It's been a while since my last submission, and I'm finally able to present a completed work.
In fact, in all previous TAS runs, the third stage's route wasn't optimized for maximum speed in order to preserve the S Weapon. This time, we aimed to demonstrate the fastest possible third stage route, which means we could only use the starting weapon against the third stage boss. Consequently, we decided to create a TAS that completely avoids collecting any power-up items.
While this project might appear straightforward at first glance, it presents unique challenges - particularly the requirement to obtain more extra lives before completing the fifth stage. Without the ability to collect items, accumulating bonus points becomes significantly more difficult.
The remaining challenges primarily revolve around precise bullet control and movement optimization throughout the run.