Post subject: The Combatribes
Alyosha
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Editor, Emulator Coder, Expert player (4625)
Location: US
Joined: 11/30/2014
Posts: 2995
Location: US
http://tasvideos.org/userfiles/info/32305894701843977 Somehow I had some motivation to work on this game, so I figured I would at least get level 1 done so I would have a WIP to show. Currently I am slightly ahead of Dooty's old WIP despite the bsnes core adding about 30 frames to menuing. For anyone wanting to see the arcade version, sorry but there is just no way I'm going to touch it. I am TASing this purely to obsolete the old run. It should be noted that 'Super' difficulty is accessed by holding down some buttons on controller 2. This seems to be the hardest difficulty, but if anyone sees any reason why this feature (I guess technically a password) should not be used now is the time to say so.
Post subject: Re: The Combatribes
Samsara
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Location: Northern California
Joined: 11/13/2006
Posts: 2935
Location: Northern California
Alyosha wrote:
It should be noted that 'Super' difficulty is accessed by holding down some buttons on controller 2. This seems to be the hardest difficulty, but if anyone sees any reason why this feature (I guess technically a password) should not be used now is the time to say so.
This is perfectly acceptable and maybe even preferable.
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Post subject: Re: The Combatribes
adelikat
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🇺🇸 United States
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Location: 🇺🇸 United States
Samsara wrote:
Alyosha wrote:
It should be noted that 'Super' difficulty is accessed by holding down some buttons on controller 2. This seems to be the hardest difficulty, but if anyone sees any reason why this feature (I guess technically a password) should not be used now is the time to say so.
This is perfectly acceptable and maybe even preferable.
Agreed :)
It's hard to look this good. My TAS projects
Alyosha
He/Him
Editor, Emulator Coder, Expert player (4625)
Location: US
Joined: 11/30/2014
Posts: 2995
Location: US
http://tasvideos.org/userfiles/info/32365328650776056 Levels 1-4 done. I pretty happy with the way things are going. It's still mostly just banging enemies heads against the ground, but it's much smoother and faster now. I'm well over 1 minute ahead of the old run. An important mechanic that Phil and Genisto obviously didn't know about is that once you beat a boss, any remaining enemies on screen instantly drop to 1 hp. This means if you can keep the normal enemies off of you, you can focus all attacks on the boss then finish off any remaining ones with a single attack. This really speeds things up.