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#9599895835758127 - NES Sword Master WIP

MESHUGGAH_SwordMaster_Level1WIP.fm2
In 00:50.733 (3049 frames), 15595 rerecords
Game: Sword Master ( NES, see all files )
1235 downloads
Uploaded 9/28/2013 7:34 AM by MESHUGGAH (see all 310)

#9168620651060944 - Kirby's Adventure Hack (Puresabe)

PuresabeStoneGlitchTest.fm2
In 00:16.623 (999 frames), 4785 rerecords
1003 downloads
Uploaded 9/8/2013 9:26 PM by MESHUGGAH (see all 310)
Here's a little game. This TAS uses the same trick as the published glitched run of the original game. What do you think, does it works here too?
TL;DR: nope. crashes. you can manipulate ~13 variations of it depending on X subpos and "last input" but thats all.

#9028537430936462 - Inversion WIP World 0

MESHUGGAH_Inversion_WIP_World0.fm2
In 00:50.117 (3012 frames), 3957 rerecords
Game: Inversion ( NES, see all files )
946 downloads
Uploaded 9/2/2013 2:01 PM by MESHUGGAH (see all 310)
Finishes the 0th (starting) world of intense (hardest) difficulty.
Couldn't find any TASing related works on this game. It's a "new" homebrew, can be downloaded here: http://alm.ug.atman.pl/alzen/wordpress_d9/wp-content/uploads/2013/07/Inversion-1.4.rar
Some platforms are available in white "dimension" while the opposite ones in "black" dimension. There's a trick to fall through blocks from a spring but didn't save time in these levels.

#8940885000663654 - Gryzor WIP (very first screen)

MESHUGGAH_Gryzor_WIPv3.fm2
In 01:08.105 (4093 frames), 8398 rerecords
Game: Contra ( NES, see all files )
1707 downloads
Uploaded 8/29/2013 3:17 PM by MESHUGGAH (see all 310)
6 frames faster than published. Player 2 jumps 1 time fewer and the improvement comes from more frequent hit registers (and destroying bullets faster to shoot the next ones earlier).
The movie started from a scratch but I heavily modified the authors' strategy at 1st "boss" (that tower with a man and vulnerable at bottom box thingy) however I wouldn't be as fast as this if I wouldn't analyze their effort.
Comparison of hits (this wip vs published run) from 3582th frame
XXXXX–XXXX–––––––––XX–X–XXXXXXXX–XXXXXXXXXXXX (5,4,2,1,8,12)
XX––––XX-X–––XX–XX–X--XXX-X--XXX-XXXXXXXXXXXXXXX (2,2,1,2,2,1,3,1,3,15)

#8870490183671711 - NES Attack of the killer tomatoes random wip

MESHUGGAH_aotkt.fm2
In 02:11.533 (7905 frames), 3713 rerecords
947 downloads
Uploaded 8/26/2013 11:12 AM by MESHUGGAH (see all 310)

#8525434972321840 - Duck Tales TAS

Aglar_MESHUGGAH_Duck_Tales.fm2
In 07:04.734 (25526 frames), 3059 rerecords
Game: DuckTales ( NES, see all files )
1566 downloads
Uploaded 8/10/2013 10:14 PM by MESHUGGAH (see all 310)
probably final version. 35 frames faster than published movie.

#8523030252445335 - DT hard (finishes but WIP)

Aglar_MESHUGGAH_Duck_Tales_difficult_WIPv5.fm2
In 07:04.734 (25526 frames), 2597 rerecords
Game: DuckTales ( NES, see all files )
1437 downloads
Uploaded 8/10/2013 7:39 PM by MESHUGGAH (see all 310)

#8341949051872274 - DT WIP resync test

MESHUGGAH_Aglar_DT1_WIPv23.fm2
In 05:19.258 (19187 frames), 2628 rerecords
Game: DuckTales ( NES, see all files )
1427 downloads
Uploaded 8/2/2013 3:55 PM by MESHUGGAH (see all 310)
Trying to figure out that goat. Level 5 is unchanged just resynced from previous published movie file to check goat behaviour at level 4.

#8326065758645172 - DT WIP v14

MESHUGGAH_AGLAR_DT1_WIPv14.fm2
In 04:22.318 (15765 frames), 1737 rerecords
Game: DuckTales ( NES, see all files )
1340 downloads
Uploaded 8/1/2013 10:45 PM by MESHUGGAH (see all 310)
Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.

#8325055843505704 - DT WIP v13

MESHUGGAH_DT1_WIPv13.fm2
In 04:22.385 (15769 frames), 19489 rerecords
Game: DuckTales ( NES, see all files )
1392 downloads
Uploaded 8/1/2013 9:40 PM by MESHUGGAH (see all 310)
WIP v12 resynced until 3rd boss fight. I got an extra lag frame before boss. Not sure if it's removable.
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