Patashu
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Joined: 10/2/2005
Posts: 4016
feos wrote:
Patashu wrote:
Which is why it should be possible on real PSX, though no one has done it yet.
Was romscout informed?
Both Cosmo and romscout know, but they need to be incredibly inebriated to want to attempt it, which doesn't happen often. (There's a lot of stuff that you need to be a PhD in computer science (or sockfolder) to make sense of and if you forget to do it the setup doesn't work, it's not something you can just open up and do without thinking) EDIT: But if you want to try it yourself, here are sockfolder's notes: http://pastebin.com/27aW26MX
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Joined: 10/2/2005
Posts: 4016
Link to video Or is there to be a second thread for SMW hacks?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Amaraticando
It/Its
Editor, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
:) This hack would get a bunch of nos, if submitted, even a no from myself. There're some topics about ROM hacks: 1, 2, 3. I prefer an unique topic for all hacks, except maybe Super Demo World and The Second Reality Project 2.
Joined: 12/29/2007
Posts: 489
Apologies if this is duplicating an earlier question, but: When using the Chuck-Eat glitch to get a cloud, does the game always jump to Open Bus allowing for ACE? If so, are real-time speedrunners simply executing NOPs while the game returns to 'normal' mode? And would blindly spamming buttons during the "obtain cloud" time period most likely cause a bizarre crash?
Active player (263)
Joined: 4/15/2010
Posts: 197
Location: England
Zowayix wrote:
Apologies if this is duplicating an earlier question, but: When using the Chuck-Eat glitch to get a cloud, does the game always jump to Open Bus allowing for ACE? If so, are real-time speedrunners simply executing NOPs while the game returns to 'normal' mode? And would blindly spamming buttons during the "obtain cloud" time period most likely cause a bizarre crash?
Masterjun may be better suited to answer, but I think I can. The glitch does always jump to open bus. They're not necessarily executing NOPs, they just luckily get a return to normal code. The game's execution won't always reach controller registers, so no, spamming buttons won't necessarily affect anything.
Retired smw-96, smw any%
Joined: 12/29/2007
Posts: 489
^Thanks! Could it reasonably be said that a run banning ACE would necessarily also have to ban execution reaching Open Bus to avoid arbitrary goal statements?
HHS
Active player (282)
Joined: 10/8/2006
Posts: 356
It really boils down to whether you are executing instructions whose contents are under the player's control or not. Neither implies the other.
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Joined: 1/17/2006
Posts: 775
Location: Deign
What will happen if you kill a reznor and then put the key in the keyhole? Which exit do you get?
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Samsara
She/They
Senior Judge, Site Admin, Expert player (2122)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Zowayix wrote:
^Thanks! Could it reasonably be said that a run banning ACE would necessarily also have to ban execution reaching Open Bus to avoid arbitrary goal statements?
If I remember correctly, jumping back from open bus to normal gameplay without the game crashing requires ACE in the first place. It's a very loose and technical form of ACE that's simple enough to be done by console runners, but it's still ACE since it's the player's instruction that causes the game to continue running normally.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Lil_Gecko
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Player (94)
Joined: 4/7/2011
Posts: 520
This might sound like a stupid question but how do I pass 3 note blocks in a row without bouncing ? If I go too fast the 3d one stop me. If I go too slow I bounce off the 2d one. ?
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
you use the enemy to bypass them? or walljump maybe?
Super Mario Bros. console speedrunner - Andrew Gardikis
Experienced player (699)
Joined: 2/19/2006
Posts: 742
Location: Quincy, MA
you use the enemy to bypass them? or walljump maybe?
Super Mario Bros. console speedrunner - Andrew Gardikis
Amaraticando
It/Its
Editor, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Lil_Gecko
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Player (94)
Joined: 4/7/2011
Posts: 520
Actually I found the answer. If you've been small all along you can't pass it without bouncing. But for some reason if you've been big and took damage earlier to be small again you can pass it without bouncing. I don't know why it works this way but it does. I was trying to not take a mushroom to save time but doesn't seem to be possible.
Editor, Skilled player (1410)
Joined: 12/28/2013
Posts: 396
Location: Rio de Janeiro, Brasil
I think I should mention here that stunning a Para-Bomb also spawns a Reznor. But I don't think it can be useful in the 96-exit, since Yoshi spawns in slot 7 in every level that has a Para-Bomb. You can enter in a pipe to change Yoshi's slot, but that may take too long.
My YouTube channel: https://www.youtube.com/channel/UCVoUfT49xN9TU-gDMHv57sw Projects: SMW 96 exit. SDW any%, with Amaraticando. SMA2 SMW small only Kaizo Mario World 3
Amaraticando
It/Its
Editor, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Some news: Forcing Yoshi inside a wall: http://youtu.be/5Nwcggojnds BrunoVisnadi's table of applications of the stun glitch: http://pastebin.com/AifjaRPF Masterjun's description of a new way to do the credits glitch without extra controllers or buttons, after a speedrunner showed a video in which he (supposedly) did the credits glitch in a RTA: http://pastebin.com/1jKvFdvP
Masterjun
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Site Developer, Skilled player (1970)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Amaraticando wrote:
Some news: Forcing Yoshi inside a wall: http://youtu.be/5Nwcggojnds
This isn't new. Wasn't it like done in the Kaizo Mario 3 TAS?
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Amaraticando
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Editor, Player (158)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Masterjun wrote:
Amaraticando wrote:
Some news: Forcing Yoshi inside a wall: http://youtu.be/5Nwcggojnds
This isn't new. Wasn't it like done in the Kaizo Mario 3 TAS?
They used the turn block to force Yoshi into the wall. Actually, I was inspired in this TAS to try it without the turn block or items.
Joined: 8/16/2014
Posts: 2
NVM, is not new, pls delete this.
Joined: 12/29/2007
Posts: 489
flavio0159 wrote:
Hello All! Could this be a new glitch? See Select Item and Mario with Star. http://puu.sh/aVri2/3dd3eae075.png Jump in 0:54 Link to video Sorry my bad english
Looks like a previously unseen variant of the already-known Chuck-Eat glitch, where item-swapping a Chuck onto Yoshi's tongue will change the reserve item and/or Mario's powerup status depending on the type of Chuck, Mario's previous powerup status, and previous reserve item. In this case the combination of 3 factors happened to lead to invincible Mario + Bullet Bill in reserve. I have to say I've never seen an enemy in the reserve box before on vanilla SMW, so that was interesting. Not as useful as a cloud or goal sphere though.
Joined: 8/16/2014
Posts: 2
Zowayix wrote:
flavio0159 wrote:
Hello All! Could this be a new glitch? See Select Item and Mario with Star. http://puu.sh/aVri2/3dd3eae075.png Jump in 0:54 Link to video Sorry my bad english
Looks like a previously unseen variant of the already-known Chuck-Eat glitch, where item-swapping a Chuck onto Yoshi's tongue will change the reserve item and/or Mario's powerup status depending on the type of Chuck, Mario's previous powerup status, and previous reserve item. In this case the combination of 3 factors happened to lead to invincible Mario + Bullet Bill in reserve. I have to say I've never seen an enemy in the reserve box before on vanilla SMW, so that was interesting. Not as useful as a cloud or goal sphere though.
I searched more times, and see others videos same trajectory... is not New. btw Sorry.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I've been thinking. I recall a post saying that the ACE glitches are possible on the super mario world + all stars rom. For a playaround, how about utilizing ACE so that the final door to bowser leads to a bowser fight of one of the other games? That seems like something that would not only throw people off, but also be different from other ACE TASes. Edit: Or lead to Wart.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
That would be sick! I can only imagine the mindfuck that most people will experience.
Editor, Expert player (2012)
Joined: 8/25/2013
Posts: 1199
jlun2 wrote:
I've been thinking. I recall a post saying that the ACE glitches are possible on the super mario world + all stars rom. For a playaround, how about utilizing ACE so that the final door to bowser leads to a bowser fight of one of the other games? That seems like something that would not only throw people off, but also be different from other ACE TASes. Edit: Or lead to Wart.
Question is, would the SMW version of Mario even be compatible with the other games?
effort on the first draft means less effort on any draft thereafter - some loser
Masterjun
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Site Developer, Skilled player (1970)
Joined: 10/12/2010
Posts: 1179
Location: Germany
Now we just need someone to make a playaround.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)