Posts for FractalFusion


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I think the important thing is to get used to TASing, and know the little tricks used throughout the run. Which emulator and version are you using? In VBA, you can easily set up autofire A/B/L which makes it a lot easier to scroll dialogs (but autofire shouldn't be used for some things like level-up messages and Yes/No options). Also, when TASing, I usually use one savestate for quick save/load, and other savestates for reference (switch to read-only mode to view movie from that point). The reference savestates also help if I make a mistake that occurs before the quicksave point.
JTSM wrote:
I think the Published run could be improved, but I think it has more to do with lots of little optimizing and having most of the RNG codes be in your favor.
I know it's a bit nice to wish upon favorable RNG values, but personally I'd try to improve it through better strategy first and foremost. Like, getting Pokerus (I know how to get it) and some other stuff.
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jlun2 wrote:
FractalFusion wrote:
[516] SNES F-Zero "first track" by Saturn in 02:22.03
That doesn't even complete the game.
I will allow for retroactive inclusion of older publications that, in the past, only completed part of the game but did so under fastest-time conditions. This does not change the current rule that the movie must be complete to be accepted. I will also rewrite the Vault page to reflect this.
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I'm moving these 8 publications from Moon to Vault: [2349] SG1000 Sega-Galaga "fastest high score" by dwangoAC in 00:47.91 [2230] A2600 Phoenix by Lollorcaust in 00:18.15 [516] SNES F-Zero "first track" by Saturn in 02:22.03 [1572] SNES Top Gear 2 by Dooty in 11:50.62 [2253] GBC Pocket Bomberman "Jump Game" by Robert_Ordis in 01:51.18 [1008] GB Kid Dracula by Sir VG in 19:10.83 [1355] SNES Ultima: The False Prophet by ketomei in 07:56.07 [2355] SNES Super Bomberman 3 "2 players" by KusogeMan in 25:45.97 (I did the first two already. I'll do the others soon.) I'm still not done. I'm looking at how many movies should be transferred from Moon to Vault or vice versa, and what kind of movies, and when. Also, if you have watched these Moon-tier movies, please have a stop by to give a rating for them: [2335] Genesis Phantasy Star IV "all sidequests, Blast from the Past" by janus in 1:59:10.18 [2381] SNES Metroid Super ZeroMission "101%" by Hoandjzj in 1:19:30.64 [2376] GC Billy Hatcher and the Giant Egg "all levels" by STBM & iongravirei in 2:38:33.47 [2347] NES Solstice: The Quest for the Staff of Demnos "100%" by AndiHoffi in 11:04.74 [2382] SNES The Incredible Hulk by Dooty in 12:10.98 [2291] GBA Fire Emblem: Fuuin no Tsurugi by Toothache in 1:02:42.05 [2300] Genesis Phantasy Star IV "all sidequests" by janus in 1:55:11.70 [2354] GBC Croc 2 by RingRush in 18:24.00 [2325] MSX Yie Ar Kung-Fu II: The Emperor Yie-Gah by Quibus in 03:45.46 [2312] NES Metal Gear by dunnius in 22:27.58 [2352] NES Sweet Home by K in 40:05.09 [2343] A2600 H.E.R.O. by FractalFusion in 09:55.78 [2386] GBA Rayman Advance by got4n in 1:21:33.31 [2371] PSX Oddworld: Abe's Oddysee by Dooty in 27:01.62 [2375] PSX Oddworld: Abe's Oddysee "100%" by Dooty in 1:03:27.07 Movies that are in moon-tier but are hardly rated (these ones have less than 3 votes) for a long time may end up in Vault in the future.
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JTSM wrote:
Mmm this will be the 1st game I will TAS. Amazing how much info you uncovered, FF. Looks very complicated. o;
JTSM, what kind of goals are you planning to use for your TAS? The published run I think can be improved, but it's pretty hard to do. (The beginning part of the TAS almost entirely involves mathematical analysis and computer programming.)
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Block, Bicycle Kick, Bicycle Kick, Bicycle Kick, Punch, Block, Bicycle Kick, Bicycle Kick, Bicycle Kick, Punch, Punch, Block, Bicycle Kick, Bicycle Kick, Bicycle Kick, Punch, Block, Bicycle Kick, Bicycle Kick, Bicycle Kick, Punch, Punch, ... If this is accepted, I think it should go to Vault.
feos wrote:
Yes, this movie looks odd, but it is worth existence by the new rules and it can be beaten by some geek easily (it's a geek after all!), which means it has quite some TAS potential and therefore deserves a speed-by-any-cost run.
Huh? I don't understand what you are trying to say at all. Bold part in particular. In any case, Vault-tier runs are accepted to Vault because the rules allow them so. Nothing more.
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I posted in that topic ( http://tasvideos.org/forum/viewtopic.php?p=345521#345521 ) but I don't know for sure if it is the same problem or not. I am getting very low fps with BizSNES 1.4.1 (0.25-1 fps) when I would get at least 20-30 fps with 1.4.0. I don't know what is the cause of it.
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speedrunner wrote:
I downloaded the new version, but I... I cannot even lauch the emulator
Try using BizHawk 1.4.0 instead of 1.4.1. In 1.4.1, for me, it slows down SNES so badly that it runs at 0.25fps. SNES in 1.4.0 runs at about 20-30fps for me. I don't know if that is the problem or not for you.
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Odongdong wrote:
I just tried watching this TAS, and it suddenly got desynced about at 3m 40s. Maybe because I'm using Windows 7?
Same here. I am also using Windows 7. Also, there is no sound. Is there anyone who can help verify the movie? If so, can you also verify that jlun2's run is significantly faster? We might have to cancel this submission if it cannot be played back by enough members. (Please list all hourglass options and system so we can try to play it back as well.) Also, this game is really obscure. As in, there is only that homepage, and a few Nicovideo videos (each with very few views).
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arflech wrote:
If you look at my avatar, you'll notice that from each vertex of each square, a line segment is drawn in its interior at a certain angle (0 to 45 degrees) clockwise from one of the sides; the points of intersection of pairs of these line segments are the vertices of the next square in the series. As this angle (t) varies, how do the positions of the vertices of the interior squares vary? I first thought this through for the first square with Cartesian coordinates, setting the outermost square to have one vertex at the origin and the opposite vertex at (1,1), and it was elementary, but I suspect it would be easier to use polar coordinates and center the outermost square at the origin. The older version of my avatar is below, for reference:
Here is the diagram I created below (reflected from the avatar image): The intersection of the "square chords" are at 90° angles. As t increases, the intersection marked with the right angle sign traces the arc of a circle where the bottom edge of the square is a diameter for the circle. (If there are three points A,B,C on a circle and angle ACB is 90°, then AB forms a diameter for the circle.) Thus, assuming the square's vertices are at (0,0), (0,1), (1,0) and (1,1), the marked intersection is at (0.5 + 0.5 cos(2t) , 0.5 sin(2t)). Or, in polar coordinates, (cos(t),t), where t functions as θ and r=cos(θ). Edit: The distance from the bottom-left corner to the marked intersection is cos(t) and the distance from the bottom-right corner to the same is sin(t). That means the inner square has side length |cos(t)-sin(t)| and its area is (cos(t)-sin(t))²=1-sin(2t).
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Brock Lee, I'm sorry, but there is no way to recover it if it was not recorded. The emulators that we use here are very unforgiving (I've had a few problems before that cost me a lot of time and wasted work). The only way to make sure everything works as intended is to verify it, over and over (we normally do TAS projects in separate sessions over many days, rather than in one session). One should also make backups.
Post subject: Re: Vault runs getting Moon
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NitroGenesis wrote:
http://tasvideos.org/forum/viewtopic.php?p=342729#342729 According to adelikat, the entertainment cutoff for the vault is 5.7.
Correction. The criterion for initial placement of previously published movies was an entertainment rating cutoff at 5.7. adelikat never said that any rating cutoff criteria are currently enforced or that they should be currently enforced. I compiled a list of the 12 lowest-rated (combined rating) Moon-tier publications: [2349] SG1000 Sega-Galaga "fastest high score" by dwangoAC in 00:47.91 4.7 (6 votes) 4.2E 5.5T [2230] A2600 Phoenix by Lollorcaust in 00:18.15 4.7 (9.5 votes) 4.2E 5.7T [516] SNES F-Zero "first track" by Saturn in 02:22.03 5.0 (43.5 votes) 3.8E 7.1T [1039] NES Tecmo Super Bowl "playaround" by adelikat in 11:05.02 5.0 (28 votes) 4.7E 5.7T [2253] GBC Pocket Bomberman "Jump Game" by Robert_Ordis in 01:51.18 5.0 (5 votes) 4.8E 5.4T [1572] SNES Top Gear 2 by Dooty in 11:50.62 5.2 (14.5 votes) 4.3E 7.2T [1008] GB Kid Dracula by Sir VG in 19:10.83 5.3 (18 votes) 4.7E 6.5T [1355] SNES Ultima: The False Prophet by ketomei in 07:56.07 5.4 (11.5 votes) 4.5E 7.2T [1658] GB Mortal Kombat II "playaround" by AKheon in 09:04.22 5.4 (13 votes) 5.1E 6.2T [2113] SNES Super Putty "all stages" by Dooty in 16:53.17 5.5 (6 votes) 5.3E 6.5T [1975] Arcade The King of Fighters 2001 "playaround" by X2poet in 07:12.25 5.6 (11.5 votes) 5.9E 5.4T [2116] GBA The Wild by TASeditor in 28:39.05 5.7 (6.5 votes) 5.7E 6.0T You may see more here (from bottom of page up): http://tasvideos.org/Movies-Moons-RatingY.html I also compiled a list of the 16 highest-rated (combined rating) Vault-tier publications: (keep in mind that votes may not be representative) [2190] DS Metal Slug 7 by mtvf1 in 21:27.77 7.5 (3 votes) 7.5E 7.6T [2363] SMS Super Boy II by NitroGenesis in 05:55.24 7.2 (4 votes) 7.1E 7.4T [2358] NES Metal Max by suwei in 24:16.57 (1 vote) [2319] GBA Mega Man Battle Network 2 by mtvf1 in 1:38:35.28 7.2 (3 votes) 6.8E 7.8T [2031] GBC Dragon Warrior Monsters (Japan) by tetora_X in 30:36.72 7.1 (3 votes) 6.0E 9.0T [2364] GBC Rockman DX3 by Noxxa in 00:25.40 7.0 (3.5 votes) 7.2E 7.9T [2146] SMS George Foreman's KO Boxing by mike89 in 05:06.13 (1 vote) [853] NES Ghosts 'n Goblins by Arc in 08:23.13 6.9 (28 votes) 6.2E 8.5T [2217] Genesis World of Illusion Starring Mickey Mouse and Donald Duck "2 players" by Mitjitsu in 18:47.73 (1 vote) [2309] GBC Super Mario Bros. Deluxe "warps" by got4n & negative seven in 04:57.42 6.9 (3 votes) 6.5E 7.7T [1356] SNES Battletoads & Double Dragon: The Ultimate Team "2 players" by White Gastra in 17:50.27 6.9 (18 votes) 6.6E 7.3T [2204] Genesis Pitfall: The Mayan Adventure by beelzebub in 13:04.23 (2 votes) [2267] NES Snow Bros. "1 player" by asdfgary in 13:12.61 6.8 (3 votes) 6.3E 7.8T [891] NES The Karate Kid by nitsuja in 03:09.12 6.8 (27.5 votes) 5.6E 9.1T [984] NES Arkanoid "warps, demo glitch" by Baxter in 04:26.28 6.8 (48 votes) 5.8E 8.7T [1965] SNES Dragon Quest V: Hand of the Heavenly Bride by Touch-me in 50:19.53 6.8 (5 votes) 5.4E 9.4T Since there are a lot more, you may see them here (from top of page down): http://tasvideos.org/Movies-Vault-RatingY.html If you think that any movies should change tier, post them in this topic. Keep in mind that there are 68 Star publications, 689 Moon publications, and 469 Vault publications.
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"Mako"? As for the TAS, we know Usagi is a rabbit, but the game still appears to be slow. I like how the TAS makes all the bosses look stupid (who are they anyway?) while they slowly die to Usagi's bodily emissions. In my opinion, Vault is appropriate for this one.
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HappyLee wrote:
The run is fun to watch. I wonder what "bad ending" would be like.
We have "bad ending" TAS submitted here already. It was rejected though.
HappyLee wrote:
Well, that's Chinese current top video site for you. Now you know what Chinese might feel when they couldn't access Youtube and watch nothing but ads everyday. :p
Youtube isn't any better. Many videos have pointless ads on them.
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According to http://strategywiki.org/wiki/Takeshi_no_Chousenjou/Walkthrough , you eventually crash into the side of a mountain for a game over. Edit: Again disappointed that the encoder did not include the secret end message in either of the two published encodes. I even made a note about it here but it was ignored.
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feos wrote:
I still think Turrican can be unrejected since it was submitted before the final date.
You mean http://tasvideos.org/3939S.html ? It was submitted on 2013-04-02. The final date was 2012-12-31. There is also no evidence on the forum that the movie was worked on before that date. So unfortunately it must be rejected, by the rule.
Post subject: New Snes9x ruling
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Runs made on Snes9x v1.43 are no longer accepted unless it has been granted prior permission, or if there is proof that the movie was done before January 1st, 2013. Snes9x v1.51 is still accepted for the time being. See this post for more details.
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feos wrote:
Make a news announcement please, referring to this info (not sure if the link must be to this post directly): http://tasvideos.org/forum/viewtopic.php?p=344565#344565
I plan on doing that soon.
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Somewhat weird game. I was going to vote no at first, but after watching it a bit more, I'll vote yes instead.
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Sorry, goofydylan8. Your run seems to have been obsoleted already. By none other than was0x. Link to video. Submission coming up soon? Who knows.
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The karaoke song is great. Someone should sing it some time. Improvement looks good, and previous run was published in moon tier, so I'll give it a yes vote. Note to encoders: Please encode the secret message this time. It only goes up to about the 9:00 mark.
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Anyway, my opinion. I don't really care much about this TAS because it has very little worth to me (Masterjun did all the work creating it in BizHawk; I was only there to advise him on how to pull off the jump to the credits routine using just name characters). Besides, this TAS only affirms what everyone already knows; the Pokemon Yellow warped branch is absurd to the point of having lost any semblance of meaning in its existence. Chances are that a branch has ended up this way if there are philosophical arguments over what warrants game completion. Glitches have a way of dissolving the integrity of a game/TAS. The issue cannot be simplified to just "memory-corruption glitches" vs. "lesser game-breaking glitches" vs. "casual/benign glitches", since glitches come with a spectrum of effects. So I submitted this partly to show how broken Pokemon Yellow warped can be. Masterjun also wanted it submitted really quickly after I explained the new method, so it was because of him too. Also, I wanted to get the BizHawk "non-improvement" out of the way. Oh, and sorry about the short encodes. Because of what I said three sentences up, we had to rush the encodes, so they may be lacking in a few areas.
asteron wrote:
That "glitched" branch basically serves as a warning to viewers that they may not find the game to be 'beaten' once it has been 'completed'.
To me, it is the other way around; viewers may not find the game to be "completed" (the TASes warp right to the end so one may feel that something is missing) once it has been "beaten" (the TASes break the game so badly).
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I split some posts that were unnecessarily written in foreign languages (including cryptic ones), since it is no longer April 1st. The thread is here: http://tasvideos.org/forum/viewtopic.php?t=13985
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Might as well post an encode of the improved (9.67) version: Link to video
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Hm. While the concept of throwing 30720 punches to beat a game seems interesting, it seems like a cheat code of some kind. I don't think it should be accepted.
SmashManiac wrote:
I'd be more interested in a full warpless/glitchless category, even if it means waiting one hour on a blank screen.
I think the blank screen waiting can be reduced to 5 minutes, if I remember correctly.
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Is there any other feedback or opinions on this TAS before it goes through judging? Which tier should it be placed in, if any?