Header with 2 Exclamation Points

  • Emulator used: Gens 9.5 / 9z, etc.
  • Uses damage / death / game-over as shortcuts
  • Gets a freebie
Did you know this game existed? Neither did I! This is the first piece of information the internet has ever seen on this game that can't be found on the title screen. Since approximately zero of you will be familiar with this game, I've decided to jot down a few notes as I rewatch my run.

STAGE 1 GET READY

Notice that excellent control? Taking jumping lessons from the Belmonts, one frame of the jump button will send you flying upward uncontrollably. The other thing that's noticeable is that quite a few shots can be on the screen at once (12).
CLIMB THE LADDERS FASTER YOU BUM. You can't jump on them, and you can't fall more than one ladder rung before you die in a hilarious manner (seriously, wait til level 2).
A worm. Controls for aiming shots suck so bad that no explanation could convince you that my inoptimal looking shots are optimal. This applies to pretty much every boss from here to when you stop watching the movie in Level 3. The prize for slaying this invertebrate is a new blue gun that shoots faster - completely useless for a TAS except that it is required to get through some walls. Maybe this wall is made of BENZEDIUM?
Two bosses in this level. And every level. Notice how here, they are 2 different creatures! Pretty neat, eh? Don't worry, that won't happen again.
Each level has an overhead segment. I thought these parts were going to be awful to watch, but they actually end up being some of the cooler parts. Each block can give a powerup if manipulated, and so I grab super-speed and invincibility as much as possible. The big downside is a Zelda-like (but not quite as constant) annoying low-energy beep. Why the developers thought that this was necessary on the overhead segments, and not the other styles of play, is beyond me.

STAGE 2 GET READY

Music is a little better here, and a new level theme. Some nearly-Altered-Beast-level-of-retarded-looking enemies inhabit this level, and there is a lot of on-foot traveling, which makes it faster to die after bosses instead of returning to the vehicle on foot, even though it starts you back at the beginning of the level.
You see that our storm-trooper-in-orange-sweats hero has the same jumping height, and lack of control of that height, as his vehicle. Makes sense to me! And oh yes, you did just see the main character's body parts detach, explode, and bounce around hilariously shortly after the first boss in this level. Don't worry if you didn't make a savestate beforehand, there are more deaths on the way.
Music's getting annoying by now. The first boss gave a vest which allows passage through electricity to the second boss, which will give a drill that allows passage to the next level. What fun and very useful abilities!
The second boss is just lazy. They may as well have put Scorpion and Sub-Zero. The overhead segment is pretty cool, though.

STAGE 3 GET READY

The music is terrible. Turn your speakers off. It only gets good during one part in the middle, around 34300, and I shoot with the tune anyway. The level is a fire-theme, and is probably the longest level in the game.
You have to kill this first boss to get a dark visor because the next room entered will stop Jason (apparently that's his name!) because it's "too bright". Yeah, we got us a tough guy here. Also, very prepared. Giant uncontrollably jumping tank? Check. Dark visor in case it's REALLY REALLY HOT AND BRIGHT UNDERNEATH THE SURFACE OF THE EARTH? Well, they were a bit pricey at Lowe's. Also I don't know what this boss is supposed to be, or his twin brother later in the level. A big, floating, armored...beetle? I doubt whoever designed this pile even knew. The designers were approaching the legal limit by this level, anyway.
I also grabbed some shields in this level that will come in handy later.
I hate the stupid crawley things in the overhead levels that you can't kill.

STAGE 4 GET READY

From here on out, the depth to the levels dries up. This level is about half the length of the previous level. No unique theme, just a different colored cave. However, the music is probably the best of all the levels here.
Now that Jason's got an orange vest and boots to match his sweatpants, he can go out to lunch with that snothead from Moon Crystal! Maybe they'll go to a Miami Hurricanes game together. Man I'm really reaching now.
Luckily, when we enter the boss chamber, Jason has changed into a green outfit himself! This way, he can fight a giant floating face straight out of the second level of Smash TV, except much easier, and just as dumb of a concept! The prize here allows Jason to use normally-vehicle-missiles outside the vehicle. Except, not in a boss chamber. So yet another cool concept is completely stiff-armed.
Four seconds (and two long door transitions, awesome) later, we arrive at the second boss, which you may confuse with the first boss. See, you thought the worm and bee were lame, and now you're wishing they would just come back! HA!
This boss gives an ability that's actually interesting to watch - hover. Good thing the fuel lasts a long time, since it can only be disabled via a long trip to the pause menu. Hover also removes most of the annoying-looking jumping. Huzzah!
The first robot in the overhead sequence, I could not get around for nothing. This part makes me very annoyed because of that. Some nice manipulation going on this is segment though.

STAGE 5 GET READY

WATER CAN DESTROY PULSEMAN!! And Jason too, as he swims like a brick. I guess he forgot his color-changing water wings back in his barn with his dark visor and his ability to control jumps.
These mines are annoying; they can't be shot early, and they take forever to blow up. Notice how Jason changes from his red suit to his normal suit to walk through the tunnel, then to a cool blue suit to fight one of the goofiest and slowest bosses in the game. Just imagine how long this battle would be in normal play.
This is followed with an amazing suicide. One of the walls on the upper path disppears after this first boss is defeated. Shortly later, in a very surprising twist, we are fighting another copy of the exact same boss. Cuz it's a THRIIILAAAAAAAAAAA
Can't win for losing here. I don't have to deal with hover, but the jumping still sucks enough to make some parts look terrible.
This overhead segment sucks. It's void of any powerup bricks for most of the trip, and those big spinny guys that take 24 shots and can't be moved sure slow down the pace even more. There are also many seashells lying around that are the size of a tank. Making fun of this game is really getting too easy by this point.

STAGE 6 GET READY

As our developers start their semi-finals of Beer Pong, the level design takes another journey down the toilet. Some nice music, though.
And FINALLY, we have a level with two bosses that aren't clones of each other. There's clones of the bosses from Level 1! Aren't you glad they're back? What variety.
I had to grab a bunch of health early on because avoiding damage later in the level is too slow. There's a tiny bit of zipping here, too(!!!), but the circumstances to make it happen are rare enough to limit it to this one spot, right around frame 72500. Also, with use of the jetpack, Jason can now fall as far as he wants, as long as the jetpack is activated for one frame before impact.
This horridly-colored overhead segment is probably one of the best, with lots of speed and powerups. The downside is a couple of those annoying enemies that look like a giant bug with a visor are in the way.

STAGE 7 GET READY

And yes, we have the same bosses from Level 2 here. I wonder if this game was originally supposed to have only five levels. The good news is that one of them is completely unnecessary to advance to the final level, so things move along quickly here!
The overhead scene is pretty slow compared to some of the other levels. I tried to get extra health to pass through some of the electricity, but was unable to manipulate any. I did take extra health at the end to pass through most of the final level.

STAGE 8 GET READY

Since the developers had passed out by this point, I'm pretty sure the custodians designed the final level, and that one of their 3-year-old sons designed the final boss. The skateboarding clown from Skate or Die was more respectable than this mess. Good thing Jason brought yet another change of clothes!
No overhead scene. The end.

DeHackEd: ZIP replaced at JXQ's request. Improves the final boss by 160 frames.

Truncated: ACCEPTED GET READY

adelikat: Processing.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #1751: JXQ's Genesis Blaster Master 2 in 25:29.22
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Someone's got a grudge against me for like my last five submissions. My guess is BoltR, but that's not based on much concrete evidence. Whoever it is, I hope it makes you feel better. :) Edit: My guess was wrong. Apologies to BoltR.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Active player (297)
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Location: Arzareth
It is laughing_gas. As a consequence, I am deleting all his votes and revoking his voting permission until further notice. (I verified and the vote was cast approximately 3 minutes after the submission.)
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I've held onto this ROM for god knows how long, in the unlikelihood I will ever try it. I'm quite glad someone made a run of it. Timed shots to the music ftw! Um, why did you stop jumping at the base of downhill slopes for that speed boost that you used to good affect in stage 1?
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JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
You get the same speed boost on the ground after going downhill - by not pressing forward on flat ground, the speed falls back gradually instead of being reduced to its flat-ground "maximum". It must be more noticeable during a jump, though. 00FF17AF = Horizontal momentum for side-scrolling stages.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
emu
Active player (386)
Joined: 1/2/2007
Posts: 188
Location: Germany, Munich
I acutally played this imo hard game before (I think, I know it from comicalflop or playing random games for genesis) and died so fast, that I was surprised to see now how the ladders work :) The game choice itself was not the best, but I blame the genesis game repertory (I'm trying to find good games to tas, but it is way more difficult than for SNES). The music was weird from time to time and the game play seems to focus merely on placing objects in the path in a way, that you'd have to stop every second but -the run was made with very much precision, obviously with a lot of painful health management. -the game offers some needed variety with different ways of movement, views and weaponry - I really recommend reading the submission text while watching the run. It was a lot funnier that way and I actually never fast forwarded (except for these stupid transitions). Good job, JXQ
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
A well done run of a very meh game, but your submission text had me smirking and damn near laughing after watching this. God, what a horrible looking game, if only I had taken after the programmers and taken a shot of tequila after each transition screen. Anyway, yes vote.
Living Well Is The Best Revenge My Personal Page
Skilled player (1652)
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Voting No, because you didn't chase any girls. Sorry, just kidding. Easy Yes vote. Quick Question: Is there a way to kill the first boss closer to the door, so you don't have as far to walk? Edit: The screen shot needs to be one where Jason is the same color as Halo's Master Chief. The resemblance is uncanny.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Joined: 10/15/2007
Posts: 685
I actually DID know this game existed, but couldn't stomach more than a few minutes of playtime. The words 'woefully mediocre' come to mind. The graphics really weren't all that bad, ignoring the overhead segments, but everything else is a joy to forget. Aside from wanting to physically harm the sound team, it's fairly entertaining. Played well, if nothing else. Honestly, the use of death is the most entertaining factor. "Mission accomplished! Leap of glee in celebration! Blargh I am dead." It's a lot like watching someone play one of those sadistic SMB hacks, where they emerge triumphant from a difficult obstacle only to killed by a rogue Goomba, except the deaths are intentional and beneficial. Voted yes.
Kirby said so, so it must be true. ( >'.')>
Joined: 11/10/2007
Posts: 6
Oh, this was a bad game. Your TAS was pretty good, though, and I liked the way you pressed goofy combinations of buttons during the tunnel animation sequences to try and keep us entertained during the wait. I probably liked the top-down parts of the game the most, since you zoomed around pretty quickly and the weird Euro-Amiga graphics weren't so prevalent there. (I'd be completely unsurprised if it turns out that this game's graphics were put together courtesy of DeluxePaint!) If I could vote, I'd give it a yes vote, even though the game choice could have been better. The side-scrolling parts where you drove around got a bit stale after a while, but I think it was a neat look into a game that not many people know about and seemed pretty optimized. Favorite parts! - Jason exploding into bits 'n' pieces (seriously, what?) - Firing in tune to the music! - Giant, killer... bees and fish? - The ceilings randomly coming down in an attempt to crush you Also, what on Earth is that orange thing attached to SOPHIA? It almost looks like the tank is trying to grow a totally radical rat tail.
Tub
Joined: 6/25/2005
Posts: 1377
not really sure what to vote. The game was kinda boring (and hurt my ears) and there weren't many interesting TAS-only-moves to show off. then again, we already have two movies of master blaster games, and the pure weirdness will keep you watching, at least once. not voting yet.
m00
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
Ah, poop. I tried this strategy yesterday but it was the same speed. Turns out it actually wasn't the same speed, and I just made a calculation error. So I now have improved the last boss by 160 frames (1 less teleport). Thanks to DeHackEd for updating the submission file. DarkKobold, the worm moves slower or as fast as Jason does (I don't remember which right now) when almost dead, so either it would be a slower trip to the door, or it would be equal but with probably another point of damage taken. mmbossman, awesome idea for a drinking game :)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (64)
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Posts: 100
Location: Toronto, Canada
I actually kind of liked this game when I was younger. What was I thinking? ;) Will watch later, I'm excited to see it.
Editor, Expert player (2480)
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Location: Gone for a year, just for varietyyyyyyyyy!!
I'm surprised how boring this game actually is. Luckily, JXQ has the ability to turn this kind of stuff into something funny. One of the YES-votes is mine.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
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JXQ, sorry to say, but DK64 hates this run. http://img249.imageshack.us/img249/8798/jxqho3.jpg
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Morrison
He/Him
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This TAS definitely has some good moments, and the game's graphics are appealing, but I have to admit that I started to get bored towards the end. Not sure how I will vote, if I do.
twitch.tv/Retrogaming2084
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DarkKobold wrote:
<>image link removed by moderator<>
Whoa. I would be able to see my name on that list if you cared to scroll it down just a bit! :(
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Player (81)
Joined: 3/11/2005
Posts: 352
Location: Oregon
DarkKobold wrote:
<big ol' image>
Whoa. I would be able to see the whole page if you cared to clip that image down just a bit.
ideamagnate| .seen aqfaq <nothing happens> DK64_MASTER| .seen nesvideoagent * DK64_MASTER slaps forehead
Experienced player (614)
Joined: 4/24/2005
Posts: 612
My patience doesn't seem to suck balls anymore as I've been able to really enjoy much of the runs that have been submitted lately and this one is no exception. I'm not a fan of the Genesis or Blaster Master but I thought I'd indulge anyway. Besides the run being good, I found your antics and input display to be unannoying... Yeah, that's it! Anyway, yes vote and continue on TASing.
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Can you please LINK that image rather than jst put it there where it makes the rest of the thread unreadable and load slow?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Player (206)
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Or like, crop it to show just the topic part since most of it's just a big white waste of space anyway?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/24/2005
Posts: 1080
Location: San Jose
DarkKobold wrote:
JXQ, sorry to say, but DK64 hates this run. <insert big image of irc window here>
There's a story behind that (which has been resolved), but suffice to say that I won't be watching or voting on this run since it doesn't interest me.
<agill> banana banana banana terracotta pie! <Shinryuu> ho-la terracotta barba-ra anal-o~
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I thought it was just a funny typo. I didn't realize it was serious. That totally destroys the joke.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
No, I was not the least entertained here. Skate Or Die Bad N Rad was more entertaining :(
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (64)
Joined: 11/2/2007
Posts: 100
Location: Toronto, Canada
Well it does start to drag a bit towards the end, but you can only do so much to fix that. And I did enjoy it, so: Yes. EDIT: I'm not able to vote on this, despite having voted on other submissions. Maybe I voted already after I watched it last night? Oh well.. Strange, now I can vote again... ?