Enjoy the comparison video:
Japanese versional Contra called "魂斗羅", I use this version and this version can save time in cut scenes. Use two players to finish this game as soon as possible.
  • Emulator used: FCE Ultra 0.98.15
  • Uses two players
  • Aims for fastest real time
  • Allows death
  • Uses programming errors
At level 2, making super fire is very important, control every frame and control S-gun bullets can make bullets in a line.
At level 3, making full use of double-floor jump. Three special double-floor jump point in it.
At level 4, in third stage, re-fire can be more faster. At boss stage, 1P helps 2P to destroy the boss.
At level 6, 1P is a leader in front of 2P, making full use of S gun and let boss to eat every bullets.
At level 8, mini boss and final boss are recording in single-frame.
I didn't use double S gun in level 4, it makes lags and waste lots of time, so just 1P use upgraded S gun.
Special thanks to: Xipo韩晖 helps me to research this TAS.

klmz: Claimed and replaced the submission file with one starting from power-on without an embedded savestate.
feos: Added YouTube module.
klmz: Accepted as an improvement to the published Movie [797] NES Contra (Japan) "2 players" by adelikat in 08:57.98. Congratulations!

Brandon: Publication underway.


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This topic is for the purpose of discussing #3108: zyr2288's NES Contra (Japan) in 08:51.73
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Why does this begin from a save state?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
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If TASVideos can accept this TAS video, I have a require. Could you use this TAS video to make TAS movie, it's contain Gryzor(J)'s hiding ending, maybe it will make movie more good-looking. http://dehacked.2y.net/microstorage.php/info/1396343160/zyr2288-Gryzor-Hiding%20Ending.fcm
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Nach wrote:
Why does this begin from a save state?
My emulator said it begins from Reset or Power-On.
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Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
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zyr2288 wrote:
If TASVideos can accept this TAS video, I have a require. Could you use this TAS video to make TAS movie, it's contain Gryzor(J)'s hiding ending, maybe it will make movie more good-looking. http://dehacked.2y.net/microstorage.php/info/1396343160/zyr2288-Gryzor-Hiding%20Ending.fcm
What do you mean exactly? To replace the submission with this longer movie?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
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No, Just my suggestion. Because I want to show the hiding ending in Contra(J), It doesn't mind if TASVideos don't use it. I don't know the old FCEU has bug in it, and I used it because it is chinese version. On the other hand, I created this file in two years ago, I fix it with FCEU .15 at nearest time. So I continue to use this emulator.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
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zyr2288 wrote:
No, Just my suggestion. Because I want to show the hiding ending in Contra(J), It doesn't mind if TASVideos don't use it. I don't know the old FCEU has bug in it, and I used it because it is chinese version. On the other hand, I created this file in two years ago, I fix it with FCEU .15 at nearest time. So I continue to use this emulator.
You - instead of us - should decide whether to replace the submitted movie with one beginning from emulator power-on. However, keep in mind that we don't accept a movie beginning from a savestate unless there is a good reason.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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I will encode this. Just decide if I shall use this movie file, or it will be replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
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I see, I hope TASVideos to use the first one, and forget the hiding ending, it doesn't matter. Beacause the first one is my normal TAS. On the other side, thanks Klmz to fix my record.
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Holy hell, a Contra improvement? I did not see that coming.
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Stage 6 is slower. Any reason?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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klmz wrote:
Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
Dumping AVI from this version...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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vote yes, support you!
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I have a question. Why don't you make 2P take shoot at stage 6 Boss? I think if 2P take shoot it will be faster.
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feos wrote:
klmz wrote:
Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
Dumping AVI from this version...
Are you making an HD or\and an SD?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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NitroGenesis: I've embedded what I was doing. Also, comparison video is processing. The rest is up to anyone else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NitroGenesis
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Ok, claiming SD
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Soig wrote:
I have a question. Why don't you make 2P take shoot at stage 6 Boss? I think if 2P take shoot it will be faster.
Because boss eat one bullet in per frame, you can watch TAS video in your emulator. In level 6, I didn't use auto fire in boss stage.
Soig
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"zyr2288 wrote:
Because boss eat one bullet in per frame, you can watch TAS video in your emulator. In level 6, I didn't use auto fire in boss stage.
OK. Thanks for the answers. That sounds pretty good~ And of course, yes vote for this.
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Watched the encode, it was very nice. Though did you have to keep firing with the Spreader all the time? Is it needed for manipulation or spread gun optimization? Welp, here goes a yes vote, and thanks feos for the encode.
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Spreader would normally fire in bursts and cool down until the amount of bullets on the screen is reduced to a certain minimum, so one needs to maintain a steady flow of bullets to keep their frequency at the maximum.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Comparison video: http://www.mediafire.com/?yl43u3f7t1ykhd1 Upload it to Archive.org, I failed it myself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I watched this and the entire run except for like the final boss I was going "what's the point of P2?" Can't you give P2 a little more purpose other then to look colorful? >_>
Taking over the world, one game at a time. Currently TASing: Nothing
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Thanks for the comparison video, feos. It really shows the improvements in zyr2288's movie and which areas they were in. Yes vote for this stylish improvement to the published Contra run.