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Everyone who has at least once attempted to gather a soul from each of the 120 different enemies in Aria of Sorrow, especially during a speedrun, knows the frustration it incurs after a hundredth failed attempt to get the required drop. That just makes this all-souls TAS, played on hard mode, even more impressive.
Contrary to the previous publication, which used no glitch warps (either by death or by getting out-of-bounds using transform souls), this run makes extensive use of them, knocking off 6 minutes and 10.84 seconds of it. However, the previous publication is still worth a watch, as it demonstrates how such a run would look like if no glitch warps were used.
If you would like to see the game beaten even faster, don't miss the any% run by klmz.

Note: Starting from reset was necessary to use hard mode. However, doing so is normally not allowed — refer to the rules to see the reasons.
Published on 10/28/2015


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last edited by on 10/28/2015 4:50:55 PM
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