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#638766622812817201 - 2079M faster name entry by 5 frames

theaxemanv4-finalfantasy-2079M.faster-names.bk2
In 00:02.85 (171 frames), 2959 rerecords
Game: Final Fantasy ( NES, see all files )
24 downloads
Uploaded 21 days ago by Sand (see all 6)
This is a demonstration of entering the "Wedg", "Bigs", "Axe ", "Viks" names from [2079] NES Final Fantasy by TheAxeMan in 1:09:57.70 5 frames faster, by taking advantage of simultaneous directional inputs. See Forum/Posts/534748. This is ff1.bk2 in commit b18ba23e47f1de4542ffc9aca1299aed6bd53d44 of the Git repository at https://www.bamsoftware.com/git/ff1.git.
  • 2 frames moving from 'd' to 'g' in "Wedg"
  • 1 frame moving from 'A' to 'x' in "Axe "
  • 2 frames moving from 'e' to ' ' in "Axe ".
The inputs were computed by a shortest-path optimizer, script/main.lua in the Git repository linked above.
  1. Pause the emulator.
  2. Reset the emulator.
  3. Start recording a movie.
  4. Load the script/main.lua script.
  5. Unpause the emulator.
  6. Wait for the emulator to pause again.
  7. Stop recording the movie.

#638766593655640386 - Partial resync of theaxemanv4-finalfantasy.fm2 from 2079M to BizHawk 2.10

theaxemanv4-finalfantasy-2079M.resync-59946.bk2
In 1:09:57.72 (252278 frames), 44637 rerecords
Game: Final Fantasy ( NES, see all files )
20 downloads
Uploaded 21 days ago by Sand (see all 6)
This is a partial resync of theaxemanv4-finalfantasy.fm2 from [2079] NES Final Fantasy by TheAxeMan in 1:09:57.70 to BizHawk 2.10. Apart from a straightforward import of the .fm2, it adds 1 blank frame after the Reset on frame 57793. It gets through three Reset inputs. It desyncs around frame 59946, in the Dwarf Cave, when an NPC walks south instead of west.
This is theaxemanv4-finalfantasy.resync.bk2 at commit c13efc5748a76408d9e2282863487a16c86d4fe6 in the git repository at https://www.bamsoftware.com/git/ff1.git.

Annotations

MovieOrigin .fm2 version 3
emuOrigin FCEUX version 21040
microphone 0
FDS 0
NewPPU 0

#638643807847186809 - Data-oriented savestate manipulation in Lua, as used in 6203M (Kwirk "Heading Out? all floors")

tas.lua
Game: Kwirk ( GB, see all files )
42 downloads
Uploaded 10/13/2024 1:46 AM by Sand (see all 6)
Lua script that plays Kwirk "Heading Out? all floors" from beginning to end. This is the same script that was used for [6203] GB Kwirk "Heading Out?, all floors" by Sand in 25:15.19, with some additional comments and edits for clarity. The reason for posting this is to demonstrate the savestate manipulation support code included in the script (from BASE_SAVESTATE to earliest_effective_frame). See Forum/Topics/25755.
This is tas.lua in the Git repository at https://www.bamsoftware.com/git/kwirk.git at commit ef2355417be15e9473ff6d776a3e85247f58db5f.

#638529018325843149 - Kwirk "Heading Out? all unique floors" in 90741 frames

kwirk-headingout-90741.bk2
In 25:17.80 (90741 frames), 88813 rerecords
Game: Kwirk ( GB, see all files )
62 downloads
Uploaded 6/2/2024 5:10 AM by Sand (see all 6)
Plays all 120 unique floors of Kwirk in Heading Out? mode, in 10 segments and with no repeated floors. See Forum/Posts/529667.
SkillSeed# FloorsFloors
Easy423032i, 35i, 55i, 46, 59, 45i, 49i, 58, 56, 33, 30i, 57, 48i, 31i, 47i, 51i, 37, 41, 38, 44i, 50i, 34i, 42i, 53, 43, 54i, 40i, 36, 52i, 39i
Hard3423138i, 110i, 139, 113i, 146, 148i, 111i, 144i, 143, 140, 131, 142i, 136i, 149i, 112i, 147, 121, 129i, 127i, 141, 135i, 115i, 118
Hard2210128, 123i, 145i, 117i, 114, 125i, 119, 120, 133, 137
Hard58 7132, 122, 126i, 124i, 134i, 130, 116
Average 22989i, 98, 90, 108, 71i, 94, 102, 86i, 106, 92i, 103i, 60, 104, 63, 91i, 97i, 64i, 62, 68, 88i, 93, 65i, 74i, 107, 73, 109, 72, 84, 78
Average17 967, 69, 75i, 61, 79, 85, 81, 70i, 66i
Average26 587, 80i, 77, 82i, 95i
Average13 583, 100i, 101i, 99i, 96
Average10 1105i
Average 5 176

#638120343391821721 - Faster entry into crooked house

mumg-A4-door.ltm
In 25:51.83 (155183 frames), 2483 rerecords
112 downloads
Uploaded 2/15/2023 5:05 AM by Sand (see all 6)
This is a demonstration of entering the crooked house 3 cycles faster, by going to the top part of the door signal line, rather than the bottom. The gain of 3 cycles is later absorbed into some framerules, so it does not save time overall. See Forum/Posts/519985.

#638091565403343303 - Mixed-Up Mother Goose AGI in 25:51.83 (7943S) with "Platform: DOS"

mumg-sand-20230112.ltm
In 25:51.83 (155183 frames), 2474 rerecords
104 downloads
Uploaded 1/12/2023 9:42 PM by Sand (see all 6)