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#41174839326530219 - Lynx Block-out menu impr

Blockout-dwangoAC-menuimpr.bk2.bk2
In 03:14.06 (11624 frames), 11418 rerecords
Game: Blockout ( Lynx, see all files )
914 downloads
Uploaded 8/20/2017 7:16 AM by MESHUGGAH (see all 292)
Optimized menu movements of [2975] Lynx Blockout by dwangoAC in 03:14.81.
The movie will desyncs, not sure if because differnt puzzle blocks or the rare glitch dwangoAC abuses (the time of control of next puzzle to A / flip as soon as possible details in submission text)

#40440422796623461 - VB Teleroboxer wip3

TeleroboxerWIP3.bk2
In 05:38.08 (16997 frames), 5124 rerecords
Game: Teleroboxer ( Vboy, see all files )
2 comments, 813 downloads
Uploaded 7/18/2017 5:28 AM by MESHUGGAH (see all 292)
finished, only 1 level's in game time improved, need to try later level strategies on earlier enemies

#40439665582636479 - VB Teleroboxer wip2

TeleroboxerWIP2.bk2
In 03:09.91 (9548 frames), 4594 rerecords
Game: Teleroboxer ( Vboy, see all files )
802 downloads
Uploaded 7/18/2017 4:39 AM by MESHUGGAH (see all 292)
  • Movie aims for fastest input (in-game time ignored as enemy post behaviour need to be optimized)
  • Most of the levels uses Ryuto's strategies
  • lvl3 I do an alternative version because it's impossible to do the single punches in a row and then the uppercuts because of the enemy behaviour (which would save 0.10~0.16 in game time)
  • lvl4 final crotch shot is faster than simple punch, 7.50 vs 6.90 (and faster animation)
only first 5 enemies done

#40385070988182003 - VB Mario Clash next wip

MarioClashFiveGuys-2ndlvlvvv1.bk2.bk2
In 03:05.96 (9349 frames), 3946 rerecords
Game: Mario Clash ( Vboy, see all files )
655 downloads
Uploaded 7/15/2017 5:39 PM by MESHUGGAH (see all 292)
timing points: start for next level (because rng, so koopa spawns at right place) in this wip vs marioclashfiveguys
1803 - 1803 (2 frames save possible but not enough for good koopa)
2797 - 2803 6 frames
4091 - 4098 1 frame
5280 - 5361 64 frames maybe
bonus stage need to be resynced.
TODO: - check better xpos opt (picking up shell earlier with 1px better xpos for example) - check movement speed around throwing shells
xpos and ypos
0054EA w u 0 WRAM
0054F0 w u 0 WRAM
0054EC w u 0 WRAM
0054F2 w u 0 WRAM

#40243710916030276 - A7800 Galaga

dwangoac-galaga7800.bk2
In 00:53.15 (3185 frames), 1051 rerecords
Game: Galaga ( A7800, see all files )
917 downloads
Uploaded 7/9/2017 8:51 AM by MESHUGGAH (see all 292)
Used dwangoAC's movie, edited first 2 waves.
The TAS is unimprovable because of the game's probably (guessing an estimate) 120 frames rule on how fast you beat the level.

#40196546971630847 - A2600 portals

super3dportals6-26oo-3.bk2
In 00:02.12 (127 frames), 5517 rerecords
935 downloads
Uploaded 7/7/2017 5:53 AM by MESHUGGAH (see all 292)
"it takes 1 frame to change cursor on level change" -> need to retest
Probably improvable levels:
  • 3rd level -> decrease U or walljumps to do the 4th level start faster
  • 8th level -> the same problem as 4th level
  • final level (I miss 1px on Y axis so it sucks)
Implement:
  • walljumps when bb not required
  • bbbbbbb for better bby
  • make sure direction before bbb

#40067147588770269 - FDS Dirty Pair Project Eden old WIP 3

MESHUGGAH_DPPE_WIP3.fm2
In 06:54.75 (24926 frames), 5386 rerecords
827 downloads
Uploaded 7/1/2017 10:01 AM by MESHUGGAH (see all 292)

#40054474538647683 - 5569S impr v9

BuckleUpWe'reGoingBowlingv9.bk2
In 01:02.70 (3152 frames), 2039 rerecords
797 downloads
Uploaded 6/30/2017 8:19 PM by MESHUGGAH (see all 292)
  • 6 frames saved 5th frame by using bigger power and aiming all the way left
  • 1 frame saved on 9th frame with slightly bigger power

#40044175798939878 - 5569S impr v6

BuckleUpWe'reGoingBowlingv6.bk2
In 01:02.94 (3164 frames), 1601 rerecords
783 downloads
Uploaded 6/30/2017 9:11 AM by MESHUGGAH (see all 292)
Optimized all frames (bowling turns) except 6th 7th 8th 9th
"frame over" indicator I've used 0x0059
Differences from previous movie:
  • 4th frame done with max-1 power > saves 13 frames
  • 5th frame doesn't use the slow strategy (waiting for the direction meter going to the right), instead going to the left and shooting at correct point > saves many frames
  • last frame much shorter (9 frames long)

#40032726324279446 - 5569S impr v3

BuckleUpWe'reGoingBowlingv3.bk2
In 01:06.45 (3341 frames), 1432 rerecords
789 downloads
Uploaded 6/29/2017 8:49 PM by MESHUGGAH (see all 292)
Difference from previous usermovie:
- 5th frame (bowling turn) improved by ~10 frames by moving fewer times to the left.
You need to optimize frames (bowling) by searching for a memory value that indicates "completion".
You can see that this movie is faster albeit pins rolling much longer after hitting them.
Probably syncs.

#40031287052851769 - 5569S impr

BuckleUpWe'reGoingBowlingv2.bk2
In 01:06.66 (3351 frames), 1274 rerecords
788 downloads
Uploaded 6/29/2017 7:16 PM by MESHUGGAH (see all 292)
It looks like menu navigation can be improvd using 2nd pad "r" to use it 1 frame earlier than same "R" when selecting challenge
The other trick is using another button instead of S (start) when skipping name, saving also 1 frame

#38869943536605368 - SMS Batman Returns TAS with pause glitchv2

mamuuuut-batmanreturns-PAUSEGLITCH-WIP3.bk2.bk2
In 01:35.31 (5712 frames), 7781 rerecords
Game: Batman Returns ( SMS, see all files )
971 downloads
Uploaded 5/8/2017 12:01 PM by MESHUGGAH (see all 292)
Just a bit optimized TAS up to ~1200th frame.
Lag frames are removable by limiting number of sprites, overriding sound channel, limiting the number of moving sprites simultanously.
Pick an X pos address 137f 1511
OR
151A 1B50
edit: something 13 frames improved.

#38869059494788114 - SMS Batman Returns TAS with pause glitch

mamuuuut-batmanreturns-PAUSEGLITCH.bk2.bk2
In 01:35.31 (5712 frames), 5949 rerecords
Game: Batman Returns ( SMS, see all files )
954 downloads
Uploaded 5/8/2017 11:04 AM by MESHUGGAH (see all 292)
Added pauses to the published TAS where it impacts the game. Saves 175 frames compared to the http://tasvideos.org/2834M.html
Desyncs around frame 2000 I guess because of lagginess of the game.

#38852237008685032 - SMS Batman Returns pause glitch

smsBatman Returns (E)-pauseglitch.bk2
In 00:15.00 (899 frames), 236 rerecords
Game: Batman Returns ( SMS, see all files )
931 downloads
Uploaded 5/7/2017 4:53 PM by MESHUGGAH (see all 292)
You can spam the pause button fter the 59th frame to effectively reduce the waiting time 1 frame per 2 frames of pressing it (P, empty), even on lag frames.
Seems super fishy. Also there's a TAS of this game.

#38849945715866984 - SMS Zoom 909 pause bug?

Zoom 909 (J).bk2
In 00:17.76 (1064 frames), 178 rerecords
Game: Zoom 909 ( SG1000, see all files )
677 downloads
Uploaded 5/7/2017 2:25 PM by MESHUGGAH (see all 292)
Movie demonstrates a few things
1. Pausing at first possible frame. If you remove that pause, you lose 1 frame (easy to observe by either checking the first frame to shoot goes 1 frame later as well the gray line on the wall)
2. Reset has no function.
edit: After pausing, frames will be lag frames.

#38826074648611171 - A7800 Water Ski pause glitch

MESHUGGAH-Water Ski-7800_5680_pauseglitchv24.bk2
In 01:39.18 (5943 frames), 5102 rerecords
Game: Water Ski ( A7800, see all files )
658 downloads
Uploaded 5/6/2017 12:37 PM by MESHUGGAH (see all 292)
This movie demonstrates the pause glitch.
In this game, you need to wait at least 60 frames to land and jump on a ramp again. Not 100% sure what determines the additional wait time.
To get the highscore as fast as possible, you can hold the pause after getting off to make sure you can jump on a ramp again after 60 frames.
This seems to be faster than slowing down because of the undeterminted random waiting time sometimes after the 60 frames.

#38826030913029649 - A7800 Water Ski full

MESHUGGAH-Water Ski-7800_5680--FINAL1.bk2
In 01:39.18 (5943 frames), 4723 rerecords
Game: Water Ski ( A7800, see all files )
678 downloads
Uploaded 5/6/2017 12:34 PM by MESHUGGAH (see all 292)

#38825941210470279 - A7800 Worm Random pause

A7800-Worm-RandomPause.bk2
In 00:12.65 (758 frames), 285 rerecords
Game: Worm ( A7800, see all files )
646 downloads
Uploaded 5/6/2017 12:28 PM by MESHUGGAH (see all 292)
(homebrew game) BizHawk 1.12.2
Movie shows the game requires an unpause. This can be done also with pressing start, selecting options and starting the game. Unsure what is the problem here.
Also this is a primary case of pause not working correctly. At the very first, you can press P ANYWHERE before frame 168 to play without random pause....
But after that frame, you are required to press pause 3 times to unpause and just 1 to pause... (168 P, 169 P, 170 P)

#38825875240044943 - A7800 Worm NoPause

A7800-Worm-NoRandomPause.bk2
In 00:08.96 (537 frames), 0 rerecords
Game: Worm ( A7800, see all files )
675 downloads
Uploaded 5/6/2017 12:24 PM by MESHUGGAH (see all 292)

#38813304645130244 - WSWAN Buffers Evolution rotate

Buffers Evolution (Japan).bk2
In 01:18.36 (5914 frames), 694 rerecords
Game: Buffers Evolution ( WSWAN, see all files )
668 downloads
Uploaded 5/5/2017 10:48 PM by MESHUGGAH (see all 292)
Press rotate button, input doesn't works.
edit: because I wasn't pressing Player 2 buttons after rotation.
natt Bizhawk has two sets of buttons, one rotated and one not rotated, that you can bind separately And only one is active at a time

#38813160016997614 - Lynx Xybots INSERT GAME perm

LynxXybotsUDLR.bk2
In 00:09.67 (579 frames), 275 rerecords
Game: Xybots ( Lynx, see all files )
651 downloads
Uploaded 5/5/2017 10:39 PM by MESHUGGAH (see all 292)
Permamently shown, lag frames, no reset.

#38812954781886441 - Lynx Xybots INSERT GAME

LynxXybotsUDLR.bk2
In 00:09.67 (579 frames), 275 rerecords
Game: Xybots ( Lynx, see all files )
662 downloads
Uploaded 5/5/2017 10:26 PM by MESHUGGAH (see all 292)
using U+D, L+R combinations fucks up the game. amongst many screens, this is the most frequent:
But there is no eject function in the emulator.

#38811511895517758 - NES Star Wars namco Warp bad

Star Wars (Japan) (Namco) - Warp bad.fm2
In 01:02.15 (3735 frames), 3984 rerecords
696 downloads
Uploaded 5/5/2017 8:52 PM by MESHUGGAH (see all 292)
Uses FerretWarlord's WIP to check the warp thing.
22:38 <MESHUGGAHTAS> it's a part of stage 1, stage 2 first screen and then stage 1 first screen

#38811493233618504 - NES Star Wars namco Warp good

Star Wars (Japan) (Namco) - Warp good.fm2
In 00:56.24 (3380 frames), 4003 rerecords
682 downloads
Uploaded 5/5/2017 8:51 PM by MESHUGGAH (see all 292)
Uses FerretWarlord's WIP to check the warp thing.
30 sec improvement.

#38700517387910506 - NES Yume Penguin Monogatori WIP7

MESHUGGAH-Yume Penguin Monogatari-WIP7.fm2
In 01:25.70 (5151 frames), 10849 rerecords
985 downloads
Uploaded 4/30/2017 8:54 PM by MESHUGGAH (see all 292)
Completes first level 16 frames faster than published [1789] NES Yume Penguin Monogatari by Yunshui & X2poet in 09:49.00
All lag frames manipulated out where it was possible
  • tutorial level 1 lag frame unmanipulatable
  • first level done with 0 lag frame
Possible improvements (for 1st level)
  • check how to keep the movement speed bonus from M powerup, maybe get more drinks?
  • manipulate falling tree trunks earlier
edit: rerecord count isnt valid. edit2: doesn't syncs on NESHawk (game can be started 2-3 frames earlier, and this obviously changes item drops)
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