This is going to be a long submission text. However, I don't think it's necessary to read the text in order to enjoy the movie.
Gunstar Heroes is considered by many to be the best game on Sega Genesis. The game is basically a run-n-gun with various weapons and playing styles. It also features a lot of humor.
I started this run because I felt that Jackic's run really needed to be updated. It was done in the days before frame advance, spends most of the run doing one move over and over, pauses during waiting periods, only uses one player, and goes through the game on normal difficulty. My run uses two players and goes through expert difficulty.
Set up:
  • Uses Gens 9z. It works on 9.5, but I recommend watching on 9z since 9.5 does some frame skips which make certain things hard to see, such as the flame chaser.
  • Two Players, three buttons.
This run:
  • Aims for entertainment
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
While Jackic's run is around 32 minutes, this run is 35 1/2 minutes long. The run is longer for a few reasons:
1. This run is on expert Jackic's is on Normal.
There are many differences between expert and normal difficulty. There are more enemies in expert mode. Bosses move faster, fire more projectiles, and in some cases have different strategies than they do on normal. If enemies ever start blinking and become invulnerable, they do so more often. Also, all attacks are weaker. Gun attacks do about 2/3's as much damage in normal as they do in expert. Body attacks in normal do 50 damage a frame in normal while they do 20 damage a frame in expert. Also, in expert you have to fight all seven forms of seven force. In normal, it's only three.
2. It's a two player run.
The game makes some weird choices for how to deal with two players. For one, whenever they attack the damage happens every other frame, then switches back and forth. Also, two players cause a lot more lag than one player, especially when they're both firing weapons at once. I tried to minimize lag at these points but it's hard to avoid.
3. Speed/entertainment tradeoffs.
I wanted to make a run that was entertaining to watch as possible. One of the most obvious tradeoffs is I use all fourteen guns in the game to kill at least one enemy. There are other points where I chose style over speed. I tried the best I could to make the levels feel different from each other.
There are four guns which cause four damage a frame:
  • force-force
  • chaser
  • flame-chaser
  • lightning-flame
So chasers are as strong as lightning saber and flame chaser which is why I decided to use them on some of the bosses.
Bosses don't become vulnerable until the words 'boss vitality' appears on the screen. Some bosses take even longer to start taking damage. Anything I do before those words appear is just for show.
Every once in a while there are phantoms, robots with helmets that cover their faces, which you have to kill in order to advance. My goal for these fights were to make sure the phantoms blink as few times as possible, which sometimes required doing different things to manipulate them.
I use jump attacks because when you factor everything in, they're slightly faster than slides.
Level Summaries
Pink
Mostly going across for the first bit. Throwing your partner is in many cases the fastest way to kill most bosses. On the slope, I try to goof around a bit on the way down. I use player 1 during the Pink fight because at the speed I'm throwing player 2, it's impossible to block shots with the flame chaser most of the time, and it's faster to dodge.
Green
Heavy use of the flame chaser as well as hovering between the tracks. I also use all four single guns during this level. Can you catch them all?
During the seven force fight I chose my weapons for player two based on what I had to do with him. Since the only way he can move while shooting is to jump, sometimes it's better to use a flame chaser during fights so player two can concintrate on dodging. During Blaster Force, I have to turn around everytime he fires to make sure I'm still hitting him.
Orange
The first bit is autoscrolling, so I play around while jumping, and play with the ship, which has a few interesting bugs. I pause after the Swapping Reg in order to prevent tbe end of the level from becoming garbled. Smash Daisuke, the flying guy blinks everytime you body attack him, so my strategy was to attack him until he almost starts blinking and body attack right before he becomes invulnerable. Orange is the same deal, except he has a few animations which can't be interrupted and allow you to body attack.
Black
Some more zooming across the stage. The cannon is a boss. If you look hard enough, you can see the numbers blinking. I actually beat the phantom without him blinking once. I'm so glad I could do that. The glitch I use during the dice palace involves throwing your partner right before you warp out. The route I use is faster because the boss fights are faster. Taking damage from Curry and Rice's head saves a lot of time.
Save Yellow
I think it's planned by the programmers,but getting the first phantom to commit suicide is a lot faster than any other method. Smash Daisuke has about the same deal as before, but this time, he can be attacked when he starts spinning.
Space
Since this was an autoscroller, my plan for this level was to do everything I could think of except play the level the way it's supposed to be played. I take lag at times when I feel the entertainment is worth it.
Final Stage
It's a boss rush. Golden Silver was really annoying because the hit boxes are so small. Enjoy the ending.

adelikat: Accepting for publication as an improvement to the published movie.

adelikat: Attempting to encode this. Given how problematic this movie is for encoding, the publication underway status is somewhat tentative.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15631
Location: 127.0.0.1
This topic is for the purpose of discussing #1645: arkiandruski's Genesis Gunstar Heroes in 35:28.92
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
2 player mayhem/antics, constant action and explosions, of this well played game? Awesome. Watched the WIPs as they came out, so most likely will vote yes when I'm finished watching the full thing. good work. Edit: you get that yes as I suspected. Highly entertaining; I'm not sure if it's 100% optimal, but pretty close.
Homepage ☣ Retired
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Superbly entertaining, done fast, hard mode, 2 Players, And the flaming text in the mine told me to vote yes. So I'm going to. Great run.
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
How wonderfully explodey. ysvt
<adelikat> tony hawk is porn for me <Comicalflop>my mom is hot
Twisted_Eye
He/Him
Active player (410)
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
Like Comicalflop said there were times when I felt that maybe this wasn't 102% optimal. Best example is the lag during the space shooter stage. But for heaven's sake this run is so amazing, considering all of the 2 player tag teaming, the bonus playing around with the fire+seeker, the quick fights, and the glitches (die throwing most of all) that there's no way in hell this is getting any less than the finest Yes --aah, so chaser WAS as fast as the other weapons because of the 2/3rds damage thing I bet. I wondered.
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Great improvement, the work to make this entertaining is clearly evident in the final movie. Eager yes vote. edit: Even if you did use chaser an awful lot... I never liked it :)
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
Hahaha...Tha Flames told me to Vote Yes too... Very entertaining this 2P run... Congratulations !!! Awesome !! Vote: YES
Joined: 6/7/2006
Posts: 53
Let's put it this way. Despite this movie being slower (for reasons explained in the submission text), I believe voting no on this submission (or worse, the submission getting rejected) would basically fly in the face of everything TASVideos is SUPPOSED to be about. I'll explain, if asked to do so.
Joined: 5/15/2006
Posts: 102
Clear yes vote. I really like this new version of this movie! Everything is great now, 2P, entertaining, technical quality...nice run, arkiandruski!
Joined: 4/3/2005
Posts: 575
Location: Spain
This movie is slower because the previous one didn't play on the hardest difficulty, which is one of the rules of the site. I waited years for a better gunstar heroes movie, so I'm voting yes on this one. Very entertaining!
No.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
This run does justice to one of the finest games ever. I think I've watched the first WIPs more times than actually played it. :) One of my favorite runs here, period.
comicalflop wrote:
I'm not sure if it's 100% optimal, but pretty close.
Of course it isn't, a lot of time could be saved by using less laggy weapons, for example, or doing it in 1-p mode. But it wouldn't have made this run as entertaining, would it? This game allows for so much variety, not showing it in its full glory would be a crime. I'm glad it's been made as entertaining as possible.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 1/10/2007
Posts: 3
This is one of the most entertaining TAS's I've seen in recent memory.
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
Awesome run for my second favourite MegaDrive game, absolute Yes vote. Also it was fun to keep guessing all the flamewords without pausing thick action. :)
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Twisted Eye wrote:
Like Comicalflop said there were times when I felt that maybe this wasn't 102% optimal.
Hm, perhaps you associated me and my DKC2 102% run with your writing too much. I don't think a 102% optimal run is possible, I'd assume 100% is a rating of 10 and mathematically proveable to be the fastest time :-p.
moozooh wrote:
Of course it isn't, a lot of time could be saved by using less laggy weapons, for example, or doing it in 1-p mode. But it wouldn't have made this run as entertaining, would it? This game allows for so much variety, not showing it in its full glory would be a crime. I'm glad it's been made as entertaining as possible.
Yeah, I read arkiandruski's full sub text afterwards and fully noticed the entertainment at sacrifice of speed goal, which I agree to be worth it as you opinionated. I think it was emu mentioning how sliding was used instead of jump+attack in the beginning of the run, and how it could have avoided kicking enemies as much as possible to reduce the pause while kicking the normal grunts. But these were small things, I concur the constant motion and action was incredibly aesthetically appeasing.
Homepage ☣ Retired
Joined: 8/13/2005
Posts: 356
Location: Canada
Voting yes as per the fire's instructions in the mine level.
Player (82)
Joined: 9/16/2006
Posts: 63
Brilliant stuff. Was most enjoyable. I'm glad to see that the TAS lived up to the expectations I had of it. :D Easy yes vote.
End of Line
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Mildly disappointed by sections of the space autoscroller, but I doubt I could think of anything better to do during them, and it's not enough disappointment to make up for all the rest of the levels. Voting yes.
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 2/1/2007
Posts: 245
Location: Israel
Just to clarify, generally the run was faster thanks to having two players, wasn't it?
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
MUST... RESIST... FIRE... URRRG... CAN... NOT... RESIST... Will vote yes.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Mechuyael wrote:
Just to clarify, generally the run was faster thanks to having two players, wasn't it?
Affirmative. As he mentioned, it made a few things slow down, but team throwing and more guns helped.
Homepage ☣ Retired
Reviewer, Active player (288)
Joined: 12/14/2006
Posts: 717
Actually, having two guns out there does not make it faster. The reason is in two players, a gun will only attack every other frame, while in one player, they attack every frame. The result is if your hitting a boss with both guns at once, it will be just as fast as hitting the boss with one gun in one player mode. Throwing is faster than everything else, though.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Mechuyael wrote:
Just to clarify, generally the run was faster thanks to having two players, wasn't it?
Yes. Nothing in the game does more damage to a boss than throwing a player at it.
How fleeting are all human passions compared with the massive continuity of ducks.
Post subject: Re: #1645: arkiandruski's Genesis Gunstar Heroes in 35:28.92
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
arkiandruski wrote:
Uses Gens 9z. It works on 9.5, but I recommend watching on 9z since 9.5 does some frame skips which make certain things hard to see, such as the flame chaser.
This can be corrected in two ways:
  1. Go to Tools->"AVI Options" and uncheck "Clean AVI Screen"
  2. Go to Graphics and check "Never skip frame with auto frameskip"
How fleeting are all human passions compared with the massive continuity of ducks.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Forgot to vote earlier. Fast paced action run = entertainment for me = yes vote.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 2/10/2007
Posts: 60
Location: China
Definitely yes! I hope a vivid AVI movie can be given so I can enjoy this movie by details.You know,the first gunstar heroes' TAS wasn't made into AVI three years ago.
Just Run