Enjoy the comparison video:
Japanese versional Contra called "魂斗羅", I use this version and this version can save time in cut scenes. Use two players to finish this game as soon as possible.
  • Emulator used: FCE Ultra 0.98.15
  • Uses two players
  • Aims for fastest real time
  • Allows death
  • Uses programming errors
At level 2, making super fire is very important, control every frame and control S-gun bullets can make bullets in a line.
At level 3, making full use of double-floor jump. Three special double-floor jump point in it.
At level 4, in third stage, re-fire can be more faster. At boss stage, 1P helps 2P to destroy the boss.
At level 6, 1P is a leader in front of 2P, making full use of S gun and let boss to eat every bullets.
At level 8, mini boss and final boss are recording in single-frame.
I didn't use double S gun in level 4, it makes lags and waste lots of time, so just 1P use upgraded S gun.
Special thanks to: Xipo韩晖 helps me to research this TAS.

klmz: Claimed and replaced the submission file with one starting from power-on without an embedded savestate.
feos: Added YouTube module.
klmz: Accepted as an improvement to the published Movie [797] NES Contra (Japan) "2 players" by adelikat in 08:57.98. Congratulations!

Brandon: Publication underway.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #3108: zyr2288's NES Contra (Japan) in 08:51.73
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Why does this begin from a save state?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
Active player (272)
Joined: 3/31/2011
Posts: 5
If TASVideos can accept this TAS video, I have a require. Could you use this TAS video to make TAS movie, it's contain Gryzor(J)'s hiding ending, maybe it will make movie more good-looking. http://dehacked.2y.net/microstorage.php/info/1396343160/zyr2288-Gryzor-Hiding%20Ending.fcm
Active player (272)
Joined: 3/31/2011
Posts: 5
Nach wrote:
Why does this begin from a save state?
My emulator said it begins from Reset or Power-On.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
zyr2288 wrote:
If TASVideos can accept this TAS video, I have a require. Could you use this TAS video to make TAS movie, it's contain Gryzor(J)'s hiding ending, maybe it will make movie more good-looking. http://dehacked.2y.net/microstorage.php/info/1396343160/zyr2288-Gryzor-Hiding%20Ending.fcm
What do you mean exactly? To replace the submission with this longer movie?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
Active player (272)
Joined: 3/31/2011
Posts: 5
No, Just my suggestion. Because I want to show the hiding ending in Contra(J), It doesn't mind if TASVideos don't use it. I don't know the old FCEU has bug in it, and I used it because it is chinese version. On the other hand, I created this file in two years ago, I fix it with FCEU .15 at nearest time. So I continue to use this emulator.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
zyr2288 wrote:
No, Just my suggestion. Because I want to show the hiding ending in Contra(J), It doesn't mind if TASVideos don't use it. I don't know the old FCEU has bug in it, and I used it because it is chinese version. On the other hand, I created this file in two years ago, I fix it with FCEU .15 at nearest time. So I continue to use this emulator.
You - instead of us - should decide whether to replace the submitted movie with one beginning from emulator power-on. However, keep in mind that we don't accept a movie beginning from a savestate unless there is a good reason.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I will encode this. Just decide if I shall use this movie file, or it will be replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: #3108: zyr2288's NES Contra in 08:51.73
Active player (272)
Joined: 3/31/2011
Posts: 5
I see, I hope TASVideos to use the first one, and forget the hiding ending, it doesn't matter. Beacause the first one is my normal TAS. On the other side, thanks Klmz to fix my record.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Holy hell, a Contra improvement? I did not see that coming.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Stage 6 is slower. Any reason?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
klmz wrote:
Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
Dumping AVI from this version...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (124)
Joined: 3/5/2011
Posts: 12
Location: anhui china
vote yes, support you!
Soig
He/Him
Skilled player (1518)
Joined: 12/4/2010
Posts: 252
I have a question. Why don't you make 2P take shoot at stage 6 Boss? I think if 2P take shoot it will be faster.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
feos wrote:
klmz wrote:
Nach wrote:
Why does this begin from a save state?
This is due to two bugs in old FCEU. I used JXQ's FCMFix to add a power-cycle at the beginning and remove the savestate: http://dehacked.2y.net/microstorage.php/info/1589510832/zyr2288-Gryzor_FixedPowerCycle_FixedSavestate.fcm I suggest the author to replace this submission with a fix version like the one above.
Dumping AVI from this version...
Are you making an HD or\and an SD?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
NitroGenesis: I've embedded what I was doing. Also, comparison video is processing. The rest is up to anyone else.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Ok, claiming SD
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Active player (272)
Joined: 3/31/2011
Posts: 5
Soig wrote:
I have a question. Why don't you make 2P take shoot at stage 6 Boss? I think if 2P take shoot it will be faster.
Because boss eat one bullet in per frame, you can watch TAS video in your emulator. In level 6, I didn't use auto fire in boss stage.
Soig
He/Him
Skilled player (1518)
Joined: 12/4/2010
Posts: 252
"zyr2288 wrote:
Because boss eat one bullet in per frame, you can watch TAS video in your emulator. In level 6, I didn't use auto fire in boss stage.
OK. Thanks for the answers. That sounds pretty good~ And of course, yes vote for this.
Editor, Skilled player (1441)
Joined: 3/31/2010
Posts: 2113
Watched the encode, it was very nice. Though did you have to keep firing with the Spreader all the time? Is it needed for manipulation or spread gun optimization? Welp, here goes a yes vote, and thanks feos for the encode.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Spreader would normally fire in bursts and cool down until the amount of bullets on the screen is reduced to a certain minimum, so one needs to maintain a steady flow of bullets to keep their frequency at the maximum.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Site Admin, Skilled player (1255)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Comparison video: http://www.mediafire.com/?yl43u3f7t1ykhd1 Upload it to Archive.org, I failed it myself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
I watched this and the entire run except for like the final boss I was going "what's the point of P2?" Can't you give P2 a little more purpose other then to look colorful? >_>
Taking over the world, one game at a time. Currently TASing: Nothing
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Thanks for the comparison video, feos. It really shows the improvements in zyr2288's movie and which areas they were in. Yes vote for this stylish improvement to the published Contra run.