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#639188493072364072 - Party House in 5:44.256 IGT

anyp_s5_21358.ctas
In 05:58.583 (21508 frames), 121 rerecords
18 downloads
Uploaded 29 days ago by synabler (see all 25)

#639176524752144064 - Party House WIP

anyp_s3_13007.ctas
In 03:40.417 (13218 frames), 61 rerecords
25 downloads
Uploaded 6/21/2026 3:27 PM by synabler (see all 25)
done up to scenario 3
why is dropbox not working anymore

#639164263977360001 - pocket meat 2

meatpocket2.bk2
In 00:12.038 (719 frames), 252 rerecords
Game: Pocket Meat ( GBA, see all files )
41 downloads
Uploaded 6/7/2026 10:53 AM by synabler (see all 25)
now -35f

#639164254251631106 - pocket meat

meatpocket2.bk2
In 00:12.122 (724 frames), 227 rerecords
Game: Pocket Meat ( GBA, see all files )
33 downloads
Uploaded 6/7/2026 10:37 AM by synabler (see all 25)
-30f

#639161760294818703 - GETM-EOUT

GETMEOUT1601.ctas
In 00:27.883 (1673 frames), 193 rerecords
50 downloads
Uploaded 6/4/2026 1:20 PM by synabler (see all 25)
Cyber Owls GETM-EOUT mode, 1 loop in 1601 frames from power-on.
In the context of TAS, this mode is pure luck manipulation. Faster seeds are certainly possible, but CoffeeTools raises an error after loading a savestate in this game, so I'll probably continue grinding after that gets fixed.

#639152809687537940 - Factory Balls improvement

factoryballs.ltm
In 00:53.067 (1592 frames), 66 rerecords
System: Adobe Flash
61 downloads
Uploaded 5/25/2026 4:42 AM by synabler (see all 25)
4f saved on lv12, will request replacement later

#639151255563108221 - Mortol v4 on CT 1.5 upload test

savestate1-1.ctas
In 13:39.633 (49178 frames), 0 rerecords
48 downloads
Uploaded 5/23/2026 9:32 AM by synabler (see all 25)
.

#639151117589887503 - Mortol v4

play.ctas
In 13:03.800 (47028 frames), 0 rerecords
43 downloads
Uploaded 5/23/2026 5:42 AM by synabler (see all 25)
last update before I move this to CT1.5

#639148802178120761 - Dr. Sudoku improvement

drsudoku-new-2.bk2
In 2:17:44.183 (493599 frames), 0 rerecords
Game: Dr. Sudoku ( GBA, see all files )
54 downloads
Uploaded 5/20/2026 1:23 PM by synabler (see all 25)
19f saved from menuing, and removed the rerecord count

#639132441047342602 - Mortol in approx. 12:42.6 IGT

full v3.ctas
In 13:05.067 (47104 frames), 0 rerecords
50 downloads
Uploaded 5/1/2026 2:55 PM by synabler (see all 25)
4 frames saved in 2A with alternative route, ~100 frames saved in 3B by saving a cycle
This will probably be what I'll be submitting

#639127180396773096 - Mortol in 12:44.134 IGT

full_v2.ctas
In 13:06.717 (47203 frames), 0 rerecords
185 downloads
Uploaded 4/25/2026 12:47 PM by synabler (see all 25)
Up to 2 seconds can be shaved further with what I know, but I'd have to deal with fish RNG and the lack of piano roll editor. I think it's good enough for submission for now

#639121784398372633 - Mortol in 12:48.831 IGT

play.ctas
In 13:11.817 (47509 frames), 0 rerecords
147 downloads
Uploaded 4/19/2026 6:53 AM by synabler (see all 25)
IGT 12:48.831
4A had to end exactly with 3027 rng calls for optimal 4B rng, so i wasted a fire arrow at 0:46 since that's the fastest way to manipulate rng. re-tasing the sections between that and the end of the level over and over (can't just hex-edit because fish behavior is also rng-based) until it works out was quite an experience lol
not done yet because i also found a new tas-only trick shown in 1:24 which means i have to redo some of the previous levels

#639115962058407403 - Mortol WIP to 3-B

full_wip3b.ctas
In 11:00.417 (39625 frames), 0 rerecords
66 downloads
Uploaded 4/12/2026 1:10 PM by synabler (see all 25)

#639115709809174008 - Mortol WIP to 2-C

full_wip2c.ctas
In 08:02.383 (28943 frames), 0 rerecords
58 downloads
Uploaded 4/12/2026 6:09 AM by synabler (see all 25)
encoding coming soon (TM)

#639093466508806347 - Mortol WIP to 1-C

1abc.ctas
In 03:56.200 (14172 frames), 0 rerecords
80 downloads
Uploaded 3/17/2026 12:17 PM by synabler (see all 25)

#639086676465616204 - Midas improvement WIP - appendix

midas-before-11save.ltm
In 01:37.700 (3908 frames), 1217 rerecords
Game: Midas ( Flash, see all files )
84 downloads
Uploaded 3/9/2026 3:40 PM by synabler (see all 25)

#639086672868211215 - Midas improvement WIP

midas.ltm
In 01:37.375 (3917 frames), 1269 rerecords
Game: Midas ( Flash, see all files )
1 comment, 80 downloads
Uploaded 3/9/2026 3:34 PM by synabler (see all 25)
2 frames saved in the first level by starting 2 frames earlier.
3 frames saved in "I am a prisoner to Pactolus" by collapsing all roof blocks, eliminating the need to wait for a jump later.
3 frames saved in "My burden only grows" by prioritizing the leftmost roof block.
1 frame saved in "My world collapses" by starting 1 frame earlier.
11 frames saved by working around the issue where holding arrow keys 1 frame earlier doesn't work (not 15, since 4 levels don't benefit from this).
2 frames mysteriously disappeared while doing above. There wasn't any visible side effect, but I somehow ended 2 levels faster and I don't remember which. Figuring out what happened may lead to more time saves, hence why this is a WIP yet.

#639060456456876677 - Dot Action

dot-action-gen.ltm
In 21:07.300 (50692 frames), 219 rerecords
System: Adobe Flash
109 downloads
Uploaded 2/7/2026 7:20 AM by synabler (see all 25)
automatically solved with simple BFS, but had to manually fix desyncs due to incorrect simulation in my port. will submit when automation gets more accurate
TODO: - desync when starting inside the ground and being warped upwards - desync when starting in air - check whether walking across a 2 tiles gap is correctly simulated

Annotations

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#639053787072029922 - 107374170

107374170.ltm
In 00:03.860 (386 frames), 243 rerecords
Game: Spank the Monkey ( Flash, see all files )
120 downloads
Uploaded 1/30/2026 2:05 PM by synabler (see all 25)
coordinates: -53686737, 53686737, -36085227

#639053017370897634 - 386 frames

fast.ltm
In 00:03.860 (386 frames), 63 rerecords
133 downloads
Uploaded 1/29/2026 4:42 PM by synabler (see all 25)
yes

#32256640591707611 - Inversion v6

MESHUGGAH_jhztfs_Inversionv6.fm2
In 05:20.306 (19250 frames), 29408 rerecords
Game: Inversion ( NES, see all files )
1 comment, 1151 downloads
Uploaded 7/14/2016 4:03 PM by synabler (see all 25)
  • 5 frames saved on 3-1 by falling right instead of left.
  • 5 frames saved on 3-2 near the end.
  • 183 frames saved on 5-5, probably not optimized but I have to sleep now.
Extra-6 duo glitches can be used on 5-4 too, but they are unuseful there.

#32232225901547582 - Inversion world 1

Inversion_W1.fm2
In 00:43.711 (2627 frames), 28168 rerecords
Game: Inversion ( NES, see all files )
1 comment, 1127 downloads
Uploaded 7/13/2016 1:40 PM by synabler (see all 25)
Duo stages can be improved using the "both walking right" trick, which seems to be the only duo trick that works in main stages. There might be a better route.
Edit: Apparently, most of the tricks actually only work in the last stage of extra world.

#32210532858537036 - Another failed attempt at stage 6

Inversionextraattempt.fm2
In 01:16.291 (4585 frames), 17450 rerecords
Game: Inversion ( NES, see all files )
2 comments, 1162 downloads
Uploaded 7/12/2016 2:13 PM by synabler (see all 25)
I didn't fully understand how wrong warp works, but I tried to send the right side Satoshi directly above after reaching antigravity, possibly ending the input much faster. Unfortunately, the moving platform didn't work.
Instead, I found another trick. In addition to only one Satoshi jumping, holding L+R makes both Satoshi walk right.
Also, an unuseful glitch: you can collect a pickup without making it disappear. It isn't demonstrated in this WIP; the snapshot below was taken from another attempt.

#32198642138492160 - Some more glitches

InversionExtra_MESHUGGAH_jhztfs_stage6attempt.fm2
In 01:14.161 (4457 frames), 17471 rerecords
Game: Inversion ( NES, see all files )
1131 downloads
Uploaded 7/12/2016 1:22 AM by synabler (see all 25)
...

#32183071323127486 - Inversion "Extra world" v3

InversionExtra_MESHUGGAH_jhztfs_3.fm2
In 01:16.690 (4609 frames), 16420 rerecords
Game: Inversion ( NES, see all files )
1117 downloads
Uploaded 7/11/2016 8:32 AM by synabler (see all 25)
6 more frames saved from stage 6.