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#56658576548314290 - Doom - Episode 1 UV-Pacifist TAS

ep1xp512.lmp
In 06:16.168 (13167 frames), 0 rerecords
Game: Doom ( PC, see all files )
1004 downloads
Uploaded 7/18/2019 2:49 PM by Dimon12321 (see all 101)
WAD: Doom (-complevel 3)
Filename: doom.wad
Highlights: Ultra-Violence, Pacifist, TAS.
Walkthrough: Episode 1 (E1M1-E1M8)
Sourceport: PrBoom+ 2.5.1.4 and XDRE 2.20
Playback command: glboom-plus.exe -iwad doom.wad -complevel 3 -file doom.wad -playdemo ep1xp512.lmp
This is a tool-assisted speedrun that beats Episode 1 without any gunshots and punches. It is made mainly in PrBoom+, but some moments (such as door opening and switch pressing) are made in XDRE. It consists of 139 segments (replay appends).

Comments --
E1M1 - Hangar (in 00:08.89):
Nothing difficult here, just running past monsters. I had a decent run made in XDRE in 8.49 secs, but unfortunately, I forgot to change filenames in -recordfromto command and the progress was destroyed. During my second runthrough, I got bad RNG in the room with acid and lost some tics. It would be a real shame if I showed an ancient "Time: 9" result.
E1M2 - Nuclear Plant (in 00:20.89):
Another simple map for pacifism. Some monsters can easily block your way, so it took some time for me to affect AI and run past all of them. The only difficulty was making an imp going off the lift area in the exit room. He stucks near the lovering and blocks the way. If the imp near the switch isn't curious, you can easily activate the switch.
E1M3 - Toxin Refinery (in 00:41.29):
First hard map where you should clean the way from monsters by their own hands in order to advance. And there are a few narrow halls. In general, RNG was good, but the health managment was nearly dramatic and I had to run for medkits. An armor inside a blue room is really helpful. I'm surprised I outwore it completely afterwards (got 0% armor). Killing imps next to the exit room was a pure luck.
E1M4 - Command Control (in 00:13.49):
Another cool and simple map, excepting for the jump across the descent to the exit. Taking a stimpack was unnecessary, but I somehow managed a demon to open the door for me. I tried to improve this moment, but didn't get a positive result. Also, taking a longer distances for the acceleration would be faster, but someone has to hurn the demon to clean the way for me.
E1M5 - Phobos Lab (in 00:52.17):
Another E1M3 in terms of overpopulation and narrow hallways. This map requires more planning and predictions. I think it could be done much faster. As soon as I opened the blue door, a shotgunner behind a column was already alerted. Don't know why, but running past these 2 zombies was difficult for me. Getting to the switch is another story. All I had to do, was make a demon to the right go aside to let me reach the switch, but it took me damn 4 seconds to do that.
E1M6 - Central Processing (in 01:12.77):
I needed to lose some time to make a shotgunner get closer to the door. It was Andrey Budko's strategy since it's difficult to run past the linedef which closes that door. Because of low health and low amount of medkits, I decided to take a soulshpere and a megaarmor.
The way to the yellow key is unusual and it's different from TAS route. It's possible to save some time if you get to it using a secret door behind a crowd of monsters. Because I can't shoot, it will take too long before I get to the door. Also there are 2 fused demons that can't walk anywhere. There best strategy here is to make destroy a barrel and it should kill a walking demon behind it. Considering that he walks back and forth all the time, it's a work for a real professional. I just ran though a labytinth, opened a regular door to the yellow key and ran out the same way I came in.
Getting to the exit is a real pain in the butt because the room is so overcrowded. Fortunately, my invinsibility has done such a mass and monsters killed themselves much easier.
E1M7 - Computer Station (in 01:25:20):
To my surprise, this map wasn't that difficult, but it's more about monster infighting. I doubted about taking a soulsphere in E1M7, but it in vain. I had not too much health by the end. The route is similar to UV-Speed TAS.
E1M8 - Phobos Anomaly (in 00:21.06):
This map is either very long or very short. By performing a void glide, it's possible to save more than 2 minutes and even not to kill Barons of Hell. I downloaded all demos where this void glide is performed, analyzed all of them, but I got absolutely no result! Then somebody did it within 20 minutes. This "somebody" was Zero-Master. I was shocked and pleased at the same time because it's rare case when someone had really helped me! Of course, this void glide can be done faster, but it's still so good for such a lazy movie.
Overall time: 5:12.
I'm pretty sure ~4:30 is possible, but doing all those manipulations and infightings is beyond my strength and patience. Nevertheless, I like what we have done.
Authors: Dmitry "Dimon12321" Moskovchenko & Zero-Master (I decided to mention him here) E-mail: d.moskowchenko@gmail.com YouTube channel: https://www.youtube.com/channel/UCxvEocYkwNTG9S-xqvvwwrA

#55677887208029146 - Doom: Back to Saturn X E1 - Full UV-Speed TAS (+ encode)

24btsx3246.lmp
In 33:51.512 (71109 frames), 0 rerecords
937 downloads
Uploaded 6/4/2019 10:51 AM by Dimon12321 (see all 101)
WAD: Back to Saturn X E1: Get Out Of My Stations 1.1.4
Filename: btsx_e1 (2017)
Tags: UV-Speed, D2ALL, TAS
Source port: PrBoom+ 2.5.1.4
Playback command: <Your PrBoom+ directory that ends with prboom-plus.exe> -complevel 2 -skill 4 -file btsx_e1a.wad btsx_e1b.wad -playdemo 24btsx3246.lmp

#54836864101650328 - Ultimate Doom (Sega Saturn) - TAS Walkthrough + encode

Doom (Japan).bk2
In 1:54:56.233 (413774 frames), 10577 rerecords
Game: Doom ( Saturn, see all files )
4 comments, 791 downloads
Uploaded 4/27/2019 1:50 PM by Dimon12321 (see all 101)
Nothing speacial. Just a full devestation of every map. Used savestates and 25% speed to execute rough combat technics. If someone ever will try to make a full UV-MAX run for submission - don't do that! You will lose all your patience fighting with horrible control.

#54037473060767614 - Menace Beach - TAS (3/12)

Menace Beach.bk2
In 02:01.799 (7320 frames), 1247 rerecords
Game: Menace Beach ( NES, see all files )
680 downloads
Uploaded 3/22/2019 1:49 PM by Dimon12321 (see all 101)
Just a small tool-assisted speedrun that completes 3 worlds of 12. The work is abandoned since the game is too complex to be beaten in the fastest time.

#52641932287691525 - RAM Watch for Little Red Hood

Little Red Hood (Sachen-HES) [!].wch
796 downloads
Uploaded 1/18/2019 5:27 PM by Dimon12321 (see all 101)
Contains all main addresses like Hood's hitbox, counters, key flags and other stuff.

#51376232792013752 - Bad Boys: Miami Takedown - Abandoned TAS

bb1.dtm
In 01:04.433 (11592 frames), 717 rerecords
806 downloads
Uploaded 11/22/2018 5:25 PM by Dimon12321 (see all 101)
I have TASed the 1st part of Mission 1 and got 2 desyncs already. The game is crappy and unstable. Fortunetely, I haven't spent much time on it.
ROM: GBDE5G
Dolphin 5.0 - 8715

#51157374872884538 - MK5 - Final update

MK 5 - update2.bk2
In 12:54.681 (46421 frames), 26514 rerecords
753 downloads
Uploaded 11/12/2018 8:52 PM by Dimon12321 (see all 101)

#51156238337520959 - Useful addresses

MK 5 - Mortal Combat - SubZero (Unl) [!].wch
803 downloads
Uploaded 11/12/2018 7:38 PM by Dimon12321 (see all 101)
Contains:
-Enemy's remaining HP;
-Total damage done (useless);
-Sub-Zero's offset X;
-Enemy's offset X;
Camera's offset X.

#51156051777459736 - MK5 - Final update (probably)

MK 5 - update.bk2
In 12:55.315 (46459 frames), 26406 rerecords
860 downloads
Uploaded 11/12/2018 7:26 PM by Dimon12321 (see all 101)

#50888493583671202 - MK 5 old TAS - completes Stage 4 normally

Mortal Combat 5 (Unl) [c][!].gmv
In 26:25.725 (95021 frames), 6715 rerecords
811 downloads
Uploaded 10/31/2018 6:15 PM by Dimon12321 (see all 101)

#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs

red.dtm
In 33:00.867 (370824 frames), 3967 rerecords
Game: Red Steel ( Wii, see all files )
968 downloads
Uploaded 9/20/2018 1:05 PM by Dimon12321 (see all 101)

#49391617752546579 - Dark Arena - Final boss HP

Dark Arena (USA, Europe).wch
Game: Dark Arena ( GBA, see all files )
877 downloads
Uploaded 8/25/2018 8:21 AM by Dimon12321 (see all 101)

#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)

Doom (1996)(GT Interactive Software)(EU).bk2
In 01:36.260 (4813 frames), 813 rerecords
Game: Doom ( Saturn, see all files )
4 comments, 867 downloads
Uploaded 3/17/2018 8:06 PM by Dimon12321 (see all 101)

#45575410560791609 - Wild West Guns - WiiWare - VM

WB4EGL.s06.dtm
In 27:42.483 (311582 frames), 544 rerecords
Game: Wild West Guns ( Wii, see all files )
936 downloads
Uploaded 3/6/2018 11:37 AM by Dimon12321 (see all 101)
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.
The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.
The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

#44267840868828047 - THUG1 - The Packle's verification movie

!PREMADE.dtm
In 13:30.733 (145789 frames), 3 rerecords
1189 downloads
Uploaded 1/6/2018 2:20 PM by Dimon12321 (see all 101)

#35184961646526742 - Stopped work-in-progress, everyone can continue

Robocop 2 (U)-0.fm2
In 02:53.082 (10402 frames), 169 rerecords
Game: RoboCop 2 ( NES, see all files )
1250 downloads
Uploaded 11/23/2016 1:07 PM by Dimon12321 (see all 101)

#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done

77777.dtm
In 22:56.350 (257935 frames), 8064 rerecords
1061 downloads
Uploaded 11/19/2016 8:48 PM by Dimon12321 (see all 101)

#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved

77777.dtm
In 12:26.933 (139918 frames), 3671 rerecords
1091 downloads
Uploaded 9/21/2016 4:34 PM by Dimon12321 (see all 101)

#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done

77777.dtm
In 12:48.917 (144041 frames), 3539 rerecords
1014 downloads
Uploaded 9/15/2016 7:22 PM by Dimon12321 (see all 101)
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);
- Maximum score;
- Taking no damage;
- Hardest difficulty;
- Contains speed/entertaining tradeoffs.
ROM used: RHOE8P.wbfs
Emulator used: Dolphin-4.0-9390

#32255713718283718 - Serious Sam Advance - Old TAS

Serious Sam Advance (USA) (En,Fr,De).bk2
In 01:28.954 (5313 frames), 655 rerecords
860 downloads
Uploaded 7/14/2016 3:03 PM by Dimon12321 (see all 101)
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.
Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.
Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.
The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk
I don't know how he manages to do so good speedruns of this horrible game (music is nice BTW). I wish him luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.
Everyone can continue my work!

#31698413799812022 - WIP - 1st battle completed

Columns 3 - Revenge of Columns (U) [!].gmv
In 01:21.004 (4854 frames), 124 rerecords
1021 downloads
Uploaded 6/19/2016 12:42 PM by Dimon12321 (see all 101)

#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1

4124.dtm
In 09:44.080 (91134 frames), 2292 rerecords
1019 downloads
Uploaded 2/7/2016 12:28 PM by Dimon12321 (see all 101)
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!
Emulator used: Dolphin 4.0-8711 x64
More info in description of the encode:

#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???

321.dtm
In 23:03.600 (342407 frames), 3540 rerecords
1069 downloads
Uploaded 1/16/2016 5:11 PM by Dimon12321 (see all 101)
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!
Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z
SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1

321.dtm
In 05:11.783 (77135 frames), 1507 rerecords
2 comments, 1088 downloads
Uploaded 12/28/2015 11:52 AM by Dimon12321 (see all 101)

#27440462808206477 - Zippy Race NES - WIP-demo

Zippy Race (J)-0.fm2
In 19:15.014 (69415 frames), 122 rerecords
Game: Zippy Race ( NES, see all files )
1068 downloads
Uploaded 12/10/2015 6:30 PM by Dimon12321 (see all 101)
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 5 different motobikes with more powerful engines.
ROM used: Zippy Race (J).nes
Emulator used: FCEUX 2.2.2