direction. Pretty exciting... The simple fact that I was able to notice this proves that the auto-scrolling levels are just way too boring. :p Good job for a first TAS though.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
The second autoscroller (with the boat) was pretty funny, and the third one was also good. Beyond that, not the best game, but a good effort. Weak yes.
Previous Name: boct1584
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I usually dont complain about autoscrollers, but when half of the entire run is comprised of them, It gets very glaring after a while. Voting no. Overall, I think its a bad game choice.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
The kid is adopted. He is actually Indiana Jones Jr.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom... om, nom, nom... nom nom
Player (184)
Joined: 12/24/2010
Posts: 144
Location: Brazil
AKheon wrote:
It seems that rolling is momentarily faster than running in this game, but since a roll starts and (especially) ends with a near halt in movement, it is overall a slower movement technique. However, would it save time to do rolls whenever they become canceled before the slow part, like rolling off a ledge? At 6:14, could you jump earlier to the lower platform so that your next jump wouldn't scrape the wall as much? At 18:19, is it possible to explode the ice from farther away so that you wouldn't have to wait for it to disappear? ... never mind, tried this game for a bit myself. The grenades move in air excruciatingly slow, so I can see how it could be faster to explode the ice right next to it. The two aeroplane autoscrollers are a real turn-off with this game. I like the platforming stages better, and the boat stage was nice too. Refraining from voting for now.
well at 6:14... if i jump in the lower plataform i couldn't jump to the top one... so i should lower jump in the mid one then in the top, but there is an improvment... i have to make a very precise jump to land in the very ledge of the mid platform to jump earlier and scrape less in the wall.... i willl find improvments for this run since i heard there are few bugs that surely will help save time... i just have to find them... first I have to finish 2 projects o'mine ... and about the roll on ledges, its really seems to save frames... im going to use it next time ... thanks a lot for the advice ;p... On the icy fortress stages... i really got a little lazy and did poor precisions there =(... but surely next time wont be like that dont worry guyz ;p
My main objective here is to TAS the most obscure games titles!
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2275] SNES James Bond Jr. by laranja in 18:44.68