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#638951892443439304 - Galactic Revenge (SMS) - old RAM watch file

galacticrevenge-v3.wch
61 downloads
Uploaded 10/4/2025 3:40 PM by Darkman425 (see all 56)
I forgot that I had this lying around. Probably best that it's here rather than sitting around in some random folder on my computer.

#638865121796498711 - The Final Fantasy Legend - RAM watch file from an old computer

FFL RAM watch speed run RNG notes.wch
107 downloads
Uploaded 6/26/2025 5:22 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.7
This came from an older computer from which I made my Final Fantasy Legend 1 TAS. This doesn't have all of the info from The Final Fantasy Legend game resources page but it has all of the relevant ones I used in producing the TAS.

#638865119202751867 - Game Gear Gunstar Heroes - RAM watch file from an old computer

Gunstar Heroes (J) RAM notes.wch
107 downloads
Uploaded 6/26/2025 5:18 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.7
Uploading this to bare bones RAM watch to at least give anyone else some sort of start if they want to look into this version of Gunstar Heroes a bit deeper.

#638865117531402033 - Mega Man: The Wily Wars - RAM watch file that I had from an old computer

Rockman Megaworld (J) [!] notes.wch
128 downloads
Uploaded 6/26/2025 5:15 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.7
Kind of bare bones but it should have the basic Mega Man X & Y positions as well as boss HP.

#638860734660659277 - Final Fantasy V Advance - 4 Beastmasters VS Omega TAS with the worst theoretical strategy

Final Fantasy V Advance - 4 beastmasters VS Omega theory TAS.bk2
In 51:42.310 (185293 frames), 5845 rerecords
110 downloads
Uploaded 6/21/2025 3:31 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.10, mgba core
Encode if you want to waste 50 minutes of your time: https://youtu.be/J6NG5Ahie44
There's no verification movie for the SaveRAM since it game from one made from a casual playthrough.
The GBA version has a bug where !Calm works on the opposite of the intended targets, as in stopping anything NOT tagged as a magical beast. This makes Omega stoppable with Beastmasters. I just thought to make a silly TAS to see if it was even possible with reflected Blitz whip procs and 4 Yellow Dragons to beat Omega at around where most people are leveled by the end of the game. It's also why this isn't remotely optimized in strategy, though at least RNG manipulation through waiting on when to input commands (seems to change every 2 frames and also affected by any inputs done after the action is locked in) meant that I got the minimum number of procs needed to win with this terrible strategy. I just wanted to excise this stupid thought exercise from my system while the 2025 Final Fantasy V Four Job Fiesta was ongoing.

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No verifiable SaveRAM since it's taken from a save file with a casual 100% run and a Sirocco Fiesta run.


#638849380137521390 - Mega Man: The Wily Wars "zipless" - 230 frame improvement with Wily Machine 3 phase 2 skip

Rockman Megaworld (J) [!] All game no zip - 230 frame improvement.bk2
In 1:37:19.850 (349940 frames), 111019 rerecords
1 comment, 139 downloads
Uploaded 6/8/2025 12:06 AM by Darkman425 (see all 56)

#638815527686108600 - Crash Nitro Kart watch notes just to disable red flashing in Crash Party USA

Crash Nitro Kart (USA) but just for dancing notes.wch
138 downloads
Uploaded 4/29/2025 7:46 PM by Darkman425 (see all 56)
Emulator used: BizHawk 2.10, mGBA core
This is mainly for figuring out what RAM address are needed to disable flashing in Crash Party USA. Freezing RAM address 0x4778 to 0 when in the minigame disables the function to switch the color used to flash the screen a given color.

#638604957802341133 - Dead Zone (English fan translation) TAS

Dead Zone T+Eng v1.0 Stardust Crusaders.fm2
In 11:57.670 (43131 frames), 1045 rerecords
Game: Dead Zone ( FDS, see all files )
180 downloads
Uploaded 8/29/2024 2:36 AM by Darkman425 (see all 56)

#638557507722280309 - TIC80 Miko Blade - first pass TAS

miko blade - TIC80 test.bk2
In 00:52.270 (3136 frames), 1738 rerecords
System: TIC-80
1 comment, 205 downloads
Uploaded 7/5/2024 4:32 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.9.1
The game is available here: https://tic80.com/play?cart=1097
If you do check out the developer's stuff, I gotta give a small NSFW warning on some of their works outside of the TIC-80 website.
I've had this completed but probably not refined TAS input file for around for about a year. I intended to come back to this to see if there's something I missed when it comes to finishing stages early. The air dash is fast but meter management is important to keep going fast. I just haven't had the drive to come back to this for a while. With some interest in TASing TIC-80 games right now, I might as well put this up for others to see if they can improve on it. I'll accept co-authorship if anyone does go through and improve things. The game is sync friendly so single stage improvements are easy to implement.

#638424460885615278 - Dragon Warrior III GBC - All gold medals route after fighting BossTroll

Dragon Warrior III GBC all medals.bk2
In 1:09:15.470 (248196 frames), 44503 rerecords
256 downloads
Uploaded 2/2/2024 4:48 AM by Darkman425 (see all 56)
Emulator used: BizHawk 2.9.1, Gambatte core
Just a heads up, I do all the RNG manipulation without a bot. That doesn't excuse accidentally getting an extra PutrePup bronze medal pretty far back before beating the BossTroll, though fixing that would require redoing 2 days worth of heavy RNG manipulation. The worst part of the RNG manipulation so far has been the BossTroll fight as fire attacks have a 30% hit rate and I couldn't get RNG to behave well enough with manual checking to get a 2 round fight.
Despite that big gaffe with the extra medal, I will press on at a later time since as far as I know there's nobody who has had any progress for an all gold medals TAS that has gotten this far. For now I should focus on other things.
Current progress: 23/165 gold medals
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