Player (236)
Joined: 3/15/2018
Posts: 229
Location: United States
May I suggest calling it a "genocide" TAS? :D
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11269
Location: RU
Just "max kills" really. You can't kill some enemies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Dimon12321
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Active player (480)
Joined: 4/5/2014
Posts: 1126
Location: Ukraine
Is killing all enemies is something challenging? Enough tearing SMB with every ever possible objectives! Play sth different, guys =)
TASing is like making a film: only the best takes are shown in the final movie.
Yoshimaster96
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Joined: 5/17/2019
Posts: 1
Not sure if this is right to put here, but I was looking through the "Things to add in the future" list in the Game Resources page for this game: http://tasvideos.org/GameResources/NES/SuperMarioBros.html There's a lot here, but some of them don't seem to be well-explained. Here are some questions I have, I might be able to write some descriptions for some of them when I have the time (once I upload a thing): --- Does the "items not appearing" refer to a glitch where items don't spawn from boxes (something I didn't know was possible), or the much more benign but more well-known glitch where spawning an item makes the current item on-screen disappear? There's just one called "trampoline glitch". What? Why is "ducking in water" an entry? Sure, you can do it, but it's not broken or anything (to my knowledge), and I don't think anything weird happens if you do it (though you can use it to get stuck in the wall in the underwater areas) I'm pretty sure "Win/lose at same time" and "Flagpole death finish (die continuously and win)" are the same thing, no? Unless the former refers to castle levels, in which case it should specify as such. What is "Jumping Koopas moving unusual directions"? Pretty sure "Scaling walls vertically" is just repeated wall jumps, correct? "Falling downward through certain block patterns". Um, what block patterns, specifically? "Never ending levels (no timer trigger)". This has to refer to hacks, right? Because I'm pretty sure this can never happen in the vanilla game.
Post subject: How do i submit a run
Joined: 6/16/2019
Posts: 12
Could someone explain to me how to put/submit a run on the site? I did a run on super mario bros
Post subject: Reply to sushiw097
Αsumeh
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Player (136)
Joined: 7/18/2018
Posts: 69
sushiw097 wrote:
Could someone explain to me how to put/submit a run on the site?
You may submit your run here, but make sure you have read the rules to making a movie before you submit. Just a heads-up that this movie by HappyLee is currently the fastest run of Super Mario Bros.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
Patashu
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Joined: 10/2/2005
Posts: 4017
(I don't know if this is new for TAS too or only RTA) https://www.reddit.com/r/speedrun/comments/cm4aot/new_time_save_found_in_super_mario_bros/ " Right after Taven Webb got the new WR, GTAce99 found a new way to despawn a plant in 8-2, saving enough frames for a new framerule (0.35s) save. For now it requires a specific framerule, which sadly doesn't have an optimal BBG shot, but we should be able to find one that works pretty soon. You have to do some weird fast accel (which is difficult RTA but very doable) at the start of the level to get the pattern. You still have to slow down, but not enough to lose this new framerule. 454 might be possible! https://twitter.com/kosmicd12/status/1158157331244306432?s=21 "
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
DruidVorse
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Joined: 2/1/2016
Posts: 18
Location: Argentina
Happy Lee is going to get hyped!
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Does this mean any% is getting improved?
Patashu
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Joined: 10/2/2005
Posts: 4017
I guess not TAS, if this is accurate: "Just to note, the TAS 8-2 framerule was already theoretically possible to be done by a human (just ridiculously hard). The significance of this discovery is that it removes the need to do what was probably the most difficult part of the level when going for the framerule save. Jumping over the piranha plant in the pipe after the large gap is extremely difficult when trying to do it in the most perfectly optimal manner, which is needed to save the framerule. But now, humans don't have to worry about executing this jump, making the time save much more viable for RTA. (It's still a very difficult framerule to save, and probably won't be attempted in runs until it's needed to improve the record.)" But this gives new opportunities to improve RTA any%, which is exciting in its own right.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Post subject: Opinion on 8-2 timesave
Αsumeh
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Player (136)
Joined: 7/18/2018
Posts: 69
Well, kudos to GTAce99 for finding that new timesave :) And more or less, I have to say that I do agree with the fact that the current fastest run of this game can't be improved even with that in play. However, my instincts are telling me it's possible. From what I saw in this video (credits to nobodycallsmetubby): Link to video (At the 364 IGT mark) Despawning that piranha plant would have to do with having a bullet bill, a paratroopa, and two piranha plants onscreen before the five-block pit jump.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Challenger
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Skilled player (1639)
Joined: 2/23/2016
Posts: 1036
Great find! I think 4-2 needs some testing too, because I watched it a while ago: Link to video If we could despawn that first piranha plant without having the fire flower...
My homepage --Currently not much motived for TASing as before...-- But I'm still working.
Expert player (2454)
Joined: 12/23/2007
Posts: 822
That new strat in 8-2 is for RTA only, nothing to do with TAS. GTAce99's finding is not enough, because you need to come up with a whole and stable setup for a possible time save (I'm working on it). Despawning that Piranha Plant in 8-2 (or anything, really) is theoretically possible, but I couldn't imagine anyone crazy enough to use it as an RTA strategy, because it requires 3 Bullet Bills at the same frame. That's right, 3. GTAce99 got it by accident, and it almost couldn't be got on purpose, because it's such a rare opportunity. 4-2 needs no further testing. It's not possible because 4-2 has no Bullet Bills.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 7/10/2019
Posts: 22
Location: Ukraine
Can somebody confirm is it new WR or what? Down press 1 frame earlier in walljump room, but idk what it is. https://www.youtube.com/watch?v=3sJ6oexgfZQ Edit: Looks like cheating and I feel like it already happened before
Joined: 7/10/2019
Posts: 22
Location: Ukraine
By the way, why 2 obsolete warpless TASes in 18:37.48 and 18:38.22 don't have star tier? They surely deserved it.
Spikestuff
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Editor, Publisher, Expert player (2297)
Joined: 10/12/2011
Posts: 6337
Location: The land down under.
zdoroviy_antony wrote:
By the way, why 2 obsolte warpless TASes in 18:37.48 and 18:38.22 don't have star tier? They surely deserved it.
Cause you're not asking on the appropriate thread about it?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Expert player (2454)
Joined: 12/23/2007
Posts: 822
zdoroviy_antony wrote:
Can somebody confirm is it new WR or what? Down press 1 frame earlier in walljump room, but idk what it is. https://www.youtube.com/watch?v=3sJ6oexgfZQ Edit: Looks like cheating and I feel like it already happened before
I'd assume it's simply cheating. He used almost all my inputs, and probably changed Mario's speed after the wall jump.
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Experienced player (516)
Joined: 6/7/2017
Posts: 35
HappyLee wrote:
zdoroviy_antony wrote:
Can somebody confirm is it new WR or what? Down press 1 frame earlier in walljump room, but idk what it is. https://www.youtube.com/watch?v=3sJ6oexgfZQ Edit: Looks like cheating and I feel like it already happened before
I'd assume it's simply cheating. He used almost all my inputs, and probably changed Mario's speed after the wall jump.
Yes, an experienced SMB players know well no improvement can be found on 8-4. I think it is fake, either.
Αsumeh
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Player (136)
Joined: 7/18/2018
Posts: 69
zdoroviy_antony wrote:
By the way, why 2 obsolte warpless TASes in 18:37.48 and 18:38.22 don't have star tier?
Probably because those runs didn't provide as much entertainment as the current fastest warpless TAS.
zdoroviy_antony also wrote:
Can somebody confirm is it new WR or what? Down press 1 frame earlier in walljump room, but idk what it is. https://www.youtube.com/watch?v=3sJ6oexgfZQ
Took a look at it a couple of days ago. All I can say is that it's not an improvement, just a downright copying of the inputs from HappyLee's current fastest run for the game.
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
I just founded myself combination for fast mushroom grab in 1-3 to accelerate to full speed after it, done in WR and MrWint's TAS and it is literally hardest thing that I done so far. It is A LOT harder then even optimizng 8-4 turnaround. And as I already knew that it is possible, it was even easier for me then for me then to discover it from zero. I'm writing this post, because there is no much about it in WR submission, because it was probably easier then some other things, lol, but for people to know - it is not obvious at all to save 1-3 framerule. Thank you for the work, HappyLee and MrWint!
Αsumeh
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Player (136)
Joined: 7/18/2018
Posts: 69
I felt that I wanted to... (You may move this post to a more appropriate fourm if you need to.) Here are my runs of Super Mario Bros. that I have uploaded to the userfiles so far (excluding any that have been bested): 1. STAGEO%, warpless 2. Zero coins, warps 3. AEPLLG + GIIIVY 4. 10 Walljumps (Version 2) 5. AEPLLG + GIIIVY, warpless And here are runs of hacks of the game (including any "improvements" of the original game): 1. Summer (SMB1 Hack) 2. Parallel Air (SMB1 Hack) 3. Super Gothic Bros. (SMB1 Hack) 4. Always Big (SMB1 Hack) 5. Angry Marionao (SMB1 Hack) 6. Super Hageo Bros. (SMB1 Hack) 7. Down Mario (SMB1 Hack) 8. Mutya (SMB1 Hack) 9. Ret's Escape Puzzle World (SMB1 Hack) “World 4-4 Ending” 10. XXXX (SMB1 Hack) “Luigi, Normal Quest” 11. Mario Mafia 2 (SMB1 Hack) “Mario, warps” (Version 2) 12. Mario Mafia 2 (SMB1 Hack) “Mario, warpless” I won't be linking the ROMs as I wish not to risk breaking the forum rules. You may encode any of my runs featured if you wish, as long as you give me credit for creating the original runs. As for this post, I will be updating it whenever I have finished a new run or if any of my existing runs get obsoleted (by me or any other TAS'ers).
I'm Asumeh, semi-expert SMB1 TASer. :) Check out some of the TASes I don't submit/upload to TASVideos on my YouTube channel, if you'd like: https://www.youtube.com/channel/UCyDD727I6LYNJTPEKCzauCw In progress: - Record my older TASes (excluding any obsolete TASes) and upload to YouTube; other than that, nothing at the moment.
Joined: 7/10/2019
Posts: 22
Location: Ukraine
Here is my .fm3 compliation of perfect subpixel optimization for any% TAS everywhere. It can be easily transformed to .fm2. I'm not sure if 8-2 plant despawn possible on perfect framerule, so it can be unbeatable, what you think? https://www.dropbox.com/s/te2xkluo5u87cuj/ultimate.fm3?dl=0
Dimon12321
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Active player (480)
Joined: 4/5/2014
Posts: 1126
Location: Ukraine
The final frame seems to be 17868. At this frame you touch the axe and all objects disappear (on the frame 17869 everything appears again and then the bridge destruction starts). Unfortunately, it provides no improvement over HappyLee's TAS which also reaches this condition on the frame 17868.
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Would it be possible to do the following floor clip in NTSC?
davidhabs
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Joined: 8/16/2019
Posts: 2
This is in 4-1 and starts at frame 4168 Here is a link to the .fm3 (most of it is HappyLee's TAS for efficiency's sake) https://drive.google.com/file/d/1Wsxnyf46l7dVK1_8cMHBZ9uaoGWi4FPS/view?usp=sharing