Emulator Used

FCE Ultra 0.98.16

General Info

  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
Totally 2416 frames (40.2667s) saved compared to the published movie.
I found if you hold on the UP, or both LEFT and RIGHT direction in the same time, you can keep your current speed, even when jumping. That's the biggest trick/glitch I used to save time in this run.
During boss fight, it's always faster to start jumping and firing far away from the boss and finish it off close to it than to start near it.

STAGE 1-1

301F saved by walking faster, using better tactics against the mini-boss and lag reduction.
It in fact doesn't lag so much as you may see before every flying droid. It's half because of real lags and half because I intentively slowed down to not to get hit by the bullets.

STAGE 1-2

18F saved by faster boss fight.
I got hit by the last bullet, which seemed to be unavoidable.

STAGE 2-1

415F saved by scrolling better, walking faster, using better tactics against the mini-boss and lag reduction.

STAGE 2-2

23F saved by faster boss fight.
The boogie boy seemd to be a little lazy this time. : (

STAGE 3-1

641F saved by scrolling better, walking faster, using better tactics against the mini-boss and lag reduction.
I manipulated all the forks to strike down as soon as they appeared in order to pass them when they were retreating, except for the second one, which cost 5 or 6 more frames than not striking down, but I couldn't manipulate it not to do that.

STAGE 3-2

6F saved by faster boss fight.
I got hit by the last bullet again, which seemed to be unavoidable, too.

STAGE 4-1

775F saved by scrolling better, walking faster, using better tactics against the mini-boss and lag reduction.
I managed to scroll the screen wisely again, so I could get past all the traps faster. Also, I shot one Magical-Homing-Missile-Of-Wonder backward then picked up the ammo dropped by the last lesser enemy right before the mini-boss, for some reasons you'll see very soon.
Well, at least it helped me shoot down the mini-boss's head faster....

STAGE 4-2

18F saved by faster boss fight, and 8F saved with thanks to the saved missile (so the ammo was refilled faster).
Now you see I magically saved one homing-missile in the end instead of ran out of them! Guess what would it do later.

STAGE 5-1

32F saved by lag reduction.
I somehow managed to do some dance without losing frames. I could have danced more, but that would definitely cause lags, unfortunately.

STAGE 5-2

84F saved in the menu-screen, and 10F saved by fighting boss faster.
Thanks to the MHMOW in STAGE 4-1, I saved 4 taps on the SELECT Button (84 frames in the movie) to switch my weapon to the grenade launcher! Now a good news and a bad news here....
  • A good news
I think you've got it now. Yeah! This time I danced to the music again!
  • A bad news
I avoided a small lag, which had caused the ship to "shake" when its "head" was destroyed in the published movie. So it might look a bit less "epic" then. : p

STAGE 5-3

85F saved by using better tactics against the final boss.
It's sad that the final boss was never good at dancing. So I let him dance to death. And I ended the movie right after his death. You can continue playing the game for just several seconds, but you can neither pause the game nor commit sucide. ; )

TODO

Even more detailed comments?

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Here goes! Feel free to clean up the list.

Bisqwit: Replaced movie file. Also, tidied up the markup: the author had made each header a single-item definition list. I converted them to actual headers instead.
According to the author, the changes in this movie are: "I've redone the final stage in order to make it more entertaining."
Bisqwit: A good improvement. Accepting and encoding.
Bisqwit: For some reason, the submission didn't get Published status when it was accepted, or it was reverted back to New due to something else (apparently klmz edited it once after it was published), so I'm setting it again Published so it gets moved.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15584
Location: 127.0.0.1
This topic is for the purpose of discussing #1772: klmz's NES Journey to Silius in 09:32.03
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Voting 'Yes'. Excellent improvement on a game I used to play quite a bit as a kid. Great job. It does look like you can save some frames during a couple of the boss fights by standing close to the weak point and firing rather than firing from across the screen. I'm not sure but it seems that way, great job anyways.
I think.....therefore I am not Barry Burton
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Really awesome run, great job :)
Pasky13 wrote:
It does look like you can save some frames during a couple of the boss fights by standing close to the weak point and firing rather than firing from across the screen. I'm not sure but it seems that way, great job anyways.
If you fire once he gets vulnerable, it doesn't matter how far you are away... if you however also run up to the boss, you will hit him more often / second due to the doppler effect :P
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
WOWIE WOW WOW! You get billion points for perfect synchronization dancing with the music! Smashing run. It was a long time ago I had so much fun watching a submission. You had magnificent momentum throughout the whole run. Clearly starworthy material. Huge yes vote O_o
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Skilled player (1224)
Joined: 9/15/2006
Posts: 165
Location: China
Cool! Maximum jumping is a nice discovery, and the game has great music. Good job.
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
Excellent improvement in both speed and entertainment. Dancing on stage 1-2 was so perfectly timed that I hoped you'd repeat it later. Final level was also entertaining as never before, the most hilarious trick was near frame 29150. Voting YeS!
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
This is much much better than my run. Very nice job! Though you clearly didn't need it here - if you are interested in improving other runs I've done, I usually have my spreadsheets from them, if you wanted to save a bit of time gathering them from my run. Just ask for them if you're interested :) And, I'm happy that Phil owes you some money now ;)
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
I'm amazed. It's not particularly surprising to see a JXQ run surpassed technically, but surpassing it stylistically — and by this much — indeed is something pleasantly unexpected. Yes vote, awesome job!
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
My only complaint is that, after the first boss, the autoscroller is a huge letdown with no dancing whatsoever. But damn. This movie should be published on the merits of the first boss alone.
How fleeting are all human passions compared with the massive continuity of ducks.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Like others have said. Nice improvements, nice dancing to the music. I too would have liked to see some dancing in the auto-scroller.
It's hard to look this good. My TAS projects
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I actually logged out from the messenger just to watch this without getting interrupted by some girls. So yeah, it's a good TAS!
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
upthorn wrote:
My only complaint is that, after the first boss, the autoscroller is a huge letdown with no dancing whatsoever. But damn. This movie should be published on the merits of the first boss alone.
Thank you for your comments. I'll consider that.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Player (246)
Joined: 8/6/2006
Posts: 784
Location: Connecticut, USA
Dear Lawd, yes!
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Aqfaq wrote:
I actually logged out from the messenger just to watch this without getting interrupted by some girls.
Be sure to pass me their number(s), I don't mind getting interrupted by chicks who dig TASers. :-p From what I'm reading, maybe this is a NES run I should check out.
Homepage ☣ Retired
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Comicalflop wrote:
From what I'm reading, maybe this is a NES run I should check out.
Yeah, but I'm afraid it still doesn't have much in the 360° enemies and goals™ department. Are you sure you want to watch it? ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Yes... I simply meant that I rarely check NES submissions, because of all the systems that we TAS, the N64, GBA, Sega, and SNES runs interest me the most, with GB, NES, and SMS runs interesting me the least. I don't know where you got the idea that I 100% only prefer 3D games... I'm not even running a 3D game at the moment. Neither do I have any published 3D games... in fact I haven't even truly submitted a 3D game yet. So... yeah. Pegged me wrong, you have. Ok, so I giggled at the first dancing segment. Speedy, good improvement, bullets everywhere, yes vote.
Homepage ☣ Retired
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Nah, it was just a lighthearted joke aimed at your wording, using one of your old quotes, so don't mind it.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
Comicalflop wrote:
Be sure to pass me their number(s), I don't mind getting interrupted by chicks who dig TASers. :-p
Shh... they don't know I'm a TASer...
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I've redone the final stage and had Bisqwit updated the submission. No frames gained or lost. It's strange that I can't find the perfect frame to start dancing in STAGE 5-2. You can compare the updated run with this one shifted by one frame to see which one you like more.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Very well done, and quite entertaining. Although he only knew about 2 dance moves, that white boy can sure boogie. Definite yes.
Living Well Is The Best Revenge My Personal Page
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
That was FABULOUS. Few runs I've watched have made such a complete mockery of a game, the dancing of which was the capstone. Yes vote and concur that it's star-worthy.
Banned User
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Hold on the UP!What a good idea.If holding right,our speed is 25-26.But we can keep 28(x-speed) by Hold on the UP! Yes.
work hard
Player (45)
Joined: 7/7/2007
Posts: 27
Location: China
Read this, it is entertaining, yes!
Rongorongo
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15584
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1014] NES Journey to Silius by klmz in 09:32.03
Editor, Emulator Coder, Expert player (2157)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
What's wrong with this? Isn't this thread supposed to be moved to the Published Movies?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do