Note: Due to the page engine restrictments, my name is spelled with a capital "m" in the heading; however, I do not approve of spelling it with capitals.
That being said, this page happens to be a personal page of moozooh. Try not to vandalize it beyond recognition, as it currently is an example of nicely organized and fully informational page as I see it. :)
Special bonus feature: recursive link!

Some info about moozooh

Right here. I moved it to a subpage to avoid clutter.

Current TAS projects

All my current projects are related to my favorite SNES game, Super Metroid. I considered doing other games, such as Metroid (NES, 100% run), Super Castlevania IV (SNES) and Spawn (SNES), but realized I wasn't the right man for these tasks, since I didn't know the games well enough (besides, my motivation faded without even having born).

SNES — Super Metroid — NBMB TAS

A no-boss/miniboss "kejardon-run" I'm doing together with evilchen. We already have most things planned out, so we're hoping to finish with it already in autumn with decent level of optimization.
The run is made on Snes9x 1.43-rerecording9, cause we don't want to wait until a desyncless version of Snes9x 1.5 comes out.
Status: ongoing.
The goals: nothing in particular, but something like 0:15 by in-game timer would be nice.
The progress: 1st missile pack, 34 frames saved over the low% test run.
Discussion thread.

SNES — Super Metroid — low% TAS improvement

Seeing outdated runs for Super Metroid (now that I know it really well) is beyond my tolerance, so I'm improving Terimakasih's old 14% run. The new one will also have 14% collected, but with a different route and slightly altered item set. I decided not to use the X-ray climb since it will be much less entertaining both to watch and produce. The route would be: Morphball → Missiles → Bombs → Super Missiles → Varia Suit → Speed Booster → Power Bombs → X-ray Scope → Tourian. (8% items collected.) In other words, it will for the most part mirror the NBMB run we are working on.
I'm planning to go for state-of-the-art level of precision with this run, so I'm not going to make the test run WIPs that involve the low%-exclusive tricks and strategies public (note that the final run won't be public until submission in any case). Refer to Super Metroid tricks and project page for more information about technical aspects of the run.
The final version of this run will most likely be made on Snes9x version 1.5 for superior graphics and sound; the test run is being made on Snes9x 1.43-rerecording9. Which means I'll probably have to wait for a desyncless version of 1.5 if I encounter desync troubles with it.
Gocha's SNES9x memory watcher tool has already proven to be invaluable in the production of this (and the SMR any%) run. A recent version bundled with the config file I'm using can usually be found here.
Status: test run with selective optimization is on hold until NBMB is ready.
The goals: presumably sub-29 minutes by in-game timer (will be recalculated once the test run is complete). I'm planning to take the Speed route instead of the Ice route, and also pick 3 Super Missile packs instead of 2, which should speed up lower Norfair and Tourian considerably.
The progress: test run — Red Brinstar @ 03:54 in-game.
Project page — improvement list, WIPs and other notes.
Discussion thread.

Possible future TAS projects

SNES — Super Metroid: Redesign — any% TAS

Super Metroid: Redesign (SMR for short) is a brilliant hack of one of my favorite games — Super Metroid. It features a huge, elaborated and well-thought new world map, lots of gameplay changes and so on.
This was my ongoing project a while ago, which I decided to put it on hold due to three major reasons:
  1. Super Metroid low% improvement gained a higher priority;
  2. Saturn is already working on it as well, and it's unlikely that I can keep up the pace of production and still deliver unexpected results (in any case, it would be wiser to analyze a complete movie once it's done to avoid making the same mistakes in planning and/or execution, if some new details will be uncovered in the process);
  3. Though unlikely, it might be that Drewseph will make a major overhaul to his hack in the not-too-near future, that will obviously contain many changes affecting sync;
  4. It had to be redone, anyway, since I've made more than a second worth of mistakes over the span of my v1 WIP, and it turns out that v2 isn't fully optimal, either. The new version should be made on Snes9x 1.5 due to superior emulation.
Drewseph's beta-TAS made on SMR version 2.0 (somewhat outdated route-wise) can be found here.
Status: on temporary hold and to be redone after completing SM low% TAS and Saturn finishing the work on his version.
The goals: will most likely have to be recalculated based on Saturn's work and possible future changes, but as of now, it remains sub-1:00.
The progress: the old WIP and other things can be found here permanently (well, at least until I submit it).
Project page — all the useful info on this run is/will be there, including progress reports.
Discussion thread.

Other TASVideos-related activities

Editor duties

I'm actively (not really) maintaining Super Metroid Tricks page, and will probably add Super Metroid Redesign Tricks if needs be (so far I've been gathering SMR-related stuff on this page). Experience gained from TASing Super Metroid engine based games and analyzing others' runs gave me lots of useful information that has yet to end up on those pages.
I also monitor recent changes and try to contribute by doing minor corrections, adding new content and [re]writing movie descriptions. I don't do that too often, though.

Encoding

I plan on helping to encode movies for this site, but I'm too lazy to create myself a decent encoder logo. Oh, the irony.

Favorite Runs (in somewhat particular order)

Tool-assisted

See also:

Unassisted

Runs I look forward to (in order of anticipation)

Tool-assisted

Unassisted

My movie rating scale explanation

Some time ago I moved to an absolute yet more versatile perception-based rating scale. I find that it works rather well without contradictions. My standards aren't exceptionally high (the basic range is 6—8 for both values), but I don't grant 9 and 10 lightly, either. The amounts listed in parentheses account only for separate movies (no two versions of the same movie, the one with higher marks is taken into account; tech marks are adjusted for obsolete movies).
Entertainment rating:
Technical rating:

Comments

(Feel free to write comments, suggestions and other things here, if you want to. Any feedback is welcome.)
Expand/Collapse collapse-content-_a26a8b96993f438691fdf57911e6042e

HomePages/moozooh last edited by moozooh on 8/29/2007 9:29 PM
Page History Latest diff List referrers View Source