(Link to video)
Ultimate Doom - Episode 3 in 2:55.
This TAS was finished in 28 dec 2014.
  • Aims for in-game time instead of real time
    • Contains speed/entertainment trade-offs
  • Takes damage to save time
  • Heavy glitch abuse
  • Heavy luck manipulation
This run uses Skill 4, Ultra-Violence. This is the most common skill level used in the Doom speedrunning and TAS community.

Recorded with

GLBoom-Plus 2.5.0.6 Beta & Doom Replay Editor 2.0 custom

Playback:

1. The original Ultimate Doom v1.9. Use the following command line: "doom.exe -playdemo e3dq-255.lmp"
2. Prboom 2.2.3 (or later version). "prboom.exe -iwad doom.wad -playdemo e3dq-255.lmp"
3. Eternity engine: "Eternity.exe -iwad doom.wad -playdemo e3dq-255.lmp"

Quick level by level comments

E3M1 - Hell Keep

Enemies movement/position has been manipulated. RNG is manipulated to kill each pig with 2 shots. Damage received by imps also has been manipulated.

E3M2 - Slough of Despair

New route. Green Armour will be useful in E3M7.

E3M3 - Pandemonium

Neat movement in narrow corridors. Via firing a handgun monsters position has been manipulated.*

E3M4 - House of Pain

Same here*. Yellow key was picked up through the wall.

E3M5 - Unholy Cathedral

With the right movement/position of the player teleportation can be skipped. Same applies to the blue key grab, so there is no need of lowering the pedestal.

E3M6 - Mt. Erebus

RNG is manipulated to deal maximum damage and kill more enemies.

E3M7 - Gate to Limbo

Lost soul's position is manipulated to be able to rocket jump strait to the exit. Clumsydoomer helped with this RJ, but refused to be a co-author.

E3M8 - Dis

RNG is manipulated to kill the Boss with one charge.
MapTimeKillsItemsSecrets
E3M1 - Hell Keep0:24.8326%33%0%
E3M2 - Slough of Despair0:12.890%0%0%
E3M3 - Pandemonium0:21.6610%0%16%
E3M4 - House of Pain0:31.778%0%0%
E3M5 - Unholy Cathedral0:21.711%2%0%
E3M6 - Mt. Erebus0:22.6913%0%0%
E3M7 - Gate to Limbo0:37.6913%0%0%
E3M8 - Dis0:07.8725%0%100%
Total2:55

Truncated: Judging!

Truncated: Having gotten answers to my questions in the thread, I am accepting for moons category. Nice work, keep it coming!
EDIT: I should add that as before, I have verified that the movie works in the original version of Doom as well.
feos: Pub.
feos: Movie with extended input Userfiles/Info/68378808111008689

TASVideoAgent
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This topic is for the purpose of discussing #4707: Akse's DOOM The Ultimate Doom "Episode 3" in 03:16.38
adelikat
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That was awesome! Big yes vote!
It's hard to look this good. My TAS projects
Editor, Skilled player (1402)
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Sweet!
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An interesting info would be how much faster this is than the unassisted record.
Spikestuff
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Warp wrote:
An interesting info would be how much faster this is than the unassisted record.
RTA is 4:19 (Apparently) (Fastest) IL (segmented): E3M1 - 0:28 E3M2 - 0:12 E3M3 - 0:22 E3M4 - 0:38 E3M5 - 0:23 E3M6 - 0:27 E3M7 - 0:55 E3M8 - 0:30 E3M9 - 1:04 Total: 3:55
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. These colours are pretty neato, and also these.
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impressive, yes vote
PCachu
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Finished Dis just like dat.
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Nice. Are the level results screens dismissed as fast as possible? I know Doom community only cares about in-game time but it makes it out sync with the rest of the site.
Editor, Expert player (2457)
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TheAxeMan wrote:
Are the level results screens dismissed as fast as possible?
In the embedded encode, no. In the submitted file, yes.
Dimon12321
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Yes vote! Can you teach us how to make Doom TAS movies?
TASing is like making a film: only the best takes are shown in the final movie.
Akse
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Dimon12321 wrote:
Yes vote! Can you teach us how to make Doom TAS movies?
Considering your Doom 64 TASes, you do pretty well on your own.
Doom is Eternal!
Dimon12321
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Akse wrote:
Dimon12321 wrote:
Yes vote! Can you teach us how to make Doom TAS movies?
Considering your Doom 64 TASes, you do pretty well on your own.
That's true, but you probably know that I was TASing with the help of savestates, loadstates and frame advance, beside slow motion. Does PrBoom+ have the same tools? My runs are unimproved and making them specially for publication on this site is too difficult for me. You can read more detailed explanation there: (contains my last WIP). I was trying sth in PrBoom+ and here are the results: https://youtu.be/KsIKvtL7SsA https://youtu.be/ZQ_NURwhg-Q I have read all the topics in the net which are dedicated to speedrunning in PrBoom+, but I still don't how take over the control where I want to (usage.txt says: read *%8#$?! topic to read more about -recordfromto usage). OK, I found a programme which can edit the .lmp - XDRE. Did everything that instruction says, turned on the programme - it starts the 1st map of Doom 2. If I do anything else, it shows me an error. So I freaked out and deleted everything.
TASing is like making a film: only the best takes are shown in the final movie.
Akse
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Do this: In PrBoom+: -iwad Doom2.wad -complevel 2 -warp 1 -skill 4 -record doom2m1(or whatever you like) Record a few sec, then quit. Now you can load your demo with XDRE. If you want to continue recording in PrB+ use this: -iwad Doom2.wad -complevel 2 -recordfromto doom2m1a doom2m1b Use "join" key to continue playing(options-setup-key bindings-demos).
Doom is Eternal!
Dimon12321
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Akse wrote:
Do this: In PrBoom+: -iwad Doom2.wad -complevel 2 -warp 1 -skill 4 -record doom2m1(or whatever you like) Record a few sec, then quit. Now you can load your demo with XDRE. If you want to continue recording in PrB+ use this: -iwad Doom2.wad -complevel 2 -recordfromto doom2m1a doom2m1b Use "join" key to continue playing(options-setup-key bindings-demos).
Thanks! What will be if I omit -complevel command? I'd like to try other wads and wads based on Doom 1.
TASing is like making a film: only the best takes are shown in the final movie.
Akse
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Dimon12321 wrote:
What will be if I omit -complevel command?
Desync may occur.
Dimon12321 wrote:
I'd like to try other wads and wads based on Doom 1.
Doom 1 (UT) -complevel 3 Doom 2 -complevel 2 Final Doom -complevel 4 Boom demos -complevel 9 It's important!
Doom is Eternal!
Dimon12321
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Sorry about an extraneous question, but I see that the discussion is sluggish. How to do the video capture in PrBoom+? If I do everything like usage.txt says (write -timedemo demoname -viddump filename in the target line), the program just fast forwards my playback and shows the results at the end. I can't find the video anywhere.
TASing is like making a film: only the best takes are shown in the final movie.
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Posts: 339
I think the program most people use to make really good TASes is xdre2. xdre2 is not particularly intuitive, though. Here's a video of 4shockblast using it.
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Dimon12321 wrote:
How to do the video capture in PrBoom+? If I do everything like usage.txt says (write -timedemo demoname -viddump filename in the target line), the program just fast forwards my playback and shows the results at the end. I can't find the video anywhere.
You also need to download oggenc, x264 and mkvmerge. From usage.txt: oggenc2 http://www.rarewares.org/ogg-oggenc.php x264 http://x264.nl/ mkvmerge http://www.bunkus.org/videotools/mkvtoolnix/
Dimon12321
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Clumsydoomer wrote:
Dimon12321 wrote:
How to do the video capture in PrBoom+? If I do everything like usage.txt says (write -timedemo demoname -viddump filename in the target line), the program just fast forwards my playback and shows the results at the end. I can't find the video anywhere.
You also need to download oggenc, x264 and mkvmerge. From usage.txt: oggenc2 http://www.rarewares.org/ogg-oggenc.php x264 http://x264.nl/ mkvmerge http://www.bunkus.org/videotools/mkvtoolnix/
I did it. When I start each of this... files, a window appears like "cmd" (command line) and disappears immediately. Did I do everything correctly? PrBoom+ doesn't even say that something is missing. BTW, emulators dump the video just fine. If needed, I downloaded: Oggenc2.87 using libVorbis v1.3.5 - Generic X264 - Binaries - Win32 - x264-10b-r2538-121396c.exe and x264-r2538-121396c.exe mkvtoolnix-7.9.0.7z for Windows (https://www.bunkus.org/videotools/mkvtoolnix/downloads.html#windows).
TASing is like making a film: only the best takes are shown in the final movie.
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You don't need to launch them. Just put them in your prboom+ directory and try to use -viddump.
Dimon12321
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Clumsydoomer wrote:
You don't need to launch them. Just put them in your prboom+ directory and try to use -viddump.
I put everything in the folder with prboom+. All I got is output.ogg file.
TASing is like making a film: only the best takes are shown in the final movie.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Dimon12321
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Okay, fuck this.
TASing is like making a film: only the best takes are shown in the final movie.
d-feather
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Keep on making great runs! Yes vote.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
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Awesome job, I really enjoyed this. Easy yes vote!