Just tested TSRPR in lsnes rr2 ß5. Loads fine, played two levels, everything okay. This suggests the rest of the hack will be fine if the same method for custom music is used.
SDW will not suffer from this well-known problem as it does not use custom music.
Neither does Kaizo 3.
I'd think that any hack that does not implement custom music properly (and is not tested on bsnes) would not be of sufficient quality to be exhibited here, regardless.
Reportedly Kaizo Mario World 3 will crash on anything accurate-for-sound after defeating the final boss .
What would happen if defeated fast enough not to crash the sound processor I don't know/recall, but the fastest method known is not even close.
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53? If that isn't accepted, perhaps the re-recording features of RetroArch and Snes9x Next?
Huh, interesting. I was told they had sync issues when making TAS videos, but I guess that 1.53 fixed it? I wasn't aware of that. What's the stance on RetroArch and Snes9x Next?
AFAIK, RetroArch doesn't have rerecording. Snes9x next isn't released yet...
Oh right, there is an Snes9x Next core for RetroArch, but the standalone version, I didn't know they were gonna release it. Too bad there's no rerecording. Oh well, it's all good, I'll stick to 1.53 :D
Thanks for the quick response!
Snes9x 1.43 is being deprecated? That's good news :D What is the current acceptance status of Snes9x 1.52 or 1.53?
snes9x 1.52 and 1.53 are accepted as of currently.
It would use these if they had lua support. They are slightly more accurate than 1.51.
I don't really TAS that much, but if I did start up, I'd use Snes9x 1.53. My reasoning is because it uses Blaarg's S-SMP core, whereas Snes9x 1.51 and Zsnes 1.51 make my ears bleed (Super Mario World is a prime example). Of course, now that I have a much more powerful desktop (Core i5 3570 3.4 GHz and 8 GB DDR3 SDRAM), BizHawk or lsnes won't have any issues running at all. But each to his own I guess ;)
Not too familiar with Lua though.
dunnius wrote:
Snes9X 1.51 has Lua support.
But I still can't use the other emulators, and I would rather use the better version of Snes9X.
I must be cursed with perfect pitch when it comes to emulation accuracy. The sound effects/music timing is off in 1.51, but perfect in 1.53. Others don't notice it, but when something is off (inaccurate SPC700 emulation), it drives me nuts lol. I wish someone made Snes9x 1.53 rerecording. Oh well.
But hey, at least I know what is/isn't accepted. I'm glad that was clarified.
Nach / Continuances
Continuances for Snes9x:
Super Demo World - 120 exit by dnnzao, Dawn, and Amaraticando.
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You can remove that, since I will use lsnes henceforth.
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
Try taking the total frame count for both movies, and subtract the amount of lag frames for each.
[14:15] <feos> WinDOES what DOSn't
12:33:44 PM <Mothrayas> "I got an oof with my game!"
Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet
MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish
[Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person
MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol
Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing