News

posted by ikuyo on 8/16/2026 10:34 PM
We've recently become aware of a website (toolassisted.run), heavily developed using GenAI, that has been mass-copying TAS content from TASVideos with dubious consent from authors. While it claims to require consent before importing any TASes, in practice it only requires the consent of a single co-author. Once a single author consents, the TAS movie, submission notes (minus the judge's comments), and related metadata are copied onto the site. Whether you create an account or not, this site also automatically creates profile-like pages for all co-authors of imported TASes. While our content is hosted under the CC-BY 2.0 license, which legally permits reuse with proper credit, doing so in this manner at such a large scale without full consent, is unethical. We want to make it clear that we are not, in any way, associated with that site and do not condone its actions. If you choose to use that site, be wary of what private or sensitive information you share there (e.g. passwords, personal details, etc). There is no privacy policy and we have serious concerns towards the safety of anyone using that site. Additionally, the site has been attempting to use our wiki pages in order to authenticate a person's identity. Since we are not associated with that site, we strongly discourage using TASVideos for this purpose. However, we will not ban users who choose to do this on their own homepages.
posted by Samsara on 8/11/2026 5:15 PM
In response to the rapid proliferation of generative AI across the tech sphere and the numerous environmental, ethical, and mental health concerns that are arising from it, we as TASVideos staff have put out a statement describing our stance and the actions the site will be taking against generative AI use going forward: This page explains our stance and the rules that will apply to all TASVideos users going forward. This page has been drafted and discussed amongst staff and community members for the past several weeks and is unlikely to change further, apart from minor changes to wording and clarity. For more information on how this policy came into place, please see this discussion thread.
posted by Memory on 8/2/2026 4:12 PM
I'd like to announce that I am opening a Discord server for Transgender and Nonbinary TASers called the Trans/NB Assisted Superplayers! This is a place for trans and nonbinary tasers to interact and support each other. We also would like to host events and such as well! This is not a space restricted to TASVideos members by any means, so any trans/nb TASers are free to join! To access it simply fill out the application form. Social media updates can be found on our Bluesky: @tnbas.bsky.social. Plans are already underway to collaborate with Really Really Long A Thon and Frame Fatales for a marathon event taking place August 28th through September 1st 2026 where trans and nonbinary TASers are encouraged to submit! More information can be found in the discord. For those who might be worried, no I am not leaving TASVideos or anything, nor should this impact my duties in any way. I simply want to do more for TASing at large and give back to the trans and nonbinary individuals who contribute so much to our communities.
posted by ikuyo on 8/1/2026 6:19 PM
Well, it was a matter of time. As of a couple days ago, our submission form officially allows the submitter to report an alternate timing method or optimization metric, such as in-game time or score! You can now see titles like #1312: ikuyo's PC Sayonara Wild Hearts "maximum score" (2,116,350) in 48:23.136 or #4444: (a lot of author)'s N64 Super Mario 64 "120 stars" in 1:14:04.444 (Console Timing) Here's also an example of this information in the submission queue (image sourced from a development build of the site) While we have officially allowed TASers to use whatever metric they want as an optimization target, this decision was not reflected in the way we display submissions and publications on the site, most notably in publication titles and YouTube encode titles. This has been a historical source of confusion, leading to several communities assuming we don't support in-game timers at all, or even causing casual audiences to assume TASes are slower than their real time counterparts. You will find both a drop-down to select the metric or timing used in the movie, and a field to type how it should be displayed. This information will be used to fill the title data for the movie wherever needed. If you plan to use this feature, we recommend you explain to us how to calculate or measure the reported metric if it is not obviously apparent, such as when using real time speedrun metrics. This will make it easier for judges or anyone unfamiliar with the game's speedruns to know what to look for. By the way, if you have or know of a publication that you would like to use an alternate timing method, we have opened a thread for Publication timing/score update requests, as it can only be changed by people with editing permissions. Keep in mind that this could take us a while, as we are as usual working on a lot of things. Also, this feature is likely to get further revisions and changes in the future, as we find more cases that could use it. Thanks for your patience, and happy TASing!

Latest WIPs

posted by teoheel on 11/15/2023 12:34 AM
Famicom: Captain Tsubasa II - Super Striker Successfully dribbled and passed the ball into penalty area. Need to find the way to not waste lots of time with manipulation to get a penalty kick. Author: me Link to video
posted by teoheel on 11/10/2023 2:43 AM
Famicom: Captain Tsubasa II - Super Striker Entered the password for rematch with Brazil (final match of the game, rematch is available after the first match is ended in a draw) with all players on level 1 and Tsubasa has both Drive Overhead and Cyclone unlocked, manipulated the game so Japan will start the game with the ball. Author: me. Just want to know if that game will be approved on TASVideos. I want to make a TAS in the same matter as the TAS I mentioned in description in the video. Link to video
posted by Blazingmo on 9/7/2023 4:21 PM
DS: Sonic & Sega All-Stars Racing Completed: 2 3/4 of All Cups Authors: Just Me Link to video
posted by Winslinator on 11/8/2020 9:26 PM
Thunder Castle WIP file: http://tasvideos.org/userfiles/info/67300471300731446 This completes the first loop of stages in 2:04.566. After four loops, the difficulty stops increasing and thus would be the point of completion accepted on TASVideos. I have no plans to continue working on this so anyone may feel free to continue where I left off! Link to video
This page stands as my personal Front Page, in which I've gathered every links or module I find useful in order to fit my needs.
New forum postsIRC ChannelText formatting rulesList of modulesGruefood DelightsFull recent changes
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GameResources/DOS/Dune2 (r26) Nach Add map subpages and game footer 1:43 PM Diff
GameResources/DOS/Dune2 (r25) Nach Clarify sandworms 1:28 PM Diff
GameResources/DOS/Dune2 (r24) Nach Add first mission when structures become available for building 1:08 PM Diff
GameResources/DOS/Dune2 (r23) Nach Add mission/house credit start amount 1:01 PM Diff
GameResources/DOS/Dune2 (r22) Nach Clarify what each house weapon is 12:50 PM Diff
GameResources/DOS/Dune2 (r21) Truncated house stats 11:52 AM Diff
4882S (r5) Jimmie1717 2:19 AM Diff
4882S (r3) Jimmie1717 1:56 AM Diff
4882S (r1) Jimmie1717 1:50 AM Diff
10/14/2015
Bizhawk/LuaFunctions (r148) adelikat 1.11.3 released 11:40 PM Diff
Bizhawk/ReleaseHistory (r223) adelikat 1.11.3 released 11:28 PM Diff
GameResources/DOS/Dune2 (r20) Nach Add another aspect of spice cap glitches 9:32 PM Diff
GameResources/GBA/MarioAndLuigiSuperstarSaga (r65) BioSpark confirmed Japanese mush values 9:01 PM Diff
GameResources/GBA/MarioAndLuigiSuperstarSaga (r64) MUGG update mush power and other things 7:40 PM Diff
4881S (r5) Spikestuff Hey look, *the* video! 4:04 PM Diff
4879S (r3) Samsara 3:09 PM Diff
4881S (r1) Spikestuff 2:23 PM Diff
4880S (r1) TheRealThingy 1:20 PM Diff
2984M (r1) Spikestuff Barbie 12:59 PM Diff
GameResources/DOS/Dune2 (r19) Nach Clarify "it" 12:59 PM Diff
4879S (r2) Samsara 6:53 AM Diff
2983M (r1) Spikestuff Cratermaze 4:44 AM Diff
4878S (r3) Samsara 4:42 AM Diff
4879S (r1) Isotarge 3:01 AM Diff
HomePages/dekutony (r134) dekutony 2:22 AM Diff
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4878S (r2) Takanawa 10:50 PM Diff
GameResources/DOS/Dune2 (r17) Truncated building stats 6:35 PM Diff
GameResources/DOS/Dune2 (r16) Truncated starport prices, more bugs 6:07 PM Diff
4878S (r1) Takanawa 4:28 PM Diff
HomePages/Comicalflop (r261) Comicalflop 2:33 PM Diff
GameResources/DOS/Dune2 (r15) Nach Clarify how to use Sonic Tanks correctly 1:57 PM Diff
GameResources/DOS/Dune2 (r14) Nach Clarify what we mean by angle and origin point. 1:41 PM Diff
GameResources/DOS/Dune2 (r13) Nach Add some harvester quirks 1:27 PM Diff
GameResources/DOS/Dune2 (r12) Nach Correct range directions, and explain it 1:22 PM Diff
GameResources/DOS/Dune2 (r11) Nach Add range bugs 1:15 PM Diff
GameResources/DOS/Dune2 (r10) Nach Add range bugs 1:13 PM Diff
GameResources/DOS/Dune2 (r9) Nach Add money overflow bug 1:01 PM Diff
GameResources/DOS/Dune2 (r8) Nach Add RAM relation to Carry-All 12:58 PM Diff
GameResources/DOS/Dune2 (r7) Nach Add sonic tank attack range bug 12:50 PM Diff
GameResources/DOS/Dune2 (r6) Nach Add sonic tank attack range bug 12:48 PM Diff
GameResources/DOS/Dune2 (r5) Nach Add speed viewing bug 12:47 PM Diff
GameResources/DOS/Dune2 (r4) Nach ornithopter -> carry all 12:43 PM Diff
GameResources/DOS/Dune2 (r3) Nach Add another bug 12:41 PM Diff
GameResources/DOS/Dune2 (r2) Nach Add some game bugs and strategy with them 12:38 PM Diff
4877S (r1) Samsara 10:55 AM Diff
GameResources/DOS/Dune2 (r1) Truncated page start, unit stats 10:40 AM Diff
4873S (r6) Spikestuff 8:05 AM Diff
4873S (r5) Samsara 7:11 AM Diff
4876S (r2) ars4326 claimed for judging 12:36 AM Diff
10/12/2015
GameResources/GC/PaperMarioTheThousandYearDoor (r27) Malleoz 10:52 PM Diff
2982M (r2) CoolKirby explained new tricks a little 9:53 PM Diff
4876S (r1) Mephistus 8:56 PM Diff
2982M (r1) fsvgm777 James Bond 007: The Duel 8:36 PM Diff
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4875S (r5) GoddessMaria Added Mukki as co-author 6:49 PM Diff
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4873S (r4) Samsara 11:38 AM Diff
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2981M (r1) fsvgm777 Classic Kong Complete 10:46 AM Diff
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4872S (r7) ars4326 Official judgment 3:11 AM Diff
GameResources/GC/PaperMarioTheThousandYearDoor (r26) Invariel Added tricks from TTYD Glitch Index (re: http://tasvideos.org/forum/viewtopic.php?p=420099#420099) 2:52 AM Diff
4872S (r6) ars4326 claimed for judging 12:46 AM Diff
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4857S (r3) GoddessMaria 7:54 PM Diff
4875S (r3) GoddessMaria 7:50 PM Diff
4874S (r4) dwangoAC More major content updates and a header rewrite 4:10 PM Diff
4875S (r2) Qwerty6000 4:10 PM Diff
4875S (r1) Qwerty6000 3:39 PM Diff
2980M (r1) fsvgm777 Mega Man X3 12:29 PM Diff
4874S (r3) dwangoAC Remove disclaimers 2:31 AM Diff
4874S (r2) dwangoAC Clarifications about versions, entry method 2:30 AM Diff
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10/10/2015
HomePages/MUGG (r136) MUGG not gonna happen anymore 4:35 PM Diff
Bizhawk/LuaFunctions (r147) adelikat update lua documentation for 1.11.2 3:03 PM Diff
Bizhawk/ReleaseHistory (r220) adelikat 11.2 released 2:45 PM Diff
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4849S (r47) feos Pub 8:48 AM Diff
2979M (r1) feos Doom 2 8:43 AM Diff
Bizhawk/ReleaseHistory (r219) adelikat release date of the 9th didn't happen 12:35 AM Diff
10/9/2015
4873S (r2) link_7777 Added sections for possible time saves and screen shots 11:49 PM Diff
2978M (r2) mklip2001 more improvement details and links 1:32 PM Diff
2978M (r1) Spikestuff Mega Man X2 10:32 AM Diff
Bizhawk/ReleaseHistory (r216) adelikat release notes for upcoming 1.11.2 release 12:57 AM Diff
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2977M (r4) mklip2001 small grammar fixes 6:00 PM Diff
LegacyPages/MovieRules (r214) Noxxa 5:40 PM Diff
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2977M (r1) Spikestuff Super Mario Bros. 2:20 PM Diff
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2976M (r1) Spikestuff The Smurfs 11:51 AM Diff
4867S (r6) fsvgm777 10:00 AM Diff
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4873S (r1) link_7777 3:23 AM Diff
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4871S (r5) Samsara 10:11 PM Diff
4849S (r45) Sharkey91 8:10 PM Diff
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HomePages/Critical_five/Homepage last edited by adelikat on 8/23/2022 4:07 PM
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