A team OgreFist production.
  • Emulator used: dega-1.14a-win32
  • Takes damage to save time.
  • Manipulates luck
  • Abuses programming errors in the game.

Game Description:

Wonder Boy III: The Dragon's Trap (AKA Dragon's Curse and Monster World II Dragon No Wana in Japan) is a 1989 platform game by Sega and Westone. This game is a direct sequel to Wonder Boy in Monster Land and starts in the final lair of the previous game. It is widely considered among the best games produced for the Sega Master System. (Taken from Wikipedia)

How the run happened:

I (I refering to OgreSlayeR) decided this game would make a great TAS. I started a test run way back with Dr. SMS while waiting patiently for a real rerecording SMS emulator. I would not be waiting too long, as PCC made SMS Tasing a reality. I worked on it some, but I lost motivation. After Angerfist finished his Wonder Boy 1 TAS we decided to work on it as a team. I did the route planning and Angerfist did most of the actual work. I mainly gave advice and would improve his work whenever possible. We both agreed we would not abuse the Tasmanian Sword. It's basically is a Sword that allows you to turn into any Animal form if you jump and press Button 1 on controller 1 and Button 2 on controller 2. I personally believe it to be a debug tool. One similar to the second controller trick in Mega Man 3. It's not in the intruction manuel and the fact you have to use both controllers seems to fit my theory. It also would make the run more boring because you would skip a lot of the game.If one such run ever gets made with it I believe it should be a seperate catagory.

Some notes:

- Taking damage usually isn't worth it because you get bounced around. It's mainly useful for luck manipulation, getting knocked up, (We do this in the intro stage) and when it's faster than avoiding it.
- You can only hold 1 Key at once. This is why we don't collect some extra keys to avoid getting ones more out of the way.
- If you jump and block a projectile with your shield that is coming from behind, you will get a small boost.
- Enemies are fairly random. If we stun one enemy and jump over him, but have to kill another later (even if it's the same type), it's because we will get hit otherwise and it's our only option.
- Manipulating items in this game is a PAIN. It's seems the only way you can get what you want is to either get hit or do something different on the previous or current screen. (It could mean kill 3 certain Snakes to hopefully make certain enemy drop what you want. This doesn't always work though.)
-You need Charisma Points (CP) to be able to buy most gear from the Stores. Armor (not Shields) and Charm Stones can raise this.
-Sadly some delays are needed. It's simply impossible sometimes to Kill/Avoid everything without delaying some.
-Delaying some hits on a few bosses is worth it. This game seems to have a 'random' damage range. You can do 4-8 damage for example. Delaying or getting hit can manipulate this.
I'll now briefly comment on some Areas and explain our choices.

The Intro Stage:

Well, we start off all green haired and beefed up. The Meka Dragon fight is fairly straight forward. If you hit him as fast as possible he goes off screen where you can't reach him which is a a bit annoying (All bosses like to do this...). Running to the left is a good idea because it draws him out more. After the fight we get hit by the Blue Soul asap as collecting gold here isn't worth it. Rest speaks for it self. We had to delay a bit in the rooms with the falling blocks or would we take damage and waste time. One Block proves to be worth taking damage off however. :)

Town:

Buying the Mithril Sword isn't worth it (Though the Armor proves to be useful later). It seems the Lizard Man can do anywhere from 2-8 with the starter (Ivory) Sword. I did not notice the Mithril Sword do anything. Maybe it makes the 8 damage more common? That shouldn't matter in a TAS with manipulatation...

Water Area:

Not much to say; we need the Key to gain access to the desert. Getting the Boomerang as early as possible is a no brainer in this game. It saves tons of times. There would be even more delays in this run without it. Plus it adds some more variety. Otherwise it would just be Regular attack the whole game...ZzZzZz

Mummy Dragon:

The level itself was fairly Straight forward, not really too much in the way of delays luckily. The Mummy Dragon fight is probably my least favorite fight. Mainly because we found a good pattern on him, but we had to take damage for him to keep that pattern. We managed to do as many max damage (8) hits as possible. You can only get 3 hits on him when he comes down before he is out of reach. We delayed the third so we could cancel his green goo attack to save time. Arrows aren't worth collecting to speed up the fight. Collecting the gold off the Dragon was worth it here.

Pyramid:

We needed 769 total gold for the gear we would need. The chest here supplies most of it and the few Charm Stones we need to be able buy our gear.
Town again: Buying the Mithril armor is to get more CP. Charm Stones are so rare and the Fact we need need like 10 (which is about how much the armor provides) just makes it unrealistic.

Forest Area:

All of our gold spent on the Shogun gear. Yes, we have to buy the Shogun Armor and wear it to get the Sword. There's no way around it. Even though doing all of this wastes a decent amount of time, it saves A TON of time on the next boss fight.

Zombie Dragon Dungeon:

This Dungeon is a bit boring cause it looks the SAME the whole time. It's more interesting than the last one though. Like I said before, this boss is the reason for all the coin collecting. With the Shogun Sword Mouse Man has a damage range of 4-8. Without it, it's a measly 2-3. We get all 8 damage hits on him. We do have to delay about 3 hits on him otherwise we do 4 damage. It saves another boring cycle of him going back and forth so it's worth it. Staying all the way to the left is the fastest way to make him come out of the ground. This fight is fairly boring, but picture it with 2-3 damage!

Lava Area:

Well now that we are Piranha Man the run gets more interesting! We need the Thunder Sabre to beat them game. It allows us to break blocks so that's all cool. Normally you have to buy the Dragon Armor to be able to walk through the Lava without dying, but we abuse a cool glitch! It basiclly allows you to keep your water physics so you can do cool Sequence breaks! Yay!!!
Town to Underground: Since we're still Mouse Man we might as well go grab the Magical Sabre while we are at it. It allows us to create blocks to destroy. Another item needed to beat the game.

Ruined Castle:

Sequence break time! We glitch and take a fairly long detour to the same Castle from the intro. We can now get the best Sword in the game! The Legendary Sword! Normally you get it at the very end as Hawk Man.

Pirate Dragon Dungeon:

Fairly annoying dungeon cause there's very little room. Some delays are needed. The Pirate Dragon itself must be one of the hardest bosses in the game! Even with the best Sword..no joke..

Samurai Dragon Dungeon:

This is a Straight forward dungeon..with Ninjas!. The boss itself isn't too hard. His big sword is annoying if you are trying to hit him ASAP. It tends to damage you in the process which = 1 hit KO for us. :( Luckily the Boomerang is useful for making this not happen.

Final Dungeon:

Hardest dungeon of them all. A few delays but nothing much we could do about it. OgreSlayer did most of the job of killing the last boss, which was a real pain in the ass. Our aim was to deliver as many 12 HP Damages as possible.
I think that's about it! We hope you enjoy our run and Happy Holidays! Team OgreFist out!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Wonder Boy 3 - The Dragon's Trap (UE) [!].sms
  • I updated it to Wonder Boy III - The Dragon's Trap (UE) [!].sms

Truncated: Good run of a good game, so I will accept it. I'm pretty sure the last has not been said on this game, so I eagerly await more.
Bisqwit: Processing... with adelikat.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
Twisted_Eye
He/Him
Active player (398)
Joined: 10/17/2005
Posts: 632
Location: Seattle, WA
oooh I have been looking forward to this one quite a bit! I was wondering why you delayed so much during bosses and at some other odd times that didn't seem to make sense, but reading your explanations about the manipulation necessary for the game cleared it all up. Excellent run and a pleasure to watch!
Joined: 12/10/2007
Posts: 42
Nothing like taking a quick dip in the sky! Smooth platforming and excellent manipulation is a Yes in my book.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
This isn't bad but...
  • I wonder how much time, if any, picking up a second boomerang could have saved. Unlike most spells, you can have two boomerangs on screen at once. Two is the limit, though.
  • I'm also not totally convinced that it wasn't worth trying to manipulate arrows for the mummy dragon. The mummy dragon fight in the SDA video is a lot faster than this one.
  • On the Skeletal dragon, does your last swipe deal exactly 4 damage? I noticed that you manipulated 8 damage on every swing before it, but I wonder if it might have been faster to do a 4 on one of those and then an 8 on the end. Actually, a couple of the delays are so long I wonder if it might have been overall faster to go with a smaller hit for that round, even if it meant having to make more hits total.
  • Lastly, did you consider using death as a shortcut back from collecting the legendary sword? I know the continue screen takes a while, and you would still have to make your way back from town to the beach, but I'd like to know if you tested it, and what your results were.
How fleeting are all human passions compared with the massive continuity of ducks.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
upthorn wrote:
I wonder how much time, if any, picking up a second boomerang could have saved. Unlike most spells, you can have two boomerangs on screen at once. Two is the limit, though.
There is no way we can tell for sure if it saves time because you need to do two fully optimized versions and see if its faster at all to pick up a second boomerang.
upthorn wrote:
I'm also not totally convinced that it wasn't worth trying to manipulate arrows for the mummy dragon. The mummy dragon fight in the SDA video is a lot faster than this one.
I am. The amount of time and luck manipulation it takes to collect at least 8 arrows is not worth it. Keep in mind that this assumes these 8 arrows does the maximum of 8HP damage, which is pretty impossible (unless you can dissect the game/this particular boss and see if all of your arrows can do 8HP damage) knowing how the bosses HP pattern works.
upthorn wrote:
On the Skeletal dragon, does your last swipe deal exactly 4 damage? I noticed that you manipulated 8 damage on every swing before it, but I wonder if it might have been faster to do a 4 on one of those and then an 8 on the end.
Maybe.
upthorn wrote:
Actually, a couple of the delays are so long I wonder if it might have been overall faster to go with a smaller hit for that round, even if it meant having to make more hits total.
No.
upthorn wrote:
Lastly, did you consider using death as a shortcut back from collecting the legendary sword? I know the continue screen takes a while, and you would still have to make your way back from town to the beach, but I'd like to know if you tested it, and what your results were.
Yes we did but we could not manipulate from the enemies to get a boomerang.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I'll elaborate on a few of his answers. For the Zombie Dragon fight I believe we did 4 damage at the end. If we didn't and tried to get 4 damage earlier, it could of easily screwed up the rest of the fight and possibly made us get no more non delayed 8 damage hits. We got really lucky in that fight. Delaying 3 times to get 8 damage was actually pretty good. Doing 4 damage instead of delaying isn't worth it because it means waiting for another boring cycle of him going back and forth. Also when you die you lose all your spells. Dying saved about 300 some frames I believe, and we couldn't manipulate a Boomerang after that where it much was needed. It's quite possible we would of lost all those frames gained from not having the Boomerang when it's needed. It seems this game will need to be completely disassembled and it's mechanics studied for this game to be completely perfect. Otherwise, I don't think it can be improved much at all. (Besides using the Tasmanian Sword which should be a separate category as mentioned in the Sub text.)
Working on: Command and Conquer PSX Nod Campaign
Joined: 5/17/2007
Posts: 393
Location: Sweden
I think this deserves a yes vote
"No love for the game gear"
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
I thought this would get more feedback cause it's the best (imo) SMS game. Oh well... :(
Working on: Command and Conquer PSX Nod Campaign
Joined: 10/3/2005
Posts: 1332
It is palpably awesome. Half an hour is a bit of a stretch, but it's definitely worth seeing. Hope to see an improvement down the line. Yes vote.
Joined: 10/19/2007
Posts: 39
Location: Stockholm, Sweden
Hey, just want to say this was an excellent run :) Haven't had the time to comment on it before. Now there's just one wonder boy/monster world game left.
Editor, Expert player (2478)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Oh, I have completely forgotten to say that I enjoyed this movie a lot. Good work, AngerFist and OgreSlayer!
Joined: 1/1/2022
Posts: 1716
A 100% run for this game would be much cooler IMO. Best SMS game? Maybe top 10...barely.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
hazeus: A 100% run for this game would be running around collecting money more or less constantly. I doubt it would very interesting. We're a bit short on good SMS games on this site, so your suggestion for 10 best games would be interesting.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15577
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1060] SMS Wonder Boy III: The Dragon's Trap by AngerFist & OgreSlayeR in 31:08.37
Joined: 1/16/2011
Posts: 4
(meanwhile, 3 years later) Have you tried sequence breaking by fighting the Samurai Dragon with Mouse Man, and thereby completely skipping the Pirate Dragon? It might not save time, as Mouse man only seems to be able to hit him with spells, and it takes about 200 boomerang hits to get him. The good news is, you can stand in one place and his sword and sphere things cannot hit the mouse. With TA, you might even be able to hit him with the sword in mouse form (I haven't ever been able to). This also unlocks Lion Man when you change into Hawk Man, as the available forms are stored in memory location CF5B as a simple integer (which also determines which dragons you've defeated).
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
No idea man, it was a looong time ago I tased it and recollected my memories and info about this game. Feel free to test your theories.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 1/16/2011
Posts: 4
Bah, how dare you lose interest after a measly 3 years, heh.