Post subject: Top Ten TASes!
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What are the top 10 ten TASes in your opinion
Jungon wrote:
if I was to have a Tool-Assisted real life ... I'd.. I could abuse death, just to see if it saves time ..
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Noxxa
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http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
WST
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My top ten are: 1. SNES Mega Man & Bass (JPN) „100 CDs” in 38:07.68 by sparky, parrot14green, woabclf 2. Creating a NES emulator in C++11 in 15 minutes by Bisqwit 3. Genesis Streets of Rage 2 (USA) in 22:58.57 by Sonikkustar 4. SNES Mega Man & Bass (JPN) „Forte” in 28:08.23 by sparky 5. Genesis Sonic the Hedgehog 2 (any v1.1) in 17:51.6 by Aglar 6. Genesis Sonic 3 & Knuckles in 35:19.62 by nitsuja 7. SNES Ultimate Mortal Kombat 3 (USA) in 30:28.38 by SDR, TheVLACKDEMONN2294, Dark Noob 8. Genesis Sonic the Hedgehog (any,r1) in 15:04.43 by Aglar & marzojr 9. Genesis Sparkster (JPN/USA) in 27:09.55 by Sonikkustar * 10. Genesis Tails in Sonic The Hedgehog (USA) in 14:13.7 by marzojr Sorry for too much Sonic-related stuff (that’s simply because I’m a Sonic TASer myself). I rated nitsuja’s old S3K run higher because I think it’s more fun to watch than the latest one. I also do not put any Knuckles runs here, because NaturelLorenzo from Youtube seems to advance with Knuckles a lot more than the authors of the runs published here (at least at the present moment). I’ll also let myself mention my idol TASers. They are Sonikkustar, Bisqwit, sparky. And most Sonic TASers :) * I adore Dooty’s SNES version as well.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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I'm surprised people are pointing to only currently published runs. Don't get me wrong; many of them are amazing and deserve to be on there, but the movies that really hooked me were many of the original ones, BEFORE there were awesome TAS tools, a wealth of information on every game, great previous runs to reference and learn from, etc. Like, nowadays, any decent high school physics students knows far more about the subject than Galileo ever did. Does that mean that the student should be considered a greater physicist than Galileo was? No. 1. [668] NES Super Mario Bros. 3 "warps" by Morimoto in 11:03.95 Little explanation needed. The most famous and influential TAS of all time. Most of us would have never heard or known about TAS or become members of this site if it wasn't for Morimoto. Hell, I think it was a major inspiration for Bisqwit starting the site. 2. [126] SNES Super Castlevania IV by Phil & Genisto in 31:15.70 To this day, my single favorite TAS ever, of one of my favorite games growing up. For its time, this TAS was absolutely sensational. No on improved it for OVER 7 YEARS, despite being a popular game in a famous franchise. Ultimately, it took a collaboration of 4 amazing speed-runners, including possibly the single best CV TAS'er ever (arukado) to create a run that shaved off less than 2 minutes in a 31 minute movie. If that's not a testament to how amazing and ahead of its time it was, I don't know what is. 3. [1017] N64 Super Mario 64 "0 stars" by SwordlessLink & Mitjitsu in 05:47.37 This was a very difficult choice, since the previous versions were incredible as well, and the runs that have since improved upon it are also spectacular. Really, there are a wealth of talented TAS'ers who have contributed to the perfection of this run. I just chose this one since it represented such a major step, going from 1 star to 0 stars, something that seems so crazy at first. I'll figure out 4-10 later on in this topic...
WST
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After watching those all many times Sonikkustar’s SoR2 TAS became by #1
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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WST wrote:
2. Creating a NES emulator in C++11 in 15 minutes by Bisqwit
Despite I'm wrong, there's no way to do any sort of workable verification movie with the Bisqwit editor(or his terminal/other tools), even thought it's true that we can just compile the final source code to check if the "final ending" work.
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Well, like feos already said, you can find mine here. Also, according to the ratings, I seem to be a minority, but I still stand by that [1679] DS Kirby Squeak Squad by MUGG in 36:40.54 is one of the best Kirby TASes I've seen so far. For the other TASes that I've rated 10/10, I think they're self-explanatory for why I did. :P
Post subject: WHAT'S UP!? THE SKY! AHAHAHAHA
Spikestuff
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Time for bottom ten TASes!
Spikestuff
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Warp wrote:
Time for bottom ten TASes!
I have too many of the same value.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Spikestuff wrote:
I have too many of the same value.
Choose the worst of the worst... :P
Spikestuff
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Warp wrote:
Spikestuff wrote:
I have too many of the same value.
Choose the worst of the worst... :P
uh........ [2233] DS You Have to Burn the Rope DS by Mro314 in 00:28.65
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Monster post incoming! Here are 10 of my favorite TASes on the site: [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 This was the 3D Zelda TAS that blew my mind, even though I had seen others before. The run is incredibly optimized for its time and also very entertaining. It must have been a pain to make, considering the "quality" of Mupen... [1828] GBA Pokémon: Ruby Version by FractalFusion & GoddessMaria in 1:31:45.43 I love Pokémon TASes. Others may find them boring, but not me, I want to see the RNG take a beating from that mysterious runner called "TAS". This TAS in particular takes a game in the series that can't really be abused with glitches and destroys it with nothing but pure luck. It also has my favorite submission text ever, the dumb but lucky I-chan became a meme among me and my friends. [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 Did I mention that I love Pokémon TASes? Yes? Well, then I'll say it again: I LOVE Pokémon TASes! This one has the most TAS you can get out of Pokémon, 3 hours of luck manipulating the shit out of this poor game. Long, repetitive and absolutely awesome for someone like me. [1734] DS Brain Age "playaround" by Ryuto in 06:33.66 What a concept! The idea of abusing the mechanics of a purely educational game is something that defines TASing, so the two awards it won were highly deserved. I often show this movie to people that I introduce into TASing. [1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38 Who says that you can't make good TASes out of sports games? Not only is this my favorite football game, the TAS is also high up on my list of faves. It's just crazy how much this game can be abused by glitches. "OH NO, OWN GOAL?" [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 I know there's a new version of this category, but to be honest, I liked this one much more. Sure, the new one does it faster, but I didn't get the whole Pi thing and the old TAS has much more of a "wow!" effect because it changes everything. And I think you can easily see from my avatar why I like this TAS ;) [2208] N64 Super Mario 64 "all 120 stars" by mkdasher, Nahoc, sonicpacker, Jesus, Kaylee, MoltovM, SilentSlayers, snark, ToT, Bauru, Eru, Goronem, Mokkori, Nothing693 & pasta in 1:20:41.52 Do I really need to explain why? This was the biggest TAS project ever, it was made by a team of the best SM64 TASers from around the world. Seeing the first 3D game I've ever played being destroyed like this was epic! [2091] GB Super Mario Land by MUGG in 12:08.75 Now this is the very first game I played, I have the classic gaming career. SML is a game where I know every pixel by heart and I could pick it up at any given time to play through it again. Now this most recent TAS surprised me a lot, as it actually gained more than a second in a game that should already be in SMB-territory in terms of optimization. The improvement is even more of an achievement if you take the additional lag into account that the improved emulation is producing. [2205] DS Castlevania: Dawn of Sorrow "all souls" by Kriole in 35:08.59 I just have a thing for TASes like that, where everything depends on luck manipulation. Now everyone who tried to get all the souls in DoS knows how annoying this can be, so naturally this TAS is our revenge. Take that, drop rate! [1248] SNES Family Feud "playaround" by Heisanevilgenius in 06:46.71 A TAS of a game show? Yeah, a TAS of a game show! I like this one for similar reasons as the Brain Age TAS, it just screws around with the mechanics of an untypical type of game to TAS. Also, this movie clearly shows how racist American TV is.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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These are in no particular order, except for the first which is my very favourite. [1686] NES Mega Man by Shinryuu & finalfighter in 12:23.34 Absolutely my favourite movie on this site. It has such a sense of drama, because the insanity slowly builds during the movie, starting out with little tricks like pausing to cancel hitstun and reset invulnerability periods (low insanity), progressing through zipping and wraparound glitches (medium insanity), and then culminating in the utterly nonsensical DelayStageClear (complete insanity). You feel like the game is slowly being pummelled into submission - at one point towards the end the music glitches up, almost as though the game is screaming in agony. Even the credits are entertainingly glitched. [850] N64 Super Mario 64 "all 120 stars" by Rikku in 1:39:02.13 I think this was the first TAS I ever watched. When I saw all that BLJing I didn't know what was happening, and yet I was so hypnotised by it I watched the whole thing. I assumed it was played with a game genie, so imagine my surprise when I discovered that it was all possible with just a controller! I'm still amazed that it took a sixteen-player, five-year effort to overhaul this movie, which shows just how amazing it was for its time. [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 OH MY CHILHOOD! Watching the completion of my childhood dreams in record-breaking time was, for me, pretty cathartic, after the hundreds of hours I had spent playing that game without filling the Pokedex (I got to 137 when I accidentally turned off while saving... oops!) The slower pace makes this run a bit of an acquired taste, but what I liked about this movie was that it felt like it was teaching you how to use the glitches, rather than just showing them off, and having played the game so much but being unaware of the glitches, it was fun trying to put the pieces together in my own head to try and work out where the run was going next. This is also the most insane route-planning I've ever seen in a TAS, though Banjo-Kazooie runs it close. [1895] NES Super Mario Bros. "warpless, walkathon" by Mars608 in 25:30.05 Kind of like the Pokemon Blue 100% run, this run achieves something that isn't even meant to be possible. I guess I'm just attracted to the concept: "yeah, playing Super Mario Bros is too easy when you have frame-perfect reactions, let's make this challenging". The solution to the 4-3 problem is just beautiful, even more when I afterwards discovered it was something that had remained unsolved for about five years. There's something dramatic about the way Mario just waits there while the Koopa Troopa casually wanders off the edge of the platform and just carries on walking on thin air. [2427] DS Super Scribblenauts "playaround" by Chef_Stef & Kiwisauce in 1:01:52.63 The funniest TAS on the site, and when you're up against Family Feud, International Soccer Star, Brain Age and Pokemon Pi,.that's no easy feat. It does a great job of demonstrating just how exploitable the in-game dictionary is, and, unlike, say, Family Feud, there are parts that also demonstrate the benefits of tool assistance. And how can you not love a TAS that includes phrases like "fattening celery", "surgical zombie", "rainbow necronomicon" and "very very very flying yak"? [2505] GC Super Smash Bros. Melee "Adventure Mode" by numerics in 10:23.48 A perfect semi-playaround. Again, like Pokemon Blue I'd played this game a lot (but I still really suck at it), so the mad combos going on here are just that little bit more special. This was also the first time I saw a truly great run and nobody else had commented, because I just so happened to be wandering past the site as it was posted. In addition, I am generally suspicious of fighting game TASes. So I guess part of the reason I loved this so much was that I really wanted it to be good, but didn't have the highest expectations. Oh how wrong I was. [2062] N64 Super Mario 64 "70 stars, no Backwards Long Jump" by Jesus, Kaylee, MICKEY_Vis11189, MoltovM, Nahoc, snark, sonicpacker, ToT, CeeSammerZ, coin2884, Eru, Goronem, Mokkori, Nekuran, Nothing693 & pasta in 42:58.52 For me, this narrowly beats out the 120-star run. Maybe because it's refreshing to see Super Mario 64 played perfectly but without Mario flinging himself backwards across hyperspace. As a result you get a feel that this is more a perfect human playing, because the game is (mostly) being played as a human would play it, only perfectly. Of course, there are still a boat-load of glitches too, but they are the side orders, not the main course. [1902] DS Super Mario 64 DS by mkdasher & ALAKTORN in 14:23.34 Okay, I'm a bit of a Super Mario 64 fan, but, you know what, this run deserves more recognition. Again, it's Super Mario 64 but without the BLJs. The move obsoleting it has its moments too, but I think the impact of the original is pretty hard to beat. And it's so nice to see MIPS again. [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 So this run rewrote the rulebook. On the on hand, it's boring and has a somewhat unsatisfying payload. On the other hand - it has a payload! I wouldn't watch this again (I'd watch, and have watched, FractalFusion's version instead), but this as something that nobody would even have thought as possible at the time - in fact more than that, people would not even have thought it was impossible, they just wouldn't have thought of it at all. The Super Mario Pong run that shocked AGDQ 2014 wouldn't have been possible without this. [1902] DS Super Mario 64 DS by mkdasher & ALAKTORN in 14:23.34 Of all the "glitch to the end" movies, this is the most visually striking. In most movies of that kind, in-game data is interpreted as RAM, which is then manipulated to run the ending sequence. This movie turns that on its head: here RAM is interpreted as level data! What this means is that, while normally the interesting bit (fiddling the bytes to warp to the end) happens offscreen, here you actually see Mario merrily wandering around outside the Matrix. You can see him thinking "Right, just press this button here, and that block there, and I win". The fact that the haunted theme plays throughout the credits is singularly appropriate. And one I just could never get the hype for: [1285] SNES Chrono Trigger "save glitch" by inichi in 21:23.98 The TAS of 2009: the only time the award has gone to an RPG run, and the only time it's gone to a "glitched" run. I would say I'm not a fan because I've not played the game (as is often said about RPG TASes), but it seemed everyone was gobsmacked by this movie, and they can't all have been Chrono Trigger experts. To me it doesn't even look like that much weirdness is going on, except that a supposedly epic RPG is completed in roughly the time it takes to have lunch. The three minutes of item duplication at the beginning and the long cutscenes slow the pace too. Maybe it's because I wasn't there at the time - when I watched this I had already seen reality destroyed in Pokemon Yellow, Super Mario World, Super Mario Land 2 and Earthbound, so maybe I'd become jaded.
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10. [969] NES Legacy of the Wizard by Lord Tom in 13:42.88 - I never played this game much, but the TAS just amazed me from the shear speed at which things are manipulated to move. The music also rocks. 9. [1997] NES Crystalis by TheAxeMan in 40:40.43 - This is a frustrating game from my youth torn to shreds and I love it. It's got a great story, awesome soundtrack and is just fun to watch how fast everything is played out. The leveling up is monotonous, agreed, but it doesn't detract from this amazing run. 8. [853] NES Ghosts 'n Goblins by Arc in 08:23.13 - I always loved this game for its scary atmosphere, which was a hell of a thing to do in 1986. The enemies in this game, although simplistic, are one of the last I would want to stare down in a dark cave or castle. Due to the game's difficulty, I enjoy how the run stretches what can be done (like taking damage to get over the house in level 2). It's a run I can watch over and over again. 7. [2079] NES Final Fantasy by TheAxeMan in 1:09:57.70 - It's funny how certain rules are never broken when playing a game no matter how many times I play. For example, when you play Final Fantasy, you always pick a Fighter, Thief (or Ninja), White Mage and Black Mage. There's just no deviating from that, until I watched this run. What a awesome display of power and manipulation, taking the game I played throughout my life and turning the rules upside down to show one entertaining and nail-biting run. And the end boss? Nothing short of amazing. 6. [2004] SNES Sparkster by Dooty in 18:01.67 - I never had a SNES as a child, so I missed out on a lot of good games, but that didn't stop me from enjoying the hell out of this run. Speedy, funny and very memorable. 5. [2436] SNES Super Metroid "100%" by Cpadolf in 1:08:15.74 - There's been so many runs of this game, it's mind-boggling. Some would say it's overkill, but I say it's a testament to how great Super Metroid is and how badly people want to show off the game. The dark, moody, unsettling atmosphere combined with a equally dark soundtrack brings me back to movies like Alien. All of the powerups and weapons creates some great cinematic moments and the finale is just awesome. 4. [1855] SNES Super Castlevania IV by arukAdo, Bablo, Cardboard & scrimpeh in 29:38.08 - A bunch of the games on my list are included for atmosphere alone, and this one is no exception. I recommend watching this run in the dark. Great soundtrack and a great run. 3. [1269] SNES The Legend of Zelda: A Link to the Past by Tompa in 1:16:11.05 - My favorite Zelda game and a great run. Not having the text in Japanese contributes to its movie-like experience. 2. [2273] NES Blaster Master (USA) "all bosses" by BrotherMojo in 30:30.37 - This is a game that almost made me break my NES controller. So fun, so addicting, but so difficult to play makes me appreciate this run. The powerups and dual gameplay modes make this run exciting and unexpected. The soundtrack is also one of my favorites. 1. [331] Genesis Sonic 3 & Knuckles "Sonic" by SprintGod in 45:55.82 - There's just something about the original SprintGod run that I can't put my finger on. The style, sophistication and charm of this run make me appreciate this run more than the faster runs. The music seems to sync with Sonic's actions that make me wonder if there's a studio with a director Sonic is being filmed in. SprintGod paid close attention to what a viewer would find entertaining to watch and hear and it works out spectacular. My absolute favorite.