There are existing threads for
preparations for SGDQ 2015, the
speed TASing competition announcement, and general
memorable highlights from SGDQ 2015 but I wanted to provide a place to discuss the involvement TASVideos had at SGDQ 2015 and solicit feedback. Here's my impression of what went well and what didn't:
The awesome:
- I was able to organize exhibiting Mega Man, Sonic Advance, and Ikaruga with commentary from respective realtime runners (cleartonic, Kirbymastah, and ShinerCCC - Thanks!)
- The Mega Man game-end glitch run $10k donation incentive was fully met and then some, thanks in part to a $5k donation from Notch himself
- Based on unofficial SGDQ 2015 statistics viewership during the block ranged from 135k to 139k
- Combining the data from the last two sources shows the block helped raise over $35k for Doctors Without Borders (!)
- The speed TASing competition announcement resulted in over 1,000 downloads of Streemerz from the mirror RGamma set up for me on my server and over 150 legit submissions completed the game with Mothrayas as the winner
- Arthur 'Mr. Podunkian' Lee, the original author of Streemerz, gave me permission to use his work, joined the IRC channel during the competition, and even made a donation directly prior to the results playback
- thefox who ported the original version of Streemerz to the NES gave me permission to redistribute the NES ROM file and even posted helpful memory addresses
- TASVideos.org received a huge boost in traffic with continued increased load following the event per DeHackEd
- There was a big uptick in new user registrations (sort descending) following SGDQ and a number of new users are continuing to engage on IRC and in the forums
- Overall "press" coverage (i.e. bloggers and news outlets) have provided positive coverage of what we did
- A number of commenters in various places indicated they greatly appreciated that we stepped back in intensity compared to last time to explain how we go about creating TAS's
- While I was onsite at the event I often had TASBot with me and a number of people took selfies with TASBot - whenever I walked around *without* TASBot I might as well have been invisible :)
The not so awesome:
- I was jittery and shaky while presenting (not from nervousness of being in front of that many people but more flat out not feeling well, in part due to lack of sleep combined with poor opportunities for good food the day of the block)
- I did not do a good job of explaining why Rockman was in an emulator (can't console verify due to DelayStageClear glitch timing) or why Ikaruga was a video (we sort of touched on the disc read speed issues but it could have been disclaimed better at the start); some people didn't understand we console verified Sonic Advance but even then the existence of content that wasn't console verified was received with mixed reviews
- Commenters in Reddit and elsewhere were downright abusive in describing how badly I disappointed them by not blowing their minds again (I won't be linking it, it's mostly vitriolic), with many incorrect references to "last year was awesome, this year sucked" even though AGDQ 2015 was only 6 months ago
- We didn't have everything worked out on the speed TAS competition judging methods due to some last minute scrambling and as a result the TASJudy script didn't have adequate time to run through all submissions, forcing me to announce the best results we had tabulated thus far (and slighting Mothrayas in the process); we later discovered I made an error in my beliefs of the sync stability between FCEUX and BizHawk and I have apologized to Mothrayas in IRC for the problems; in the end, a real submission was made with the help of multiple authors
- We still took far too long setting up despite my best intentions; I was yet again scrambling at the last minute to work through problems and I was not as prepared as I needed to be for the third event running
- Overall, in the balance I'm very happy with how this event turned out, but I do have serious regrets for not doing a better job communicating while on stream that viewers should expect console oriented shenanigans at AGDQ and less extreme showings at SGDQ simply due to the amount of time preparing big exploits require
I'd like to again thank Endrift for making console verification of Sonic Advance possible and for being willing to participate on the couch - that run was much better off for it. Additional thanks go to the other commentators including cleartonic, Kirbymastah, and ShinerCCC all of whom made massive contributions in explaining things from an RTA perspective better than I could have. I'd again like to put out a word of thanks to Aktan for awesome encodes and to RGamma, Raiscan, SMK, adelikat, Mothrayas, DeHackEd, and Nach who all helped out in various ways with the website and the speed TASing competition, along with a couple people who wished to remain anonymous - you know who you are, thanks for the help! As always, thank you to those who
donated and helped me get to the event (I'll be posting a transparency report once everything settles).
I have every intention of making TASVideos participation happen at AGDQ 2016 so any feedback you have on how this event went would be appreciated below. Thanks!