FractalFusion: It is not known if required, but to sync the movie, you should set the firmware (Config -> Firmware Settings) as follows:
 Nickname: mtvf1
 Message: DeSmuME makes TAS!
 Favourite Color [sic]: Dark Green
 Birth Month: May
 Birthday: 10
 Language: English
The information is stored in the movie file, but the emulator will not do it for you.

This is a nico's comparison someone did it. Compare to my marco's run.
[dead link removed]

Game objectives

  • Emulator used: desmume-0.9.7 with Advanced Bus Timing ON
  • Manipulate luck
  • Hard mode
  • Uses death to save time
Suggest: Before you watch this tas, you could see Marco’s run first.
Encode is here, who can help me upload it to the youtube?

Compare to my Marco’s run

MISSIONSaveAllInfo
Title2121Unknown reason. Perhaps “Eri” be read is shorter than “Marco”.
1_part1175196
1_part2120316
1_part3161477
1_boss316793Death once, cost 0 frames. Just do like Marco’s run, use the falling down soldier hit 1_6 400 and 1_7 600. No prisoner saved 28frames.
2_part12131006Success against last soldier appears twice.
2_part21521158
2_part3271185Though improved 27frames, unknown reason let me lost 4 frames in the middle of this part.
2_boss341219Use 1bomb in the armor. Reduce 1 prisoner saved 7f.
3_part11521371
3_part22281599Don’t beat last spider, beat helicopter first. Death once, cost 0f.
3_part3581657
3_boss5032160Eri’s bombs are very useful. Reduce 3 prisoners saved 21f, but unknown reason cost me 4f after mission completed.
4_part12532413
4_part21662579
4_part3912670
4_boss1532823Bombs power, but F’s power is a little smaller. Reduce 2 prisoners saved 14f.
5_part102823
5_part2542877
5_part31323009
5_part4283037
5_boss883125Boss battle save 72f. It should be saved 76f, but I meet the frame delay. Reduce 2 prisoners saved 14f, but unknown reason helps me save 2f after mission completed.
6_part12123337Eri died to change to Tarma, but it cost 57f. Tarma death once cost 32f.
6_part2373374
6_part3-473327Too bad. Tarma death once cost 78f in all, but this is the best place to die.
6_part41423469After accurately calculate, walk 14f and then jump is fastest.
6_boss5324001Thanks Tarma. Help me saved 501f. Reduce 5 prisoners saved 35f, but unknown reason cost me 4f after mission completed.
7_part12294230Good job, Tarma. Your mission has completed. Change back to Eri, this death cost 24f.
7_part25564786Success against one robot appears. And use through-rock glitch once. Beat boss7mirror saved 152f.
7_part32905076Use through-rock glitch.
7_boss10826158Die twice, use the last 2 lives, cost 0f. Beat tentacles saved 144f. Leave 80bombs to hit final boss head. Eri is not Marco, so I should let boss get down. The best choice is boss fire cannon 3times, but I never success no mater how I try. Maybe boss doesn’t do it at first hit. In fact, this run’s type is well, too. Save 944f, but boss dying at the side. It cost 49f after boss over. So only saved 895f. No prisoner saved 42f, unknown reason cost 1f, sign name at the end saved 2f.
Note: reduce one prisoner can save 7frames. No prisoner is equal to one prisoner.

Glitch

Cannon glitch. When a soldier and a machine are superposing, cannon can make double 400dmg to the machine. 2soldier and one machine can make treble 600dmg to the machine. I call it "cannon glitch". Because cannon can through the soldier and not through the machine, soldier's damage is added to the machine. Then you can see the soldier with blood and hear a short scream. It is widely used in mission1's boss battle. But I don't know why a cannon damage 1_6 400 and 1_7 600.
Through rock. When mission1or7’s falling stone near the ground, you can go through it safely. It’s used in mission7 twice.

BossHP Data

Boss1HP 12000, 1_1 HP1200, 1_2 to 1_7 HP600.
(Only need to destroy 7 parts.)
Boss2HP 8000
(When boss hands are together, it’s a chance to make double damage. So it's the best chance to throw the machine. 3 of 5 machine dmg 800(3 is the max), another 2 dmg 400. Total 3200)
Boss3top 4000, boss3body 4000, 3_top_lefthand 700, 3_top_righthand 700
(Hands are belong to top. when head appear, Z can make double damage. But in my run, 500 is max)
Boss4HP 8000
Boss5tank HP2000, Boss5head HP2000, Boss5air HP1600
Boss6HP 5000
(Don't try to use robot's hands to hit Mr. "See you in hell". It can make him be invisible for a long time)
Boss7mirror HP3500
Boss7final HP10000, every tentacle HP2000, 6 tentacles in all
(Every tentacle is made up of some parts, so use S or Z can make double or treble dmg, and bomb can make double dmg. The 2nd 4th and 6th tentacles can randomize bomb, H, R, 2H)

Power Data

GUN POWER AMMO (AMMO: Ralf×0.5, Fio×1.5, Fio not include grenades; Eri grenades×2)
Handgun 10 ∞ (Marco 20)
Knife 30 ∞ (Ralf’s knife can hit machine)
Kick 30 ∞ (only damage the enemies which can be used knife, e.g. soldier and mission7's robot)
Spring punch 30 ∞ (Ralf’s punch 30, superpunch 45)
H 10 200
Big H 15 200
2H 10 300 (every 4frames 2shot)
L 2×8 200 (every 2frames 8dmg, 4frames 1shot)
R 30 30
C 30 40
D 30 30
I 30 30
G 100 20
F (20+1×n)/2frames 30 (Flame shot include main flame and range flame. Main flame 20, range flame base on pixel)
S 200 30
Big S 300 30
T 10×n/2frames 20 (n is thunder's effective length)
Z 100×3 10
Bomb 100 10
G D Bomb's smoke 1/2frames (only damage the enemies which can be used knife)
C I R’s smoke 15/2frames (only damage the enemies which can be used knife)
Fire 80 10
Fire's smoke 15/2frames (Fire and its smoke can’t damage the same machine.)
Fire’s flame 15 (throw on the ground, every flame 15)
Prisoner’s energy blast 10 ∞
Vulcan 10 ∞ (Tarma 15)
Thrown machine 400
Mission1 Metalslug's cannon 200 10
Mission1 danger detonator ∞
Mission2 artillery's cannon 200 ∞
Mission2 bossbattle's missile 100
Mission3 small robot’s hand 30
Mission3&4 armor's cannon 200 10
Mission4 cannon’s flame 15(throw on the ground, every flame 15)
Mission4 falling tank 1000/2frames
Mission4 blast machine 10 (after be thrown, range: all screen, only damage the enemies which can be used knife)
Mission6 robot's cannon 10/2frames 10
robot's hands 250/2frames
robot's legs 3000/2frames ( jump and trample, but can’t damage boss)
Mission1&7 falling stone 16/2frames (use it to beat mission7's robots)
Mission7 plane's missile 200 10
Falling helicopter and plane 10/2frames (only damage the enemies which can be used knife)
I'm sure BigR BigF BigL don’t appear in this game, but using cheat can see their picture. Maybe they have 1.5 times power like BigH and BigS. (In metalslugXX, BigR and BigL can be found, but it still hasn’t BigF.)

The Used Characters

There are 6 characters in this game. Every chars own the different skills.
Marco Rossi
A balanced soldier who is the best at handling the handgun.
(handgun's power 20. good skill)
Eri Kasamoto
Excellent with explosives, particularly hand grenades. She provides support to comrades, surrounding the enemies with explosions and smoke.
(Doubles supply of grenades. Can throw 8 directions and bombs’ speed is faster than others. good skill)
Ralf Jones
Incredibly fast with close equators combat. He carries little ammo, but can take down enemies with a single punch.
(Half ammo... but punch and knife can damage the enemies' machine, and one life can revive once. bad skill)
Clark Still The mastery of throwing skills. He is a specialist capable of tossing aside legions of foes one after the other.
(when throwing the soldier, he can be invisible for a while. bad skill)
Tarma Roving
The most skilled with tanks and fighter planes. He can take down the enemies with devastating firepower.
(Vulcan's power 15. Holding Y can lock the direction of Vulcan and auto-fire. good skill)
Fio Germi
Carries a large amount of ammo and has a very heavy fire barrage. Can pierce any armor regardless of thickness.
(1.5 times of ammo. good skill, but not very useful in tasing...)
In his run, I used Eri and Tarma. In MS7, if make death, I can use 3 different Characters. (3 credits can use 3 characters, 1 credit has 3 lives)
Mission1: After my test, I’m sure Eri is best, but she is only a little faster than Marco. What about Tarma? In fact, his Vulcan is not very useful, because it still need to wait soldiers jump out.
Mission2: Tarma or Eri , but Tarma is only little faster than Marco(Maybe slower than Marco, I haven’t tested), because it still needs to wait boss2’s hands together.
Mission3: Eri is best, because she can die easily at 2nd scene to get 20 bombs. It’s enough to beat boss, and only Eri’s bomb can damage boss3top, therefore she can use Z and F. Z hit boss3body (when head appear, Z can make double damage. But in my run, 500 is max), bombs and F hit boss3top.
Mission4: I’m not sure, maybe Eri or maybe Fio. Marco need save bomb to hit boss, but Eri has enough bombs, no need to save, and she can jump and throw bombs down. Fio has 15 Z, 4500 dmg in all.
Mission5: Eri is best. Only Eri’s bomb can hit boss3air at first time.
Mission6: Tarma is best. Tarma drive robot VS Mr. “See you in hell”.
Mission7: Eri is best. Eri can get 5 bomb boxes (2 from prisoners, 3 from tentacles), so she can get 60 bombs more than others (if use death, will get more). Eri’s bombs can hit finalboss’s head easily.
So I think the best choice is: mission1 to mission5 use Eri. Mission1 die once for getting bombs to beat boss, and mission3 die once again. Mission6 die to change to Tarma. Mission6 Tarma searches the chance to die twice. Mission7 die to change back to Eri before get first bomb box.
If no death, I think Eri is the best choice, Marco 2nd, Fio 3rd, Tarma 4th, Clark 5th, Ralf 6th.

About Super Change(main Marco’s run)

Every Character can equip 2 different guns, and pass R to change guns. It is different to MetalSlug1~5. I named it super change. Super change is only used in handgun (2H) ↔ other gun.

When stand or in the air:

Using super change can make power up and get other effect. For example, Marco gets H: If only use H, every 8frames 2shot, 10+10=20 power in all. If use super change, pass YYRRYYRRYYRR..., every 8frames 2shot, 10+20=30 power in all. So when use H, only Marco has power up, others only save ammo. If Marco gets R, (30+20)/8 → 250/40, it has the same effect of others S+handgun's super change(S 200dmg every 40frames a shot).
Different guns have the different effect under the super change.
R C I D G need to wait a few frames to shoot. If pass YY--YY, 2 bullets will be shoot, but if use super change, pass YYRR--RRYYRR or YYRRYY(handgun)RRYYRR, the 2nd one will appear early(e.g. mission2 use G). It only applies to get one gun or turn to handgun, e.g.: RtoHANDtoR, or RtoHANDtoC, can’t apply to RtoC or ItoD. RtoC has the same effect of R passing YY--YY.
(If Marco is beside the foe's machine and got R, every 8frames a shot 30/8. Super change: every 8frames 2shot 50/8. )
S and F need to wait lots of frames to shoot 2nd one, but use superchange, it don't need to wait large time. e.g.: S every 40frames 1shot, use superchange 38frames 1shot (maybe less than 38).
L is special. With super change, the power is equal to use L continually add other gun's power. So if use L and handgun, the real power is (2×8+2×8+20)/8=52/8. It's used in mission7.
Bomb likes R C D G. If get a gun, pass AARRAARR, the 2nd bomb appear early. And you can pass AARRYYRRYYRRAA, use guns and bombs freedom.

When squatting:

Couldn't use YYRRYYRR to super change. Because when othergun to handgun, characters can’t shoot for a while, but can use bomb. You should use (VY)(VY)(<VR)(<VR)(V>Y)(V>Y)(<VR)(<VR), it's same effect to stand.
If you have R C D I G, you can use (VY)(VY)(<V)(<V)(V>Y)(V>Y)(<V)(<V). Every 4frames 1shot, is faster than super change.
L shouldn’t be used it, because reduce power.

Gun change

All guns turn to handgun and 2H, or handgun 2H H L turn to all guns can’t cost frames. (Superchange)
F S T to othergun will cost some frames. So it should be changed to handgun or 2H first.
R C D I G to F S T will cost few frames. It’s equal to RtoC or DtoG.
StoF or FtoT or Sto(otherguns)toS need to wait lots of frames. TtoS or Tto_toT need to wait some frames.
Because handgun and 2H have the different pictures (superchange), and other guns used the same picture (not superchange). But H and L autofire, is superchange.
Z is not gun. It has the same effect as knife.

DarkKobold: This run had poor feedback, so I am rejecting. It should be noted that every negative feedback posted was due to the use of death in this run. Given the user feedback from previous Metal Slug submissions, as well as this one, it should be clear that it will be difficult to get a Metal Slug run published that uses death.

adelikat: Unrejecting this submission for consideration into the Vault tier

adelikat: Accepting for publication to the Vault
feos: publication underway.


Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
DarkKobold wrote:
I think its fair to say the user base dislikes Metal Slug runs with deaths. Rejecting.
I can't see how fairly you concluded that with negative votes fewer than positive ones.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
klmz wrote:
DarkKobold wrote:
I think its fair to say the user base dislikes Metal Slug runs with deaths. Rejecting.
I can't see how fairly you concluded that with negative votes fewer than positive ones.
Maybe he meant the people who voted No and commented felt more strongly this should be rejected than the Yes voters who commented and felt this should be published. I thought Yes/No/Meh votes didn't matter anyway. Nothing against DarkKobold, but his response seemed overly dismissive to me. It's like he said, "I'm tired. I'm going to bed. Rejecting."
Joined: 7/2/2007
Posts: 3960
From what I remember the judges saying in the past, they generally only pay attention to votes when the comments aren't decisive one way or another. So if the comments are generally saying "The deaths look terrible", then regardless of the votes the run may well not be accepted. There's also an implicit assumption in your statement that >50% yes votes = will be published, which isn't the case. I doubt there's any kind of official cutoff, since the judging process is rife with special cases.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Derakon wrote:
From what I remember the judges saying in the past, they generally only pay attention to votes when the comments aren't decisive one way or another. So if the comments are generally saying "The deaths look terrible", then regardless of the votes the run may well not be accepted. There's also an implicit assumption in your statement that >50% yes votes = will be published, which isn't the case. I doubt there's any kind of official cutoff, since the judging process is rife with special cases.
Yes. Also, I forget who, but someone on IRC once modeled the percentage of acceptance/rejection, and demonstrated a pretty nice cut-off on movies that don't get accepted - it was around 65%, iirc. I'm surprised this is an issue, since we usually reject movies with this poor of a response.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
CoolKirby wrote:
Nothing against DarkKobold, but his response seemed overly dismissive to me. It's like he said, "I'm tired. I'm going to bed. Rejecting."
It was somewhat dismissive, since he had another movie in the queue which seems publishable based on the response. Perhaps I could have used better language, but the result would have been the same.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/6/2011
Posts: 130
So basiclly if more people posted that they were "OK" with the deaths because it brought variety of characters and a quicker run this one might, just might, be considered for judging?. No offense but that sounds kind of odd because it's like giving more merit to what some people might think making any kind of judgement totally subjective instead of fair. Probably there should be more rigid rules about this kind of statements and apply them regardless of the public opinion (just like in the fighting games, some may think it's "good" because they know the game while others may think it's boring due to the sutile bugs being almost non perceptive)
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Zavalix wrote:
So basiclly if more people posted that they were "OK" with the deaths because it brought variety of characters and a quicker run this one might, just might, be considered for judging?. No offense but that sounds kind of odd because it's like giving more merit to what some people might think making any kind of judgement totally subjective instead of fair. Probably there should be more rigid rules about this kind of statements and apply them regardless of the public opinion (just like in the fighting games, some may think it's "good" because they know the game while others may think it's boring due to the sutile bugs being almost non perceptive)
We've rejected plenty of runs that didn't break the rules, and simply had poor feedback. This run had inarguably poor feedback. In this specific case, it was almost wholly due to the deaths in the run. I fail to see how this isn't fair...
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 2/6/2011
Posts: 130
DarkKobold wrote:
We've rejected plenty of runs that didn't break the rules, and simply had poor feedback. This run had inarguably poor feedback. In this specific case, it was almost wholly due to the deaths in the run. I fail to see how this isn't fair...
By "poor feedback" you mean the yes/no vote relation or simply that more people who voted "no" actually stated why they voted no rather than the people who voted yes and decided not to tell why?
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Since you are concerning on comments rather than votes, I listed here the authors of the comments posted here, excluding the author of this run (Yes), the judge (No) and the grue (N/A): * Yes voters (5): X2poet (weak yes), jlun2, Zavalix, Sonikkustar, mklip2001 * No voters (4): KennyMan666, AngerFist, CoolKirby, FractalFusion (due to the existance of the other submission as explained) * Meh voters (1): klmz (not fully satisfied with the technical aspect) * Unknown (2): Therealssjlink, Derakon (after the verdict) Compared to the "Marco" submission by the same author, this submission is given much more feedbacks, and the majority of which is not negetive. So I can't see how "this run had inarguably poor feedback" could be a convincing statement. And I can't make the "fair" conclusion "the user base dislikes Metal Slug runs with deaths", either.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
klmz wrote:
Since you are concerning on comments rather than votes, I listed here the authors of the comments posted here, excluding the author of this run (Yes), the judge (No) and the grue (N/A): * Yes voters (5): X2poet (weak yes), jlun2, Zavalix, Sonikkustar, mklip2001 * No voters (4): KennyMan666, AngerFist, CoolKirby, FractalFusion (due to the existance of the other submission as explained) * Meh voters (1): klmz (not fully satisfied with the technical aspect) * Unknown (2): Therealssjlink, Derakon (after the verdict) Compared to the "Marco" submission by the same author, this submission is given much more feedbacks, and the majority of which is not negetive. So I can't see how "this run had inarguably poor feedback" could be a convincing statement. And I can't make the "fair" conclusion "the user base dislikes Metal Slug runs with deaths", either.
Since when do movies get accepted/rejected on a pure >50% basis? You are a judge, you should know that. 5 positive, and 4 negative? That is a high percentage of negative feedback; especially for this site. Where is your outrage over this submission with better feedback? Or how about this submission? What makes this submission special?
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
DarkKobold wrote:
klmz wrote:
Since you are concerning on comments rather than votes, I listed here the authors of the comments posted here, excluding the author of this run (Yes), the judge (No) and the grue (N/A): * Yes voters (5): X2poet (weak yes), jlun2, Zavalix, Sonikkustar, mklip2001 * No voters (4): KennyMan666, AngerFist, CoolKirby, FractalFusion (due to the existance of the other submission as explained) * Meh voters (1): klmz (not fully satisfied with the technical aspect) * Unknown (2): Therealssjlink, Derakon (after the verdict) Compared to the "Marco" submission by the same author, this submission is given much more feedbacks, and the majority of which is not negetive. So I can't see how "this run had inarguably poor feedback" could be a convincing statement. And I can't make the "fair" conclusion "the user base dislikes Metal Slug runs with deaths", either.
Since when do movies get accepted/rejected on a pure >50% basis? You are a judge, you should know that. 5 positive, and 4 negative? That is a high percentage of negative feedback; especially for this site. Where is your outrage over this submission with better feedback? Or how about this submission? What makes this submission special?
I sense straw man. But let me explain myself first. While I respect your decision, what I've been disagreeing with you on is your reasons: 1. "this run had inarguably poor feedback" - really? There have been two posters arguing that. Reminder ("outrage" #1): As long as you are a judge, you should neither have used exaggerations to scare the players, nor have appeared to be dissmissive about serious submissions. 2. "the user base dislikes Metal Slug runs with deaths" - How could published Metal Slug runs with death-abuses hurt the user base of this site? I cannot honestly conclude such a consequence from your reasonings. Hence I disagree. Wild guess ("outrage" #2): Could this be that you were also attempting to scare the other judges with exaggerations? My vote is Meh as I stated above, by which I meant I wouldn't care about whether this is accepted or rejected. So you see my "outrage" already? It's not specific to this submission, instead, it's specific to your inappropriate comments. Now let's move on to the rest problems: Did I talk about how many negative votes/comments should result in rejection? - Negative. You can just read my posts here. Is this submission special to me? - No. Then is it special to anyone? - Yes, the author, as this is one of his first submissions as a new-comer, and his comments suggest that he prefer this one. So why do you keep arguing with me things that I didn't talk about? What do the other submissions you referred have to do with this one? Could you please read my actual posts (they were in unpainful English) instead of making up assumptions?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1742)
Joined: 9/17/2009
Posts: 4984
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
klmz wrote:
2. "the user base dislikes Metal Slug runs with deaths" - How could published Metal Slug runs with death-abuses hurt the user base of this site? I cannot honestly conclude such a consequence from your reasonings. Hence I disagree.
I thought the people here in general hated metal slug runs with deaths.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
@jlun2: They were mostly the same people. And mostly you positive commenters were, too. It could be the very concern that the arguement about deaths in Metal Slug runs might create a gap in the community.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I've reworded the decision, to hopefully clear up any issues.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
DarkKobold wrote:
I've reworded the decision, to hopefully clear up any issues.
I second this.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
TASVideoAgent wrote:
DarkKobold: This run had poor feedback, so I am rejecting. It should be noted that every negative feedback posted was due to the use of death in this run. Given the user feedback from previous Metal Slug submissions, as well as this one, it should be clear that it will be difficult to get a Metal Slug run published that uses death.
OK, I like that phrasing better.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3574)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
So this movie is an interesting case for the the Vault. The logic for abusing death in cases where there is infinite continues from the place you left off is sound, for entertainment value. But the vault isn't about entertainment value, so should this rule not apply? A deathless record is still the most impressive record here is it not? We should strive for the vault to have impressive records, even if entertainment value is not considered.
It's hard to look this good. My TAS projects
Player (133)
Joined: 5/21/2012
Posts: 75
Location: Cary, NC
adelikat wrote:
So this movie is an interesting case for the the Vault. The logic for abusing death in cases where there is infinite continues from the place you left off is sound, for entertainment value. But the vault isn't about entertainment value, so should this rule not apply? A deathless record is still the most impressive record here is it not? We should strive for the vault to have impressive records, even if entertainment value is not considered.
I don't think deathless should prevent a Metal Slug game from being published, but quarters are a tricky case. On one hand, it's somewhat arbitrary and the console/handheld versions give you infinite continues. On the other, it's based on an arcade game where quarters are a non-gameplay way of stopping a Game Over, and the game is totally impossible to lose with continues, which seems to go against the entire point of difficulty requirements if not the exact wording of it.
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
I added a nico's comparison in submission, but it didn't work for me. Could any persons watch it? This is link http://www.nicozon.net/watch/sm15932513
Joined: 12/31/2009
Posts: 174
adelikat wrote:
So this movie is an interesting case for the the Vault. The logic for abusing death in cases where there is infinite continues from the place you left off is sound, for entertainment value. But the vault isn't about entertainment value, so should this rule not apply? A deathless record is still the most impressive record here is it not? We should strive for the vault to have impressive records, even if entertainment value is not considered.
I would like to make sure you are aware that there are no infinite continues in this game. I played it and got so many game overs in the last few missions to the point I wish it was an arcade port with infinite continues. The amount of continues you get for the run depends on the difficulty selected (I think 10 "credits" for Easy which explains the double digits).
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11480
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The branched run for that game (published as "Marco") has NO BRANCH in the filenames. [1922] DS Metal Slug 7 "Marco" by mtvf1 in 23:10.70 How am I supposed to publish THIS one? How to name the files? WTF?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1177)
Joined: 5/11/2011
Posts: 427
Location: China
feos wrote:
The branched run for that game (published as "Marco") has NO BRANCH in the filenames. [1922] DS Metal Slug 7 "Marco" by mtvf1 in 23:10.70 How am I supposed to publish THIS one? How to name the files? WTF?
Just use "Metal Slug 7", no need any branch.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11480
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I know, it was just that encodes and torrents for Marco run had no branch in their names either. natt fixed that yesterday.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15594
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2190] DS Metal Slug 7 by mtvf1 in 21:27.77
Joined: 6/24/2007
Posts: 119
not the same console but a good run: http://www.youtube.com/watch?v=WwL-Q8-IOuU