Cutsceneless encode:

Details

  • Emulator used: Bizhawk 1.6.0
  • Aims for fastest time
  • Manipulates luck
  • Takes damage to save time
  • Abuses programming errors
  • Still saves the animals

About the run

Not long after the making of the Arbitrary Code TAS total found another way to trigger the ending early. When you get far enough OoB X-Ray starts behaving oddly and writes over a lot of RAM addresses. The further down you are the more gets overwritten, and getting far enough down allows the escape sequence to be triggered (and the trigger to save the animals!). This lead to an improvement of 7102 frames over the previous run, and a run which definitively obsoletes both the ACE TAS and the previous X-Ray TAS (although I have hopes that the former can be utilized in the future as a starting point to make something interesting with the usage of arbitrary code execution).
Besides that there's not much to say. Nothing particularly new happens until the very end, and I didn't manage to find any improvements over the old X-Ray TAS in comparable parts except for an odd quirk I found when making the 100% run that reduces the door lag slightly when escaping the Bomb Torizo, and everything else beside the OoB stuff is fairly straight forward.

Thanks to

Big thanks to total for finding the X-Ray glitch (or rather, finding that you could trigger the ending with it), as well as for providing me with a lua script for hitbox detection that helped a lot when navigating OoB. Also thanks to the Super Metroid speedrunning community for pushing this category further and further

feos: I did numbers, and they are going to be surprising for some people.
  • 17 people want this submission to obsolete the 2 glitched runs.
  • 12 people want this submission to not obsolete anything else.
  • 5 people want it to obsolete the in-game time run as well.
There's also the very in-game time run's submission thread, where 46 people want that run to be published alongside to the real-time one, and 15 people don't want it. And the judge's decision was to publish it as a separate branch.
So the community's decision was back then to have that run separately, and now it's to not touch it. However, if a new version of the real-time run is made, that issue will be brought back up, since these 2 are the runs with the most content overlap. It's just currently, Saturn's movie is way more up-to-date than Tako & Kriole's.
So I'm accepting this submission to Moons, to obsolete "GT code, game end glitch" and "X-Ray glitch" by the "game end glitch" title. If some real playaround-style arbitrary code movie is made, all the content from the ACE run will most likely be seen again there, and even more, so that people don't miss it for too long.
As for the borderline between this (and the 2 glitched) runs, and all the rest - it is killing Mother Brain. Glitched runs skip that, as well as bosses, other runs don't. Killing Mother Brain is the thing that is obviously intended by the developers, and required to beat the game, so doing so means the run used the intended route. Ignoring it means it used the unintended (glitched) route.
Guga: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #4295: Cpadolf's SNES Super Metroid "game end glitch" in 12:54.71
Techokami
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While the arbitrary code execution run was amazing in its own ways, this does indeed trump it. Excellent job! Yes vote.
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Whoever posts here, please tell if this run should obsolete any of the current ones, and which.
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Guga
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What. The. Fuck.
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Dual obsoletion for the win! Great job finishing this run so quickly after the new strategy was discovered. Loved every minute of it. Yes vote. Feos: This run should obsolete the following: SNES Super Metroid (JPN/USA) "GT code, game end glitch" in 14:52.88 by amaurea, cpadolf, total. (because it is the fastest known run in existence which this run was previously) and SNES Super Metroid (JPN/USA) "X-Ray glitch" in 21:25.12 by Cpadolf. (because it utilizes the same x-ray glitch and does it faster)
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Joined: 11/16/2009
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As mentioned in the submission comments, this should probably obsolete http://tasvideos.org/1978M.html and http://tasvideos.org/2558M.html, the latter only because it doesn't do anything particularly interesting with the code execution.
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I can hear the game screaming towards the end.
effort on the first draft means less effort on any draft thereafter - some loser
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Hype! Yes vote for saving the animals.
Noxxa
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The best part is that this is the first TAS I've seen that actually has more than the first 15 seconds of Theme of Samus Aran being played. That alone makes this run very awesome. Also, I think this should obsolete both the X-Ray glitch run and the ACE run, as it uses the same glitch as the former and is faster than the latter. Double obsoletion go.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
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Not a fan of the encode cutting out transition periods. It makes the run illegitimate in my opinion. If we're gonna start taking the stance of "it's needless wait time", we need to do it to all games, which means cutting out things such as score tallying at the end of levels in Super Mario Bros., Sonic games, cut out most RPG cutscenes, etc... It's part of the game, the TAS and should be there, visible. I know that for me, even though I know it's a legitimate TAS, I don't see it that way when I watch it because it's spliced to hell. Also...why was the beginning cutscene included and then door transitions taken out? This contradicts itself O_O. As far as double eliminating the glitched categories, I'm in agreement with this so long as the non-glitched categories are not affected by this.
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Pasky13 wrote:
Not a fan of the encode cutting out transition periods. It makes the run illegitimate in my opinion. If we're gonna start taking the stance of "it's needless wait time", we need to do it to all games, which means cutting out things such as score tallying at the end of levels in Super Mario Bros., Sonic games, cut out most RPG cutscenes, etc... It's part of the game, the TAS and should be there, visible. I know that for me, even though I know it's a legitimate TAS, I don't see it that way when I watch it because it's spliced to hell. Also...why was the beginning cutscene included and then door transitions taken out? This contradicts itself O_O.
I uploaded an unedited version too, but either way its just my personal channel and they aren't official encodes. The beginning is still in because the script that was used to get the cutsceneless .avi file leaves it in and I didn't want to edit it manually.
Agare Bagare Kopparslagare
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Interesting new X-Ray glitch that turns this into a relatively simple and short run. There is no reason not to obsolete both of the currently published glitched runs now, at least from the speed perspective. Yes vote.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
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This is a compelling story of how Samus, villainous bounty hunter, loses patience with countless TAS breakthroughs and obsoletions, and simply blows up the planet herself and runs away before she has to deal with the consequences of her actions. Also I appreciate the cutsceneless encode. Kudos to you for that. Of course this is a yes vote.
Eszik
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Obviously yes vote‚ but I found this run really less entertaining than the ACE run‚ which was really different from the other SM runs‚ showcasing some funny glitches such as the pause glitch (I dont remember the exact name). I don't think this should obsolete the ACE run. As feos would say‚ 'moons obsoletions don't work like that'.
I problably made mistakes, sorry for my bad English, I'm French :v
Fog
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Yes vote for sure. It should obsolete both of them because this is another "game end glitch", and also utilizes the "X-ray" glitch.
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Yes vote, and I agree that it should obsolete both categories (and not the others) into a single "game end glitch" category, because the only reason they were separate was for the use of the GT Code in the faster run.
creaothceann
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Pasky13 wrote:
It makes the run illegitimate in my opinion.
Encode != TAS
Cpadolf wrote:
The beginning is still in because the script that was used to get the cutsceneless .avi file leaves it in and I didn't want to edit it manually.
That's a 1-line operation in Avisynth...
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Well it's 1 click to skip the intro :P
Agare Bagare Kopparslagare
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My avatar says all. MOAR WTF PLZ
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I think this adds more ammunition to the "total control should be a separate category" argument, if total control runs can be obsoleted by a run doing something entirely different. For what it's worth, I agree with this obsoleting the total control run, because that run is just used for victory; I wouldn't agree with it obsoleting a total control → playaround run. (And obviously, it should obsolete the old X-ray scope run, because this is an optimized version of that run.)
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yes vote, and adding my support for the double obsoletion.
adelikat
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I will also add support for double obsoletion
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Could not watch the run in Bizhawk and that cutscene free encode was just... Why spend all that time on a game and put up a shoddy encode. I mean seriously, any value to the run is greatly diminished. It's not like it was some bug that caused that... it was someone who felt the need to cut n' splice the video. [This isn't some torrented tv show where they edit out the commercials... it's like taking a porn movie and anytime there''s anything sexual, it's spliced out, leaving 2 mins of dialogue in a 1h30m movie. [Unless you're into that kinda thing, then my apologies]] I couldn't stand it once it got going... just did not sit right. I will abstain until I can get BizHawk to play nice... Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Patashu
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Mr. Kelly R. Flewin wrote:
Could not watch the run in Bizhawk and that cutscene free encode was just... Why spend all that time on a game and put up a shoddy encode. I mean seriously, any value to the run is greatly diminished. It's not like it was some bug that caused that... it was someone who felt the need to cut n' splice the video. [This isn't some torrented tv show where they edit out the commercials... it's like taking a porn movie and anytime there''s anything sexual, it's spliced out, leaving 2 mins of dialogue in a 1h30m movie. [Unless you're into that kinda thing, then my apologies]] I couldn't stand it once it got going... just did not sit right. I will abstain until I can get BizHawk to play nice... Mr. Kelly R. Flewin
My opinion is the opposite. I was watching the Super Mario Sunshine TAS on nicovideo, and while it's a blast, I often found myself thinking 'Wow, how much of this TAS is just watching intros and outros to shines over and over again?' I think the total amount of time is almost half the TAS, which is ridiculous. I mean, you're only cutting out stuff that is identical whether TAS or casual playthrough. Some people have limited free time, but are also interested in TASes, and 'cutsceneless' encodes value your time.
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morningpee
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Great improvement, yes vote! I wish you used a new playaround while waiting for Ridley to steal the larva. Given the consensus on double obsoletion, I think this is the hardest I've seen someone work to lower their own player rank.
Mr. Kelly R. Flewin wrote:
Could not watch the run in Bizhawk and that cutscene free encode was just... Why spend all that time on a game and put up a shoddy encode.
If a 2160p encode is shoddy, your monitor must be huge. He uploaded an unedited encode here.
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