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#45838929824829194 - TrollBurner WIP0

TrollBurner_UxROM_Test2.fm2
In 00:54.98 (3304 frames), 828 rerecords
Game: Troll Burner ( NES, see all files )
886 downloads
Uploaded 3/18/2018 8:26 AM by MESHUGGAH (see all 292)

#45796835139772643 - WSWAN Clock Tower WIP5

ClocktowerWIP5.bk2
In 03:51.93 (17504 frames), 5534 rerecords
668 downloads
Uploaded 3/16/2018 10:56 AM by MESHUGGAH (see all 292)
No success with scissorman :(
Implements all known tricks except not useful ones (front doors/object interaction and walking away) and doesn't optimizes lag frame saves (random lag frames depending on when you move the cursor)

#45727147747873952 - WSWAN Clock Tower WIP3

ClocktowerWIP3.bk2
In 03:59.72 (18092 frames), 3800 rerecords
662 downloads
Uploaded 3/13/2018 7:37 AM by MESHUGGAH (see all 292)
Tricks added except scissorman (no success so far)

#44651887238440612 - Aladdin NTSC bug

Aladdin (E)WIP0.bk2
In 02:27.31 (8827 frames), 1297 rerecords
848 downloads
Uploaded 1/23/2018 9:25 PM by MESHUGGAH (see all 292)
Example of denied input (you can press anything (but pause) and nothing will happen):
1330, 1334, 1336, 1340, 1346, 1348, 1352 (difference between numbers: 0, 4, 2, 4, 6, 2, 4)
edit: original ROM name: Aladdin (EBK) [!] Hash: C8718D40, the very same as the published run uses.

#43929394789958781 -

North & South (USA)-3279.fm2
In 00:54.56 (3279 frames), 6319 rerecords
Game: North & South ( NES, see all files )
974 downloads
Uploaded 12/22/2017 8:31 AM by MESHUGGAH (see all 292)

#43908987289889514 -

North & South (USA)-3299.fm2
In 00:54.89 (3299 frames), 5734 rerecords
Game: North & South ( NES, see all files )
1004 downloads
Uploaded 12/21/2017 10:28 AM by MESHUGGAH (see all 292)

#43867517969696939 -

North & South (USA)-3366.fm2
In 00:56.01 (3366 frames), 6046 rerecords
Game: North & South ( NES, see all files )
938 downloads
Uploaded 12/19/2017 1:38 PM by MESHUGGAH (see all 292)

#43867160968384273 -

North & South (USA)-3379.fm2
In 00:56.22 (3379 frames), 5597 rerecords
Game: North & South ( NES, see all files )
971 downloads
Uploaded 12/19/2017 1:15 PM by MESHUGGAH (see all 292)

#43866985264920821 -

North & South (USA)-3402.fm2
In 00:56.61 (3402 frames), 5271 rerecords
Game: North & South ( NES, see all files )
942 downloads
Uploaded 12/19/2017 1:04 PM by MESHUGGAH (see all 292)

#43866451346025576 -

North & South (USA)-3438.fm2
In 00:57.21 (3438 frames), 4785 rerecords
Game: North & South ( NES, see all files )
969 downloads
Uploaded 12/19/2017 12:29 PM by MESHUGGAH (see all 292)

#43824651158289541 -

North & South (USA)WIP1.fm2
In 01:05.99 (3966 frames), 2586 rerecords
Game: North & South ( NES, see all files )
946 downloads
Uploaded 12/17/2017 3:18 PM by MESHUGGAH (see all 292)

#43397617494297324 - Kuni-chan no Game Tengoku Part 2 L+R

Kuni-chan no Game Tengoku Part 2 (J).bk2
In 02:13.22 (7983 frames), 2073 rerecords
635 downloads
Uploaded 11/28/2017 9:45 AM by MESHUGGAH (see all 292)
Features 2 skips and 1 crash. Try fiddling before LR and lag frames.

#42077213552229072 - Battletoads TAS fceux version

btoadsfinalv2-fceux.fm2
In 00:55.68 (3346 frames), 158274 rerecords
Game: Battletoads ( NES, see all files )
1145 downloads
Uploaded 9/29/2017 10:36 PM by MESHUGGAH (see all 292)
bizhawk version submitted as a movie

#42050873424362031 - WSWAN GGP1 WIP0

Guilty Gear Petit (Japan).bk2
In 01:33.64 (7067 frames), 1765 rerecords
Game: Guilty Gear Petit ( WSWAN, see all files )
615 downloads
Uploaded 9/28/2017 6:07 PM by MESHUGGAH (see all 292)
Finishes the game with Ky Kiske.
  • need to check RNG (manipulating enemy order)
  • need to check random lag frames

#41959947796089525 - Battletoads Bizhawk

btoads-bizhawk.bk2
In 00:55.66 (3345 frames), 157713 rerecords
Game: Battletoads ( NES, see all files )
775 downloads
Uploaded 9/24/2017 3:51 PM by MESHUGGAH (see all 292)

#41959449580433288 - NES Battletoads void jump WIP2

btoads-fceux.fm2
In 00:55.68 (3346 frames), 157693 rerecords
Game: Battletoads ( NES, see all files )
1039 downloads
Uploaded 9/24/2017 3:19 PM by MESHUGGAH (see all 292)
Syncs on FCEUX 2.2.3, endings starts after game over screen
Probably "final" version in the sense of (lacking) possible time saves.
Little list of all new informations - UDLR at level 1 doesn't saves time (but it works there)
- UDLR at level 3 after rats at both sides doesn't saves time because of rat spawn timer (included at f2709)
- 1st rat can't be killed with "camera dashing" trick because the camera doesn't rolls before
- AFAIK, camera rolling requires both toads to have fastest speed. Probably, their position is also a factor but I don't see this scenario where I could get 1 frame faster
- Flies are too away from the rat scene (f2851) to make use of it
- Hit cancelling doesn't helps, because 1. only works when one of the toad has no action to make a simple punch for cancelling 2. enemy hp and position factor
- Rash is always at front when he can without losing time
The only thing I see somewhat improvable is the last to final rat, but it's has the "rat spawn timer" barrier and the camera rolling stuff.

#41937148763909575 - NES Battletoads void jump WIP1

btoadsv1.fm2
In 00:55.81 (3354 frames), 156708 rerecords
Game: Battletoads ( NES, see all files )
979 downloads
Uploaded 9/23/2017 3:12 PM by MESHUGGAH (see all 292)
Syncs on FCEUX 2.2.3, ending starts after game over screen
- added Koh1fds's found of using void jump to die earlier after getting the jet, saves 42 frames so far (will be added as co-author)
First I will recheck movement all from the start, sync on fceux and then on bizhawk.

#41784231171858483 - VB Space Invader test run WIP0

Space Invaders Virtual Collection (J).bk2
In 01:01.23 (3078 frames), 1541 rerecords
611 downloads
Uploaded 9/16/2017 5:55 PM by MESHUGGAH (see all 292)
Notes:
  • finishes the time attack mode
  • doesn't finishes the TAS, I would need to skip the invader animation or wait it and then name entry
  • you can't go farther the right side to attack the very right side columns enemy but the left ones.
  • you need to very carefully optimize the projectile's hit (so you hit their hitbox from the front asap)
  • you can delay getting the next ammo, which is a bad thing. came across during moving while enemy getting hit

#41607858540623719 - WSWAN GGP2 WIP19

GGP2WSWAN-WIP19.bk2
In 02:29.66 (11296 frames), 7046 rerecords
869 downloads
Uploaded 9/8/2017 7:18 PM by MESHUGGAH (see all 292)
Observations:
  • the game seems to be compact, as in, there are no random lag frame differences or what so ever (good thing) edit2: I was wrong WIP19b with random 1 lag frame f8359 in this movie
  • enemy manipulation starts right after LET'S ROCK
possible manipulations:
  • 4 frames to append 2, empty, empty, empty (doesn't works on every enemy)
  • 11 frames to append S .... b ... (fastest pause unpause)
  • 0 frames to press B right after 3 (gauge) (doesn't works on every enemy)
  • 0 frames to positioning, running and dashing
edit: movie desyncs after fanny I guess This movie uses Jam and manipulates her with the 4 frame way.
  • 1 frame lost because of this
  • many frames won because of fighting Fanny

#41583460327128868 - WSWAN GGP2 WIP17

GGP2WSWAN-WIP17.bk2
In 02:29.75 (11302 frames), 6738 rerecords
837 downloads
Uploaded 9/7/2017 4:55 PM by MESHUGGAH (see all 292)
  • Pressing a button later at pre-fight to reduce waiting time at the end of fights

#41228742807858763 - Lynx Scrapyard Dog movement bug

ScrapyardDogLynxWIP11stickytire2342.bk2
In 07:21.93 (26471 frames), 19953 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
934 downloads
Uploaded 8/22/2017 5:32 PM by MESHUGGAH (see all 292)
Expected: 1px/f for 1 frame after landing on tire, 2px/f after that
Observed: 1px/f for a lot more frames
  • <MESHUGGAHTAS> it's because of walking on the "TRESPASSING" board
For black magic, remove R from f2305

#41211150738858593 - Lynx Scrapyard Dog WIP10

ScrapyardDogLynxWIP10.bk2
In 07:21.97 (26473 frames), 18511 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
930 downloads
Uploaded 8/21/2017 10:31 PM by MESHUGGAH (see all 292)

#41210235418742229 - Lynx Scrapyard Dog WIP8v2

ScrapyardDogLynxWIP8v2.bk2
In 07:43.80 (27781 frames), 17256 rerecords
Game: Scrapyard Dog ( Lynx, see all files )
917 downloads
Uploaded 8/21/2017 9:31 PM by MESHUGGAH (see all 292)
Resynced up to ~8500 frames
Desync points due to implementing pause disable music unpause trick at the end of level 1:
  • bullet + doggo situation at 2nd level which looks like depends on a random 1 frame earlier start after ending the minigame level
  • ice level moving platforms (desync of this movie)

#41185765766986699 - NES Adventures in the Magic Kingdom WIP 22

MESHUGGAH-Adventures in the Magic Kingdom_WIP22.fm2
In 06:14.12 (22484 frames), 20000 rerecords
1028 downloads
Uploaded 8/20/2017 7:04 PM by MESHUGGAH (see all 292)
Probably includes published movie's input, and probably stops around the first scrolling platformer level
11
00000	0070	b	s	0	x
00001	006F	w	u	0	
00002	00FC	b	u	0	
00003	007A	b	u	0	car speed
00004	00BF	b	u	0	car spd units
00005	0091	b	u	0	car spd level
00006	008F	b	u	0	
00007	0570	b	u	0	
00008	008E	b	u	0	
00009	0560	b	u	0	
0000A	06ED	b	u	0	flags 

#41175305288979821 - Lynx Electrocop WIP7

Electrocopv7.bk2
In 00:35.13 (2104 frames), 4093 rerecords
Game: Electrocop ( Lynx, see all files )
720 downloads
Uploaded 8/20/2017 7:46 AM by MESHUGGAH (see all 292)
So many things so far
  • skipping 3 intro as fast as possible
  • pausing the game before loading level 1 (and disabling music to save 2 frames at least which only possible while pausing) and unpausing to save many frames
  • pausing (nearly) every 12 frames and unpausing without losing time but saving in-game time! final TAS will incude that flashy pausing stuff because I'm aiming for lowest in-game time
  • if you go in to a console (door, exit use etc), you can press a button within 4 frames which will be frozen in terms of pressing any other buttons while the console comes up will replay that specific button's action (which I use to get closer to the next door)
  • since the passwords of each door are always the same, the TAS will go each level's doors and input their password instead of brute forcing (generic way of completing levels)
  • menu movement might be not 100% optimized (no debugger in bizhawk, didnt found best ram address so far)
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