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#72007764845697842 - FFZZ TAS to Msrsh Cave (2 chaaracters)

FFZZ to Marsh Cave.fm2
In 06:25.63 (23176 frames), 4868 rerecords
Game: Final Fantasy ( NES, see all files )
246 downloads
Uploaded 6/8/2021 8:57 PM by DJ_Incendration (see all 109)
I've been thinking about a solo black mage beating FFZZ with just Conf and Bane. The developer of this hack said, "It is not possible to complete any special challenges in FFZz, such as hardcore runs, duos and solos." I think I can prove him wrong in this TAS. Confusion and Bane will probably finish off all the enemies. This TAS makes it to the Marsh Cave, after beating the Pirates with only 2 characters remaining. Edit: I found there is a room on the second floor of the marsh cave, with a spike tile. The enemies on that tile have a lot of health, and I needed to confuse them to win as fast as possible. I used another Confuse on the fight before the miniboss, but I was out of MP for the Wizards and Sorcerer. I will need to level up to 5 or something before the Marsh Cave to have a chance at coming out alive. Edit 2: I just realized that I could buy another Conf. However, gold is a bit tight, so I'll have to win more battles.

#71880279762525111 - Final Fantasy ZZ Hard-Type v2.3 TAS WIP 1

FFZZ TAS WIP 1.fm2
In 07:14.60 (26119 frames), 2404 rerecords
Game: Final Fantasy ( NES, see all files )
239 downloads
Uploaded 6/3/2021 3:10 AM by DJ_Incendration (see all 109)
Up to Elfland. If I knew how to write Lua scripts or something similar, I could have found better rounds for the Garland, Pirate and R.Sahag fights. Finding at least pretty good rounds is hard and tiresome, often taking several minutes to come close to what I want. Also, this TAS uses the fastest names possible, because I don't know where the letters are, and I wanted to get on with the actual TAS. I don't know how the RNG works in this version, because it has been improved from the original. Uses a party of a Fighter, Red Mage, and two Black Mages. The Fighter is used for higher damage rolls than the mages can do with Fire, the Red Mage is used mostly for Garland, and the Black Mages are the most useful. I feel like for the first half of the game, I will be taking advantage of the higher strength of enemies, with Conf.

#71346582046172480 - FF1J 5800 (from power on)

FF1J fix.fm2
In 01:36.51 (5800 frames), 3 rerecords
Game: Final Fantasy ( NES, see all files )
409 downloads
Uploaded 5/10/2021 2:19 AM by DJ_Incendration (see all 109)
Fixed now, it starts from power on. I just copied and pasted the inputs from my previous userfile, after the reset. I don't know how my TAS is the same number of frames as one done in Bizhawk (which takes 1-2 frames less to start up)

#71346514307280283 - How?

FF1 5800 in FCEUX.fm2
In 01:36.51 (5800 frames), 144 rerecords
Game: Final Fantasy ( NES, see all files )
2 comments, 263 downloads
Uploaded 5/10/2021 2:14 AM by DJ_Incendration (see all 109)
This ties the TAS in BizHawk, if I'm correct... Oh, nevermind... I didn't realize it started from a savestate...

#64032738408665734 - updated WIP, gets 999999 gold to help out later

FF1_Stairsglitch_fullgame_v2.fm2
In 12:48.65 (46195 frames), 588 rerecords
Game: Final Fantasy ( NES, see all files )
561 downloads
Uploaded 6/14/2020 5:10 PM by DJ_Incendration (see all 109)
Start of a glitched run of FF1 up to the bridge. It will be an improvement over my first WIP.

#53562423743329570 - white mage no resets

FinalFantasy-wmNoResets-test1-2.fm2
In 1:17:55.35 (280983 frames), 55225 rerecords
Game: Final Fantasy ( NES, see all files )
1277 downloads
Uploaded 3/1/2019 4:21 AM by TheAxeMan (see all 11)
First draft at payload for RPG limit break

#53161967791981342 - WM no resets wip

FinalFantasy-wmNoResets-part1-silverWizWIP.fm2
In 30:30.22 (109994 frames), 48850 rerecords
Game: Final Fantasy ( NES, see all files )
1 comment, 1520 downloads
Uploaded 2/11/2019 3:31 AM by TheAxeMan (see all 11)
Here I get the silver hammer and use it against wizards in Earth Cave. But later figured out a way to skip the fight altogether.

#46852415685275387 - FF1 Origins update

ff1oriinstas....bk2
In 08:38.53 (30745 frames), 79 rerecords
Game: Final Fantasy ( PSX, see all files )
881 downloads
Uploaded 5/2/2018 11:51 PM by DJ_Incendration (see all 109)

#44501627920733075 - Final Fantasy credits warp TAS

Final Fantasy (Japan) (Rev 0A)-10.fm2
In 18:57.39 (68356 frames), 458 rerecords
Game: Final Fantasy ( NES, see all files )
2 comments, 1910 downloads
Uploaded 1/17/2018 3:01 AM by DJ_Incendration (see all 109)
Not suited for submission; lots of frames can be saved. Still beats the WR by almost 2 minutes.

#39202335128461241 - Final Fantasy Origins

ff1oriinstas....bk2
In 05:06.58 (18178 frames), 1895 rerecords
Game: Final Fantasy ( PSX, see all files )
1 comment, 930 downloads
Uploaded 5/23/2017 11:17 AM by DJ_Incendration (see all 109)
This is a WIP of Final Fantasy Origins (FF1). I get to the bridge. Help is strongly encouraged!! (Note: Final Fantasy Origins is not in the game database, so I had to click on the NES version.

#34371791720769791 - Final Fantasy stairs glitch start

ff1_stairs - Copy.fm2
In 22:32.41 (81278 frames), 3448 rerecords
Game: Final Fantasy ( NES, see all files )
1198 downloads
Uploaded 10/17/2016 10:13 PM by DJ_Incendration (see all 109)
To the Dwarf cave! I need help passed then. I need 50000 gold for when I buy the bottle... My route is not exactly the best.

#21327940307283526 - Final Fantasy - stairs glitch

ff_stairs.fm2
In 07:00.18 (25252 frames), 201 rerecords
Game: Final Fantasy ( NES, see all files )
1 comment, 1279 downloads
Uploaded 3/10/2015 11:48 AM by Inzult (see all 13)
thrown together -- not suitable for submission