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Super Mario World is a game that is very well known. There are helpful glitches, but only as small, you can't do everything.

Game objectives

  • Aims for the fastest time
  • Abuses programming errors
  • Emulator used: Snes9x 1.43 v17 svn123

Comments

This run is the first run of this type. There is another small only run, too, but the other run is a 100% run, that means all possible levels, because you can't do all levels as small Mario. Because of that, we can't use the same route as the normal run. Star World 1 can only done as big mario, because you must destroy the blocks with spin jumps, but with small Mario you can't destroy them.

Tricks used in this run

We used many of glitches and tricks, and in this section we want to explain them. All are explained in the Game Resource of Super Mario World, too.

Hopping glitch

When you run (hold Y/X and >), your speed oscillates. 36 > 35 > 36 > 35 > 37 and then again from the beginning (36, 35, 36, 35, 37, 36, 35...). If you sprint it's the same (48, 47, 48, 47, 49, 48, 47...). If you stop holding > in the air, your speed stops, too. But to hold this speed, you must jump the first frame you touch the bottom. With this method, you can hold a speed of 37/49.

6/5

This needs a longer explanation. Here it's explained good :)

Walljump

If your speed is at least 33 you can jump off a wall. You must be pushed in a wall 3 pixels and you must be exactly at a block boundary (every 16 pixels). Mario "catches" the wall, that means Mario stands on the wall. This frame you must jump.

1/1

In the water, your speed oscillates, too (16, 15, 16, 15, 17) or with an item (32, 31, 32, 31, 33). If your speed is on his maximum (17/33) press one frame < and the next > again and then < and >,<,>,< and so on. Then your speed oscillates only between 15/31 and 17/33 so it's more than the normal because: (16+15+16+15+17)/5 = 15,8 and (15+17)/2 = 16

Stage by stage comments

Yoshi's Island 2

A "straight through" Level.

Yoshi's Island 3

Here, we used 6/5 because we get some boost of the moving platforms

Yoshi's Island 4

A shell used to be faster than jump in the water

#1 Iggy's Castle

A P-Switch used to be faster than jump on the climbing things :)

Donut Plains 1

Used a shell to jump up to the keyhole

Donut Secret 1

Grab the throw block as fast as possible but change to the p-switch because the throwblock will disappear after a while. And we used 1/1

Donut Ghost House

Use a ghost to jump up to the door

Donut Plains 3

Again the moving platforms

Donut Plains 4

Get a shell to jump over the big hole at the end without loosing speed

#2 Morton's Castle

Climbing the castle fast do nothing because of the moving platforms block the way

Vanilla Dome 1

A few walljumps used to go to the keyhole

Vanilla Secret 1

Used a shell to get to the pipe

Star World 2

Used 1/1 and don't let Yoshi grow

Star World 3

Used a glitch: < + > on a cloud making Mario get fast to the right and let him go through blocks

Star World 4

Moving platform boost and used 2 shells to get to the keyhole

Front Door

We used the combination of the door 2 and then 7 because that are the fastest

Bowser

Some entertaining things in this part

Other comments

There are a few things we could improve (e.g. corner boosts)

Suggested screenshots

9527, 10791, 25785, 26166

adelikat: Claiming for judging.
Flygon: Added playlist module. I never thought I'd have to do that for a while.
adelikat: Letting go of this submission due to time constraints on my part, I'll let another judge handle this
DarkKobold: This run doesn't offer anything substantially different from [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65 or the [1415] SNES Super Mario World "warps" by ISM & Mister in 10:22.17. Therefore, I don't believe it warrants a new category for a game that already has 3 categories, or 5 if you include super demo world. Thus, I am rejecting this for poor goal choice, and I'd suggest the authors attempt to obsolete [892] SNES Super Mario World "no powerups, maximum exits" by thegreginator & skamastaG in 1:19:55.65 if they want to do a small-only run.
It should also be noted that the technical quality of the run appeared to be very high. However, Super Mario World is a difficult-to-optimize and highly-contested game, and thus known improvements to this movie exist. The authors should be sure to match or beat all records when submitting.


TASVideoAgent
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starting HD & SD encode
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Noxxa
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There's already a "small only" run that completes as much as possible as small Mario. Personally I don't think I'd want to see another "small only" run published, which shows less of the game than the currently published run.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
mklip2001
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The description is incorrect. This is an any% run, not 100%. (The current "small only" run is 100%.) I think I agree with Mothrayas about whether the run serves a purpose, but I'll edit in more comments once I've actually watched it. I'm glad, though, to see other people who know how to submit technically-strong SMW runs.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Masterjun
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mklip2001 wrote:
The description is incorrect. This is an any% run, not 100%. (The current "small only" run is 100%.)
It means the other run but i'll edit it
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
GabCM
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Screenies, as suggested by the authors.
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While the movie is really well done technically, the run falls between various categories which do not leave it enough room to be published, the warped run and the small-only run, right there with warpless any%, small warpless any% runs and all those kinds of runs. While it is a lot of work, It'd be great if instead, you would tackle the 100% small only run, since it leaves a lot of room for improvement. Refraining from voting
Joined: 4/29/2005
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Personally, I see no problem with voting yes on this run. It's stupid to vote no or meh on this run, just because there's a 100% Small Only run. Hell, there's a normal 100% run, and that didn't stop people from voting yes on the warps run. It's no wonder some TASers quit. There's just no pleasing some people. I'm voting yes.
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Voting no because there are some improvements to be made to a very short run. Allthough the run is very entertaining and well made, there are quite a few improvements that have been known for a while. By the time this TAS reaches donut 1, it is almost a second slower than mister's obsoleted SMW run: Neglected to minimise lag during the shell jump in the third level. Doing 6/5 in the second level is actually slower, and was tested when doing the full small-only TAS. Less optimal P switch jump in the first castle compared to Mister's run. This TAS also does not minimise score lag between levels as much as other runs. Sure, I'm up for this particular category but some of these improvements have been known for a long time. Generally, it's also relatively easy to go back and edit out mistakes in shorter runs.
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I have to say No to this unless I can get an explanation on why the secret exit for Doughnut Secret 1 was not used. I have not voted yet.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Because if you take that route, you end up having to do star world 1, which is impossible:
Because of that, we can't use the same route as the normal run. Star World 1 can only done as big mario, because you must destroy the blocks with spin jumps, but with small Mario you can't destroy them.
Measure once. Cut twice.
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My bad on not reading all the text. I took a quick look at Star World 1 in the Atlas and yes, it's entirely made up of those Yellow blocks that need a spin jump to destroy. I will say, Meh. It's good, but I don't think we need another branch here.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
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Despite it is improvable, I voted Yes.
Tompa
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I was fooling around in the room before Bowser for like 30 seconds, and improve it by 9 frames by simply reducing some of the over 25 lag frames in that room. And what I did was far from perfect. There were also a lot of other spotable improvements, such as those Andymac mentioned. This will get a no vote from me.
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Though it's nicely done and entertaining much, I'd rather say no. I compared it with the small 100% wip and it beats the wip in some levels but loses to the wip in other levels. Besides the points andymac and Tompa mentioned above, it wins in total between dp1b and sw4b but at least 120 frames are lost there, which can never be ignored, and I believe it's faster to 6/5 and dodge the statue at the end of room 7 of the bowser castle, instead of using R scroll which brings a loss of dozens of frames. I'm also doubtful if this type of run can have a concept good enough to get published. I think one of the most important points of the published 100% small run is that it aims to break/complete the levels which looks impossible to be broken/completed with small mario (while this run has dp1b and sw4b as levels of this type). It's just my opiniton however. Voting no because of its large improvability we cannot overlook.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
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I enjoyed watching this and I think it should be published, so I'm voting yes. A little bit torn because of the noticeable possible improvements, but I don't really agree with the frame perfection way of evaluating a submitted run. That said, what this run mostly did was remind me of how monstrously awesome jimsfriend's unassisted run is, using the same route.
Zoey Ridin' High <Fabian_> I prett much never drunk
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Voting no because Mario was not small during the credits, going against the goals of the run.[/kidding] Honestly, it's hard for me to vote on this one. It's very entertaining, but I don't have an eye for improvements in this game since I don't have experience TASing it. The one thing I DID notice was that there was what looked like lag in the dark room before Bowser, specifically when you toss the mechakoopa at the ninjis towards the end.
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Voting 'meh' because i know that we could save lots of frames. We did TASed this more for entertaining and not for being the fastest. We got the idea for posting it on tasvideos when we finished the run.^^ If you like the idea of a only small any % run, i can improve this by 5-10 seconds.
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Im going to have to vote no on this one mainly because I dont think that this is different enough from the any% to warrant a different publication. The 100% small only run was unique in the fact that it reaches a lot more exits as small mario than what is humanly possible. This looks like just a slower version of the any% run and uses almost all the tricks (the exception being the walljump). For that, I dont think it is really publishable. Its nice that the game can be completed as small mario, but we have another movie on the site that does so and manages to use much more crazy manuvers.
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[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
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While I enjoyed the run, I don't think it is a run fit for TASvideos. The run falls between two categories: any% and small-only. I would consider "yes" to the run as a less exploratory small-only run, but it seems really redundant. Plus, the fact that the movie is sub-optimal. When it comes to any% you really need to compensate for fadeout lag, and lag in general, something you have not taken into account. I know for a fact that atleast one frame can be improved over Mister's obsoleted any% run just from having a more optimal score after yi2. Voting no. :/
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Why not trying an any% small only coinless pacifist walkathon ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I tend to agree with the other comments in this thread. The run is fairly well done, but SMW is an often TASed game, so it has high standards that are not quite met here. The category doesn't really work unfortunately. The route is kind of interesting because it is different from the warped any%, but it doesn't really show anything that wouldn't be present in an any% run or an updated "small only - all possible levels" run. Perhaps you should seek advice from the SMW thread if you intend to do another TAS, in order to make sure it meets the highest quality standards and is a solid category choice. Not a bad movie at all, but I have to vote no. I would probably vote meh due to mediocre category choice if it was considered optimal.
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I am disappointed in the final boss fight. I was expecting juggling of the mushrooms.
Post subject: brooooooooms
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Fabian wrote:
jimsfriend's unassisted run
Link
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