It is 2 minutes and 31 seconds faster than my last publish run.

Game objectives

  • Emulator used:snes9x-1.43-rerecording-v17
  • 100 CDs
  • Aims for fastest time
  • Abuses programming errors in the game
  • Takes damage to save time
  • Uses death as shortcut
  • Luck manipulation

Route taken

Intro-->Cold-->Astro-->Dynamo-->Shop-->Burner-->Cold-->Pirate-->Tengu-->Shop-->Intro-->Astro-->Dynamo-->Ground-->Magic
* Bold font means revisit stage

Abuses programming errors

Usage frameTrick
19234Push through sprite doors<found by FractalFusion>
19644Going into moving block
26807Going into belt
35856Remain I.wall to next screen
47855Remain text
49788Going into lower right or left corner
61323Skip record of restart position
69373Instant kill
726708 bullets
77391Weapon appear in strange position
78423Use Two weapons(R.mine & T.blade)
117818Going into upper right or left corner by L.bolt<found by sparky>
128911Air walk<found by sparky>
124186Air slider zip<found by sparky>
143318Instant kill
WilyHeavy abuses graphic glitch in wily stage

Luck Manipulation

Like FractalFusion and sparky mention,The value of RNG(0x7E00FB) can control drop item and the mode of enemy action.

Thanks

FractalFusion and sparky's publish run.sparky takes special care to find those tricks.

Nach: Judging.

GabCM: Added Dailymotion module
GabCM: Added Download link
mmarks: Added YouTube module
mmarks: Adjusted size

Nach: Very nice all around improvement, much better than expected. Accepting.

GabCM grabs his Claimed for publication stamp and hits this submission with it.

Joined: 10/20/2006
Posts: 1248
Tried to find some good screens on my own. Didn't quite find "the one", but I thought I might still as well post them. Btw: What? Mega Man took off his helmet in midst of a heated fight and I didn't even notice at first? (happens during the Magic Man rebattle) :p
Wren
He/Him
Joined: 4/11/2005
Posts: 196
Location: Michigan
There was a moment in Pirate Mans stage where you did a slide in the air above a row of spikes. I can't cap it myself but that would be my suggested cap... for what it's worth.
<i>A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.</i>
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
Wren wrote:
There was a moment in Pirate Mans stage where you did a slide in the air above a row of spikes. I can't cap it myself but that would be my suggested cap... for what it's worth.
Fixed: row of spikes -> low of spikes
DiffCalc .NET Frameworks 3.5 required.
Active player (432)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
DarkKobold wrote:
I just felt that I should inform you that floors are for walking on, as it appears mega man has no idea of their use. >_<
Sigged! ^_^ This run... Holy Moly! Star material, star worthy and a thousand yes votes! Bravo parrot14green.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
BigBoct
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Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
A quick note: with AGTP's translated "Megaman and Bass" ROM, the run desyncs after the Dynamo Man revisit. (All the previous runs had synced properly with it.) The run itself was awesome. When I saw the graphic corruption going on, I burst out laughing. The glitching was awesome too. Definite yes vote.
Previous Name: boct1584
Active player (276)
Joined: 4/30/2009
Posts: 791
Its all going a bit Missingno in this here TAS. Nice improvement, I also noticed the jumps are more optimised (jumps that took 2 ice wall uses in the previous version only took 1 in this). Awesome job, yes vote.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
Didn't dynamo man stop blinking here and there? I will just assume that the fight was faster that way or that he was invisible none the less. Can someone please explain why the graphics get corrupted, this time?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
It's almost as bad (in terms of breaking) as this run: http://tasvideos.org/2921S.html
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Experienced player (954)
Joined: 12/3/2008
Posts: 936
Location: Castle Keep
Oh man that run was funny, crazy glitching in there.
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
henke37 wrote:
Didn't dynamo man stop blinking here and there? I will just assume that the fight was faster that way or that he was invisible none the less. Can someone please explain why the graphics get corrupted, this time?
Despite I know how to glitch graphic,but I still don't understand why.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
N. Harmonik wrote:
I wonder if a glitchless run would be different enough to warrant being published in a separate category.
You should see the original Rockman & Forte run by Gigafrost, which FractalFusion's Forte run obsoleted. That hints at what a glitchless run would look like. It's definitely entertaining, but it gets a lot more repetitive due to longer boss fights (especially Tengu Man) and doesn't skip the King fight. For what it's worth, I think there's still plenty of fast unglitched action in this run too, but that's pretty debatable. However, an unglitched 100 CDs run would be a bad idea, since the game is designed to require you to use both characters to get 100 CDs. Rockman is needed because of the Rush Search ability, and Forte was needed because of his Gospel Flight ability to reach some CDs. The zipping glitches allow the CDs to all be collected by Rockman without having to play the game twice. It is not possible to get all CDs with Forte alone.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
parrot14gree wrote:
Despite I know how to glitch graphic,but I still don't understand why.
The start of any bug report is to document the what and when. We know the what (garbled graphics) and you know the when. When you know the when you can start looking at related stuff and go from there.
Skilled player (1306)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
There seems to be a lot of blank frames at the end of the movie that arent neccesary. How come theyre there?
Active player (251)
Joined: 3/12/2006
Posts: 155
Location: Taiwan
henke37 wrote:
parrot14gree wrote:
Despite I know how to glitch graphic,but I still don't understand why.
The start of any bug report is to document the what and when. We know the what (garbled graphics) and you know the when. When you know the when you can start looking at related stuff and go from there.
I hava written how to perform the glitch in there and there When I made this run again I found the bug is triggered by T.blade. It's the question why T.blade could trigger the bug.
Sonikkustar wrote:
There seems to be a lot of blank frames at the end of the movie that arent neccesary. How come theyre there?
It's the same trick to mess graphic up by T.blade.
Joined: 5/19/2010
Posts: 259
Location: California
Best Rockman TAS Wily Capsule ever? YES vote.
#3201
Sir_VG
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Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
mklip2001 wrote:
N. Harmonik wrote:
I wonder if a glitchless run would be different enough to warrant being published in a separate category.
However, an unglitched 100 CDs run would be a bad idea, since the game is designed to require you to use both characters to get 100 CDs. Rockman is needed because of the Rush Search ability, and Forte was needed because of his Gospel Flight ability to reach some CDs. The zipping glitches allow the CDs to all be collected by Rockman without having to play the game twice. It is not possible to get all CDs with Forte alone.
Agreed. I don't see the point of a glitchless 100 CD category when it's gonna be twice as long, really. I'm fine with separate any% categories for Rockman and Forte though. Voted YES, BTW, on this awesome movie.
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Skilled player (1404)
Joined: 3/31/2010
Posts: 2086
After finally getting the time to watch this movie, without having seen the previous one or even being that familiar with the game, I must say, I was impressed. It started out entertaining enough, you moved swiftly through the stages and it was entertaining just looking at Mega Man dancing around, especially anytime you had to wait. The warping using the ice wall was damn cool, too and so was killing Tengu Man with one single Crash Bomb Remote Mine. In General, I liked how you had uses aplenty for weapons other than the standard peashooter. Lastly, what's up with the graphical glitches later on? Also, is Wily humping the floor? Still, it's an easy yes vote from me.
Joined: 1/6/2011
Posts: 12
Every Megaman movie that has graphical glitches is worth publishing. Yes vote due to fast-paced awesomeness. =)
Joined: 4/3/2005
Posts: 575
Location: Spain
Great glitches, but seizure-inducing wobbling during most the wait times. Still voting yes.
No.
Techokami
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Joined: 6/23/2008
Posts: 160
It defeats Wily faster than the current any% run. Definate yes vote!
Joined: 3/20/2010
Posts: 21
Just saw Tengu Man instant kill. Yes vote.
Joined: 7/28/2008
Posts: 5
Fantastic run overall, incredibly entertaining. Definitely getting my yes vote.
Skilled player (1086)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Incredible run. Very entertaining and a clear yes vote. The pirate man stage is one of the best TASed levels I've ever seen. Certainly star worthy imo.
Post subject: Movie published
TASVideoAgent
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Posts: 14854
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1726] SNES Mega Man & Bass "100 CDs" by parrot14gree in 39:48.65