Hello!
I am a 16 year old young person from the Netherlands who likes to TAS in his free time, and also likes the Mega Man series. Therefore, almost all of my TAS projects are Mega Man-related. It doesn't exactly hurt either that TASes of speedy Mega Man platforming tend to be nice and entertaining.
My TAS stuff
Here, you can see all of my TAS projects. All information about my past, current and future projects can be seen here. See the other tab entries for my published runs, current projects, future projects and future ideas.
These are the tool-assisted speedruns that I made and got published on the site.
This movie has been obsoleted!
Obsoleting Movie
Obsoleting Movie
Published on 5/8/2010
X seeks to find the lost Maverick Hunter Zero, who has gone missing since X5. Of course, once found, Zero does all the dirty work, while X is nowhere to be found.
This run completes all stages, as opposed to the any% level run. You can see how nasty every level is on Xtreme difficulty. As always, Zero is much better suited to killing bosses than X. Zero also uses powerups which he wouldn't be able to use in an any% run.
Game:
Mega Man X6
Genres:
Action
Platformer
Mega Man X6
Genres:
Action
Platformer
Game Version:
Mega Man X6 (USA) (v1.1).bin
Tags:
Takes intentional damage
Uses hardest difficulty
Mega Man X6 (USA) (v1.1).bin
Tags:
Takes intentional damage
Uses hardest difficulty
Video Downloads:
Compatibility MP4
Compatibility MP4
Emulator Replay:
PCSX-rr 0.1.3
This movie has been obsoleted!
Obsoleting Movie
Obsoleting Movie
Published on 6/15/2010
In an effort to avoid status quo, Capcom decided to experiment with this game, throwing in a leveling system and story-based launch scenarios. Beyond that, it's really just a Mega Man X game Zero game.
This game is the first Mega Man game to allow choosing, each stage, one of two playable characters, X or Zero. However Zero is judged as the greater of the two, so X is left behind gathering dust. The abusable sword physics points to Zero's superiority, especially when the sword is used while standing on the ground. Bosses fall very quickly, even when they have 127 health. The downside to Zero's sword is the delay when the sword hits in the air.
There is about 5 minutes of action in this run, which consists mostly of flying through levels and boss rush on the hardest difficulty mode, Xtreme.
This run is ~8 seconds faster than the previous run.
We also have a run which completes all stages.
Game:
Mega Man X5
Genres:
Action
Platformer
Mega Man X5
Genres:
Action
Platformer
Game Version:
Mega Man X5 (USA).bin
Tags:
Takes intentional damage
Uses hardest difficulty
Mega Man X5 (USA).bin
Tags:
Takes intentional damage
Uses hardest difficulty
Video Downloads:
Compatibility MP4
Compatibility MP4
Emulator Replay:
PCSX-rr
Published on 12/5/2010
Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.
Noxxa picks Ashe, the female character, to minimize the cutscenes and to save time.
To play the DSM file, make sure that "Enable Advanced Bus-Level Timing" is unchecked in the "Emulation settings".
Game:
Mega Man ZX Advent
Genres:
Action
Platformer
Mega Man ZX Advent
Genres:
Action
Platformer
Game Version:
Mega Man ZX - Advent (USA).nds
Tags:
Takes intentional damage
Heavy glitch abuse
Heavy luck manipulation
Mega Man ZX - Advent (USA).nds
Tags:
Takes intentional damage
Heavy glitch abuse
Heavy luck manipulation
Video Downloads:
Compatibility MP4
Compatibility MP4
Emulator Replay:
DeSmuME 0.9.6
This movie has been obsoleted!
Obsoleting Movie
Obsoleting Movie
Published on 1/13/2011
Mega Man ZX is the first Mega Man platformer on the DS. It is also the first Mega Man game to have the choice of a male or female protagonist (the latter is used in this run). Unlike previous Mega Man series, this series features a new system where the protagonist is actually a humanoid who changes forms using different biometals (collected mostly from bosses).
Game:
Mega Man ZX
Genres:
Action
Platformer
Mega Man ZX
Genres:
Action
Platformer
Game Version:
Mega Man ZX (USA).nds
Tags:
Takes intentional damage
Mega Man ZX (USA).nds
Tags:
Takes intentional damage
Video Downloads:
Compatibility MP4
High Quality MKV
Compatibility MP4
High Quality MKV
Emulator Replay:
DeSmuME 0.9.6
I will list the TAS projects I am working on, in order of priority. Projects higher in the list are the ones I'm most actively working on.
SNES Mega Man X3 "best ending, 100%"
The only one of my current TAS projects at the moment that's having smooth progress. Which I suppose can only be a good thing.
PSX Grand Theft Auto 2
Author: Mothrayas
Currently at: Very beginning
Progress: 0%
WIPs: None yet
Currently at: Very beginning
Progress: 0%
WIPs: None yet
Even though the game has BGM emulation issues, I'm starting this anyway. Currently trying to decide whether to use outdated PCSX or crappy PSXjin to TAS this game.
PSX Mega Man X5 "X"
Author: Mothrayas
Currently at: start of Virus Stage 3
Progress: ~35%
WIPs: None
Currently at: start of Virus Stage 3
Progress: ~35%
WIPs: None
Currently unofficially put on hold because of a very frustrating section that I can't seem to pass easily with as little time loss as possible. Will get back to this when I'm motivated to it again.
PSX Mega Man X4 "X"
Author: Mothrayas & Rolanmen1
Currently at: Not started yet
Progress: 0%
WIPs: N/A
Currently at: Not started yet
Progress: 0%
WIPs: N/A
I and Rolanmen1 were supposed to get to this... sometime...
These TAS projects I haven't started yet, and I probably won't work on these until my current projects are finished or the things that prevent me from working on these are fixed.
Wii Mega Man 10 "Proto Man"
I intend to do this with AngerFist as soon as Dolphin is accepted on the site. I chose Proto Man because he's the fastest to do the run with and is available right off the start.
PSX Bugs Bunny: Lost in Time "100%"
This is one of those games I really loved to play over and over again when I was little. I may do this sometime in the future. However, PCSX and PSXjin have a cutscene freezing issue shortly after the tutorial stage of the game, rendering it incompletable at this point in time.
Other future ideas of TASes I could do. I haven't really or seriously thought about these much, but I may or may not do some of these later.
In any case, at the very least I think these games do deserve a run on the site, if there isn't one already.
PS2 Mega Man X8
Mega Man X8 was one of my favorite Mega Man X games, alongside MMX6 and MMX2. Of course, I'd have to wait until PS2 TASing becomes a reality.
GBC Mega Man Xtreme 2
I have never even touched the game yet, but it seems like it should have a TAS published, just like Mega Man Xtreme (1).
GB Mega Man IV and SGB Mega Man V
Another pair of Mega Man side games that deserve a TAS on the site.
Personal stuff
See things like my favorite IRC quotes and other, mostly not interesting stuff, here.
Ponglish
[22:39:33] <Brushy> I love Patryk's Ponglish. [22:40:09] <Brushy> Patryk1023> time to me :/ [22:40:33] <Brushy> <Patryk1023> The computer is my crap :/ [22:40:52] |<-- yse has left freenode (Quit: Leaving) [22:41:05] <Mothrayas> the computer is Patryk's crap? [22:41:07] |<-- smr has left freenode (Ping timeout: 276 seconds) [22:41:13] <Mothrayas> Patryk shits computers now? O_o [22:41:48] |<-- TASVideoAgent has left freenode (Read error: Connection reset by peer) [22:41:53] <nitrogenesis> Ponglish. [22:41:54] <nitrogenesis> LOL [22:43:29] <insane_coder> oh wow
More to be added later...
I like to use the variable avatars system (mood report) on the forum. I like to use Mega Man X weapon recolors from X4, X5 or X6 as variable avatars. Can you recognise all the Mega Man X weapons?