Posts for Ilari


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Joined: 5/1/2010
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creaothceann wrote:
lsnes movie files should be convertable to BizHawk movie files (and vice versa), right?
Well, in practice, due to rewinding changing timings on bsnes core and the core divergence, the coversion isn't possible (at least without special cores). As for gameboy, the cores should be very similar, but there was a problem that definition of frame didn't (doesn't?) match... And then there's features that the movie formats doesn't support (some are easy to fix, some are hard): - lsnes doesn't support hard power cycling (would be easy to fix in rr2 beta versions, much harder in rr1). - Bizhawk doesn't support subframe resets nor subframe input (not that it does anything in most games).
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grassini wrote:
lsnes and bizhawk are both a mess to use,they're extremely confusing.
Can you give some places where lsnes is very confusing?
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Was this meant to be canceled? Also, for some reason this submission seemed to have the wrong system (was NES, although ROM filename impiled FDS). Changed to FDS.
Post subject: TAS of 2012 - Winner Announced
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jlun2 wrote:
Since Mupen's timing is wrong (the console-verified videos are slightly longer than the video dump from Mupen), it'll be unlikely 4:59 = actual sub 5:00.
It seems that the excess length for ~5minute 0 stars run is about 1.7 seconds or so (watching the console verification video for it). So one would have to get close to 4:58 reported time for the real run to be sub 5-min.
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SoulCal wrote:
Chapters 1 and 2 completed. http://www.youtube.com/watch?v=7JBRsDbX-U4&feature=youtu.be
Some comments: In commentary, you say that running with nothing, grenades or rocket launcher is faster than running with other weapons. Yet, in several parts, you seem to be running rather long with a pistol. Does putting pistol down and then drawing it again really take that long? Or does the game force you to draw the pistol if you don't have ammo for it but not for anything else (in this case, only grenades would be useful)? And also, at least official encodes don't have link to the site constantly visible...
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Soig wrote:
Wiimote. Input type? What is it?
Is this New Super Mario Bros Wii? If it is, looks like the game is using type 0xA1 0x35 (I checked the submitted movie file). Each frame (except first very few ones) is 0x18 (24) bytes in length and starts with (17 A1 35). The next two bytes are buttons and then there are three bytes of acceleration data. Final 16 bytes would be extension data, but it seems that all frames have 3E E8 22 9C F8 6D 00 00 00 00 00 00 00 00 00 00 If you add frames, remember to update the frame count in DTM header (Wiki: DTM). More detailed description about format of the data: http://wiibrew.org/wiki/Wiimote#0x35:_Core_Buttons_and_Accelerometer_with_16_Extension_Bytes
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Soig wrote:
How to edit DTM with hex editor? I want to add some frames with no input. But I don't know how to add them.
Gamecube controller or Wiimote? Also, if wiimote, which input type is the game using? How "empty" frames are added actually differs between the two (since format of input is different). Here are the docs about DTM: Wiki: DTM
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Warp wrote:
Ok, we got our first case (that I can remember at least) of mass spamming. Any suggestions how to prevent that from happening in the future?
This was far from the first. Those chinese spams have been popping now and then (lately seemingly coming in 2-at-once). And what makes blocking extra nasty: These aren't posted by bots.
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TheKDX7 wrote:
The time on the publication is of 25:20.34, that should not be 25:13.43?
No, the movie is 90806 frames at 262144/4389 frames per second. The submission time was calculated at 60 frames per second (which isn't correct).
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Nach wrote:
To add to what Ilari said, publication also requires more than just encodes on YouTube.
The files publishing requires (or are highly recommended):
  • Screenshot (optimized, optimization can be done from unoptimized image)
  • archive.org primary mirror
  • primary torrent (publisher can create from previous)
  • archive.org 10bit444 mirror (Not required for Gameboy)
  • archive.org 512kb stream (recommended, not strictly mandatory)
  • 10bit444 torrent (publisher can create from previous, not required for gameboy)
  • Youtube encode (on TASVideosChannel for 3673S and above).
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Marx wrote:
Link to video IS this encode good enough for publication?
Nope, at least the following things are wrong: 1) Lacks logo 2) Lacks subtitles 3) The resolution looks bizarre (usually NES runs are just upscaled 8x using point scaler, and yt:stretch=4:3 is used). (There might be more, but those were the most glaringly obvious ones).
Marx wrote:
I can help encoding for youtube.(NES only)
Would be a lot more useful to be able to do more than that. There are fair amount of platforms that aren't too bad to dump.
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Soig wrote:
Also, I add "15e39ac"(nsmbwii's speed address), but its value didn't change at all with CE.
CE searches the address space of the emulator, not the address space of the emulated system like emulator-built-in memory search. The emulated RAM is mapped somewhere in emulator process, but that mapping can start from pretty much any address (and different parts of the RAM can be mapped pretty independently from each other).
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RachelB wrote:
This game doesn't use streaming audio, does it?
At least one list of games listing games using DTK (streaming audio) doesn't list it... So I presume it doesn't use it.
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STBM wrote:
How can I add a co-author ? I would like to put Iongravirei, but I can't find anywhere to put it.
Edit the Player -> Nickname textbox (and possibly Player -> Real name). Those are immediately above the comments textbox.
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STBM wrote:
I don't know what that means, but I did mess up with Dolphin settings yeah.
The [module:youtube] was missing the = in v parameter. I fixed that already.
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Voting for TASer of 2012 Winner: Nahoc Candidates were: - Bernka - bobmario511 - Cpadolf - Dooty - FractalFusion - jlun2 - KFCMARIO - mtvf1 - mugg - Nahoc - SDR - Swordless Link - X2poet - Warp
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Amaraticando wrote:
Ilari wrote:
The site framerates are emulator-independent, for SNES NTSC, the framerate is 39375000/655171 fps (which is about 60.1fps).
Did it happen because I selected 'USA 1.1'? For that TAS is 161 frames faster than Panga's and it means around 2,68 secs.
The frame counts in submissions reflect that, and should be consulted to determine which is faster for frame-based emulators (at least every console emulator).
Amaraticando wrote:
If I can change this unfair advantage over the previous run, I'd like to do so.
The frame count and time is solely determined by the sent movie zip file contents. It is not an unfair advantage. And similar things have been happening for a long time with emulator changes (e.g. FCEU vs. FCEUX).
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Warepire wrote:
Besides, isn't this movie category in conflict with what is allowed to be published in the Vault?
I think so. I changed the tier.
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Amaraticando wrote:
I don't understand. Playing the movie on the emulator, the last frame of input says 17:57.72, not 17:55.96, as the site is claiming.
The site framerates are emulator-independent, for SNES NTSC, the framerate is 39375000/655171 fps (which is about 60.1fps). Whereas Snes9x uses 60fps as the framerate.
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Derakon wrote:
I happened to run across this game in a different context and decided to watch the encode of the TAS. Unfortunately it suffers from very bad sound desync.
It is an AVI -> Should be re-encoded anyway.
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I have written a related script that: - Downloads mirror from Archive.org - Uses mplayer to compute length for it (in [h:]mm:ss) - Uses mktorrent to make a torrent with for it (complete with webseed). It can optionally override the torrent name, for when the right name contains comma or other characters archive.org doesn't like. It is part bash and part lua, so it is probably not useful in itself, but the idea would be.
Post subject: 1st Edition TAS of 2012 - Winner announced
Post subject: Lucky TAS of 2012 - Winner annouced
Post subject: Speedy TAS of 2012 - Winner announced