This is a run I started about half a year ago, though I think it only took a month or so of actual work. The rest is just some good ol' procrastination. The improvement is of 2109 frames over mmbossman's currently published run.

Details

  • Made on Gens 11a
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Plays on the hardest level

Stage comments

  • Day 1 - 35 frames saved
Not much to say here, the level is quite straight forward so there isn't much of a change from the old run. A little time where saved on the way to the boss, mostly through lag reduction (sometimes at the cost of an ingame frame). Then 10-12 where saved by landing in a better spot before the boss appears (after I land the screen has to scroll for a bit so I made sure to minimize the amount). The rest comes from the boss, minor tweaking in positioning and movement during the fight made it possible to shoot it at a higher frequency when it moved to the sides.
  • Day 2 - 18 frames saved (53 total)
This is pure lag reduction. I managed to cut 23 frames of lag at the cost of 5 ingame frames.
  • Day 3 - 199 frames saved (252 total)
Besides some small movement optimizations all of the improvement comes from handling the the platforms with the turrets (possibly the most annoying enemies throughout the whole run) differently. Generally I found it to be faster to either slow down a little, or first land in the water, in order to be put in a position where I could kill them without first landing on the platforms.
  • Day 4 - 219 frames saved (471 total)
mmbossman missed an opening in the roof where you could jump up to the next level a bit earlier, which saved some good time. Most of the saving comes from being more efficient with the boost damage on the two bosses though.
  • Day 5 - 56 frames saved (527 total)
Normally I have to shoot once diagonally upwards when I land after a jump to avoid losing a bit of my speed (this is used throughout both mine and mmbossman's run, though I sometimes skip out on it because of lag), but I noticed that for some weird reason that is not true in this specific level. Due to this I was able to save some time by being allowed to jump a frame earlier without losing more speed, and there is also less lag since I don't shoot as much.
  • Day 6 - 351 frames saved (878 total)
The big brownish enemies in this level where quite annoying, as it is pretty random when they will shoot (and to my knowledge this was not changeable in any non time-wasting way), that made me lose some time in a few placed, but gain some in others as well. Overall nothing was really changed up to the boss, but I still save a bunch of time by doing everything a little cleaner. The boss at the end is easily the most boring part of the run. I have to keep him of screen and basically move as little as possible to not cause massive lag, and he has a really long invincibility time. I think I saved over 200 frames on lag reduction on him though.
  • Day 7 - 157 frames saved (1035 total)
One of the most pathetic bosses in any game ever. I noticed that I could shoot every frame here by alternating A and B, it usually isn't possible but it was in this level. Because of this, as soon as he lands I can kill him before he has time to move again.
  • Day 8 - 63 frames saved (1098 total)
Very straight forward level, only small optimizations in movement and lag management here.
  • Day 9 - 62 frames saved (1160 total)
Same here, there wasn't much to do differently. Some jumps are changed slightly for better results but overall it looks the same. I managed to do more damage with the first boost on the boss at the end, so he died quicker from the second boost.
  • Day 10 - 42 frames saved (1202 total)
Very little of notice here, the most significant thing is probably that I managed to break the TV with the jetpack while avoiding the little flying bug.
  • Day 11 - 112 frames saved (1314 total)
Similarly to Day 7 I was allowed to shoot every frame here, and thus I was able to kill the boss before he moved his weak spot. I also think I reached him a tiny bit faster.
  • Day 12 - 97 frames saved (1411 total)
I think the only change besides small optimizations here was at the part with two robots close to each other where I killed the second one (which I could not boost through) more efficiently, and avoided taking damage.
  • Day 13 - 43 frames saved (1454 total)
Quite a simple level, and thus it ended up pretty much the same.
  • Day 14 - 113 frames saved (1567 total)
On the way down I did some of the jumps a bit differently, and I cut some corners better on the way down (which at a point made me need to shoot downwards to slow me down less times). A lot of the time saved comes from activating the 2nd of the 3 bosses faster. After I killed the first one the second does not activate until I reach its blueprint, so I made sure to be positioned as best as I could when the first one died.
  • Day 15 - 483 frames saved (2050 total)
The biggest thing here is that I picked up a jetpack near the start, which probably saved be 250-300 frames. I also managed to improve the first elevator segment, by twice managing to catch an earlier platform. Other than that it is a pretty long level so the small optimizations piled up as well.
  • Day 16 - 59 frames saved (2109 total)
Just lag reduction really, by not shooting a bunch of stuff on the way up. The boss doesn't put up much of a fight, and dies quickly to the power of my rocket boots.

Thanks to

Big thanks to mmbossman for his old run which provided me with a solid comparison and some tricky strategies. Thanks to mike89 as well for pointing out some good possible optimizations and new strategies (like the jetpack on Day 15).

mmbossman: Wow, I'm amazed there was so much time to save over my previous run. You have put my 20062007 TASing skill to shame sir, and I'm exceptionally happy to accept this for publication!
sgrunt: Processing... (hopefully)


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2663: Cpadolf's Genesis Vectorman in 11:06.60
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I want to encode! but i havent watched it yet.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
That was great. I see the cpadolf seal of quality in this movie as well! Yes vote.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Yeah, definitely really impressed with this. 7 and 11 both look pretty hilarious. Yes vote, of course.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
There are a bunch of nice touches in this run. Great job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
As expected this was a great watch. Interesting gameplay and attractive visuals. Yes vote.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Impressive improvement. Good job!
It's hard to look this good. My TAS projects
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I haven't had time to watch it yet (will soon), but let me congratulate you on being the first to obsolete one of my movies :)
Living Well Is The Best Revenge My Personal Page
Joined: 4/3/2006
Posts: 269
Very impressive! Very face paced run with almost constant action. A very enjoyable run! Voting yes!
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
MISSED SHOT HOLY FUCKING GOD Not a big deal, but really....
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
That saved a frame for an unknown reason. EDIT: Double checked, I remembered it wrong. Actually that last shot does hit, and if I didn't fire it the boss wouldn't die. It seems that the last shot always goes through the boss.
Agare Bagare Kopparslagare
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Weird... Awesome run, yes vote....
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Another one of my favorite games craftily destroyed by Cpadolf. This once again confirms that your taste in games is very compatible with mine. :) This run is just brilliant from every standpoint. Are you going to try the second game as well? I reckon that one can be optimized even better.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
moozooh wrote:
Another one of my favorite games craftily destroyed by Cpadolf. This once again confirms that your taste in games is very compatible with mine. :) This run is just brilliant from every standpoint. Are you going to try the second game as well? I reckon that one can be optimized even better.
Yeah, I'll probably do it :)
Agare Bagare Kopparslagare
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
The amount of yay in the world has just increased.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 5/8/2010
Posts: 177
Location: Entropy
NitroGenesis wrote:
MISSED SHOT HOLY FUCKING GOD Not a big deal, but really....
Rofl, I didn't even noticed it! Good TAS tho, very quick.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Cpadolf wrote:
That saved a frame for an unknown reason. EDIT: Double checked, I remembered it wrong. Actually that last shot does hit, and if I didn't fire it the boss wouldn't die. It seems that the last shot always goes through the boss.
I can confirm this, I believe that I did the same thing in my movie as well.
Living Well Is The Best Revenge My Personal Page
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1521] Genesis Vectorman by Cpadolf in 11:06.60
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
It might be something wrong with my browser or Flash player, or maybe archive.org hasn't finished processing the video file, but I can't see any of the video content, even though I can hear the audio; I can see video on other sites, even the YouTube version of this encode, and I can see other archive.org video. I am running Opera 10.53 on Windows XP SP3 with Flash Player 10.0.45.2
i imgur com/QiCaaH8 png
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
It looks like archive.org failed to derive the movie properly. I'll see if re-deriving it helps.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
HD encode Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
EZGames69
He/They
Publisher, Reviewer, Expert player (4468)
Joined: 5/29/2017
Posts: 2765
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing