The cartridge is oversized. The boxart boasts "6 MEGA." Might and Magic II is a huge game. But like many western RPGs, the ratio of side quests to main quests is high. In this TAS a thief and a ninja finish quickly and bloodlessly with the help of a clear plan, luck manipulation and glitches.
  • Fastest time
  • Manipulator
  • Glitcher
  • Pacifist; no damage
  • Gens_9.5c
    • There must be no SRAM or a zero-byte SRAM present.
    • Save-load during playback may cause desync.
The script has some cheeseball humor here and there which you may enjoy if you can read fast enough.
Also, keep in mind this is a port of an Apple II game made at about the same time as FF1.

Forbidden teleport glitch

Enter an area where the teleport spell is forbidden. Rest to clear the forbidden flag. Now teleport can be used as normal. This saves walking and skips battles that would otherwise have to be manipulated away.

Weird characters glitch

Choose View Char then press A+C at View which? to reveal a nameless character with invalid stats. You can take his weapons and money. It saves a minute or so of doing the Pegasus quest to get money.

Sequence of main quest events

For detailed info see Andrew Schultz's guides.

Selected discussion

  • It's optimal to just hold ↑ or ↓ to continuously move the party or the cursor.
  • Sometimes it's faster to walk backwards or even take a longer route to reduce screen drawing time. The less stuff in the viewfield, the faster the movement.
  • Walk on Water and the elemental transmutation spells are accessed by manipulating temple blessings instead of a cleric. This has the added benefit of activating Wizard Eye, which shows a small overhead map.
  • Fly and Teleport spells are accessed via Witch's Broom and Teleport Orb items instead of a sorcerer.
  • Whenever TP would save time, TP was used. Whenever TP wouldn't save time, TP wasn't used.
  • There are portals between the castles in their basements. These are faster by a small margin than breaking in through the front gates.
  • You need someone with the Crusader skill to accept the "rescue Sherman" quest. For this I use: Sherman.
  • The Mountaineer skill x2 is needed to pass the mountains in A1.
  • It's only necessary to make one character a "chosen one," so only one juror quest is done. The ninja quest (kill Dawn) can be done on the way to get the orb, so I bring Nakazawa, who is rescued with Sherman. He shirks his job though.
  • The Hermit is chosen because as a robber he may tag along on any juror quest.
  • Sir Felgar is chosen because he starts with some money to donate to the temple.
  • We, the people of Terra, in order to form a more perfect union, establish...
  • If you are dissatisfied that the end screen says "C" to Continue, here's a gmv that presses C to continue.
  • Turns out the SNES version is awful so I didn't use it.
If you like this video, check out this submission.
Edit: Fixed the php errors and uglified the text. I can't direct link an image with link text and without inlining.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. I'm not sure I got the right ROM though. (I tried Might and Magic - Gates to Another World (UE) (REV01) [!].gen, which was the closest match to what you wrote.) Well, here goes! Feel free to clean up the list.
Dammit: Sorry, NesVideoAgent, you only made it halfway through. Also, I suggest you ignore the file extensions on ROM names. They only make you nervous.

mmbossman: I admire the technical achievement demonstrated in this run, but I believe it makes a very poor TAS to watch. Nearly a third of the action is cursor movement, and I don't think that the rest of the run would be entertaining for a viewer who is not familiar with the game, even with subtitles present. Therefore, I am rejecting this submission.

adelikat: Unrejecting and accepting for publication to the Vault

nanogyth: Processing for publication...


Mitjitsu
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adelikat wrote:
Also, I am opposed to unpublishing movies and rejecting improvements. When a new game is published, it is kind of like accepting it to the family..
I think this movie would have grounds to be unpublished as it breaks the rules of the site.
Player (121)
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That's why it's in the "Concept Demos/Rule-breaking" section. The "one track" racing game movies break the rule about completing the whole game, the Chronotrigger New Game+ breaks the rule about SRAM, the hacks barely don't break the rules (their publication changed the rules by creating individual exceptions)... Also: what about Zanac, for example? In both this and the Crystalis movie, "cheating" makes the movie shorter and more interesting. Do you find something particularly offensive about this Crystalis movie? :)
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Actually, I'm not entirely convinced that the Crystalis movie is more entertaining due to the warp; because of it, the player is able to do all sorts of things that not only wouldn't be possible for normal players, but also wouldn't be possible at all without the code. Things like buying items before they're supposed to be available, say. Plus, the game's flow is utterly ruined. At least with the warp spell you can see where the player's going. Now, granted that Crystalis's levelup system means that it's probably not suited to TAS anyway (you simply can't hurt enemies that are sufficiently higher-level than you are, which means that leveling to the max level is mandatory and you can't do all your leveling in one fell swoop), but if we're going to TAS it, then the warp code shouldn't be used. As for the New Game+, the same thing applies there that applies to the alternate-character Castlevania runs (e.g. Julius / Maxim). The SRAM rule is meant to ensure that your game syncs, as I understand it (and secondarily to make certain that you're playing the entire game, e.g. that gains don't come from skipping the intro cinematic). I do think that racing games are one area where you need to be careful how you approach them. Some games are more suited to playing through in their entirety than others. Mario Kart works because the setting keeps changing and the same strategies can't be used over and over again (or at least, not identically). Even then many of the races are forgettable. If you had a game where the only difference was the route, but you found an SMK-style glitch that let you skip laps arbitrarily, then there'd be no point in playing more than one course, as they'd all look the same. Then again, in such a situation I don't think the game would really be considered TASable.
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Derakon wrote:
Actually, I'm not entirely convinced that the Crystalis movie is more entertaining due to the warp; because of it, the player is able to do all sorts of things that not only wouldn't be possible for normal players, but also wouldn't be possible at all without the code. Things like buying items before they're supposed to be available, say. Plus, the game's flow is utterly ruined.
I'd think so too, but they rejected that run.
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TASVideosGrue
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om, nom, nom... blech, stale!
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2207] Genesis Might and Magic II: Gates to Another World by Dammit in 06:15.33
Joined: 7/2/2007
Posts: 3960
Why isn't there a "II" in the title of this game publication? It's not in the thread title either...
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Because theres no II in the title of the Genesis release.
Zucca
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I accidentaly gave a yes -vote. I love this game. It hooked me for years when I was young(er?). BUT.we considered this "rest to cast spells" as a glitch, HOWEVER that a+c trick was cheating. It was written on most gaming magazines that had cheats for sega games. So I'd like to see a version that doesn't use that trick. Not sure if it's a cheat or glitch... I guess that cannot be done in any other versions of this game (on other platforms) so technically that's a glitch and not a cheat. Right? But it's to damn easy to apply and that's why I have always considered it as a cheat. Anyway: meh
trazz wrote:
Killing the skeletons sooner or letting the skeletons live (unlive?) won't affect that at all.
Player (26)
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Zucca wrote:
BUT.we considered this "rest to cast spells" as a glitch, HOWEVER that a+c trick was cheating. It was written on most gaming magazines that had cheats for sega games. So I'd like to see a version that doesn't use that trick. Not sure if it's a cheat or glitch...
That's a glitch. You can tell because it accesses random parts of memory when you do something the programmer hadn't thought of. Just because it's published in a magazine doesn't make it any less of a glitch. A cheat would be if the programmer did something intentional, like when you enter the Konami code you get ten extra lives or something like that.
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Konami code is just a glitch in Konami games. It's perfectly legit to TAS with it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.