- Aims for fastest time
- Takes damage to save time
- Manipulates luck
- Uses Snes9x 1.43
- WIP1 Timing enabled
- Fake Mute desync Workaround enabled
Firemen is a game about... firemen. Pete and Danny are at Metrotech Chemical Company to put out a fire which started in the kitchen. The chemicals makes the fire at Metrotech Chemical Company have a mind of its own. Sweet.
There is no U-version of this game, so the choice was between J or E. Since this is a video game, we decided to follow the path for video games that Nintendo and Sega set back in the days, and decided to ignore Europe. Most dialouge are only tips and hints about how to complete the level, and are skippable as well.
The text would have been skipped just as fast in E, so language is not a great issue this time, other than during the ending sequence.
The run and the game
We do not save any victims that we do not have to save, in order to save time. Lesson to be learned: Do not go into a burning house and expect to be saved by Pete and Danny.
Pete is the character controlled by the player, armed with a hose, with which he can spray forward and downwards. Firing the hose makes Pete move slower. Danny is his sidekick who has had one cup of coffee too many before this mission. Danny is indestructable, puts out fires using his axe, or by stomping on it. Danny also is the one who opens doors (Not using the axe though). Pete on the other hand every now and then runs through the fire without taking damage.
Pete can also put out ground fires with his feet, on special occassions.
There are water grenades to be found around the levels, and will put out all fires near the explosion. They also cause a significant amount of damage to bosses, which is why we sometimes takes a detour to pick up an extra grenade for a boss.
Shooting certain windows causes severe explosions, which Pete has to duck to not get hurt by. These explosions thankfully put out all fires which come within radius.
There are several kinds of fires in this game. The small, very orange ones, burning on the ground is impossible to pass, and must be removed with the hose.
This kind of fire do not hurt Pete. The fire can also be somewhat manipulated, depending on how certain sections of a room is entered.
The yellowish flames about the size of Pete causes damage to him and stuns him for a handful of frames, but grants invincibility for a few seconds.
The huge fire piles knocks Pete off his feet for several seconds if he hits them. Therefore, we try to take damage from a lesser fire when one of these are around to be able to run through them. If there's no fire around, we have to put it out, which takes a while.
Other than that, there are the heatwaves, crazy robots, helicopters and other suspicious stuff attacking Pete and Danny.
We tried to keep the boss-battles as close to the door as possible to save time when the game auto-leaves the levels.
Towards the end of the run (Frames 41000 and beyond), we didn't remove the text during gameplay (Cardboard's fault) due to laziness. Trying to remove those text boxes with the TAS-editor created a frame of lag, which messed everything up after that point, therefore, it stays. It does not slow the game down.
I would like to thank Vidar for making this run with me, and moozooh for fixing the author info, which I messed up.
I HAVE PAID MY DUES
It was great fun to work with Cardboard and I was thoroughly impressed with the speed he can TAS and the result of this run, although I am disappointed that I didn't do as much as I wanted to.
I ALSO HAVE PAID MY DUES
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