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This is a prototype of Spider-Man 4 for the Wii. It contains:
  • 2 Playable Levels!
  • Options Menu, featuring audio volumes, subtitles (does nothing), control options (does nothing), and brightness.
  • Debug Menu that allows the player to view character models and assets, access art, and other in-progress levels which cannot be completed.
If you have a gamecube controller plugged in, you can access a few more debug options while in-game.
If you need something to compare this run against, watch this video. Apparently when the camera icon appears in the top right, you can take a picture. I don't know how the runner does it, I feel like I pressed every button and couldn't figure it out.
[Staff edit: Don't link ROMS] The game seems to have both a 4:3 and 16:9 mode - or maybe my eyes aren't so keen as to tell if the game is stretched or not. Regardless of the graphics mode, the movie will sync.
This TAS plays through the 2 missions available.
There are not many mechanics, and those that do exist are very clearly unfinished. Wall detection is very poor, oftentimes making you get caught on walls you aren't even close to. Combat is in its early stages as well - although it seems like it may have gotten finished and used in The Amazing Spider-Man.
Each level has two paths. I take the faster ones.
You might think that aiming the wiimote at the orbs in the air will allow you to swing on them sooner, but it actually doesn't.
When wall crawling, if you're going straight up, it's best to just hold up and let spider-man do his thing. But if you're moving even slightly sideways, it's faster to repeatedly jump up the wall. Sideways and diagonal wall crawling is extremely slow. Additionally, when you reach the top of a wall, spider-man has a very slow animation where he rolls up onto his feet. You can avoid it by double jumping over the top of the wall - though the area where spider-man can crawl extends much higher than it should, so you have to jump quite high to get over it.
In combat, it seems like the jump button acts as a dodge button, but it usually doesn't actually evade attacks. It's best to try to group enemies together and hit multiple of them at once, and they die in 3 hits.
Occasionally Spider-Man will do a heavy landing if he lands in a certain spot, but I avoid that by landing just barely out of their zones.
Anyway, neat little prototype; looks like a lot of the stuff ended up getting put into The Amazing Spider-Man.

feos: Rejecting, because, as I mentioned in the thread, we don't accept unofficial games that are so incomplete that they can't be fully played and completed.


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This topic is for the purpose of discussing #7210: Natetheman223's Wii Unknown Game in 02:41.32
Dimon12321
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Even though this run will likely to be rejected, it was still spectacular. Too bad that missions are testing polygons and textures are all plain, not even placeholders from legacy material.
TASing is like making a film: only the best takes are shown in the final movie.
CoolHandMike
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Cool prototype. Too bad the textures are missing with really basic enemies. The frozen helis are strange looking.
discord: CoolHandMike#0352
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Confirming sync:
MD5: c4e62724c5fd44a869c71e499015f0df
SHA-256: 7722dc52f5d23d3bfa57d0368c3ac8934adeada2a91fc377928fa7255e9a8f0f
Syncs with a single Wiimote with Nunchuk connected. Whether or not a GC controller is connected doesn't seem to affect sync. Interesting prototype with different gameplay from other Spider-Man TASes. It was an official game (in-progress), so I don't see why it shouldn't be published. We've published prototypes before, like Cooly Skunk. I voted Yes.
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Relevant rule:
Non-official games (hacks, homebrews, etc.) and prototypes wrote:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes subject to judgment, so it must meet a minimum standard of quality or notability to be eligible for publication. We look for games that can be played and completed, have some recognition or popularity, or are notable in some other ways as decided by the judge and the audience.
I personally don't feel it meets those standards.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Natetheman223
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feos wrote:
Relevant rule:
Non-official games (hacks, homebrews, etc.) and prototypes wrote:
Non-official games are allowed for submission. However, they go through more scrutiny than other games. This is because the game itself also becomes subject to judgment, so it must meet a minimum standard of quality or notability to be eligible for publication. We look for games that can be played and completed, have some recognition or popularity, or are notable in some other ways as decided by the judge and the audience.
I personally don't feel it meets those standards.
I feel that there's only so much to be expected from a prototype - especially since, if I remember correctly, that rule also states that the game must NOT have an official version. There are games that are basically complete that were cancelled last minute and could nearly count as a real game; this is a prototype that actually FEELS like a prototype in my opinion. Even the fact that it exists is the result of a leak. Plus, I plan on redoing the Spider-Man 3 TAS at some point, and I think it could be nice to have the full Tobey Maguire Trilogy and then this as a bonus.
I like 3D Spider-Man games.
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Natetheman223 wrote:
There are games that are basically complete that were cancelled last minute and could nearly count as a real game
That's why prototypes are allowed in the first place.
Natetheman223 wrote:
this is a prototype that actually FEELS like a prototype in my opinion. Even the fact that it exists is the result of a leak.
I don't think we should start accepting incomplete games in general. At the very least, not in the Standard class. Just like you could TAS a corrupted game image, or emulate an incompatible machine, or enable noclip, this all feels like not using the authentic game or environment. If you can make a Moons level content out of noclip, that's probably publishable? But I can't really say it's Moons level feedback here either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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