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#639265805445908221 - Sonic 1 GBA Improvement

Sonic1GBAStealth.vbm
In 01:41.917 (6115 frames), 202 rerecords
System: Game Boy Advance
10 downloads
Uploaded 7 days ago by Stockiel (see all 31)

#639264090575690547 - Sonic West Quest Demo

[SHC] [contest2025] 1235 - Sonic West Quest 2025 SHC Demo (by Michael The Direchel).bk2
In 04:43.882 (17011 frames), 624 rerecords
System: Sega Genesis
10 downloads
Uploaded 9 days ago by Stockiel (see all 31)
Was bored.

#639261313926669670 - Sonic 1 Mixed (Knuckles TAS)

Sonic 1 Mixed Beta 1.3.1.bk2
In 13:06.029 (47101 frames), 4499 rerecords
System: Sega Genesis
18 downloads
Uploaded 13 days ago by Stockiel (see all 31)
Since this was a side project, I'm not going to explain too much, but yeah. This took a good bit of time to finish.

#639243364127742390 - Street Fighter II' Champion Edition (Xiang Long/Koryu) "playaround" WIP

Koryu.bk2
In 12:13.969 (43772 frames), 1850 rerecords
24 downloads
Uploaded 9/7/2026 12:06 AM by Stockiel (see all 31)
All stages complete but not how I like/want it so far; Still wanting to do SloshedMail and Quickles' throw glitches but can't figure out how to. But yeah, here's the current product right now if you want to see.

#639242376894472623 - Sonic in Minecraft Improvement

Sonic in Minecraft.bk2
In 00:13.901 (833 frames), 112 rerecords
Game: Sonic in Minecraft ( Genesis, see all files )
2 comments, 34 downloads
Uploaded 9/5/2026 8:41 PM by Stockiel (see all 31)

#639205026557902648 - Sonic The Hedgehog Forever Settings

settings.ini.cfg
50 downloads
Uploaded 7/24/2026 3:10 PM by Stockiel (see all 31)
Remove .cfg from this file for it to work

#639205022746749233 - Sonic The Hedgehog Forever Mod Config

modconfig.ini.cfg
52 downloads
Uploaded 7/24/2026 3:04 PM by Stockiel (see all 31)
Remove the .cfg from the file for it to work

#639202624551102807 - Street Fighter II' (Red Wave Set 2)

Street Fighter II' - Champion Edition (Red Wave, bootleg, set 2).bk2
In 09:07.173 (32632 frames), 1324 rerecords
42 downloads
Uploaded 7/21/2026 8:27 PM by Stockiel (see all 31)
Nothing too special about this TAS, just very similar to error1's TAS of Rainbow, so I'm not submitting this. If anyone wants to encode though, thats fine with me.

#639163874838056792 - Kirby in Sonic the Hedgehog 2 - Up to CNZ2

Kirby in Sonic the Hedgehog 2.bk2
In 05:50.268 (20989 frames), 2038 rerecords
Game: Sonic the Hedgehog 2 ( Genesis, see all files )
131 downloads
Uploaded 6/7/2026 12:04 AM by Stockiel (see all 31)
Nothing really to special to say right now besides: Man... This took so long for me to do.

#639162079458467872 - Sonic 2 Friendship Demake v1.4 TAS in 03:44

Friendship demake V1.4.bk2
In 03:44.139 (13431 frames), 738 rerecords
Game: Sonic the Hedgehog 2 ( Genesis, see all files )
77 downloads
Uploaded 6/4/2026 10:12 PM by Stockiel (see all 31)
Decided to try to see if I can improve Tuffcracker's run of v1.3 of this hack because why not, and I improved his run by about 10 seconds.
This was the first run of mine to do the trick where you can manipulate Sonic's physics for him to not go flying off slopes and keep his speed in the very beginning and end of EHZ1.
  • Emulator used: BizHawk 2.10 with the GPGX core.
  • ROM file name: Friendship demake V1.4.bin
    • sha1sum of ROM: 4ed31eed48113d6761b71c23ad5c781bc8826738

#639110273999789467 - Mega Meat Boy WIP

MegaMeatBoy.gmv
In 00:10.463 (627 frames), 77 rerecords
System: Sega Genesis
79 downloads
Uploaded 4/5/2026 11:09 PM by Stockiel (see all 31)
first 2 stages of Mega Meat Boy have been TASed.

#639099766762036444 - Mario Kart Wii Deluxe - SNES Mario Circuit 1 (200cc)

MC1.dtm
In 01:29.817 (5389 frames), 195 rerecords
System: Wii
88 downloads
Uploaded 3/24/2026 7:17 PM by Stockiel (see all 31)

Intro

Since I was interested in TASing this Mario Kart Wii mod after playing it on my real Wii, I decided to make this run of the first track in the game on 200cc.

Version of game and Emulator used

Green Edition on Dolphin 2512 from the Arch Linux official package repository

Lap Times

  • Lap 1 - 16.161
  • Lap 2 - 16.172
  • Lap 3 - 15.554 (best lap)

#639099736064631387 - Varoom 3D WIP

varooom-3d.bk2
In 01:34.496 (5644 frames), 90 rerecords
System: Game Boy Advance
84 downloads
Uploaded 3/24/2026 6:26 PM by Stockiel (see all 31)
This is a WIP of Varoom 3D that only does the 1st stage.

#639072963558727276 - PCE/TG16 TAS test (Street Fighter II' Champion Edition)

Street Fighter II' - Champion Edition (J).bk2
In 01:59.630 (7157 frames), 127 rerecords
System: TurboGrafx-16
95 downloads
Uploaded 2/21/2026 6:45 PM by Stockiel (see all 31)
Decided to try PCE/TG16 TASing to see how it would go, since this is a new system for me when it comes to TASing.

#639048616243599156 - Iggy's Castle Improvement

Iggy's Castle Improvement.bk2
In 00:36.473 (2192 frames), 122 rerecords
125 downloads
Uploaded 1/24/2026 2:27 PM by Stockiel (see all 31)

#639037402525277765 - Sonic Robo Blast 2 (Demo 4.35 (DOS)) test TAS

TAS_CD.bk2
In 00:16.981 (1185 frames), 272 rerecords
2 comments, 140 downloads
Uploaded 1/11/2026 2:57 PM by Stockiel (see all 31)
Couldn't get SRB2 running through the DOOM core on BizHawk, so I did this in DOSBox-X with an early version of SRB2 from about 2002. The following settings changed in the movie file are:
  • Configuration Preset: set to (1999) IBM ThinkPad 240
  • CPU Type: Intel Pentium III
  • Enable Joystick 1 & 2: False
  • Enable Mouse: False
To get the game running, you must put the game files into a CD image using feos' "create_iso.sh" bash script, which is located here.

#639032608471497366 - Donkey Kong (Coleco Tabletop)

mame.ltm
In 00:47.900 (2874 frames), 287 rerecords
111 downloads
Uploaded 1/6/2026 1:47 AM by Stockiel (see all 31)
Might submit this later.
  • Emulator used: libTAS 1.4.7 + MAME 0.276 (from Debian official repos)
    • ROM file name: cdkong.zip
      • sha1sum of ROM: 18e0c9d94103ccd51dd2e17ecf9fb39361fb0bf0

#639032300208601430 - Super Mario Bros 128K (ZX Spectrum 128K)

SMB128.bk2
In 18:51.826 (56682 frames), 603 rerecords
System: ZX Spectrum
132 downloads
Uploaded 1/5/2026 5:13 PM by Stockiel (see all 31)
Decided to see how big this game was by TASing it, and it goes up to 5-2. I might also submit this later on.
  • Emulator used: BizHawk 2.11 with the ZXHawk core
    • ROM file name: output.tap
      • sha1sum of ROM: ae11aae548b70123acd9871b1f37988f07ffe853

#639030668158623471 - Super Fighter (Special Edition) WIP

Super Fighter Special Edition.wtf
In 01:14.400 (4464 frames), 579 rerecords
149 downloads
Uploaded 1/3/2026 7:53 PM by Stockiel (see all 31)
I thought about doing a TAS of this version of Super Fighter a little bit after eien86 made their TAS of the DOS version, which is here.
To my surprise, this version of Super Fighter was actually made in the MUGEN engine, which is an engine used in many fan-made fighting games. It's also actually called Super Fighter, unlike the DOS version that eien86 TASed (Fatal Encounter), even though that's the only difference with that DOS version. I'm also planning to submit this TAS when I'm finished.
That's basically all I have to say.
TASing framework used: Hourglass r81 on Windows XP SP3 (also done on an actual XP machine (an IBM ThinkPad X40)).
Version of the game used: latest one from the Super Fighter Team website.

#639026388952781558 - Street Fighter II': Champion Edition (M4) WIP

Street Fighter II' - Champion Edition (M4, bootleg).bk2
In 02:35.456 (9271 frames), 150 rerecords
169 downloads
Uploaded 12/29/2025 9:01 PM by Stockiel (see all 31)
Planned to be a full TAS.
Emulator used: BizHawk 2.11

#639023213216309127 - Show do Milhão

Show do Milhao (B) [!].bk2
In 04:52.243 (17512 frames), 220 rerecords
Game: Show do Milhão ( Genesis, see all files )
141 downloads
Uploaded 12/26/2025 4:48 AM by Stockiel (see all 31)
I wanted this to be optimized so I could submit this, but since this game has such stupid RNGs, might as well put this in the userfiles.

#639023170861298523 - Fatal Fury 2 test TAS

Fatal Fury 2 + Garou Densetsu 2 - Arata-naru Tatakai (NGM-047 ~ NGH-047).bk2
In 00:47.562 (2815 frames), 134 rerecords
System: Arcade
154 downloads
Uploaded 12/26/2025 3:38 AM by Stockiel (see all 31)
Decided to try to TAS a Fatal Fury game for the first time to see how I would do with a fighting game that isn't Street Fighter. I don't think I did too well in my opinion though.
  • BizHawk 2.10 with the MAME core was used.
  • ROM file name: fatfury2.zip
    • sha1sum of ROM: 75ff760f20cd08f790b7118c26f004890d8b3024

#639020115686820131 - Knuckles in Sonic the Hedgehog - Scrap Brain Zone 1 Level Wrap

S1K_SBZ1_level_wrap.gmv
In 00:30.256 (1813 frames), 120 rerecords
119 downloads
Uploaded 12/22/2025 2:46 PM by Stockiel (see all 31)
I found this glitch a little bit ago when I was trying to find new strats for SBZ1 in Knuckles in Sonic 1. Evidently enough, I did. Here's the new strat for SBZ1.
Shaves off 5 seconds from the current TAS.
EDIT: This is not the current strat anymore. Please look at the latest S1K submission to see the new strat.

#639007185321918337 - Tic-Tac-TAS

tic-tac-ds.bk2
In 00:04.898 (293 frames), 26 rerecords
System: Nintendo DS
141 downloads
Uploaded 12/7/2025 3:35 PM by Stockiel (see all 31)
Did a BS run of a homebrew Tic-Tac-Toe for the DS. (I wanted to see how fast it possibly is to get a tie)
  • BizHawk 2.10 with the DS lite firmware was used for this run.
  • ROM file name: tic-tac-ds.nds
    • sha1sum of ROM: a28d3fe8c73a8008b872ecf6de1a72d096587a53

#638999373217926243 - Doodle World improvement

Doodle World (Unl).bk2
In 03:21.685 (12121 frames), 186 rerecords
Game: Doodle World ( NES, see all files )
170 downloads
Uploaded 11/28/2025 2:35 PM by Stockiel (see all 31)